This is a comprehensive guide to Incremental Games, a genre of video games. It will explore defining the genre, why it's appealing, and how to design and build your own incremental game. Along the way will be ~~interactive examples~~, snippets from other creators, and relevant material to contextualize everything.
> Note: This is an incomplete document. I want to keep adding opinions and opposing views from other incremental games developers, and add interactive examples to illustrate various points regarding game design and balancing. Consider this a living document - and see the changelog at the end.
## Why am I making this?
That's a good question! What authority do I have to be making this guide? I haven't made the best incremental games, nor the most incremental games, certainly not the most popular ones either. But I do have some formal education in game development, know a lot of incremental game devs (as well as other game devs), and have a passionate interest in ludology, classifying genres, etc. I've also made [a couple of incremental games](/garden/my-projects/index.md)) myself.
If you have any additional questions about my credentials or anything on this site, feel free to reach out!
## Ludology
- [Guide to Incrementals/Defining the Genre](/garden/guide-to-incrementals/defining-the-genre/index.md)
- [Guide to Incrementals/Appeal to Players](/garden/guide-to-incrementals/appeal-to-players/index.md)
- [Guide to Incrementals/Appeal to Developers](/garden/guide-to-incrementals/appeal-to-developers/index.md)
- [Guide to Incrementals/What is Content?](/garden/guide-to-incrementals/what-is-content/index.md)
## Making an Incremental
- [Guide to Incrementals/Navigating Criticism](/garden/guide-to-incrementals/navigating-criticism/index.md)