import{_ase,cast,oasa,dasr}from"./app.c95a51e0.js";constp=JSON.parse('{"title":"Defining the Genre","description":"","frontmatter":{"title":"Defining the Genre"},"headers":[{"level":2,"title":"Incrementals vs Idlers vs Clickers","slug":"incrementals-vs-idlers-vs-clickers","link":"#incrementals-vs-idlers-vs-clickers","children":[]},{"level":2,"title":"Incrementals as Parodies","slug":"incrementals-as-parodies","link":"#incrementals-as-parodies","children":[]},{"level":2,"title":"Incrementals as NGU","slug":"incrementals-as-ngu","link":"#incrementals-as-ngu","children":[]},{"level":2,"title":"Incrementals as Strategies","slug":"incrementals-as-strategies","link":"#incrementals-as-strategies","children":[]},{"level":2,"title":"Roguelites as Incrementals?","slug":"roguelites-as-incrementals","link":"#roguelites-as-incrementals","children":[{"level":3,"title":"The Berlin Interpretation","slug":"the-berlin-interpretation","link":"#the-berlin-interpretation","children":[]},{"level":3,"title":"The Incremental Games Canon","slug":"the-incremental-games-canon","link":"#the-incremental-games-canon","children":[]},{"level":3,"title":"The Paradigm Shift","slug":"the-paradigm-shift","link":"#the-paradigm-shift","children":[]},{"level":3,"title":"High-Value Factors","slug":"high-value-factors","link":"#high-value-factors","children":[]},{"level":3,"title":"Low-Value Factors","slug":"low-value-factors","link":"#low-value-factors","children":[]},{"level":3,"title":"Are Roguelites Incrementals?","slug":"are-roguelites-incrementals","link":"#are-roguelites-incrementals","children":[]}]},{"level":2,"title":"Sub-Genres","slug":"sub-genres","link":"#sub-genres","children":[]},{"level":2,"title":"Other Related Genres","slug":"other-related-genres","link":"#other-related-genres","children":[]}],"relativePath":"guide-to-incrementals/ludology/definition.md","lastUpdated":null}'),n={name:"guide-to-incrementals/ludology/definition.md"},i=r('<h1id="defining-the-genre"tabindex="-1">DefiningtheGenre<aclass="header-anchor"href="#defining-the-genre"aria-hidden="true">#</a></h1><p>Videogamesareplacedintogenresforavarietyofreasons.Theycangiveamentalshorthandtosettheplayer'sexpectationsup,theycanhelpagamemarketitselfbyitssimilaritiestoother,alreadypopulargames,andhonestly,peoplejustlovecategorizationforitsownsake.Forthisguide,it'simportanttodefinethegenresoitisclearwhatgamesit'seventalkingabout.</p><p>Thisposesaproblem."Incremental"isa<em>horribly</em>vaguewaytodefinegames.<em>Most</em>gameshavenumbersgoingupinsomeformoranother.Weneedamorespecificdefinition-similartohow"strategy"can'tjustmeananygamewith<em>any</em>amountofstrategybecausethatwouldbe<em>most</em>games.Whatspecificallydifferentiatesincrementalgamesfromtherest?</p><p>"Incremental"impliesit'sagenredefinedbyagamemechanic,butallthosegamemechanicsitcouldimplyexistinmanyothergames.Havingaskilltreeorupgradesdoesn'tmakeyouincremental,andifaresetmechanicisallittakestheneveryroguelitewouldbeanincrementalaswell.Soclearlythere'smoretoitthanthat-whatmakesanincrementalanincremental?</p><p>I'dliketogooveracoupleofpopularsuggestionsI'veseenondefiningthegenrehere.Ihavemypersonalpreferencesandwillstatethemhere,butIdon'tthinkthere'satrulyperfectanswerhere.</p><blockquote><p>Disclaimer:Imostlyplayincrementalgamesonmycomputer,andmydefinitionswillbeheavilybiasedtowardsthegamesI'mfamiliarwith.</p></blockquote><h2id="incrementals-vs-idlers-vs-clickers"tabindex="-1">IncrementalsvsIdlersvsClickers<aclass="header-anchor"href="#incrementals-vs-idlers-vs-clickers"aria-hidden="true">#</a></h2><p>Oftentimespeoplerefertothisgenreasidlegamesand/orclickergames.You'llevenfindatrendofoxymoronicgametitlesthatcontainbothterms."Incrementalgames"