import{dasr}from"./chunks/git.data.BUKN53Ta.js";import{uasn,caso,jase,aass,kasa,a5asi,oasc}from"./chunks/framework.BIC8H_hJ.js";constl=e("h1",{class:"p-name"},"Profectus",-1),d=["innerHTML"],p=i('<hr><blockquote><p>Referenced by: <a href="/garden/advent-incremental/">Advent Incremental</a>, <a href="/garden/planar-pioneers/">Planar Pioneers</a></p></blockquote><blockquote><p>Tagged by: <a href="/garden/advent-incremental/">Advent Incremental</a>, <a href="/garden/kronos/">Kronos</a>, <a href="/garden/planar-pioneers/">Planar Pioneers</a></p></blockquote><blockquote><p>Tags: <a href="/garden/my-projects/">My Projects</a></p></blockquote><p><a href="https://moddingtree.com" target="_blank" rel="noreferrer">Profectus</a> is an <a href="/garden/open-source/">Open Source</a> game engine I made, loosely based on The Modding Tree by Acamaeda</p><p>Technically it's more of a template for making web games</p><p>It centers around using Vue's reactivity and is designed with the intent to not restrain developers into making games that only look or behave "one way"</p><p>Games made with Profectus:</p><ul><li>Everything in this garden tagged with this page!</li><li>The <a href="https://itch.io/jam/profectus-creation-jam/entries" target="_blank" rel="noreferrer">entries</a> to the Profectus Creation Jam</li><li><a href="https://jacorb90.me/Primordial-Tree/" target="_blank" rel="noreferrer">Primordia</a> by Jacorb</li></ul>',9),b=JSON.parse('{"title":"Profectus","description":"","frontmatter":{"public":"true","slug":"profectus","tags":["My Projects"],"title":"Profectus","prev":false,"next":false},"headers":[],"relativePath":"garden/profectus/index.md","filePath":"garden/profectus/index.md"}'),u={name:"garden/profectus/index.md"},P=Object.assign(u,{setup(f){constt=n();return(g,h)=>(c(),o("div",null,[l,e("p",null,[s("73 words, ~0 minute read. "),e("span",{innerHTML:a(r)[`site/${a(t).page.value.relativePath}`]},null,8,d)]),p]))}});export{bas__pageData,Pasdefault};