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<div id="app"><div class="Layout" data-v-c6a644e1><!--[--><!--]--><!--[--><span tabindex="-1" data-v-151f2593></span><a href="#VPContent" class="VPSkipLink visually-hidden" data-v-151f2593> Skip to content </a><!--]--><!----><header class="VPNav no-sidebar" data-v-c6a644e1 data-v-a71a30f1><div class="VPNavBar" data-v-a71a30f1 data-v-6f1d18b5><div class="container" data-v-6f1d18b5><div class="VPNavBarTitle" data-v-6f1d18b5 data-v-d5925166><a class="title" href="/" data-v-d5925166><!--[--><!--]--><!----><!--[-->The Paper Pilot<!--]--><!--[--><!--]--></a></div><div class="content" data-v-6f1d18b5><!--[--><!--]--><!----><nav aria-labelledby="main-nav-aria-label" class="VPNavBarMenu menu" data-v-6f1d18b5 data-v-f83db6ba><span id="main-nav-aria-label" class="visually-hidden" data-v-f83db6ba>Main Navigation</span><!--[--><!--[--><a class="VPLink link VPNavBarMenuLink" href="/guide-to-incrementals/" data-v-f83db6ba data-v-47a2263e data-v-3c355974><!--[-->Guide to Incrementals<!--]--><!----></a><!--]--><!--[--><a class="VPLink link VPNavBarMenuLink" href="/projects/" data-v-f83db6ba data-v-47a2263e data-v-3c355974><!--[-->Projects<!--]--><!----></a><!--]--><!--[--><a class="VPLink link VPNavBarMenuLink" href="https://moddingtree.com" target="_blank" rel="noreferrer" data-v-f83db6ba data-v-47a2263e data-v-3c355974><!--[-->Profectus<!--]--><!----></a><!--]--><!--]--></nav><!----><div class="VPNavBarAppearance appearance" data-v-6f1d18b5 data-v-a3e7452b><button class="VPSwitch VPSwitchAppearance" type="button" role="switch" aria-label="toggle dark mode" aria-checked="false" data-v-a3e7452b data-v-1899cd41 data-v-086e8519><span class="check" data-v-086e8519><span class="icon" data-v-086e8519><!--[--><svg xmlns="http://www.w3.org/2000/svg" aria-hidden="true" focusable="false" viewbox="0 0 24 24" class="sun" data-v-1899cd41><path d="M12,18c-3.3,0-6-2.7-6-6s2.7-6,6-6s6,2.7,6,6S15.3,18,12,18zM12,8c-2.2,0-4,1.8-4,4c0,2.2,1.8,4,4,4c2.2,0,4-1.8,4-4C16,9.8,14.2,8,12,8z"></path><path d="M12,4c-0.6,0-1-0.4-1-1V1c0-0.6,0.4-1,1-1s1,0.4,1,1v2C13,3.6,12.6,4,12,4z"></path><path d="M12,24c-0.6,0-1-0.4-1-1v-2c0-0.6,0.4-1,1-1s1,0.4,1,1v2C13,23.6,12.6,24,12,24z"></path><path d="M5.6,6.6c-0.3,0-0.5-0.1-0.7-0.3L3.5,4.9c-0.4-0.4-0.4-1,0-1.4s1-0.4,1.4,0l1.4,1.4c0.4,0.4,0.4,1,0,1.4C6.2,6.5,5.9,6.6,5.6,6.6z"></path><path d="M19.8,20.8c-0.3,0-0.5-0.1-0.7-0.3l-1.4-1.4c-0.4-0.4-0.4-1,0-1.4s1-0.4,1.4,0l1.4,1.4c0.4,0.4,0.4,1,0,1.4C20.3,20.7,20,20.8,19.8,20.8z"></path><path d="M3,13H1c-0.6,0-1-0.4-1-1s0.4-1,1-1h2c0.6,0,1,0.4,1,1S3.6,13,3,13z"></path><path d="M23,13h-2c-0.6,0-1-0.4-1-1s0.4-1,1-1h2c0.6,0,1,0.4,1,1S23.6,13,23,13z"></path><path d="M4.2,20.8c-0.3,0-0.5-0.1-0.7-0.3c-0.4-0.4-0.4-1,0-1.4l1.4-1.4c0.4-0.4,1-0.4,1.4,0s0.4,1,0,1.4l-1.4,1.4C4.7,20.7,4.5,20.8,4.2,20.8z"></path><path d="M18.4,6.6c-0.3,0-0.5-0.1-0.7-0.3c-0.4-0.4-0.4-1,0-1.4l1.4-1.4c0.4-0.4,1-0.4,1.4,0s0.4,1,0,1.4l-1.4,1.4C18.9,6.5,18.6,6.6,18.4,6.6z"></path></svg><svg xmlns="http://www.w3.org/2000/svg" aria-hidden="true" focusable="false" viewbox="0 0 24 24" class="moon" data-v-1899cd41><path d="M12.1,22c-0.3,0-0.6,0-0.9,0c-5.5-0.5-9.5-5.4-9-10.9c0.4-4.8,4.2-8.6,9-9c0.4,0,0.8,0.2,1,0.5c0.2,0.3,0.2,0.8-0.1,1.1c-2,2.7-1.4,6.4,1.3,8.4c2.1,1.6,5,1.6,7.1,0c0.3-0.2,0.7-0.3,1.1-0.1c0.3,0.2,0.5,0.6,0.5,1c-0.2,2.7-1.5,5.1-3.6,6.8C16.6,21.2,14.4,22,12.1,22zM9.3,4.4c-2.9,1-5,3.6-5.2,6.8c-0.4,4.4,2.8,8.3,7.2,8.7c2.1,0.2,4.2-0.4,5.8-1.8c1.1-0.9,1.9-2.1,2.4-3.4c-2.5,0.9-5.3,0.5-7.5-1.1C9.2,11.4,8.1,7.7,9.3,4.4z"></path></svg><!--]--></span></span></button></div><div class="VPSocialLinks VPNavBarSocialLinks social-links" data-v-6f1d18b5 data-v-738bef5a data-v-f6988cfb><!--[--><a class="VPSocialLink" href="https://github.com/thepaperpilot" target="_blank" rel="noopener" data-v-f6988cfb data-v-e57698f6><svg role="img" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"><title>GitHub</title><path d="M12 .297c-6.63 0-12 5.373-12 12 0 5.303 3.438 9.8 8.205 11.385.6.113.82-.258.82-.577 0-.285-.01-1.04-.015-2.04-3.338.724-4.042-1.61-4.042-1.61C4.422 18.07 3.633 17.7 3.633 17.7c-1.087-.744.084-.729.084-.729 1.2
<span class="line"><span style="color:#C792EA;">var</span><span style="color:#A6ACCD;"> doNotCallTheseFunctionsEveryTick </span><span style="color:#89DDFF;">=</span><span style="color:#A6ACCD;"> [</span><span style="color:#89DDFF;">&quot;</span><span style="color:#C3E88D;">doReset</span><span style="color:#89DDFF;">&quot;</span><span style="color:#89DDFF;">,</span><span style="color:#A6ACCD;"> </span><span style="color:#89DDFF;">&quot;</span><span style="color:#C3E88D;">buy</span><span style="color:#89DDFF;">&quot;</span><span style="color:#89DDFF;">,</span><span style="color:#A6ACCD;"> </span><span style="color:#89DDFF;">&quot;</span><span style="color:#C3E88D;">onPurchase</span><span style="color:#89DDFF;">&quot;</span><span style="color:#89DDFF;">,</span><span style="color:#A6ACCD;"> </span><span style="color:#89DDFF;">&quot;</span><span style="color:#C3E88D;">blowUpEverything</span><span style="color:#89DDFF;">&quot;</span><span style="color:#A6ACCD;">]</span></span>
<span class="line"></span></code></pre></div><ul><li><p>getStartPoints(): A function to determine the amount of points the player starts with after a reset. (returns a Decimal value)</p></li><li><p>canGenPoints(): A function returning a boolean for if points should be generated. Use this if you want an upgrade to unlock generating points.</p></li><li><p>getPointGen(): A function that calculates your points per second. Anything that affects your point gain should go into the calculation here.</p></li><li><p>addedPlayerData(): A function that returns any non-layer-related data that you want to be added to the save data and &quot;player&quot; object.</p></li></ul><div class="language-js"><button class="copy"></button><span class="lang">js</span><pre><code><span class="line"><span style="color:#C792EA;">function</span><span style="color:#A6ACCD;"> </span><span style="color:#82AAFF;">addedPlayerData</span><span style="color:#89DDFF;">()</span><span style="color:#A6ACCD;"> </span><span style="color:#89DDFF;">{</span><span style="color:#F07178;"> </span><span style="color:#89DDFF;">return</span><span style="color:#F07178;"> </span><span style="color:#89DDFF;">{</span></span>
<span class="line"><span style="color:#F07178;"> weather</span><span style="color:#89DDFF;">:</span><span style="color:#F07178;"> </span><span style="color:#89DDFF;">&quot;</span><span style="color:#C3E88D;">Yes</span><span style="color:#89DDFF;">&quot;</span><span style="color:#89DDFF;">,</span></span>
<span class="line"><span style="color:#F07178;"> happiness</span><span style="color:#89DDFF;">:</span><span style="color:#F07178;"> </span><span style="color:#89DDFF;">new</span><span style="color:#F07178;"> </span><span style="color:#82AAFF;">Decimal</span><span style="color:#F07178;">(</span><span style="color:#F78C6C;">72</span><span style="color:#F07178;">)</span><span style="color:#89DDFF;">,</span></span>
<span class="line"><span style="color:#89DDFF;">}}</span></span>
<span class="line"></span></code></pre></div><ul><li><p>displayThings: An array of functions used to display extra things at the top of the tree tab. Each function returns a string, which is a line to display (with basic HTML support). If a function returns nothing, nothing is displayed (and it doesn&#39;t take up a line).</p></li><li><p>isEndgame(): A function to determine if the player has reached the end of the game, at which point the &quot;you win!&quot; screen appears.</p></li></ul><p>Less important things beyond this point!</p><ul><li>maxTickLength(): Returns the maximum tick length, in milliseconds. Only really useful if you have something that reduces over time, which long ticks mess up (usually a challenge).</li></ul></div></div></main><!--[--><!--]--><!----><!--[--><!--]--></div></div></div></div></div><!----><!--[--><!--]--></div></div>
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