import{dasi}from"./chunks/git.data.pqelWCHe.js";import{uasn,caso,jase,aass,kast,a5asr,oasl}from"./chunks/framework.BIC8H_hJ.js";consth=e("h1",{class:"p-name"},"Guide to Incrementals/Appeal to Players",-1),m=["innerHTML"],g=r('<hr><p>Thisissomethingthathasbeendiscussedandanalyzedbymanypeople,andtosomeextent,Ifeellikeeverythingthatcanbesaidonthetopicalreadyhas.However,alotoftheseanalysesarefromtheperspectiveofthosewithnotasmuchexperienceandinvolvementwithinthegenreasI'darguewouldbenecessaryforafullycontextualizedanswer.IrecentlywatchedavideoaboutVampireSurvivors,whichhassincebeentakendownduetodrawingnegativeattention,whichmademethinkaboutsomeinterestingargumentsaboutwhatgames<em>are</em>,andwhatmakesthem<em>good</em>.Thevideo'sargumentthat"VampireSurvivorsisnotavideogame"mirrorsaclaimbythedeveloperofCookieClickerthathisgamesare<ahref="https://www.polygon.com/2013/9/30/4786780/the-cult-of-the-cookie-clicker-when-is-a-game-not-a-game"target="_blank"rel="noreferrer">"non-games"</a>.UsingVampireSurvivorsandthevideomadeonitasaframework,I'llbeansweringwhyincrementalgamesappealtoplayers.Sincethevideohasbeentakendown,I'lldomybesttocontextualizeandgeneralizetheargumentsofthevideowithoutrequiringthereadertowatchit.Forwhatit'sworth,whileIdisagreedwiththevideoIactuallylikedalotofthewayitwentaboutthinkingaboutgames,andIconsiderthisacontinuationofthatdiscussion.</p><h2id="numbers-going-up"tabindex="-1">NumbersGoingUp<aclass="header-anchor"href="#numbers-going-up"aria-label="Permalinkto"NumbersGoingUp""></a></h2><p>Thisisaverycommonresponsetowhypeopleenjoyincrementalgames,althoughit'snotoneIfindcompelsmepersonally,andIsuspectitmightbeastand-infor<ahref="/garden/guide-to-incrementals/appeal-to-players/#665ceed1-704e-4cd0-8263-9a1756b09f4a">progression</a>)or<ahref="/garden/guide-to-incrementals/what-is-content/">GuidetoIncrementals/WhatisContent?</a>.Butreportedly,somepeopledojustlike<em>seeing</em>bignumbers.ImustreiterateIsuspecttheactualcauseisseeingbignumbers<em>incontext</em>though-ifyoustartat1e1000ofacurrencyandgetto1e1001,thatisn'tgoingtofeelassatisfyingasgoingfrom1e10to1e100,andinanycase,Idon'tthinkabuttonthatjustaddsazerotoyournumberwillfeelquitesatisfying-Ibelieveitsthesenseofhavingmadeprogress,andcomparingwhereyouaretowhereyoustartedandfeelinglikeyou'veearnedyourwayherethatisenjoyable.</p><p><spanid="665ceed1-704e-4cd0-8263-9a1756b09f4a"><h2>Progression</h2></span></p><p>VampireSurvivorscanbearguedtohaveacomparativelylowdepthtoitscombatcomparedtomanyothergames.I'dargueithas<em>sufficient</em>depthandmorethansomeonemightexpectwhohasonlyplayedthegameforashortwhile,butitstilldefinitelygetsbeatoutbymanyothercombat-focusedgames.Instead,alotoftheprogressioninVampireSurvivorscomesfromameta-progressionsystembywhichbasestatsareincreasedbyspendingacurrencythatpersistsbetweenruns.Whileitistechnicallypossibletowinwithoutthismeta-progressionsystem,andindeedinmanyroguelikesplayersliketochallengethemselvesbybeatingthegamewithoutanymeta-progression,thecriticismcanbemadethatmeta-progressionde-emphasizesplayerskillbymakingitlessimportanttohavetobeatthegame.Certainly,inincrementalgames,itisoftenliterallyimpossibletocompleteagamewithouttakingadvantageofthemeta-progressionsystems.I'darguethisdoesnotdetractfromthegame,however,andisactuallyapartofwhatmakesincrementalgames,androguelikes,enjoyabletomanyplayers:meta-progression<em>augments</em>theincreasesinskilltheplayerisnaturallygainingastheyplay.Ineffect,it'sn