pages/lit/igj2021.sublime-workspace

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"contents": "Searching 23 files for \"buymax\"\n\nD:\\projects\\The-Modding-Tree\\js\\Demo\\demoLayers.js:\n 28 softcap: new Decimal(1e100), \n 29 softcapPower: new Decimal(0.5), \n 30: canBuyMax() {}, // Only needed for static layers with buy max\n 31 gainMult() { // Calculate the multiplier for main currency from bonuses\n 32 mult = new Decimal(1)\n ..\n 189 player[this.layer].spentOnBuyables = player[this.layer].spentOnBuyables.add(cost) // This is a built-in system that you can use for respeccing but it only works with a single Decimal value\n 190 },\n 191: buyMax() {}, // You'll have to handle this yourself if you want\n 192 style: {'height':'222px'},\n 193 sellOne() {\n ...\n 386 base: 3,\n 387 roundUpCost: true,\n 388: canBuyMax() {return hasAchievement('a', 13)},\n 389 \n 390 row: 1,\n ...\n 401 // The following are only currently used for \"custom\" Prestige type:\n 402 prestigeButtonText() { //Is secretly HTML\n 403: if (!this.canBuyMax()) return \"Hi! I'm a <u>weird dinosaur</u> and I'll give you a Farm Point in exchange for all of your points and lollipops! (At least \" + formatWhole(tmp[this.layer].nextAt) + \" points)\"\n 404: if (this.canBuyMax()) return \"Hi! I'm a <u>weird dinosaur</u> and I'll give you <b>\" + formatWhole(tmp[this.layer].resetGain) + \"</b> Farm Points in exchange for all of your points and lollipops! (You'll get another one at \" + formatWhole(tmp[layer].nextAtDisp) + \" points)\"\n 405 },\n 406 getResetGain() {\n\nD:\\projects\\The-Modding-Tree\\js\\game.js:\n 25 \t}\n 26 \tif (type==\"static\") {\n 27: \t\tif ((!tmp[layer].canBuyMax) || tmp[layer].baseAmount.lt(tmp[layer].requires)) {\n 28 \t\t\treturn new Decimal(1);\n 29 \t\t}\n ..\n 67 \n 68 \tif (type==\"static\") {\n 69: \t\tif (!tmp[layer].canBuyMax) {\n 70 \t\t\tcanMax = false;\n 71 \t\t}\n ..\n 231 \t\t\t\treturn;\n 232 \t\t\t}\n 233: \t\t\tgain =(tmp[layer].canBuyMax ? gain : 1);\n 234 \t\t}\n 235 \t\tif (tmp[layer].type==\"custom\") {\n\nD:\\projects\\The-Modding-Tree\\js\\Layers\\distill.js:\n 6 \t\t[\"column\", [\n 7 \t\t\t[\"buyable\", instrument],\n 8: \t\t\t[\"display-text\", `<button class=\"smallUpg${layers.distill.buyables[instrument].canAfford() ? \" can\" : \" locked\"}\" style=\"width: 175px; background: ${layers.distill.buyables[instrument].canAfford() ? distillColor : \"#bf8f8f\"}; border-radius: 20px; color: black;\" onClick=\"layers.distill.buyables.${instrument}.buyMax()\">Buy Max</button>`]\n 9 \t\t]],\n 10 \t\t\"blank\",\n ..\n 31 \t\t\treturn new Decimal(baseCost).times(new Decimal(costExponent).pow(amount));\n 32 \t\t},\n 33: \t\tbuyMax() {\n 34 \t\t\tconst amount = getBuyableAmount(\"distill\", id);\n 35 \t\t\tconst amountAffordable = player.distill.points.times(costExponent.sub(1)).div(new Decimal(baseCost).times(Decimal.pow(costExponent, amount))).add(1).log(costExponent).floor().clamp(0, Decimal.sub(100, amount));\n\nD:\\projects\\The-Modding-Tree\\js\\technical\\temp.js:\n 7 var activeFunctions = [\n 8 \t\"startData\", \"onPrestige\", \"doReset\", \"update\", \"automate\",\n 9: \t\"buy\", \"buyMax\", \"respec\", \"onComplete\", \"onPurchase\", \"onPress\", \"onClick\", \"masterButtonPress\",\n 10 \t\"sellOne\", \"sellAll\", \"pay\",\n 11 ]\n\nD:\\projects\\The-Modding-Tree\\js\\utils.js:\n 161 }\n 162 \n 163: function buyMaxBuyable(layer, id) {\n 164 \tif (!player[layer].unlocked) {\n 165 \t\treturn;\n ...\n 171 \t\treturn;\n 172 \t}\n 173: \tif (!layers[layer].buyables[id].buyMax) {\n 174 \t\treturn;\n 175 \t}\n 176 \n 177: \trun(layers[layer].buyables[id].buyMax, layers[layer].buyables[id]);\n 178 \tupdateBuyableTemp(layer);\n 179 }\n ...\n 455 \t\treturn `${player[layer].points.lt(1e3) ? (tmp[layer].resetDescription !== undefined ? tmp[layer].resetDescript
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