pages/kronos/js/components.js

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let app;
function loadVue() {
// data = a function returning the content (actually HTML)
Vue.component("display-text", {
props: ["layer", "data"],
template: `
<span class="instant" v-html="data"></span>
`
});
// data = a function returning the content (actually HTML)
Vue.component("raw-html", {
props: ["layer", "data"],
template: `
<span class="instant" v-html="data"></span>
`
});
// Blank space, data = optional height in px or pair with width and height in px
Vue.component("blank", {
props: ["layer", "data"],
template: `
<div class="instant">
<div class="instant" v-if="!data" v-bind:style="{'width': '8px', 'height': '17px'}"></div>
<div class="instant" v-else-if="Array.isArray(data)"
v-bind:style="{'width': data[0], 'height': data[1]}"></div>
<div class="instant" v-else v-bind:style="{'width': '8px', 'height': data}"><br></div>
</div>
`
});
// Displays an image, data is the URL
Vue.component("display-image", {
props: ["layer", "data"],
template: `
<img class="instant" v-bind:src="data" v-bind:alt="data">
`
});
// data = an array of Components to be displayed in a row
Vue.component("row", {
props: ["layer", "data"],
computed: {
key() {
return this.$vnode.key;
}
},
template: `
<div class="upgTable instant">
<div class="upgRow">
<div v-for="(item, index) in data">
<div v-if="!Array.isArray(item)" v-bind:is="item" :layer="layer"
v-bind:style="tmp[layer].componentStyles[item]" :key="key + '-' + index"></div>
<div v-else-if="item.length===3"
v-bind:style="[tmp[layer].componentStyles[item[0]], (item[2] ? item[2] : {})]" v-bind:is="item[0]"
:layer="layer" :data="item[1]" :key="key + '-' + index"></div>
<div v-else-if="item.length===2" v-bind:is="item[0]" :layer="layer" :data="item[1]"
v-bind:style="tmp[layer].componentStyles[item[0]]" :key="key + '-' + index"></div>
</div>
</div>
</div>
`
});
// data = an array of Components to be displayed in a column
Vue.component("column", {
props: ["layer", "data"],
computed: {
key() {
return this.$vnode.key;
}
},
template: `
<div class="upgTable instant">
<div class="upgCol">
<template v-for="(item, index) in data">
<div v-if="!Array.isArray(item)" v-bind:is="item" :layer="layer"
v-bind:style="tmp[layer].componentStyles[item]" :key="key + '-' + index"></div>
<div v-else-if="item.length===3"
v-bind:style="[tmp[layer].componentStyles[item[0]], (item[2] ? item[2] : {})]" v-bind:is="item[0]"
:layer="layer" :data="item[1]" :key="key + '-' + index"></div>
<div v-else-if="item.length===2" v-bind:is="item[0]" :layer="layer" :data="item[1]"
v-bind:style="tmp[layer].componentStyles[item[0]]" :key="key + '-' + index"></div>
</template>
</div>
</div>
`
});
// data [other layer, tabformat for within proxy]
Vue.component('layer-proxy', {
props: ['layer', 'data'],
computed: {
key() {return this.$vnode.key}
},
template: `
<div>
<column :layer="data[0]" :data="data[1]" :key="key + 'col'"></column>
</div>
`
})
Vue.component("infobox", {
props: ["layer", "data"],
template: `
<div v-bind:class="{ story: true, instant: true, closed: player.infoboxes[layer][data] }"
v-if="tmp[layer].infoboxes && tmp[layer].infoboxes[data]!== undefined && tmp[layer].infoboxes[data].unlocked"
v-bind:style="[{'border-color': tmp[layer].color}, tmp[layer].infoboxes[data].style]">
<button class="story-title instant"
v-bind:style="[{'background-color': tmp[layer].color}, tmp[layer].infoboxes[data].titleStyle]"
v-on:click="player.infoboxes[layer][data] = !player.infoboxes[layer][data]">
<span class="story-toggle">{{ player.infoboxes[layer][data] ? "+" : "-" }}</span>
<span
v-html="tmp[layer].infoboxes[data].title ? tmp[layer].infoboxes[data].title : (tmp[layer].name)"></span>
</button>
<div class="story-text instant" v-bind:style="tmp[layer].infoboxes[data].bodyStyle">
<span v-html="tmp[layer].infoboxes[data].body ? tmp[layer].infoboxes[data].body : 'Blah'"></span>
</div>
</div>
`
});
// Data = width in px, by default fills the full area
Vue.component("h-line", {
props: ["layer", "data"],
template: `
<hr class="instant" v-bind:style="data ? {'width': data} : {}" class="hl">
`
});
// Data = height in px, by default is bad
Vue.component("v-line", {
props: ["layer", "data"],
template: `
<div class="instant" v-bind:style="data ? {'height': data} : {}" class="vl2"></div>
`
});
Vue.component("challenges", {
props: ["layer"],
template: `
<div v-if="tmp[layer].challenges" class="upgTable">
<div v-for="row in tmp[layer].challenges.rows" class="upgRow">
<div v-for="col in tmp[layer].challenges.cols">
<challenge
v-if="tmp[layer].challenges[row*10+col]!== undefined && tmp[layer].challenges[row*10+col].unlocked"
:layer="layer" :data="row*10+col" v-bind:style="tmp[layer].componentStyles.challenge"></challenge>
</div>
</div>
</div>
`
});
// data = id
Vue.component('challenge', {
props: ['layer', 'data'],
template: `
<div v-if="tmp[layer].challenges && tmp[layer].challenges[data]!== undefined && tmp[layer].challenges[data].unlocked && !(player.hideChallenges && maxedChallenge(layer, [data]))"
v-bind:class="['hChallenge', challengeStyle(layer, data)]" v-bind:style="tmp[layer].challenges[data].style">
<br><h3 v-html="tmp[layer].challenges[data].name"></h3><br><br>
<button v-bind:class="{ longUpg: true, can: true, [layer]: true }" v-bind:style="{'background-color': tmp[layer].color}" v-on:click="startChallenge(layer, data)">{{challengeButtonText(layer, data)}}</button><br><br>
<span v-if="layers[layer].challenges[data].fullDisplay" v-html="run(layers[layer].challenges[data].fullDisplay, layers[layer].challenges[data])"></span>
<span v-else>
<span v-html="tmp[layer].challenges[data].challengeDescription"></span><br>
Goal: <span v-if="tmp[layer].challenges[data].goalDescription"
v-html="tmp[layer].challenges[data].goalDescription"></span><span
v-else>{{ format(tmp[layer].challenges[data].goal) }}
{{ tmp[layer].challenges[data].currencyDisplayName ? tmp[layer].challenges[data].currencyDisplayName : "points" }}</span><br>
Reward: <span v-html="tmp[layer].challenges[data].rewardDescription"></span><br>
<span v-if="layers[layer].challenges[data].rewardDisplay!==undefined">Currently: <span v-html="(tmp[layer].challenges[data].rewardDisplay) ? (run(layers[layer].challenges[data].rewardDisplay, layers[layer].challenges[data])) : format(tmp[layer].challenges[data].rewardEffect)"></span></span>
</span>
<node-mark :layer='layer' :data='tmp[layer].challenges[data].marked' :offset="10"></node-mark></span>
</div>
`
});
Vue.component("upgrades", {
props: ["layer", "data"],
template: `
<div v-if="tmp[layer].upgrades" class="upgTable">
<div v-for="row in (data === undefined ? tmp[layer].upgrades.rows : data)" class="upgRow">
<div v-for="col in tmp[layer].upgrades.cols">
<div v-if="tmp[layer].upgrades[row*10+col]!== undefined && tmp[layer].upgrades[row*10+col].unlocked"
class="upgAlign">
<upgrade :layer="layer" :data="row*10+col" v-bind:style="tmp[layer].componentStyles.upgrade"></upgrade>
</div>
</div>
</div>
<br>
</div>
`
});
// data = id
Vue.component("upgrade", {
props: ["layer", "data"],
template: `
<button
v-if="tmp[layer].upgrades && tmp[layer].upgrades[data]!== undefined && tmp[layer].upgrades[data].unlocked"
v-on:click="buyUpg(layer, data)"
v-bind:class="{ [layer]: true, upg: true, bought: hasUpgrade(layer, data), locked: (!(canAffordUpgrade(layer, data))&&!hasUpgrade(layer, data)), can: (canAffordUpgrade(layer, data)&&!hasUpgrade(layer, data))}"
v-bind:style="[((!hasUpgrade(layer, data) && canAffordUpgrade(layer, data)) ? {'background-color': tmp[layer].color} : {}), tmp[layer].upgrades[data].style]">
<span v-if="layers[layer].upgrades[data].fullDisplay" v-html="run(layers[layer].upgrades[data].fullDisplay, layers[layer].upgrades[data])"></span>
<span v-else>
<span v-if="tmp[layer].upgrades[data].title">
<!--suppress HtmlUnknownTag -->
<h3 v-html="tmp[layer].upgrades[data].title"></h3><br>
</span>
<span v-html="tmp[layer].upgrades[data].description"></span>
<span v-if="tmp[layer].upgrades[data].effectDisplay"><br>Currently: <span
v-html="run(tmp[layer].upgrades[data].effectDisplay, layers[layer].upgrades[data])"></span></span>
<span v-if="tmp[layer].upgrades[data].cost"><br><br>Cost:
{{ formatWhole(tmp[layer].upgrades[data].cost) }}
{{ (tmp[layer].upgrades[data].currencyDisplayName ? tmp[layer].upgrades[data].currencyDisplayName : tmp[layer].resource) }}</span>
</span>
</button>
`
});
Vue.component("milestones", {
props: ["layer"],
template: `
<div v-if="tmp[layer].milestones" style="display: flex; justify-content: center;">
<table style="margin: 10px;">
<tr v-for="id in Object.keys(tmp[layer].milestones)"
v-if="tmp[layer].milestones[id]!== undefined && tmp[layer].milestones[id].unlocked && milestoneShown(layer, id)">
<milestone :layer="layer" :data="id" v-bind:style="tmp[layer].componentStyles.milestone"></milestone>
</tr>
</table>
<br>
</div>
`
});
Vue.component("milestones-filtered", {
props: ["layer", "data"],
template: `
<div v-if="tmp[layer].milestones" style="display: flex; justify-content: center;">
<table style="margin: 10px;">
<tr v-for="id in data"
v-if="tmp[layer].milestones[id]!== undefined && tmp[layer].milestones[id].unlocked && milestoneShown(layer, id)">
<milestone :layer="layer" :data="id" v-bind:style="tmp[layer].componentStyles.milestone"></milestone>
</tr>
</table>
<br>
</div>
`
});
// data = id
Vue.component("milestone", {
props: ["layer", "data"],
template: `
<td v-if="tmp[layer].milestones && tmp[layer].milestones[data]!== undefined && milestoneShown(layer, data) && tmp[layer].milestones[data].unlocked"
v-bind:style="[tmp[layer].milestones[data].style]"
v-bind:class="{milestone: !hasMilestone(layer, data), milestoneDone: hasMilestone(layer, data)}">
<h3 v-html="tmp[layer].milestones[data].title"></h3><br>
<b v-html="tmp[layer].milestones[data].requirementDescription"></b><br>
<span v-html="run(layers[layer].milestones[data].effectDescription, layers[layer].milestones[data])"></span><br>
<span v-if="(tmp[layer].milestones[data].toggles)&&(hasMilestone(layer, data))"
v-for="toggle in tmp[layer].milestones[data].toggles"><toggle :layer="layer" :data="toggle"
v-bind:style="tmp[layer].componentStyles.toggle"/>&nbsp;</span>
</td>
`
});
Vue.component("toggle", {
props: ["layer", "data"],
template: `
<button class="smallUpg can" v-bind:style="{'background-color': tmp[data[0]].color}"
v-on:click="toggleAuto(data)">{{ player[data[0]][data[1]] ? "ON" : "OFF" }}
</button>
`
});
// data = function to return the text describing the reset before the amount gained (optional)
Vue.component("prestige-button", {
props: ["layer", "data"],
template: `
<button v-if="(tmp[layer].type !== 'none')"
v-bind:class="{ [layer]: true, reset: true, locked: !tmp[layer].canReset, can: tmp[layer].canReset}"
v-bind:style="[tmp[layer].canReset ? {'background-color': tmp[layer].color} : {}, tmp[layer].componentStyles['prestige-button']]"
v-html="prestigeButtonText(layer)" v-on:click="doReset(layer)">
</button>
`
});
// Displays the main resource for the layer
Vue.component("main-display", {
props: ["layer", "data"],
template: `<div class="sticky">
<div class="upgTable instant">
<div class="upgRow">
<bar :layer="layer" :data="'job'"></bar>
<span style="margin-left: 20px;">Lv. {{ getJobLevel(layer) }}</span>
</div>
</div>
<div class="instant" style="width: 8px; height: 17px;"></div>
<span v-if="player[layer].points.lt('1e1000')">You have </span>
<h2 v-bind:style="{'color': tmp[layer].color, 'text-shadow': '0px 0px 10px ' + tmp[layer].color}">
{{ data ? format(player[layer].points, data) : formatWhole(player[layer].points) }}</h2> {{ tmp[layer].resource }}<span
v-if="layers[layer].effectDescription">, <span v-html="run(layers[layer].effectDescription, layers[layer])"></span></span>
</div>
`
});
// Displays the base resource for the layer, as well as the best and total values for the layer's currency, if tracked
Vue.component("resource-display", {
props: ["layer"],
template: `
<div style="margin-top: -13px">
<span v-if="tmp[layer].baseAmount"><br>You have {{formatWhole(tmp[layer].baseAmount)}} {{tmp[layer].baseResource}}</span>
<span v-if="tmp[layer].passiveGeneration"><br>You are gaining {{formatWhole(tmp[layer].resetGain.times(tmp[layer].passiveGeneration))}} {{tmp[layer].resource}} per second</span>
<br><br>
<span v-if="tmp[layer].showBest">Your best {{tmp[layer].resource}} is {{formatWhole(player[layer].best)}}<br></span>
<span v-if="tmp[layer].showTotal">You have made a total of {{formatWhole(player[layer].total)}} {{tmp[layer].resource}}<br></span>
</div>
`
});
// data = button size, in px
Vue.component('buyables', {
props: ['layer', 'data'],
template: `
<div v-if="tmp[layer].buyables" class="upgTable">
<respec-button v-if="tmp[layer].buyables.respec && !(tmp[layer].buyables.showRespec !== undefined && tmp[layer].buyables.showRespec == false)" :layer = "layer" v-bind:style="[{'margin-bottom': '12px'}, tmp[layer].componentStyles['respec-button']]"></respec-button>
<div v-for="row in tmp[layer].buyables.rows" class="upgRow">
<div v-for="col in tmp[layer].buyables.cols"><div v-if="tmp[layer].buyables[row*10+col]!== undefined && tmp[layer].buyables[row*10+col].unlocked" class="upgAlign" v-bind:style="{'margin': '7px', 'height': (data ? data : 'inherit'),}">
<buyable :layer = "layer" :data = "row*10+col" :size = "data"></buyable>
</div></div>
<br>
</div>
</div>
`
})
// data = id of buyable
Vue.component('buyable', {
props: ['layer', 'data', 'size'],
template: `
<div v-if="tmp[layer].buyables && tmp[layer].buyables[data]!== undefined && tmp[layer].buyables[data].unlocked" style="display: grid">
<button v-bind:class="{ buyable: true, can: tmp[layer].buyables[data].canBuy, locked: !tmp[layer].buyables[data].canAfford, bought: player[layer].buyables[data].gte(tmp[layer].buyables[data].purchaseLimit)}"
v-bind:style="[tmp[layer].buyables[data].canBuy ? {'background-color': tmp[layer].buyables[data].color || tmp[layer].color} : {}, size ? {'height': size, 'width': size} : {}, tmp[layer].componentStyles.buyable, tmp[layer].buyables[data].style]"
v-on:click="buyBuyable(layer, data)" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start" @touchend="stop" @touchcancel="stop">
<span v-if= "tmp[layer].buyables[data].title"><h2 v-html="tmp[layer].buyables[data].title"></h2><br></span>
<span v-bind:style="{'white-space': 'pre-line'}" v-html="run(layers[layer].buyables[data].display, layers[layer].buyables[data])"></span>
<node-mark :layer='layer' :data='tmp[layer].buyables[data].marked'></node-mark>
</button>
<br v-if="(tmp[layer].buyables[data].sellOne !== undefined && !(tmp[layer].buyables[data].canSellOne !== undefined && tmp[layer].buyables[data].canSellOne == false)) || (tmp[layer].buyables[data].sellAll && !(tmp[layer].buyables[data].canSellAll !== undefined && tmp[layer].buyables[data].canSellAll == false))">
<sell-one :layer="layer" :data="data" v-bind:style="tmp[layer].componentStyles['sell-one']" v-if="(tmp[layer].buyables[data].sellOne)&& !(tmp[layer].buyables[data].canSellOne !== undefined && tmp[layer].buyables[data].canSellOne == false)"></sell-one>
<sell-all :layer="layer" :data="data" v-bind:style="tmp[layer].componentStyles['sell-all']" v-if="(tmp[layer].buyables[data].sellAll)&& !(tmp[layer].buyables[data].canSellAll !== undefined && tmp[layer].buyables[data].canSellAll == false)"></sell-all>
</div>
`,
data() { return { interval: false, time: 0,}},
methods: {
start() {
if (!this.interval) {
this.interval = setInterval((function() {
if(this.time >= 5)
buyBuyable(this.layer, this.data)
this.time = this.time+1
}).bind(this), 50)}
},
stop() {
clearInterval(this.interval)
this.interval = false
this.time = 0
}
},
})
Vue.component("respec-button", {
props: ["layer", "data"],
template: `
<div>
<div class="tooltipBox"><input type="checkbox" v-model="player[layer].noRespecConfirm" ><tooltip v-bind:text="'Disable respec confirmation'"></tooltip></div>
<button v-if="tmp[layer].buyables && tmp[layer].buyables.respec && !(tmp[layer].buyables.showRespec !== undefined && tmp[layer].buyables.showRespec == false)" v-on:click="respecBuyables(layer)" v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }" style="margin-right: 18px">{{tmp[layer].buyables.respecText ? tmp[layer].buyables.respecText : "Respec"}}</button>
</div>
`
})
// data = button size, in px
Vue.component("clickables", {
props: ["layer", "data"],
template: `
<div v-if="tmp[layer].clickables" class="upgTable">
<master-button
v-if="tmp[layer].clickables.masterButtonPress && !(tmp[layer].clickables.showMasterButton !== undefined && tmp[layer].clickables.showMasterButton === false)"
:layer="layer"
v-bind:style="[{'margin-bottom': '12px'}, tmp[layer].componentStyles['master-button']]"></master-button>
<div v-for="row in tmp[layer].clickables.rows" class="upgRow">
<div v-for="col in tmp[layer].clickables.cols">
<div v-if="tmp[layer].clickables[row*10+col]!== undefined && tmp[layer].clickables[row*10+col].unlocked"
class="upgAlign"
v-bind:style="{'margin': '7px', 'height': (data ? data : 'inherit'),}">
<clickable :layer="layer" :data="row*10+col" :size="data"
v-bind:style="tmp[layer].componentStyles.clickable"></clickable>
</div>
</div>
<br>
</div>
</div>
`
});
// data = id of clickable
Vue.component("clickable", {
props: ["layer", "data", "size"],
template: `
<button
v-if="tmp[layer].clickables && tmp[layer].clickables[data]!== undefined && tmp[layer].clickables[data].unlocked !== false"
v-bind:class="{ upg: true, can: tmp[layer].clickables[data].canClick !== false, locked: tmp[layer].clickables[data].canClick === false, ...tmp[layer].clickables[data].class}"
v-bind:style="[tmp[layer].clickables[data].canClick !== false ? {'background-color': tmp[layer].clickables[data].color || tmp[layer].color} : { 'background-color': tmp[layer].clickables[data].style?.backgroundColor }, size ? {'height': size, 'width': size} : {}, tmp[layer].clickables[data].style]"
v-on="handlers">
<span v-if="tmp[layer].clickables[data].title">
<!--suppress HtmlUnknownTag -->
<h2 v-html="tmp[layer].clickables[data].title"></h2><br>
</span>
<span v-bind:style="{'white-space': 'pre-line'}" v-html="run(layers[layer].clickables[data].display, layers[layer].clickables[data])"></span>
<node-mark :layer='layer' :data='tmp[layer].clickables[data].marked'></node-mark>
</button>
`,
data() {
const {layer, data} = this;
const handlers = {
click: () => clickClickable(layer, data),
mouseenter: layers[layer].clickables[data].touchstart,
touchstart: layers[layer].clickables[data].touchstart,
touchend: layers[layer].clickables[data].touchend,
mouseleave: layers[layer].clickables[data].touchend
};
for (let cb in handlers) {
if (handlers[cb] == null) {
delete handlers[cb];
}
}
return {handlers};
}
});
Vue.component("master-button", {
props: ["layer", "data"],
template: `
<button
v-if="tmp[layer].clickables && tmp[layer].clickables.masterButtonPress && !(tmp[layer].clickables.showMasterButton !== undefined && tmp[layer].clickables.showMasterButton === false)"
v-on:click="run(tmp[layer].clickables.masterButtonPress, tmp[layer].clickables)"
v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }">{{ tmp[layer].clickables.masterButtonText ? tmp[layer].clickables.masterButtonText : "Click me!" }}
</button>
`
});
// data = button size, in px
Vue.component('grid', {
props: ['layer', 'data'],
template: `
<div v-if="tmp[layer].grid" class="upgTable">
<div v-for="row in tmp[layer].grid.rows" class="upgRow">
<div v-for="col in tmp[layer].grid.cols"><div v-if="run(layers[layer].grid.getUnlocked, layers[layer].grid, row*100+col)"
class="upgAlign" v-bind:style="{'margin': '1px', 'height': 'inherit',}">
<gridable :layer = "layer" :data = "row*100+col" v-bind:style="tmp[layer].componentStyles.gridable"></gridable>
</div></div>
<br>
</div>
</div>
`
})
Vue.component('gridable', {
props: ['layer', 'data'],
template: `
<button
v-if="tmp[layer].grid && player[layer].grid[data]!== undefined && run(layers[layer].grid.getUnlocked, layers[layer].grid, data)"
v-bind:class="{ tile: true, can: canClick, locked: !canClick}"
v-bind:style="[canClick ? {'background-color': tmp[layer].color} : {}, gridRun(layer, 'getStyle', player[this.layer].grid[this.data], this.data)]"
v-on:click="clickGrid(layer, data)" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start" @touchend="stop" @touchcancel="stop">
<span v-if= "layers[layer].grid.getTitle"><h3 v-html="gridRun(this.layer, 'getTitle', player[this.layer].grid[this.data], this.data)"></h3><br></span>
<span v-bind:style="{'white-space': 'pre-line'}" v-html="gridRun(this.layer, 'getDisplay', player[this.layer].grid[this.data], this.data)"></span>
</button>
`,
data() { return { interval: false, time: 0,}},
computed: {
canClick() {
return gridRun(this.layer, 'getCanClick', player[this.layer].grid[this.data], this.data)}
},
methods: {
start() {
if (!this.interval && layers[this.layer].grid.onHold) {
this.interval = setInterval((function() {
if(this.time >= 5 && gridRun(this.layer, 'getCanClick', player[this.layer].grid[this.data], this.data)) {
gridRun(this.layer, 'onHold', player[this.layer].grid[this.data], this.data) }
this.time = this.time+1
}).bind(this), 50)}
},
stop() {
clearInterval(this.interval)
this.interval = false
this.time = 0
}
},
})
// data = button size, in px
Vue.component("microtabs", {
props: ["layer", "data"],
computed: {
currentTab() {
return player.subtabs[layer][data];
}
},
template: `
<div v-if="tmp[layer].microtabs" :style="{'border-style': 'solid'}">
<div class="upgTable instant">
<tab-buttons :layer="layer" :data="tmp[layer].microtabs[data]" :name="data"
v-bind:style="tmp[layer].componentStyles['tab-buttons']"></tab-buttons>
</div>
<layer-tab v-if="tmp[layer].microtabs[data][currentTab].embedLayer"
:layer="tmp[layer].microtabs[data][currentTab].embedLayer" :embedded="true"></layer-tab>
<column v-else v-bind:style="tmp[layer].microtabs[data][currentTab].style" :layer="layer"
:data="tmp[layer].microtabs[data][currentTab].content"></column>
</div>
`
});
// data = id of the bar
Vue.component("bar", {
props: ["layer", "data"],
computed: {
style() {return constructBarStyle(this.layer, this.data)}
},
template: `
<div v-if="tmp[layer].bars && tmp[layer].bars[data].unlocked !== false"
v-bind:style="{'position': 'relative'}">
<div
v-bind:style="[tmp[layer].bars[data].style, style.dims, {'display': 'table', 'borderRadius': '10px', 'boxShadow': '0 0 10px 2px var(--shadowColor), inset 0 0 10px 4px var(--innerShadowColor)'}]">
<div class="overlayTextContainer barBorder"
v-bind:style="[tmp[layer].bars[data].borderStyle, style.dims]">
<span class="overlayText" v-bind:style="[tmp[layer].bars[data].style, tmp[layer].bars[data].textStyle]"
v-html="run(layers[layer].bars[data].display, layers[layer].bars[data])"></span>
</div>
<div class="barBG barBorder"
v-bind:style="[tmp[layer].bars[data].style, tmp[layer].bars[data].baseStyle, tmp[layer].bars[data].borderStyle, style.dims]">
<div class="fill"
v-bind:style="[tmp[layer].bars[data].style, tmp[layer].bars[data].fillStyle, style.fillDims]"></div>
</div>
</div>
</div>
`
});
Vue.component("achievements", {
props: ["layer"],
template: `
<div v-if="tmp[layer].achievements" class="upgTable">
<div v-for="row in tmp[layer].achievements.rows" class="upgRow">
<div v-for="col in tmp[layer].achievements.cols">
<div
v-if="tmp[layer].achievements[row*10+col]!== undefined && tmp[layer].achievements[row*10+col].unlocked"
class="upgAlign">
<achievement :layer="layer" :data="row*10+col"
v-bind:style="tmp[layer].componentStyles.achievement"></achievement>
</div>
</div>
</div>
<br>
</div>
`
});
// data = id
Vue.component("achievement", {
props: ["layer", "data"],
template: `
<div v-if="tmp[layer].achievements && tmp[layer].achievements[data]!== undefined && tmp[layer].achievements[data].unlocked" v-bind:class="{ [layer]: true, achievement: true, tooltipBox:true, locked: !hasAchievement(layer, data), bought: hasAchievement(layer, data)}"
v-bind:style="achievementStyle(layer, data)">
<tooltip :text="
(tmp[layer].achievements[data].tooltip == '') ? false : hasAchievement(layer, data) ? (tmp[layer].achievements[data].doneTooltip ? tmp[layer].achievements[data].doneTooltip : (tmp[layer].achievements[data].tooltip ? tmp[layer].achievements[data].tooltip : 'You did it!'))
: (tmp[layer].achievements[data].goalTooltip ? tmp[layer].achievements[data].goalTooltip : (tmp[layer].achievements[data].tooltip ? tmp[layer].achievements[data].tooltip : 'LOCKED'))
"></tooltip>
<span v-if= "tmp[layer].achievements[data].name"><br><h3 v-bind:style="tmp[layer].achievements[data].textStyle" v-html="tmp[layer].achievements[data].name"></h3><br></span>
</div>
`
});
// Data is an array with the structure of the tree
Vue.component("tree", {
props: ["layer", "data"],
computed: {
key() {
return this.$vnode.key;
}
},
template: `
<div>
<span class="upgRow" v-for="(row, r) in data">
<!--suppress HtmlUnknownTag -->
<table>
<span v-for="(node, id) in row" style="{width: 0}">
<tree-node :layer='node' :abb='tmp[node].symbol' :key="key + '-' + r + '-' + id"></tree-node>
</span>
<tr>
<!--suppress HtmlUnknownTag -->
<table><button class="treeNode hidden"></button></table>
</tr>
</table>
</span>
</div>
`
});
// Updates the value in player[layer][data]
Vue.component('text-input', {
props: ['layer', 'data'],
template: `
<input class="instant" :id="'input-' + layer + '-' + data" :value="player[layer][data].toString()" v-on:focus="focused(true)" v-on:blur="focused(false)"
v-on:change="player[layer][data] = toValue(document.getElementById('input-' + layer + '-' + data).value, player[layer][data])">
`
})
// Updates the value in player[layer][data]
Vue.component('slider', {
props: ['layer', 'data'],
template: `
<div class="tooltipBox">
<tooltip :text="player[layer][data[0]]"></tooltip><input type="range" v-model="player[layer][data[0]]" :min="data[1]" :max="data[2]"></div>
`
})
// These are for buyables, data is the id of the corresponding buyable
Vue.component("sell-one", {
props: ["layer", "data"],
template: `
<button
v-if="tmp[layer].buyables && tmp[layer].buyables[data].sellOne && !(tmp[layer].buyables[data].canSellOne !== undefined && tmp[layer].buyables[data].canSellOne === false)"
v-on:click="run(tmp[layer].buyables[data].sellOne, tmp[layer].buyables[data])"
v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }">{{ tmp[layer].buyables.sellOneText ? tmp[layer].buyables.sellOneText : "Sell One" }}
</button>
`
});
Vue.component("sell-all", {
props: ["layer", "data"],
template: `
<button
v-if="tmp[layer].buyables && tmp[layer].buyables[data].sellAll && !(tmp[layer].buyables[data].canSellAll !== undefined && tmp[layer].buyables[data].canSellAll === false)"
v-on:click="run(tmp[layer].buyables[data].sellAll, tmp[layer].buyables[data])"
v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }">{{ tmp[layer].buyables.sellAllText ? tmp[layer].buyables.sellAllText : "Sell All" }}
</button>
`
});
// SYSTEM COMPONENTS
Vue.component('node-mark', systemComponents['node-mark'])
Vue.component('tab-buttons', systemComponents['tab-buttons'])
Vue.component('tree-node', systemComponents['tree-node'])
Vue.component('layer-tab', systemComponents['layer-tab'])
Vue.component('overlay-head', systemComponents['overlay-head'])
Vue.component('info-tab', systemComponents['info-tab'])
Vue.component('options-tab', systemComponents['options-tab'])
Vue.component('tooltip', systemComponents['tooltip'])
Vue.component('particle', systemComponents['particle'])
Vue.component("sticky", {
props: ["layer", "data"],
template: `
<div class="sticky" v-bind:style="{ top: data[0] || 0 }">
<div v-bind:is="data[1][0]" :layer="layer" :data="data[1][1]"
v-bind:style="tmp[layer].componentStyles[data[1][0]]"></div>
</div>
`
});
Vue.component("PerfectScrollbar", Vue2PerfectScrollbar.PerfectScrollbar);
app = new Vue({
el: "#app",
data: {
player,
tmp,
Decimal,
format,
formatWhole,
formatTime,
formatSmall,
focused,
getThemeName,
layerunlocked,
doReset,
buyUpg,
startChallenge,
milestoneShown,
keepGoing,
hasUpgrade,
hasMilestone,
hasAchievement,
hasChallenge,
maxedChallenge,
inChallenge,
canAffordUpgrade,
canBuyBuyable,
canCompleteChallenge,
subtabShouldNotify,
subtabResetNotify,
challengeStyle,
challengeButtonText,
constructBarStyle,
constructParticleStyle,
VERSION,
LAYERS,
hotkeys,
activePopups,
particles,
mouseX,
mouseY,
shiftDown,
ctrlDown,
lastTenTicks
},
});
}