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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> startData</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() { </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> { </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// startData is a function that returns default data for a layer. </span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> unlocked: </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">false</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// You can add more variables here to add them to your layer.</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> points: </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">new</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> Decimal</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">), </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// &quot;points&quot; is the internal name for the main resource of the layer.</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }},</span></span>
<span class="line"></span>
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> color</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">&quot;#FE0102&quot;</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// The color for this layer, which affects many elements</span></span>
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> resource</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">&quot;prestige points&quot;</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// The name of this layer&#39;s main prestige resource</span></span>
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> row</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// The row this layer is on (0 is the first row)</span></span>
<span class="line"></span>
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> baseResource</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">&quot;points&quot;</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// The name of the resource your prestige gain is based on</span></span>
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> baseAmount</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() {</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player.points}, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// A function to return the current value of that resource</span></span>
<span class="line"></span>
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> requires</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">new</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> Decimal</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">200</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">), </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// The amount of the base needed to gain 1 of the prestige currency.</span></span>
<span class="line"><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> // Also the amount required to unlock the layer.</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> </span></span>
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> type</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">&quot;normal&quot;</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// Determines the formula used for calculating prestige currency.</span></span>
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> exponent</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">0.5</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// &quot;normal&quot; prestige gain is (currency^exponent)</span></span>
<span class="line"></span>
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> gainMult</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() { </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// Returns your multiplier to your gain of the prestige resource</span></span>
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> return</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> new</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> Decimal</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">1</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">) </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// Factor in any bonuses multiplying gain here</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> },</span></span>
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> gainExp</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() { </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// Returns your exponent to your gain of the prestige resource</span></span>
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> return</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> new</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> Decimal</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">1</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> },</span></span>
<span class="line"></span>
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> layerShown</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() {</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">return</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> true</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// Returns a bool for if this layer&#39;s node should be visible in the tree.</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> },</span></span></code></pre></div></div></div></main><footer class="VPDocFooter" data-v-39a288b8 data-v-d4a0bba5><!--[--><!--]--><!----><nav class="prev-next" aria-labelledby="doc-footer-aria-label" data-v-d4a0bba5><span class="visually-hidden" id="doc-footer-aria-label" data-v-d4a0bba5>Pager</span><div class="pager" data-v-d4a0bba5><!----></div><div class="pager" data-v-d4a0bba5><a class="VPLink link pager-link next" href="/garden/the-small-web" data-v-d4a0bba5><!--[--><span class="desc" data-v-d4a0bba5>Next page</span><span class="title" data-v-d4a0bba5>The Small Web</span><!--]--></a></div></nav></footer><!--[--><!--]--></div></div></div><!--[--><!--]--></div></div><!----><!--[--><footer class="vp-doc" data-v-ff18d08b><div data-v-ff18d08b>CC 2024 <a class="h-card u-url u-uid" rel="me" href="/about" data-v-ff18d08b><img src="/me.jpg" alt="" data-v-ff18d08b>The Paper Pilot</a>. <a rel="license" href="https://creativecommons.org/licenses/by-nc-sa/4.0/" data-v-ff18d08b>CC BY-NC-SA 4.0</a>.</div><div data-v-ff18d08b>Any and all opinions listed here are my own and not representative of my employers; future, past and present.</div><div data-v-ff18d08b><a href="https://resume.incremental.social/thepaperpilot/thepaperpilot" data-v-ff18d08b>Resume</a> (not actively seeking new opportunities).</div><div data-v-ff18d08b>Site built from <a href="https://code.incremental.social/thepaperpilot/pages/commit/428bd1a8299fb8b93fb217170e8ef5fdb5ed98ef" data-v-ff18d08b>this commit</a> on <time data-v-ff18d08b>Tuesday, June 18, 2024 at 12:55:41</time>.</div></footer><!--]--></div></div>
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