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<span class="line"><span style="color:#A6ACCD;"> </span><span style="color:#89DDFF;">{</span></span>
<span class="line"><span style="color:#A6ACCD;"> </span><span style="color:#F07178;">key</span><span style="color:#89DDFF;">:</span><span style="color:#A6ACCD;"> </span><span style="color:#89DDFF;">&quot;</span><span style="color:#C3E88D;">p</span><span style="color:#89DDFF;">&quot;</span><span style="color:#89DDFF;">,</span><span style="color:#A6ACCD;"> </span><span style="color:#676E95;">// What the hotkey button is. Use uppercase if it&#39;s combined with shift, or &quot;ctrl+x&quot; for holding down ctrl.</span></span>
<span class="line"><span style="color:#A6ACCD;"> </span><span style="color:#F07178;">description</span><span style="color:#89DDFF;">:</span><span style="color:#A6ACCD;"> </span><span style="color:#89DDFF;">&quot;</span><span style="color:#C3E88D;">p: reset your points for prestige points</span><span style="color:#89DDFF;">&quot;</span><span style="color:#89DDFF;">,</span><span style="color:#A6ACCD;"> </span><span style="color:#676E95;">// The description of the hotkey that is displayed in the game&#39;s How To Play tab</span></span>
<span class="line"><span style="color:#A6ACCD;"> </span><span style="color:#F07178;">onPress</span><span style="color:#89DDFF;">()</span><span style="color:#A6ACCD;"> </span><span style="color:#89DDFF;">{</span><span style="color:#F07178;"> </span><span style="color:#89DDFF;">if</span><span style="color:#F07178;"> (</span><span style="color:#A6ACCD;">player</span><span style="color:#89DDFF;">.</span><span style="color:#A6ACCD;">p</span><span style="color:#89DDFF;">.</span><span style="color:#A6ACCD;">unlocked</span><span style="color:#F07178;">) </span><span style="color:#82AAFF;">doReset</span><span style="color:#F07178;">(</span><span style="color:#89DDFF;">&quot;</span><span style="color:#C3E88D;">p</span><span style="color:#89DDFF;">&quot;</span><span style="color:#F07178;">) </span><span style="color:#89DDFF;">}</span></span>
<span class="line"><span style="color:#A6ACCD;"> </span><span style="color:#89DDFF;">}</span></span>
<span class="line"><span style="color:#A6ACCD;">]</span></span>
<span class="line"></span></code></pre></div></li><li><p>style: <strong>optional</strong>. a &quot;CSS object&quot; where the keys are CSS attributes, containing any CSS that should affect this layer&#39;s entire tab.</p></li><li><p>tabFormat: <strong>optional</strong>. use this if you want to add extra things to your tab or change the layout. <a href="./custom-tab-layouts">See here for more info.</a></p></li><li><p>midsection: <strong>optional</strong>, an alternative to <code>tabFormat</code>, which is inserted in between Milestones and Buyables in the standard tab layout. (cannot do subtabs)</p></li></ul><h2 id="big-features-all-optional" tabindex="-1">Big features (all optional) <a class="header-anchor" href="#big-features-all-optional" aria-hidden="true">#</a></h2><ul><li><p>upgrades: A grid of one-time purchases which can have unique upgrade conditions, currency costs, and bonuses. <a href="./upgrades">See here for more info.</a></p></li><li><p>milestones: A list of bonuses gained upon reaching certain thresholds of a resource. Often used for automation/QOL. <a href="./milestones">See here for more info.</a></p></li><li><p>challenges: The player can enter challenges, which make the game harder. If they reach a goal and beat the challenge, they recieve a bonus. <a href="./challenges">See here for more info.</a></p></li><li><p>buyables: Effectively upgrades that can be bought multiple times, and are optionally respeccable. Many uses. <a href="./buyables">See here for more info.</a></p></li><li><p>clickables: Extremely versatile and generalized buttons which can only be clicked sometimes. <a href="./clickables">See here for more info.</a></p></li><li><p>microtabs: An area that functions like a set of subtabs, with buttons at the top changing the content within. (Advanced) <a href="./subtabs-and-microtabs">See here for more info.</a></p></li><li><p>bars: Display some information as a progress bar, gague, or similar. They are highly customizable, and can be vertical as well. <a href="./bars">See here for more info.</a></p></li><li><p>achievements: Kind of like milestones, but with a different display style and some other differences. Extra features are on the way at a later date! <a href="./achievements">See here for more info.</a></p></li><li><p>infoboxes: Displays some text in a box that can be shown or hidden. <a href="./infoboxes">See here for more info.</a></p></li><li><p>achievementPopups, milestonePopups: <strong>optional</strong>, If false, disables popup message when you get the achievement/milestone. True by default.</p></li></ul><h2 id="prestige-formula-features" tabindex="-1">Prestige formula features <a class="header-anchor" href="#prestige-formula-features" aria-hidden="true">#</a></h2><ul><li><p>type: <strong>optional</strong>. Determines which prestige formula you use. Defaults to &quot;none&quot;.</p><ul><li>&quot;normal&quot;: The amount of currency you gain is independent of its current amount (like Prestige). The formula before bonuses is based on <code>baseResource^exponent</code></li><li>&quot;static&quot;: The cost is dependent on your total after reset. The formula before bonuses is based on <code>base^(x^exponent)</code></li><li>&quot;custom&quot;: You can define everything, from the calculations to the text on the button, yourself. (See more at the bottom)</li><li>&quot;none&quot;: This layer does not prestige, and therefore does not need any of the other features in this section.</li></ul></li><li><p>baseResource: The name of the resource that determines how much of the main currency you gain on reset.</p></li><li><p>baseAmount(): A function that gets the current value of the base resource.</p></li><li><p>requires: A Decimal, the amount of the base needed to gain 1 of the prestige currency. Also the amount required to unlock the layer. You can instead make this a function, to make it harder if another layer was unlocked first (based on unlockOrder).</p></li><li><p>exponent: Used as described above.</p></li><li><p>base: <strong>sometimes required</strong>. required for &quot;static&quot; layer
<span class="line"><span style="color:#F07178;"> </span><span style="color:#89DDFF;">&quot;</span><span style="color:#C3E88D;">challenge</span><span style="color:#89DDFF;">&quot;</span><span style="color:#F07178;">() </span><span style="color:#89DDFF;">{</span><span style="color:#F07178;"> </span><span style="color:#89DDFF;">return</span><span style="color:#F07178;"> </span><span style="color:#89DDFF;">{</span><span style="color:#89DDFF;">&#39;</span><span style="color:#F07178;">height</span><span style="color:#89DDFF;">&#39;</span><span style="color:#89DDFF;">:</span><span style="color:#F07178;"> </span><span style="color:#89DDFF;">&#39;</span><span style="color:#C3E88D;">200px</span><span style="color:#89DDFF;">&#39;</span><span style="color:#89DDFF;">}</span><span style="color:#F07178;"> </span><span style="color:#89DDFF;">},</span></span>
<span class="line"><span style="color:#F07178;"> </span><span style="color:#89DDFF;">&quot;</span><span style="color:#C3E88D;">prestige-button</span><span style="color:#89DDFF;">&quot;</span><span style="color:#F07178;">() </span><span style="color:#89DDFF;">{</span><span style="color:#F07178;"> </span><span style="color:#89DDFF;">return</span><span style="color:#F07178;"> </span><span style="color:#89DDFF;">{</span><span style="color:#89DDFF;">&#39;</span><span style="color:#F07178;">color</span><span style="color:#89DDFF;">&#39;</span><span style="color:#89DDFF;">:</span><span style="color:#F07178;"> </span><span style="color:#89DDFF;">&#39;</span><span style="color:#C3E88D;">#AA66AA</span><span style="color:#89DDFF;">&#39;</span><span style="color:#89DDFF;">}</span><span style="color:#F07178;"> </span><span style="color:#89DDFF;">}</span></span>
<span class="line"><span style="color:#89DDFF;">}</span></span>
<span class="line"></span></code></pre></div><h2 id="custom-prestige-type" tabindex="-1">Custom Prestige type <a class="header-anchor" href="#custom-prestige-type" aria-hidden="true">#</a></h2><p>(All of these can also be used by other prestige types)</p><ul><li><p>getResetGain(): <strong>mostly for custom prestige type</strong>. Returns how many points you should get if you reset now. You can call <code>getResetGain(this.layer, useType = &quot;static&quot;)</code> or similar to calculate what your gain would be under another prestige type (provided you have all of the required features in the layer).</p></li><li><p>getNextAt(canMax=false): <strong>mostly for custom prestige type</strong>. Returns how many of the base currency you need to get to the next point. <code>canMax</code> is an optional variable used with Static-ish layers to differentiate between if it&#39;s looking for the first point you can reset at, or the requirement for any gain at all (Supporting both is good). You can also call <code>getNextAt(this.layer, canMax=false, useType = &quot;static&quot;)</code> or similar to calculate what your next at would be under another prestige type (provided you have all of the required features in the layer).</p></li><li><p>canReset(): <strong>mostly for custom prestige type</strong>. Return true only if you have the resources required to do a prestige here.</p></li><li><p>prestigeNotify(): <strong>mostly for custom prestige types</strong>, returns true if this layer should be subtly highlighted to indicate you can prestige for a meaningful gain.</p></li></ul></div></div></main><!--[--><!--]--><!----><!--[--><!--]--></div></div></div></div></div><!----><!--[--><!--]--></div></div>
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