pages/lit/js/layers/color.js

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Vue.component("charger", {
props: ["layer", "data"],
template: `
<button
v-bind:class="{ upg: true, can: true }"
v-bind:style="{'background-color': data.color, color: 'white', width: '100px', height: '100px'}"
v-on="handlers">
<span><h2>Hover to Charge Battery</h2><br></span>
</button>
`,
data() {
const index = this.data.index;
const touchstart = () => {
player.color.batteries[index].active = true;
};
const touchend = () => {
player.color.batteries[index].active = false;
};
const handlers = {
mouseenter: touchstart,
touchstart: touchstart,
touchend: touchend,
mouseleave: touchend
};
return { handlers };
}
});
Vue.component("battery", {
props: ["layer", "data"],
template: `<div class="battery">
<svg v-bind:style="{height: ((player.color.batteries[data] && player.color.batteries[data].progress) || 0) * maxHeight + margin * 2 + 'px'}">
<defs>
<filter id="glow" x="-100%" y="-100%" width="300%" height="300%">
<feDropShadow dx="0" dy="0" stdDeviation="3"></feDropShadow>
</filter>
</defs>
<path style="filter:url(#glow)" d="M10,0 L100,0"/>
</svg>
</div>`
});
Vue.component("tree-tab-challenge", {
props: ["layer", "data"],
template: "<challenge :layer=\"'tree-tab'\" :data=\"data\"/>"
});
Vue.component("buyMax", {
props: ["layer", "data"],
template: `<div v-if="tmp[layer].buyables && tmp[layer].buyables[data]!== undefined && tmp[layer].buyables[data].unlocked">
<button v-bind:class="{ buyMax: true, can: layers[layer].buyables[data].canAfford(), locked: layers[layer].buyables[data].canAfford() }" v-bind:style="{ background: tmp[layer].buyables[data].color }" v-on:click="layers[layer].buyables[data].buyMax()">Buy Max</button>
</div>`
});
addLayer("color", {
name: "color",
resource: "color energy",
color: "white",
startData() {
return {
points: new Decimal(0),
// vue is giving me trouble, so I had to do this...
// hope I don't need over 100 batteries (end game should have 14)
batteries: new Array(100).fill(1).reduce((acc,curr,i) => {
acc[i] = {
active: false,
progress: 0,
lastActive: 0
};
return acc;
}, {})
};
},
getResetGain() {
let { base, multi } = getRedColorEffect();
let gain = new Decimal(0.1).add(base);
let batteryGain = new Decimal(0);
for (const index in player.color.batteries) {
batteryGain = batteryGain.add(player.color.batteries[index].progress);
}
gain = gain.add(batteryGain.times(getBlueColorEffect()));
gain = gain.times(multi);
if (hasUpgrade(this.layer, 1)) {
gain = gain.times(5);
}
if (hasUpgrade(this.layer, 5)) {
gain = gain.times(upgradeEffect(this.layer, 5));
}
gain = gain.times(buyableEffect("color", 3));
if (hasYellowEffect(5)) {
gain = gain.times(getBlueColorEffect()).max(1);
}
gain = gain.pow(buyableEffect("color", 55));
return gain;
},
update(diff) {
for (const index in player.color.batteries) {
const battery = player.color.batteries[index];
let gain = new Decimal(diff);
if (battery.active || (index % 2 === 1 && hasCyanEffect(4)) || (index % 2 === 0 && hasCyanEffect(5))) {
gain = gain.div(10);
gain = gain.times(buyableEffect("color", 13));
battery.lastActive = 0;
} else if (hasCyanEffect(2) && battery.lastActive >= 0 && battery.lastActive < getTotalSecondaryLight().div(4)) {
gain = gain.div(10);
gain = gain.times(buyableEffect("color", 13));
battery.lastActive = battery.lastActive + diff;
} else {
gain = gain.times(-1).div(20);
gain = gain.div(buyableEffect("color", 13));
battery.lastActive = -1;
}
battery.progress = new Decimal(battery.progress).add(gain).clamp(0, 1).toNumber();
}
},
automate() {
if (hasCyanEffect(1)) {
for (id in tmp[this.layer].upgrades) {
if (isPlainObject(tmp[this.layer].upgrades[id]) && (layers[this.layer].upgrades[id].canAfford === undefined || layers[this.layer].upgrades[id].canAfford() === true)) {
buyUpg(this.layer, id);
}
}
if (hasCyanEffect(3)) {
for (id in layers[this.layer].buyables) {
/*
if (layers[this.layer].buyables[id].buyMax) {
layers[this.layer].buyables[id].buyMax();
}
*/
if (isPlainObject(tmp[this.layer].buyables[id]) && (layers[this.layer].buyables[id].canAfford === undefined || layers[this.layer].buyables[id].canAfford() === true)) {
buyBuyable(this.layer, id);
}
}
}
}
},
passiveGeneration: new Decimal(1),
tabFormat: () => [
["tree-tab-challenge", 1],
"blank",
["display-text", `You have <h2 style="color: ${getCurrentColor()}; text-shadow: ${getCurrentColor()} 0 0 10px">${format(player.color.points)}</h2> color energy`],
"blank",
["display-text", `You are collecting <span style="color: ${getCurrentColor()}; text-shadow: ${getCurrentColor()} 0 0 10px">${format(tmp.color.getResetGain)}</span> color energy per second`],
"blank",
["row", [["upgrade", 1], ["upgrade", 5], ["upgrade", 21]]],
["row", [["upgrade", 2], ["upgrade", 8], ["upgrade", 34]]],
"blank",
["row", [["buyable", 3], ["buyable", 13], ["buyable", 55]]],
["row", [["buyMax", 3], ["buyMax", 13], ["buyMax", 55]]],
"blank",
["row", new Array(getNumBatteries().times(2).max(1).sub(1).toNumber()).fill(1).map((_, i) => i % 2 === 0 ? ["column", [
["charger", { index: i, color: getCurrentColor(.5) }],
"blank",
["display-text", `+${format(new Decimal((player.color.batteries[i] && player.color.batteries[i].progress) || 0).times(getBlueColorEffect()))}`],
["battery", i],
["blank", "34px"]
]] : "blank")]
],
buyables: {
3: {
title: "Alhazen",
display() {
return `<br/>Rebuyable. Double color energy gain.<br/><br/>Currently: x${format(this.effect())}<br/><br/>Cost: ${format(this.cost())} color energy`;
},
style: () => ({
color: "white"
}),
color: () => getCurrentColor(.5),
cost(x) {
const amount = x || getBuyableAmount(this.layer, this.id);
return new Decimal(100).times(new Decimal(10).pow(amount));
},
effect() {
return new Decimal(2).pow(this.getLevel());
},
canAfford() {
return player[this.layer].points.gte(this.cost());
},
buy() {
player[this.layer].points = player[this.layer].points.sub(this.cost());
setBuyableAmount(this.layer, this.id, getBuyableAmount(this.layer, this.id).add(1));
},
buyMax() {
const amount = getBuyableAmount(this.layer, this.id);
const costExponent = new Decimal(10);
const baseCost = new Decimal(100);
const amountAffordable = player[this.layer].points.times(costExponent.sub(1)).div(new Decimal(baseCost).times(Decimal.pow(costExponent, amount))).add(1).log(costExponent).floor();
const cost = baseCost.times(costExponent.pow(amount).times(costExponent.pow(amountAffordable).sub(1))).div(costExponent.sub(1));
player[this.layer].points = player[this.layer].points.sub(cost);
setBuyableAmount(this.layer, this.id, amount.add(amountAffordable));
},
unlocked() {
return player.green.gte(this.id);
},
getLevel() {
let amount = getBuyableAmount(this.layer, this.id);
amount = amount.add(Decimal.clamp(player.green.sub(3), 0, 1));
amount = amount.add(Decimal.clamp(player.green.sub(5), 0, 2));
amount = amount.add(Decimal.clamp(player.green.sub(8), 0, 4));
if (hasUpgrade("color", 34)) {
amount = amount.add(layers.color.buyables["13"].getLevel());
}
return amount;
}
},
13: {
title: "Newton",
display() {
return `<br/>Rebuyable. Batteries charge 10% faster and deplete 10% slower.<br/><br/>Currently: x${format(this.effect())}<br/><br/>Cost: ${format(this.cost())} color energy`;
},
style: () => ({
color: "white"
}),
color: () => getCurrentColor(.5),
cost(x) {
const amount = x || getBuyableAmount(this.layer, this.id);
return new Decimal(1000).times(new Decimal(25).pow(amount));
},
effect() {
return this.getLevel().times(0.1).add(1);
},
canAfford() {
return player[this.layer].points.gte(this.cost());
},
buy() {
player[this.layer].points = player[this.layer].points.sub(this.cost());
setBuyableAmount(this.layer, this.id, getBuyableAmount(this.layer, this.id).add(1));
},
buyMax() {
const amount = getBuyableAmount(this.layer, this.id);
const costExponent = new Decimal(25);
const baseCost = new Decimal(1000);
const amountAffordable = player[this.layer].points.times(costExponent.sub(1)).div(new Decimal(baseCost).times(Decimal.pow(costExponent, amount))).add(1).log(costExponent).floor();
const cost = baseCost.times(costExponent.pow(amount).times(costExponent.pow(amountAffordable).sub(1))).div(costExponent.sub(1));
player[this.layer].points = player[this.layer].points.sub(cost);
setBuyableAmount(this.layer, this.id, amount.add(amountAffordable));
},
unlocked() {
return player.green.gte(this.id);
},
getLevel() {
let amount = getBuyableAmount(this.layer, this.id);
amount = amount.add(Decimal.clamp(player.green.sub(13), 0, 7));
amount = amount.add(Decimal.clamp(player.green.sub(21), 0, 12));
amount = amount.add(Decimal.clamp(player.green.sub(34), 0, 20));
if (hasUpgrade("color", 34)) {
amount = amount.add(layers.color.buyables["55"].getLevel());
}
if (hasYellowEffect(4)) {
amount = amount.add(getTotalSecondaryLight);
}
return amount;
}
},
55: {
title: "Einstein",
display() {
return `<br/>Rebuyable. Add 0.01 to the color gain exponent.<br/><br/>Currently: ^${format(this.effect())}<br/><br/>Cost: ${format(this.cost())} color energy`;
},
style: () => ({
color: "white"
}),
color: () => getCurrentColor(.5),
cost(x) {
const amount = x || getBuyableAmount(this.layer, this.id);
return new Decimal(1e21).tetrate(amount.div(100).add(1));
},
effect() {
return this.getLevel().times(0.01).add(1);
},
canAfford() {
return player[this.layer].points.gte(this.cost());
},
buy() {
player[this.layer].points = player[this.layer].points.sub(this.cost());
setBuyableAmount(this.layer, this.id, getBuyableAmount(this.layer, this.id).add(1));
},
buyMax() {
/* TODO how to buy max a tetration formula
const amount = getBuyableAmount(this.layer, this.id);
const costExponent = new Decimal(100);
const baseCost = new Decimal(1e21);
const amountAffordable = player[this.layer].points.times(costExponent.sub(1)).div(new Decimal(baseCost).times(Decimal.pow(costExponent, amount))).add(1).log(costExponent).floor();
const cost = baseCost.times(costExponent.pow(amount).times(costExponent.pow(amountAffordable).sub(1))).div(costExponent.sub(1));
player[this.layer].points = player[this.layer].points.sub(cost);
setBuyableAmount(this.layer, this.id, amount.add(amountAffordable));
*/
// Since it tetrates this will hopefully be fine
while (this.canAfford()) {
this.buy();
}
},
unlocked() {
return player.green.gte(this.id);
},
getLevel() {
let amount = getBuyableAmount(this.layer, this.id);
amount = amount.add(Decimal.max(player.green.sub(55), 0));
return amount;
}
},
},
upgrades: {
1: {
title: "Corpuscular theory",
description: "<br/>Multiply color energy gain by 5",
cost: new Decimal(1),
style: () => ({
color: "white"
}),
color: () => getCurrentColor(.5),
unlocked() {
return player.green.gte(this.id);
}
},
2: {
title: "Double Slit Experiment",
description: "<br/>Half the goal for each unlocked battery + 1",
cost: new Decimal(1e3),
style: () => ({
color: "white"
}),
color: () => getCurrentColor(.5),
unlocked() {
return player.green.gte(this.id);
},
effect() {
return Decimal.pow(2, getNumBatteries().add(1));
},
effectDisplay() {
return `/${formatWhole(this.effect())}`;
}
},
5: {
title: "Wave Theory",
description: "<br/>Color energy gain is multiplied by 5 raised to the amount of unspent light + 1",
cost: new Decimal(1e6),
style: () => ({
color: "white"
}),
color: () => getCurrentColor(.5),
unlocked() {
return player.green.gte(this.id);
},
effect() {
return Decimal.pow(5, player.points.sub(player.red).sub(player.green).sub(player.blue).add(1));
},
effectDisplay() {
return `x${formatWhole(this.effect())}`;
}
},
8: {
title: "Emission theory",
description: "<br/>Increase battery cap based on time spent in this challenge",
cost: new Decimal(1e4),
style: () => ({
color: "white"
}),
color: () => getCurrentColor(.5),
unlocked() {
return player.green.gte(this.id);
},
effect() {
return new Decimal(player.color.resetTime).max(1);
},
effectDisplay() {
return `x${format(this.effect())}`;
}
},
21: {
title: "Quantum theory",
description: "<br/>Apply red light effect's additional times based on unspent light",
cost: new Decimal(1e12),
style: () => ({
color: "white"
}),
color: () => getCurrentColor(.5),
unlocked() {
return player.green.gte(this.id);
},
effect() {
return player.points.sub(player.red).sub(player.green).sub(player.blue).add(1).pow(.1).add(.5);
},
effectDisplay() {
return `+${format(this.effect())} times`;
}
},
34: {
title: "Special Relativity",
description: "<br/>Each buyable gives free levels to the previous buyable.",
cost: new Decimal(1e18),
style: () => ({
color: "white"
}),
color: () => getCurrentColor(.5),
unlocked() {
return player.green.gte(this.id);
}
}
}
});
// animate electricity svg
const numberOfPoints = 20;
const lineWidth = 4;
const amplitude = 30;
const margin = 10;
const maxHeight = 400 - margin * 2;
const width = 100;
let animateElectricity = () => {
const containers = document.querySelectorAll(".battery > svg");
for (let i = 0; i < containers.length; i++) {
const container = containers[i];
const height = parseInt(getComputedStyle(container).getPropertyValue("height").slice(0, -2));
if (height === margin * 2) {
continue;
}
if (Math.random() < .5) {
continue;
}
const numPoints = Math.max(3, Math.floor(numberOfPoints * height / maxHeight));
let coords = new Array(numPoints).fill(1).map((_,i) => {
let first = i == 0;
let last = i == numPoints - 1;
let y = (height - margin * 2) / (numPoints - 1) * i + margin;
let x = (first || last) ? width / 2 : (width - amplitude) / 2 + Math.random() * amplitude;
return { x, y };
});
// Draw path
let path = container.querySelector("path");
path.setAttribute("d", "M" + coords.map(coord => coord.x + "," + coord.y).join(" L"));
// Style path
let deviation = Math.random() * (5 - 2) + 2;
path.style.opacity = deviation / 5 + 0.2;
path.style.strokeWidth = lineWidth;
// Style glow
let glow = container.querySelector("#glow feDropShadow");
glow.setAttribute("stdDeviation", deviation);
}
requestAnimationFrame(animateElectricity);
};
requestAnimationFrame(animateElectricity);