import{_ase,cast,oasa,a5asi}from"./chunks/framework.CK8QU5WH.js";constu=JSON.parse('{"title":"Guide to Incrementals/Appeal to Players","description":"","frontmatter":{"public":"true","slug":"guide-to-incrementals/appeal-to-players","title":"Guide to Incrementals/Appeal to Players","prev":false,"next":false},"headers":[],"relativePath":"garden/guide-to-incrementals/appeal-to-players/index.md","filePath":"garden/guide-to-incrementals/appeal-to-players/index.md"}'),n={name:"garden/guide-to-incrementals/appeal-to-players/index.md"},o=i('<h1id="guide-to-incrementals-appeal-to-players"tabindex="-1">GuidetoIncrementals/AppealtoPlayers<aclass="header-anchor"href="#guide-to-incrementals-appeal-to-players"aria-label="Permalink to "Guide to Incrementals/Appeal to Players""></a></h1><p>Thisissomethingthathasbeendiscussedandanalyzedbymanypeople,andtosomeextent,Ifeellikeeverythingthatcanbesaidonthetopicalreadyhas.However,alotoftheseanalysesarefromtheperspectiveofthosewithnotasmuchexperienceandinvolvementwithinthegenreasI'darguewouldbenecessaryforafullycontextualizedanswer.IrecentlywatchedavideoaboutVampireSurvivors,whichhassincebeentakendownduetodrawingnegativeattention,whichmademethinkaboutsomeinterestingargumentsaboutwhatgames<em>are</em>,andwhatmakesthem<em>good</em>.Thevideo'sargumentthat"VampireSurvivorsisnotavideogame"mirrorsaclaimbythedeveloperofCookieClickerthathisgamesare<ahref="https://www.polygon.com/2013/9/30/4786780/the-cult-of-the-cookie-clicker-when-is-a-game-not-a-game"target="_blank"rel="noreferrer">"non-games"</a>.UsingVampireSurvivorsandthevideomadeonitasaframework,I'llbeansweringwhyincrementalgamesappealtoplayers.Sincethevideohasbeentakendown,I'lldomybesttocontextualizeandgeneralizetheargumentsofthevideowithoutrequiringthereadertowatchit.Forwhatit'sworth,whileIdisagreedwiththevideoIactuallylikedalotofthewayitwentaboutthinkingaboutgames,andIconsiderthisacontinuationofthatdiscussion.</p><h2id="numbers-going-up"tabindex="-1">NumbersGoingUp<aclass="header-anchor"href="#numbers-going-up"aria-label="Permalinkto"NumbersGoingUp""></a></h2><p>Thisisaverycommonresponsetowhypeopleenjoyincrementalgames,althoughit'snotoneIfindcompelsmepersonally,andIsuspectitmightbeastand-infor<ahref="/garden/guide-to-incrementals/appeal-to-players/#665ceed1-704e-4cd0-8263-9a1756b09f4a">progression</a>)or<ahref="/garden/guide-to-incrementals/what-is-content/">GuidetoIncrementals/WhatisContent?</a>.Butreportedly,somepeopledojustlike<em>seeing</em>bignumbers.ImustreiterateIsuspecttheactualcauseisseeingbignumbers<em>incontext</em>though-ifyoustartat1e1000ofacurrencyandgetto1e1001,thatisn'tgoingtofeelassatisfyingasgoingfrom1e10to1e100,andinanycase,Idon'tthinkabuttonthatjustaddsazerotoyournumberwillfeelquitesatisfying-Ibelieveitsthesenseofhavingmadeprogress,andcomparingwhereyouaretowhereyoustartedandfeelinglikeyou'veearnedyourwayherethatisenjoyable.</p><p><spanid="665ceed1-704e-4cd0-8263-9a1756b09f4a"><h2>Progression</h2></span></p><p>VampireSurvivorscanbearguedtohaveacomparativelylowdepthtoitscombatcomparedtomanyothergames.I'dargueithas<em>sufficient</em>depthandmorethansomeonemightexpectwhohasonlyplayedthegameforashortwhile,butitstilldefinitelygetsbeatoutbymanyothercombat-focusedgames.Instead,alotoftheprogressioninVampireSurvivorscomesfromameta-progressionsystembywhichbasestatsareincreasedbyspendingacurrencythatpersistsbetweenruns.Whileitistechnicallypossibletowinwithoutthismeta-progressionsystem,andindeedinmanyroguelikesplayersliketochallengethemselvesbybeatingthegamewithoutanymeta-pr