2 lines
31 KiB
JavaScript
2 lines
31 KiB
JavaScript
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import{_ as e,o as i,c as a,Q as l}from"./chunks/framework.1169fbc9.js";const b=JSON.parse('{"title":"The Modding Tree changelog:","description":"","frontmatter":{},"headers":[],"relativePath":"public/kronos/changelog.md","filePath":"public/kronos/changelog.md","lastUpdated":1664930814000}'),t={name:"public/kronos/changelog.md"},o=l('<h1 id="the-modding-tree-changelog" tabindex="-1">The Modding Tree changelog: <a class="header-anchor" href="#the-modding-tree-changelog" aria-label="Permalink to "The Modding Tree changelog:""></a></h1><h3 id="v2-5-9-2-5-19-21" tabindex="-1">v2.5.9.2 - 5/19/21 <a class="header-anchor" href="#v2-5-9-2-5-19-21" aria-label="Permalink to "v2.5.9.2 - 5/19/21""></a></h3><ul><li>Fixed many issues with things not updating.</li></ul><h3 id="v2-5-9-1-5-18-21" tabindex="-1">v2.5.9.1 - 5/18/21 <a class="header-anchor" href="#v2-5-9-1-5-18-21" aria-label="Permalink to "v2.5.9.1 - 5/18/21""></a></h3><ul><li>Made text inputs never give NaNs.</li></ul><h3 id="v2-5-9-5-18-21" tabindex="-1">v2.5.9 - 5/18/21 <a class="header-anchor" href="#v2-5-9-5-18-21" aria-label="Permalink to "v2.5.9 - 5/18/21""></a></h3><ul><li>Fixed issue when using text inputs for Numbers.</li><li>Added particle color feature.</li><li>Particle speed and dir are updated as it moves.</li><li>Added setSpeed and setDir for particles.</li><li>Added more trig functions.</li></ul><h3 id="v2-5-8-5-17-21" tabindex="-1">v2.5.8 - 5/17/21 <a class="header-anchor" href="#v2-5-8-5-17-21" aria-label="Permalink to "v2.5.8 - 5/17/21""></a></h3><ul><li>Added makeShinies, which creates a stationary particle in a random spot.</li><li>Bars will visually update more quickly.</li><li>Fixed a major particle-related issue.</li><li>Fixed autoUpgrade.</li><li>Fixed a minor visual issue with tree nodes.</li></ul><h3 id="v2-5-7-5-15-21" tabindex="-1">v2.5.7 - 5/15/21 <a class="header-anchor" href="#v2-5-7-5-15-21" aria-label="Permalink to "v2.5.7 - 5/15/21""></a></h3><ul><li>Added a particle system! Not only can it be used for visual effects, but particles can interact with the mouse. They could be used to create golden cookies or collectables, for example.</li><li>Added marked feature to buyables, clickables, and challenges. By default, stars multi-completion challenges when maxed.</li><li>Added 'deactivated' feature to layers, which disables many features.</li><li>Improved number formatting slightly.</li></ul><h3 id="v2-5-6-5-14-21" tabindex="-1">v2.5.6 - 5/14/21 <a class="header-anchor" href="#v2-5-6-5-14-21" aria-label="Permalink to "v2.5.6 - 5/14/21""></a></h3><ul><li>You can now use non-numeric ids for upgrades, buyables, etc.</li><li>Fixed an exploit that let you buy an extra buyable.</li><li>Moved basic getter/setter functions to easyAccess.js.</li></ul><h3 id="v2-5-5-2-5-12-21" tabindex="-1">v2.5.5.2 - 5/12/21 <a class="header-anchor" href="#v2-5-5-2-5-12-21" aria-label="Permalink to "v2.5.5.2 - 5/12/21""></a></h3><ul><li>Fixed a major issue with buyables.</li><li>Fixed a variety of tabFormat-related issues.</li><li>Fixed commas appearing in decimal places (thanks to pg132!)</li></ul><h3 id="v2-5-5-1-5-12-21" tabindex="-1">v2.5.5.1 - 5/12/21 <a class="header-anchor" href="#v2-5-5-1-5-12-21" aria-label="Permalink to "v2.5.5.1 - 5/12/21""></a></h3><ul><li>Fixed clickables.</li></ul><h3 id="v2-5-5-5-12-21" tabindex="-1">v2.5.5 - 5/12/21 <a class="header-anchor" href="#v2-5-5-5-12-21" aria-label="Permalink to "v2.5.5 - 5/12/21""></a></h3><ul><li>Added grids! They are a grid of buttons which behave the same, but have their own data. Good for inventory grids, map tiles, and more!</li><li>Added "marked" feature to add a mark to a node. Can be an image instead of a star. (Originally by Jacorb)</li><li>Added "layer-proxy" component that lets you use components from another layer.</li><li>Added the ability to display non-whole numbers in main-display.</li></ul><h3 id="v2-5-4-5-10-21" tabindex="-1">v2.5.4 - 5/
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