pages/kronos/index.html

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<!DOCTYPE html>
<head>
<link rel="stylesheet" type="text/css" href="style.css" />
<link rel="stylesheet" type="text/css" href="popup.css" />
<link href="https://fonts.googleapis.com/css2?family=Roboto+Mono&display=swap" rel="stylesheet">
<link href="js/technical/vue2-perfect-scrollbar.css" rel="stylesheet">
<script src="https://cdn.jsdelivr.net/npm/vue@2"></script>
<script type="text/javascript" src="js/technical/break_eternity.js"></script>
<script type="text/javascript" src="js/technical/vue2-perfect-scrollbar.umd.js"></script>
<script type="text/javascript" src="js/technical/layerSupport.js"></script>
<script type="text/javascript" src="js/common.js"></script>
<script type="text/javascript" src="js/Layers/flowers.js"></script>
<script type="text/javascript" src="js/Layers/distill.js"></script>
<script type="text/javascript" src="js/Layers/study.js"></script>
<script type="text/javascript" src="js/Layers/sands.js"></script>
<script type="text/javascript" src="js/Layers/generators.js"></script>
<script type="text/javascript" src="js/Layers/rituals.js"></script>
<script type="text/javascript" src="js/tree.js"></script>
<script type="text/javascript" src="js/mod.js"></script>
<script type="text/javascript" src="js/technical/temp.js"></script>
<script type="text/javascript" src="js/technical/displays.js"></script>
<script type="text/javascript" src="js/game.js"></script>
<script type="text/javascript" src="js/utils.js"></script>
<script type="text/javascript" src="js/utils/easyAccess.js"></script>
<script type="text/javascript" src="js/technical/systemComponents.js"></script>
<script type="text/javascript" src="js/components.js"></script>
<script type="text/javascript" src="js/technical/canvas.js"></script>
<script type="text/javascript" src="js/technical/particleSystem.js"></script>
<script type="text/javascript" src="js/utils/NumberFormatting.js"></script>
<script type="text/javascript" src="js/utils/options.js"></script>
<script type="text/javascript" src="js/utils/save.js"></script>
<script type="text/javascript" src="js/utils/themes.js"></script>
<link rel="apple-touch-icon" sizes="180x180" href="apple-touch-icon.png">
<link rel="icon" type="image/png" sizes="32x32" href="favicon-32x32.png">
<link rel="icon" type="image/png" sizes="16x16" href="favicon-16x16.png">
<link rel="manifest" href="site.webmanifest">
<link rel="mask-icon" href="safari-pinned-tab.svg" color="#5bbad5">
<meta name="msapplication-TileColor" content="#da532c">
<meta name="theme-color" content="#ffffff">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>❚◀RONOS</title>
</head>
<body onload="load()" onmousemove="updateMouse(event)">
<div id="app">
<img :src="'https://thepaperpilot.tech/count/tag.svg?url=' + encodeURIComponent(window.location.href)" alt="Hits" style="display: none"/>
<canvas id="treeCanvas" class="canvas" v-if ="!(gameEnded && !player.keepGoing)"></canvas>
<div class="nav">
<img src="images/banner.png" height="50px" alt="banner"/>
<div id="version" onclick="showTab('changelog-tab')" style="margin-right: 13px">{{VERSION.withoutName}}</div>
<div style="flex-grow:1"></div>
<div id="discord">
<img onclick="window.open((modInfo.discordLink ? modInfo.discordLink : 'https://discord.gg/F3xveHV'),'mywindow')"
src="discord.png" alt="discord"/>
<ul id="discord-links">
<li v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></li>
<li><a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br></li>
<li><a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li>
</ul>
</div>
<div id="info" v-if="player.tab!=='info'" onclick="showTab('info-tab')"><br>i</div>
<img id="optionWheel" v-if="player.tab!=='options'" src="options_wheel.png" onclick="showTab('options-tab')" alt="options"/>
</div>
<div v-if="false" id="loadingSection" class="fullWidth">
<h1>Loading...<br>(If this takes too long it means there was a serious error!)</h1>
</div>
<div class="vl" v-if="player.navTab !== 'none' && tmp.other.splitScreen && player.tab!='none' && !(gameEnded && !player.keepGoing)"></div>
<div v-if="(gameEnded && !player.keepGoing)" class="fullWidth">
<br>
<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
<h3 v-html="modInfo.winText"></h3><br>
<h3>Please check the Discord to see if there are new content updates!</h3><br><br>
<div v-if="!player.timePlayedReset">It took you {{formatTime(player.timePlayed)}} to beat the game.</div>
<br>
<button class="longUpg can" onclick="hardReset(true)">Play Again</button>&nbsp;&nbsp;&nbsp;&nbsp;<button
class="longUpg can" onclick="keepGoing()">Keep Going</button>
<br><br><br>
<span v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink"
target="_blank">{{modInfo.discordName}}</a><br></span>
<a class="link" href="https://discord.gg/F3xveHV" target="_blank"
v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br>
<a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main
Prestige Tree server</a><br>
<br><br>
</div>
<div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen || !readData(layoutInfo.showTree))" class="treeOverlay" onscroll="resizeCanvas()"
v-bind:class="{
fullWidth: (player.tab === 'none' || player.navTab === 'none'),
col: (player.tab !== 'none' && player.navTab !== 'none'),
left: (player.tab !== 'none' && player.navTab !== 'none')
}"
:style="{
'margin-top': !readData(layoutInfo.showTree) && player.tab == 'info-tab' ? '50px' : ''
}">
<button v-if= "player.navTab === 'none' && (tmp[player.tab].row === 'side' || tmp[player.tab].row === 'otherside')" class="other-back overlayThing" onclick="goBack()"></button>
<overlay-head v-if="!(gameEnded && !player.keepGoing)"></overlay-head>
<div class="sideLayers">
<div v-for="(node, index) in OTHER_LAYERS['side']">
<tree-node :layer='node' :abb='tmp[node].symbol' :size="'small'" :key="'side' + index"></tree-node>
</div>
</div>
</div>
<perfect-scrollbar v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" style="height: calc(100% - 70px); z-index: 0;" id="treeTab" onscroll="resizeCanvas()"
v-bind:class="{ fullWidth: (player.tab === 'none' || player.navTab === 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<br>
<overlay-head id="fakeHead" style="visibility: hidden;">
</overlay-head>
<layer-tab :layer="player.navTab === 'none' ? player.tab : player.navTab" :key="'left'"></layer-tab>
</perfect-scrollbar>
<!-- Popups -->
<div class="popup-container">
<transition-group name="fade">
<div v-for="(popup, index) in activePopups" class="popup" v-bind:class="popup.type"
v-bind:key="'p' + popup.id" v-on:click="() => {activePopups.splice(index, 1)}" v-bind:style="popup.color ? {'background-color': popup.color} : {}">
<h3>{{popup.title}}</h3><br>
<h2 v-html="popup.message"></h2>
</div>
</transition-group>
</div>
<div class="particle-container">
<div v-for="particle,index in particles">
<particle :data="particle" :index="index" v-bind:key="'b' + particle.id"></particle>
</div>
</div>
<perfect-scrollbar v-if="player.navTab !== 'none' && player.tab !== 'none' && !(gameEnded && !player.keepGoing)" onscroll="resizeCanvas()" style="background-color:var(--background)" v-bind:class="{ fullWidth: player.navTab === 'none' || !tmp.other.splitScreen || !readData(layoutInfo.showTree), right: player.navTab !== 'none', fast: true, tab: true}">
<div v-for="layer in LAYERS" >
<div v-if="player.tab===layer" >
<layer-tab :layer="layer" :back="'none'" :spacing="'50px'" :key="'left'"></layer-tab>
</div>
</div>
</perfect-scrollbar>
<div v-if="lastTenTicks.length === 10" class="tpsDisplay">
TPS: {{ format(Decimal.div(lastTenTicks.length, lastTenTicks.reduce((acc, curr) => acc + curr, 0))) }}
</div>
</div>
</body>