import{_ase,cast,oasa,a9asr}from"./chunks/framework.D8PMdl4T.js";constp=JSON.parse('{"title":"Guide to Incrementals/Defining the Genre","description":"","frontmatter":{"public":"true","slug":"guide-to-incrementals/defining-the-genre","title":"Guide to Incrementals/Defining the Genre","prev":false,"next":false},"headers":[],"relativePath":"garden/guide-to-incrementals/defining-the-genre/index.md","filePath":"garden/guide-to-incrementals/defining-the-genre/index.md","lastUpdated":1718068141000}'),n={name:"garden/guide-to-incrementals/defining-the-genre/index.md"},o=r('<h1id="guide-to-incrementals-defining-the-genre"tabindex="-1">GuidetoIncrementals/DefiningtheGenre<aclass="header-anchor"href="#guide-to-incrementals-defining-the-genre"aria-label="Permalink to "Guide to Incrementals/Defining the Genre""></a></h1><p>Videogamesareplacedintogenresforavarietyofreasons.Theycangiveamentalshorthandtosettheplayer'sexpectationsup,theycanhelpagamemarketitselfbyitssimilaritiestoother,alreadypopulargames,andhonestly,peoplejustlovecategorizationforitsownsake.Forthisguide,it'simportanttodefinethegenresoitisclearwhatgamesit'seventalkingabout.</p><p>Thisposesaproblem."Incremental"isa<em>horribly</em>vaguewaytodefinegames.<em>Most</em>gameshavenumbersgoingupinsomeformoranother.Weneedamorespecificdefinition-similartohow"strategy"can'tjustmeananygamewith<em>any</em>amountofstrategybecausethatwouldbe<em>most</em>games.Whatspecificallydifferentiatesincrementalgamesfromtherest?</p><p>"Incremental"impliesit'sagenredefinedbyagamemechanic,butallthosegamemechanicsitcouldimplyexistinmanyothergames.Havingaskilltreeorupgradesdoesn'tmakeyouincremental,andifaresetmechanicisallittakestheneveryroguelitewouldbeanincrementalaswell.Soclearlythere'smoretoitthanthat-whatmakesanincrementalanincremental?</p><p>I'dliketogooveracoupleofpopularsuggestionsI'veseenondefiningthegenrehere.Ihavemypersonalpreferencesandwillstatethemhere,butIdon'tthinkthere'satrulyperfectanswerhere.</p><blockquote><p>Disclaimer:Imostlyplayincrementalgamesonmycomputer,andmydefinitionswillbeheavilybiasedtowardsthegamesI'mfamiliarwith.</p></blockquote><h2id="incrementals-vs-idlers-vs-clickers"tabindex="-1">IncrementalsvsIdlersvsClickers<aclass="header-anchor"href="#incrementals-vs-idlers-vs-clickers"aria-label="Permalinkto"IncrementalsvsIdlersvsClickers""></a></h2><p>Oftentimespeoplerefertothisgenreasidlegamesand/orclickergames.You'llevenfindatrendofoxymoronicgametitlesthatcontainbothterms."Incrementalgames"istheumbrellatermboththosetermsfallunder.However,I'dliketoarguethatnotonlyisitbettertojustusetheterm"incrementalgames",butcallingthem"idlegames"or"clickergames"is<em>wrong</em>.Almostuniversally,thesetermsareusedinterchangeablytorefertothe<em>samekindofgame</em>,whereyoustartthegameclickspammingandeventuallyautomatetheprocess.Frankly,thatkindofgamedeservesneithertitle,andthegenreofincrementalgameshastrendedawayfromeverrequiringclickspamming,asit'sabadmechanic,anyways.</p><p>Whilethesegamesdospanaspectrumofhowactiveitrequiresyoutobe,andsortinggamesbythatmetriccanbeusefulforthoselookingforaparticularexperience,thebordersofwhenanincrementalgamecountsasan"idler"istooblurryforthetermtobeuseful."Incrementalgames"maynotbeagreatdescriptivetermforthegenre(hencethismanythousandsofwordslongpageondefiningwhatthegenreevenis),butit'sstrictlybetterthancallingthem"idler"or"clicker"games.Thisguidewillalwaysusetheterm"in