pages/public/lit/docs/layer-features.html

50 lines
52 KiB
HTML
Raw Normal View History

<!DOCTYPE html>
<html lang="en-US" dir="ltr">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>Layer Features | The Paper Pilot</title>
<meta name="description" content="The Paper Pilot's Digital Garden">
<meta name="generator" content="VitePress v1.2.2">
<link rel="preload stylesheet" href="/assets/style._tUlNt0e.css" as="style">
<script type="module" src="/assets/app.BEXbn4eK.js"></script>
<link rel="preload" href="/assets/inter-roman-latin.Di8DUHzh.woff2" as="font" type="font/woff2" crossorigin="">
<link rel="modulepreload" href="/assets/chunks/framework.VBE0TPts.js">
<link rel="modulepreload" href="/assets/chunks/theme.V-cXOrbT.js">
<link rel="modulepreload" href="/assets/public_lit_docs_layer-features.md.FrysJ_Sk.lean.js">
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=Itim&amp;family=Roboto+Mono:ital,wght@0,400;0,600;1,400&amp;display=block">
<link rel="manifest" href="/site.webmanifest">
<link rel="alternate" type="text/mf2+html" href="/changelog">
<link rel="alternate" type="application/rss+xml" title="Changelog" href="/changelog/rss">
<link rel="alternate" type="application/atom+xml" title="Changelog" href="/changelog/atom">
<link rel="alternate" type="application/json+xml" title="Changelog" href="/changelog/json">
<link rel="me" href="mailto:thepaperpilot@incremental.social">
<link rel="me" href="https://incremental.social/u/thepaperpilot">
<link rel="me" href="https://matrix.to/#/@thepaperpilot:incremental.social">
<link rel="me" href="https://code.incremental.social/thepaperpilot">
<link rel="me" href="https://www.linkedin.com/in/anthony-lawn/">
<link rel="me" href="https://mastodon.gamedev.place/@thepaperpilot">
<link rel="me" href="https://beehaw.org/u/thepaperpilot">
<link rel="me" href="https://www.reddit.com/user/ThePaperPilot/">
<link rel="me" href="https://github.com/thepaperpilot">
<link rel="me" href="https://twitter.com/ThePaperPilot">
<meta name="og:description" content="The Paper Pilot's Digital Garden">
<script id="check-mac-os">document.documentElement.classList.toggle("mac",/Mac|iPhone|iPod|iPad/i.test(navigator.platform));</script>
</head>
<body>
<div id="app"><div class="Layout" data-v-21c9c845 data-v-5d98c3a5><!--[--><!--[--><!--]--><!----><!--]--><!--[--><span tabindex="-1" data-v-0f60ec36></span><a href="#VPContent" class="VPSkipLink visually-hidden" data-v-0f60ec36> Skip to content </a><!--]--><!----><header class="VPNav" data-v-5d98c3a5 data-v-ae24b3ad><div class="VPNavBar has-sidebar top" data-v-ae24b3ad data-v-ccf7ddec><div class="wrapper" data-v-ccf7ddec><div class="container" data-v-ccf7ddec><div class="title" data-v-ccf7ddec><div class="VPNavBarTitle has-sidebar" data-v-ccf7ddec data-v-ab179fa1><a class="title" href="/" data-v-ab179fa1><!--[--><!--]--><!----><span data-v-ab179fa1>The Paper Pilot</span><!--[--><!--]--></a></div></div><div class="content" data-v-ccf7ddec><div class="content-body" data-v-ccf7ddec><!--[--><!--]--><div class="VPNavBarSearch search" data-v-ccf7ddec><!--[--><!----><div id="local-search"><button type="button" class="DocSearch DocSearch-Button" aria-label="Search"><span class="DocSearch-Button-Container"><span class="vp-icon DocSearch-Search-Icon"></span><span class="DocSearch-Button-Placeholder">Search</span></span><span class="DocSearch-Button-Keys"><kbd class="DocSearch-Button-Key"></kbd><kbd class="DocSearch-Button-Key">K</kbd></span></button></div><!--]--></div><nav aria-labelledby="main-nav-aria-label" class="VPNavBarMenu menu" data-v-ccf7ddec data-v-7f418b0f><span id="main-nav-aria-label" class="visually-hidden" data-v-7f418b0f>Main Navigation</span><!--[--><!--[--><a class="VPLink link vp-external-link-icon VPNavBarMenuLink" href="https://moddingtree.com" target="_blank" rel="noreferrer" tabindex="0" data-v-7f418b0f data-v-9c663999><!--[--><span data-v-9c663999>Profectus</span><!--]--></a><!--]--><!--[--><a class="VPLink link vp-external-link-icon VPNavBarMenuLink" href="https://incremental.social" target="_blank" rel="noreferrer" tabindex="0" data-v-7f418b0f data-v-9c663999><!--[--><span data-v-9c663999>Incremental Social</span><!--]--></a><!--]--><!--]--></nav><!----><!----><div class="VPSocialLinks VPNavBarSocialLinks social-links" data-v-ccf7ddec data-v-0394ad82 data-v-7bc22406><!--[--><a class="VPSocialLink no-icon" href="https://code.incremental.social/thepaperpilot" aria-label target="_blank" rel="noopener" data-v-7bc22406 data-v-eee4e7cb><svg role="img" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"><title>Forgejo</title><path d="M16.7773 0c1.6018 0 2.9004 1.2986 2.9004 2.9005s-1.2986 2.9004-2.9004 2.9004c-1.0854 0-2.0315-.596-2.5288-1.4787H12.91c-2.3322 0-4.2272 1.8718-4.2649 4.195l-.0007 2.1175a7.0759 7.0759 0 0 1 4.148-1.4205l.1176-.001 1.3385.0002c.4973-.8827 1.4434-1.4788 2.5288-1.4788 1.6018 0 2.9004 1.2986 2.9004 2.9005s-1.2986 2.9004-2.9004 2.9004c-1.0854 0-2.0315-.596-2.5288-1.4787H12.91c-2.3322 0-4.2272 1.8718-4.2649 4.195l-.0007 2.319c.8827.4973 1.4788 1.4434 1.4788 2.5287 0 1.602-1.2986 2.9005-2.9005 2.9005-1.6018 0-2.9004-1.2986-2.9004-2.9005 0-1.0853.596-2.0314 1.4788-2.5287l-.0002-9.9831c0-3.887 3.1195-7.0453 6.9915-7.108l.1176-.001h1.3385C14.7458.5962 15.692 0 16.7773 0ZM7.2227 19.9052c-.6596 0-1.1943.5347-1.1943 1.1943s.5347 1.1943 1.1943 1.1943 1.1944-.5347 1.1944-1.1943-.5348-1.1943-1.1944-1.1943Zm9.5546-10.4644c-.6596 0-1.1944.5347-1.1944 1.1943s.5348 1.1943 1.1944 1.1943c.6596 0 1.1943-.5347 1.1943-1.1943s-.5347-1.1943-1.1943-1.1943Zm0-7.7346c-.6596 0-1.1944.5347-1.1944 1.1943s.5348 1.1943 1.1944 1.1943c.6596 0 1.1943-.5347 1.1943-1.1943s-.5347-1.1943-1.1943-1.1943Z"/></svg></a><a class="VPSocialLink no-icon" href="https://matrix.to/#/@thepaperpilot:incremental.social" aria-label target="_blank" rel="noopener" data-v-7bc22406 data-v-eee4e7cb><svg role="img" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"><title>Matrix</title><path d="M.632.55v22.9H2.28V24H0V0h2.28v.55zm7.043 7.26v1.157h.033c.309-.443.683-.784 1.117-1.024.433-.245.936-.365 1.5-.365.54 0 1.033.107 1.481.314.448.208.785.582 1.02 1.108.254-.374.6-.706 1.034-.992.434-.287.95-.43 1.546-.43.453 0 .872.056 1.26.167.388.11.716.286.993.53.276.245.489.559.646.951.152.392.23.863.23 1.417v5.728h-2.349V11.52c0-.286-.01
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> key: </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">&quot;p&quot;</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// What the hotkey button is. Use uppercase if it&#39;s combined with shift, or &quot;ctrl+x&quot; for holding down ctrl.</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> description: </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">&quot;p: reset your points for prestige points&quot;</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// The description of the hotkey that is displayed in the game&#39;s How To Play tab</span></span>
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> onPress</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() { </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (player.p.unlocked) </span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">doReset</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">&quot;p&quot;</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">) }</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">]</span></span></code></pre></div></li><li><p>style: <strong>optional</strong>. a &quot;CSS object&quot; where the keys are CSS attributes, containing any CSS that should affect this layer&#39;s entire tab.</p></li><li><p>tabFormat: <strong>optional</strong>. use this if you want to add extra things to your tab or change the layout. <a href="./custom-tab-layouts">See here for more info.</a></p></li><li><p>midsection: <strong>optional</strong>, an alternative to <code>tabFormat</code>, which is inserted in between Milestones and Buyables in the standard tab layout. (cannot do subtabs)</p></li></ul><h2 id="big-features-all-optional" tabindex="-1">Big features (all optional) <a class="header-anchor" href="#big-features-all-optional" aria-label="Permalink to &quot;Big features (all optional)&quot;"></a></h2><ul><li><p>upgrades: A grid of one-time purchases which can have unique upgrade conditions, currency costs, and bonuses. <a href="./upgrades">See here for more info.</a></p></li><li><p>milestones: A list of bonuses gained upon reaching certain thresholds of a resource. Often used for automation/QOL. <a href="./milestones">See here for more info.</a></p></li><li><p>challenges: The player can enter challenges, which make the game harder. If they reach a goal and beat the challenge, they recieve a bonus. <a href="./challenges">See here for more info.</a></p></li><li><p>buyables: Effectively upgrades that can be bought multiple times, and are optionally respeccable. Many uses. <a href="./buyables">See here for more info.</a></p></li><li><p>clickables: Extremely versatile and generalized buttons which can only be clicked sometimes. <a href="./clickables">See here for more info.</a></p></li><li><p>microtabs: An area that functions like a set of subtabs, with buttons at the top changing the content within. (Advanced) <a href="./subtabs-and-microtabs">See here for more info.</a></p></li><li><p>bars: Display some information as a progress bar, gague, or similar. They are highly customizable, and can be vertical as well. <a href="./bars">See here for more info.</a></p></li><li><p>achievements: Kind of like milestones, but with a different display style and some other differences. Extra features are on the way at a later date! <a href="./achievements">See here for more info.</a></p></li><li><p>infoboxes: Displays some text in a box that can be shown or hidden. <a href="./infoboxes">See here for more info.</a></p></li><li><p>achievementPopups, milestonePopups: <strong>optional</strong>, If false, disables popup message when you get the achievement/milestone. True by default.</p></li></ul><h2 id="prestige-formula-features" tabindex="-1">Prestige formula features <a class="header-anchor" href="#prestige-formula-features" aria-label="Permalink to &quot;Prestige formula features&quot;"></a></h2><ul><li><p>type: <strong>optional</strong>. Determines which prestige formula you use. Defaults to &quot;none&quot;.</p><ul><li>&quot;normal&quot;: The amount of currency you gain is independent of its current amount (like Prestige). The formula before bonuses is based on <code>baseResource^exponent</code></li><li>&quot;static&quot;: The cost is dependent on your total after reset. The formula before bonuses is based on <code>base^(x^exponent)</code></li><li>&quot;custom&quot;: You can define everything, from the calculations to the text on the button, yourself. (See more at the bottom)</li><li>&quot;none&quot;: This layer does not prestige, and therefore does not need any of the other features in this section.</li></ul></li><li><p>baseResource: The name of the resource that determines how much of the main currency you gain on reset.</p></li><li><p>baseAmount(): A function that gets the current value of the base resource.</p></li><li><p>requires: A Decimal, the amount of the base needed to gain 1 of the prestige currency. Also the amount required to unlock the layer. You can instead make this a function, to make it harder if another layer was unlocked first (based
<span class="line"><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> &quot;challenge&quot;</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() { </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">&#39;height&#39;</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">&#39;200px&#39;</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">} },</span></span>
<span class="line"><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> &quot;prestige-button&quot;</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() { </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">&#39;color&#39;</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">&#39;#AA66AA&#39;</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">} }</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span></code></pre></div><h2 id="custom-prestige-type" tabindex="-1">Custom Prestige type <a class="header-anchor" href="#custom-prestige-type" aria-label="Permalink to &quot;Custom Prestige type&quot;"></a></h2><p>(All of these can also be used by other prestige types)</p><ul><li><p>getResetGain(): <strong>mostly for custom prestige type</strong>. Returns how many points you should get if you reset now. You can call <code>getResetGain(this.layer, useType = &quot;static&quot;)</code> or similar to calculate what your gain would be under another prestige type (provided you have all of the required features in the layer).</p></li><li><p>getNextAt(canMax=false): <strong>mostly for custom prestige type</strong>. Returns how many of the base currency you need to get to the next point. <code>canMax</code> is an optional variable used with Static-ish layers to differentiate between if it&#39;s looking for the first point you can reset at, or the requirement for any gain at all (Supporting both is good). You can also call <code>getNextAt(this.layer, canMax=false, useType = &quot;static&quot;)</code> or similar to calculate what your next at would be under another prestige type (provided you have all of the required features in the layer).</p></li><li><p>canReset(): <strong>mostly for custom prestige type</strong>. Return true only if you have the resources required to do a prestige here.</p></li><li><p>prestigeNotify(): <strong>mostly for custom prestige types</strong>, returns true if this layer should be subtly highlighted to indicate you can prestige for a meaningful gain.</p></li></ul></div></div></main><footer class="VPDocFooter" data-v-39a288b8 data-v-d4a0bba5><!--[--><!--]--><!----><nav class="prev-next" aria-labelledby="doc-footer-aria-label" data-v-d4a0bba5><span class="visually-hidden" id="doc-footer-aria-label" data-v-d4a0bba5>Pager</span><div class="pager" data-v-d4a0bba5><!----></div><div class="pager" data-v-d4a0bba5><a class="VPLink link pager-link next" href="/garden/the-small-web" data-v-d4a0bba5><!--[--><span class="desc" data-v-d4a0bba5>Next page</span><span class="title" data-v-d4a0bba5>The Small Web</span><!--]--></a></div></nav></footer><!--[--><!--]--></div></div></div><!--[--><!--]--></div></div><!----><!--[--><footer class="vp-doc" data-v-21c9c845><div data-v-21c9c845>CC 2024 <a class="h-card" rel="me" href="/about" data-v-21c9c845><img src="/me.jpg" alt="" data-v-21c9c845>The Paper Pilot</a>. <a rel="license" href="https://creativecommons.org/licenses/by-nc-sa/4.0/" data-v-21c9c845>CC BY-NC-SA 4.0</a>.</div><div data-v-21c9c845>Any and all opinions listed here are my own and not representative of my employers; future, past and present.</div><div data-v-21c9c845><a href="https://resume.incremental.social/thepaperpilot/thepaperpilot" data-v-21c9c845>Resume</a> (not actively seeking new opportunities).</div><div data-v-21c9c845>Site built from <a href="https://code.incremental.social/thepaperpilot/pages/commit/bf4702d598ef1640125347221f392633de77fdd8" data-v-21c9c845>this commit</a> on <time data-v-21c9c845>Monday, June 24, 2024 at 19:41:30</time>. <a href="https://www.thepaperpilot.org/licenses.txt" data-v-21c9c845>Legal disclaimers</a>.</div></footer><!--]--></div></div>
<script>window.__VP_HASH_MAP__=JSON.parse("{\"garden_command-palettes_index.md\":\"BVwsa__o\",\"garden_chat-glue_index.md\":\"dlr0_Ths\",\"garden_activitypub_index.md\":\"C2jvyzca\",\"garden_chronological_index.md\":\"CzMpf9Bb\",\"garden_commune_index.md\":\"BfE3wP4n\",\"garden_capture-the-citadel_index.md\":\"Dp1p37C8\",\"garden_artificial-intelligence_index.md\":\"D882qy1E\",\"garden_dice-armor_index.md\":\"B59qJeSF\",\"garden_davey-wreden_index.md\":\"48RUIvDX\",\"garden_decentralized_index.md\":\"DAeSvslw\",\"about_index.md\":\"p-omr8fP\",\"garden_atproto_index.md\":\"DrA8bnpw\",\"garden_digital-gardens_index.md\":\"D6i3pydj\",\"garden_fedi-v2_index.md\":\"Ck-Q2XWh\",\"garden_forgejo_index.md\":\"BCgWpBMP\",\"garden_babble-buds_index.md\":\"Betepniw\",\"changelog_index.md\":\"Se52YaZv\",\"garden_federated-identity_index.md\":\"DauN0quA\",\"garden_garden-rss_index.md\":\"BGEknOtc\",\"garden_cinny_index.md\":\"t1OL3Djs\",\"garden_game-dev-tree_index.md\":\"DJw6pU1G\",\"garden_guide-to-incrementals_appeal-to-players_index.md\":\"DNZaS9f6\",\"garden_fediverse_index.md\":\"BRr7ZnRh\",\"garden_guide-to-incrementals_navigating-criticism_index.md\":\"DvwfqkK2\",\"garden_guide-to-incrementals_appeal-to-developers_index.md\":\"CICsWpD6\",\"garden_advent-incremental_index.md\":\"CkR1VhAE\",\"garden_guide-to-incrementals_index.md\":\"C-36iTkx\",\"garden_freeform-vs-chronological-dichotomy_index.md\":\"ChVn1VZx\",\"garden_freeform_index.md\":\"NDdWQiN7\",\"garden_planar-pioneers_index.md\":\"CFFWYc6B\",\"garden_life-is-strange_index.md\":\"WlejATLm\",\"garden_logseq_index.md\":\"BoAvqEZD\",\"garden_matrix_index.md\":\"07cPtnSJ\",\"garden_mbin_index.md\":\"Bc0vlims\",\"garden_mtx_index.md\":\"BhvcWtAe\",\"garden_my-personal-website_index.md\":\"DICu3x5Z\",\"garden_my-projects_index.md\":\"DjKkWmAg\",\"garden_open-source_index.md\":\"C0Vl5wh5\",\"garden_weird_index.md\":\"IKYwtarG\",\"guide-to-incrementals_design_criticism_index.md\":\"090INe-t\",\"garden_nostr_index.md\":\"DXwBhUeX\",\"guide-to-incrementals_ludology_appeal-developers_index.md\":\"DUjS9La0\",\"guide-to-incrementals_ludology_appeal-gamers_index.md\":\"kvs7bBtc\",\"guide-to-incrementals_index.md\":\"BvKTgXfo\",\"guide-to-incrementals_ludology_content_index.md\":\"CbV8ckI1\",\"index.md\":\"BanIo7zz\",\"public_kronos_docs_milestones.md\":\"Ce7tGr8C\",\"public_kronos_docs_particles.md\":\"CgdBAXsD\",\"guide-to-incrementals_ludology_definition_index.md\":\"DIaoS5gy\",\"public_kronos_readme.md\":\"DR8w07T9\",\"public_gamedevtree_docs_subtabs-and-microtabs.md\":\"BUkbEA-K\",\"garden_profectus_index.md\":\"xupfbPIs\",\"public_gamedevtree_docs_updating-tmt.md\":\"B1_CRXZy\",\"public_gamedevtree_docs_milestones.md\":\"C9u7zdbl\",\"public_lit_docs_basic-layer-breakdown.md\":\"B_DwLl-5\",\"public_lit_docs_buyables.md\":\"Cr6AwZWn\",\"public_lit_docs_challenges.md\":\"BXbZcSAe\",\"public_lit_docs_clickables.md\":\"DQD4wzqI\",\"public_kronos_docs_subtabs-and-microtabs.md\":\"BSv4TpNt\",\"garden_social-media_index.md\":\"DAzYHLFL\",\"garden_the-indieweb_signature-blocks_index.md\":\"Cnxs9z1f\",\"public_gamedevtree_docs_achievements.md\":\"C6gZOG4E\",\"garden_the-cozy-web_index.md\":\"B-KCaeAX\",\"public_kronos_docs_challenges.md\":\"C8-cN764\",\"garden_the-indieweb_amplification_index.md\":\"NlAIL_t-\",\"garden_vitepress_index.md\":\"DTLx6ygf\",\"public_kronos_docs_basic-layer-breakdown.md\":\"DHJLymK0\",\"garden_the-small-web_index.md\":\"Daz5VLmz\",\"public_kronos_docs_upgrades.md\":\"BY_E6naZ\",\"public_kronos_docs_grids.md\":\"dbyCMqJD\",\"public_lit_readme.md\":\"Dp_XDgLr\",\"garden_v-ecs_index.md\":\"6x_talKA\",\"garden_this-knowledge-hub_index.md\":\"CcDMY4TV\",\"garden_video-game-monetization_index.md\":\"C6VvKnXQ\",\"garden_webrings_index.md\":\"CHuB-jai\",\"garden_pre-order-bonuses_index.md\":\"DXfgTmX2\",\"garden_wanderstop_index.md\":\"BsgVkkBn\",\"garden_kronos_index.md\":\"CRCcIk8D\",\"garden_guide-to-incrementals_defining-the-genre_index.md\":\"CFOM-Wt1\",\"public_lit_docs_!general-info.md\":\"DwyPmy7N\",\"garden_premium-currency_index.md\":\"t2Oh12hm\",\"garde
</body>
</html>