import{_ase,cast,oasa,a5asi}from"./chunks/framework.BIC8H_hJ.js";constg=JSON.parse('{"title":"Achievements","description":"","frontmatter":{},"headers":[],"relativePath":"public/kronos/docs/achievements.md","filePath":"public/kronos/docs/achievements.md"}'),s={name:"public/kronos/docs/achievements.md"},n=i(`<h1 id="achievements" tabindex="-1">Achievements <a class="header-anchor" href="#achievements" aria-label="Permalink to "Achievements""></a></h1><p>Achievements are awarded to the player when they meet a certain goal, and optionally give some benefit.</p><p>You can make global achievements by putting them in a side layer by making its row equal to "side" instead of a number.</p><p>Useful functions for dealing with achievements and implementing their effects:</p><ul><li>hasAchievement(layer, id): determine if the player has the Achievement.</li><li>achievementEffect(layer, id): Returns the current effects of the achievement, if any.</li></ul><p>Achievements should be formatted like this:</p><div class="language-js vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">js</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">achievements</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: {</span></span>