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<div id="app"><div class="Layout" data-v-9eaae97b data-v-5d98c3a5><!--[--><!--[--><!--]--><!--]--><!--[--><span tabindex="-1" data-v-0f60ec36></span><a href="#VPContent" class="VPSkipLink visually-hidden" data-v-0f60ec36> Skip to content </a><!--]--><!----><header class="VPNav" data-v-5d98c3a5 data-v-ae24b3ad><div class="VPNavBar has-sidebar top" data-v-ae24b3ad data-v-ccf7ddec><div class="wrapper" data-v-ccf7ddec><div class="container" data-v-ccf7ddec><div class="title" data-v-ccf7ddec><div class="VPNavBarTitle has-sidebar" data-v-ccf7ddec data-v-ab179fa1><a class="title" href="/" data-v-ab179fa1><!--[--><!--]--><!----><span data-v-ab179fa1>The Paper Pilot</span><!--[--><!--]--></a></div></div><div class="content" data-v-ccf7ddec><div class="content-body" data-v-ccf7ddec><!--[--><!--]--><div class="VPNavBarSearch search" data-v-ccf7ddec><!--[--><!----><div id="local-search"><button type="button" class="DocSearch DocSearch-Button" aria-label="Search"><span class="DocSearch-Button-Container"><span class="vp-icon DocSearch-Search-Icon"></span><span class="DocSearch-Button-Placeholder">Search</span></span><span class="DocSearch-Button-Keys"><kbd class="DocSearch-Button-Key"></kbd><kbd class="DocSearch-Button-Key">K</kbd></span></button></div><!--]--></div><nav aria-labelledby="main-nav-aria-label" class="VPNavBarMenu menu" data-v-ccf7ddec data-v-7f418b0f><span id="main-nav-aria-label" class="visually-hidden" data-v-7f418b0f>Main Navigation</span><!--[--><!--[--><a class="VPLink link vp-external-link-icon VPNavBarMenuLink" href="https://moddingtree.com" target="_blank" rel="noreferrer" tabindex="0" data-v-7f418b0f data-v-9c663999><!--[--><span data-v-9c663999>Profectus</span><!--]--></a><!--]--><!--[--><a class="VPLink link vp-external-link-icon VPNavBarMenuLink" href="https://incremental.social" target="_blank" rel="noreferrer" tabindex="0" data-v-7f418b0f data-v-9c663999><!--[--><span data-v-9c663999>Incremental Social</span><!--]--></a><!--]--><!--]--></nav><!----><!----><div class="VPSocialLinks VPNavBarSocialLinks social-links" data-v-ccf7ddec data-v-0394ad82 data-v-7bc22406><!--[--><a class="VPSocialLink no-icon" href="https://code.incremental.social/thepaperpilot" aria-label target="_blank" rel="noopener" data-v-7bc22406 data-v-eee4e7cb><svg role="img" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"><title>Forgejo</title><path d="M16.7773 0c1.6018 0 2.9004 1.2986 2.9004 2.9005s-1.2986 2.9004-2.9004 2.9004c-1.0854 0-2.0315-.596-2.5288-1.4787H12.91c-2.3322 0-4.2272 1.8718-4.2649 4.195l-.0007 2.1175a7.0759 7.0759 0 0 1 4.148-1.4205l.1176-.001 1.3385.0002c.4973-.8827 1.4434-1.4788 2.5288-1.4788 1.6018 0 2.9004 1.2986 2.9004 2.9005s-1.2986 2.9004-2.9004 2.9004c-1.0854 0-2.0315-.596-2.5288-1.4787H12.91c-2.3322 0-4.2272 1.8718-4.2649 4.195l-.0007 2.319c.8827.4973 1.4788 1.4434 1.4788 2.5287 0 1.602-1.2986 2.9005-2.9005 2.9005-1.6018 0-2.9004-1.2986-2.9004-2.9005 0-1.0853.596-2.0314 1.4788-2.5287l-.0002-9.9831c0-3.887 3.1195-7.0453 6.9915-7.108l.1176-.001h1.3385C14.7458.5962 15.692 0 16.7773 0ZM7.2227 19.9052c-.6596 0-1.1943.5347-1.1943 1.1943s.5347 1.1943 1.1943 1.1943 1.1944-.5347 1.1944-1.1943-.5348-1.1943-1.1944-1.1943Zm9.5546-10.4644c-.6596 0-1.1944.5347-1.1944 1.1943s.5348 1.1943 1.1944 1.1943c.6596 0 1.1943-.5347 1.1943-1.1943s-.5347-1.1943-1.1943-1.1943Zm0-7.7346c-.6596 0-1.1944.5347-1.1944 1.1943s.5348 1.1943 1.1944 1.1943c.6596 0 1.1943-.5347 1.1943-1.1943s-.5347-1.1943-1.1943-1.1943Z"/></svg></a><a class="VPSocialLink no-icon" href="https://matrix.to/#/@thepaperpilot:incremental.social" aria-label target="_blank" rel="noopener" data-v-7bc22406 data-v-eee4e7cb><svg role="img" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"><title>Matrix</title><path d="M.632.55v22.9H2.28V24H0V0h2.28v.55zm7.043 7.26v1.157h.033c.309-.443.683-.784 1.117-1.024.433-.245.936-.365 1.5-.365.54 0 1.033.107 1.481.314.448.208.785.582 1.02 1.108.254-.374.6-.706 1.034-.992.434-.287.95-.43 1.546-.43.453 0 .872.056 1.26.167.388.11.716.286.993.53.276.245.489.559.646.951.152.392.23.863.23 1.417v5.728h-2.349V11.52c0-.286-.01-.559-.
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.</span></p><hr><p>This is something that has been discussed and analyzed by many people, and to some extent, I feel like everything that can be said on the topic already has. However, a lot of these analyses are from the perspective of those with not as much experience and involvement within the genre as I&#39;d argue would be necessary for a fully contextualized answer. I recently watched a video about Vampire Survivors, which has since been taken down due to drawing negative attention, which made me think about some interesting arguments about what games <em>are</em>, and what makes them <em>good</em>. The video&#39;s argument that &quot;Vampire Survivors is not a video game&quot; mirrors a claim by the developer of Cookie Clicker that his games are <a href="https://www.polygon.com/2013/9/30/4786780/the-cult-of-the-cookie-clicker-when-is-a-game-not-a-game" target="_blank" rel="noreferrer">&quot;non-games&quot;</a>. Using Vampire Survivors and the video made on it as a framework, I&#39;ll be answering why incremental games appeal to players. Since the video has been taken down, I&#39;ll do my best to contextualize and generalize the arguments of the video without requiring the reader to watch it. For what it&#39;s worth, while I disagreed with the video I actually liked a lot of the way it went about thinking about games, and I consider this a continuation of that discussion.</p><h2 id="numbers-going-up" tabindex="-1">Numbers Going Up <a class="header-anchor" href="#numbers-going-up" aria-label="Permalink to &quot;Numbers Going Up&quot;"></a></h2><p>This is a very common response to why people enjoy incremental games, although it&#39;s not one I find compels me personally, and I suspect it might be a stand-in for <a href="/garden/guide-to-incrementals/appeal-to-players/#665ceed1-704e-4cd0-8263-9a1756b09f4a">progression</a>) or <a href="/garden/guide-to-incrementals/what-is-content/">Guide to Incrementals/What is Content?</a>. But reportedly, some people do just like <em>seeing</em> big numbers. I must reiterate I suspect the actual cause is seeing big numbers <em>in context</em> though - if you start at 1e1000 of a currency and get to 1e1001, that isn&#39;t going to feel as satisfying as going from 1e10 to 1e100, and in any case, I don&#39;t think a button that just adds a zero to your number will feel quite satisfying - I believe its the sense of having made progress, and comparing where you are to where you started and feeling like you&#39;ve earned your way here that is enjoyable.</p><p><span id="665ceed1-704e-4cd0-8263-9a1756b09f4a"><h2>Progression</h2></span></p><p>Vampire Survivors can be argued to have a comparatively low depth to its combat compared to many other games. I&#39;d argue it has <em>sufficient</em> depth and more than someone might expect who has only played the game for a short while, but it still definitely gets beat out by many other combat-focused games. Instead, a lot of the progression in Vampire Survivors comes from a meta-progression system by which base stats are increased by spending a currency that persists between runs. While it is technically possible to win without this meta-progression system, and indeed in many roguelikes players like to challenge themselves by beating the game without any meta-progression, the criticism can be made that meta-progression de-emphasizes player skill by making it less important to have to beat the game. Certainly, in incremental games, it is often literally impossible to complete a game without taking advantage of the meta-progression systems. I&#39;d argue this does not detract from the game, however, and is actually a part of what makes incremental games, and roguelikes, enjoyable to many players: meta-progression <em>augments</em> the increases in skill the player is naturally gaining as they play. In effect, it&#39;s not <em>replacing</em> the skill increase, but <em>exaggerating</em> it to make it feel more real to the player.</p><blockquote><p>Note: There is also a lot of progression from exploring the mechanics and discovering synergies, unlo
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