pages/assets/chunks/virtual_search-data.CUABEQwy.js

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<a href="/changelo ...`,l:"changelog/index.html",a:"section-class-h-feed"},"1.0":{t:"# ActivityPub",p:`
Referenced by: Fediverse
Tags: Decentralized
ActivityPub i ...`,l:"garden/activitypub/index.html",a:"activitypub"},"2.0":{t:"# Advent Incremental",p:`
Tags: My Projects, Profectus
Play it here!
An Open Source ga ...`,l:"garden/advent-incremental/index.html",a:"advent-incremental"},"3.0":{t:"# ATProto",p:`
Referenced by: Fediverse
Tags: Decentralized
The AT Protoc ...`,l:"garden/atproto/index.html",a:"atproto"},"4.0":{t:"# Babble Buds",p:`
Tags: My Projects
Babble Buds is a tool for creating puppets ...`,l:"garden/babble-buds/index.html",a:"babble-buds"},"5.0":{t:"# Capture the Citadel",p:`
Tags: My Projects
A 3D VR re-envisioning of a Slay the Spire ...`,l:"garden/capture-the-citadel/index.html",a:"capture-the-citadel"},"6.0":{t:"# Chat Glue",p:`
Referenced by: Commune, My Personal Website, The Small Web
A ...`,l:"garden/chat-glue/index.html",a:"chat-glue"},"7.0":{t:"# Chronological",p:`
Referenced by: Digital Gardens, Freeform vs Chronological Dic ...`,l:"garden/chronological/index.html",a:"chronological"},"8.0":{t:"# Cinny",p:`
Referenced by: Incremental Social
Cinny is an Open Source we ...`,l:"garden/cinny/index.html",a:"cinny"},"9.0":{t:"# Commune",p:`
Referenced by: Federated Identity, Fedi v2, My Personal Websi ...`,l:"garden/commune/index.html",a:"commune"},"10.0":{t:"# Davey Wreden",p:`
Referenced by: Ivy Road, The Beginner's Guide
Tagged by: Iv ...`,l:"garden/davey-wreden/index.html",a:"davey-wreden"},"11.0":{t:"# Decentralized",p:`
Referenced by: Commune, Fedi v2, Matrix, Social Media
Tagge ...`,l:"garden/decentralized/index.html",a:"decentralized"},"12.0":{t:"# Dice Armor",p:`
Referenced by: Babble Buds
Tags: My Projects
Download it h ...`,l:"garden/dice-armor/index.html",a:"dice-armor"},"13.0":{t:"# Digital Gardens",p:`
Referenced by: Chronological, Commune, Garden-RSS, The Cozy W ...`,l:"garden/digital-gardens/index.html",a:"digital-gardens"},"14.0":{t:"# Federated Identity",p:`
Referenced by: Commune, Fedi v2, Weird
Tags: Decentralized
...`,l:"garden/federated-identity/index.html",a:"federated-identity"},"15.0":{t:"# Fedi v2",p:`
Referenced by: Social Media
My take on a theoretical success ...`,l:"garden/fedi-v2/index.html",a:"fedi-v2"},"15.1":{t:"Inspiration",p:`
A Plan for Social Media - Rethinking Federation
This article ...`,l:"garden/fedi-v2/index.html#inspiration",a:"inspiration"},"15.2":{t:"Identity",p:`
Federated Identity
Private and public keys anyone can create ...`,l:"garden/fedi-v2/index.html#identity",a:"identity"},"15.3":{t:"Servers",p:`
Act as relays, merely storing messages and sending them to an ...`,l:"garden/fedi-v2/index.html#servers",a:"servers"},"15.4":{t:"Content",p:`
Protocol should dictate how to convey text, image, audio, vid ...`,l:"garden/fedi-v2/index.html#content",a:"content"},"15.5":{t:"Moderation",p:`
In general, edits and delete requests are made by replying wi ...`,l:"garden/fedi-v2/index.html#moderation",a:"moderation"},"15.6":{t:"Problems to solve",p:`
No anonymity
All upvotes, downvotes, etc. are linked to your ...`,l:"garden/fedi-v2/index.html#problems-to-solve",a:"problems-to-solve"},"16.0":{t:"# Fediverse",p:`
Referenced by: ATProto, Decentralized, Incremental Social, Mb ...`,l:"garden/fediverse/index.html",a:"fediverse"},"17.0":{t:"# Forgejo",p:`
Referenced by: Incremental Social
Forgejo is an Open Source ...`,l:"garden/forgejo/index.html",a:"forgejo"},"18.0":{t:"# Freeform",p:`
Referenced by: Commune, Digital Gardens, Freeform vs Chronolo ...`,l:"garden/freeform/index.html",a:"freeform"},"19.0":{t:"# Freeform vs Chronological Dichotomy",p:`
Referenced by: Chronological, Freeform
Describes a dichotomy ...`,l:"garden/freeform-vs-chronological-dichotomy/index.html",a:"freeform-vs-chronological-dichotomy"},"20.0":{t:"# Game Dev Tree",p:`
Tags: My Projects
Play it here!
My first (good) incremental ...`,l:"garden/game-dev-tree/index.html",a:"game-dev-tree"},"21.0":{t:"# Garden-RSS",p:`
Referenced by: Freeform, The Small Web, This Knowledge Hub
A ...`,l:"garden/garden-rss/index.html",a:"garden-rss"},"22.0":{t:"# Guide to Incrementals/Appeal to Developers",p:"There are a lot of developers in the incremental games communi ...",l:"garden/guide-to-incrementals/appeal-to-developers/index.html",a:"guide-to-incrementals-appeal-to-developers"},"22.1":{t:"Incrementals are Easy to Make",p:"Compared to other genres, incrementals have quite low expectat ...",l:"garden/guide-to-incrementals/appeal-to-developers/index.html#incrementals-are-easy-to-make",a:"incrementals-are-easy-to-make"},"22.2":{t:"Players are Easy to Find",p:"Once you've finished your game and uploaded it on github pages ...",l:"garden/guide-to-incrementals/appeal-to-developers/index.html#players-are-easy-to-find",a:"players-are-easy-to-find"},"22.3":{t:"Monetization",p:"I'd like to clarify that everything I've said above mainly app ...",l:"garden/guide-to-incrementals/appeal-to-developers/index.html#monetization",a:"monetization"},"23.0":{t:"# Guide to Incrementals/Appeal to Players",p:"This is something that has been discussed and analyzed by many ...",l:"garden/guide-to-incrementals/appeal-to-players/index.html",a:"guide-to-incrementals-appeal-to-players"},"23.1":{t:"Numbers Going Up",p:"This is a very common response to why people enjoy incremental ...",l:"garden/guide-to-incrementals/appeal-to-players/index.html#numbers-going-up",a:"numbers-going-up"},"23.2":{t:"Effortlessness",p:"Incremental games are so easy, a lot of them even have you pro ...",l:"garden/guide-to-incrementals/appeal-to-players/index.html#effortlessness",a:"effortlessness"},"23.3":{t:"Strategy",p:"Incremental games could be considered a subset of strategy gam ...",l:"garden/guide-to-incrementals/appeal-to-players/index.html#strategy",a:"strategy"},"23.4":{t:"Avoiding Staleness",p:"Incremental games tend to have "paradigm shifts", wh ...",l:"garden/guide-to-incrementals/appeal-to-players/index.html#avoiding-staleness",a:"avoiding-staleness"},"23.5":{t:"Good Game Design",p:"Incremental games tend to show their game design "plainly ...",l:"garden/guide-to-incrementals/appeal-to-players/index.html#good-game-design",a:"good-game-design"},"23.6":{t:"Artistic Merit",p:"The Vampire Survivors video made me think back to the old argu ...",l:"garden/guide-to-incrementals/appeal-to-players/index.html#artistic-merit",a:"artistic-merit"},"24.0":{t:"# Guide to Incrementals/Defining the Genre",p:"Video games are placed into genres for a variety of reasons. T ...",l:"garden/guide-to-incrementals/defining-the-genre/index.html",a:"guide-to-incrementals-defining-the-genre"},"24.1":{t:"Incrementals vs Idlers vs Clickers",p:"Oftentimes people refer to this genre as idle games and/or cli ...",l:"garden/guide-to-incrementals/defining-the-genre/index.html#incrementals-vs-idlers-vs-clickers",a:"incrementals-vs-idlers-vs-clickers"},"24.2":{t:"Incrementals as NGU",p:"Another broad definition often used is that incremental games ...",l:"garden/guide-to-incrementals/defining-the-genre/index.html#incrementals-as-ngu",a:"incrementals-as-ngu"},"24.3":{t:"Roguelites as Incrementals?",p:"Earlier on, I mentioned reset mechanics shouldn't be used in t ...",l:"garden/guide-to-incrementals/defining-the-genre/index.html#roguelites-as-incrementals",a:"roguelites-as-incrementals"},"24.4":{t:"The Berlin Interpretation",p:"By far the most popular way of defining roguelikes is the &quo ...",l:"garden/guide-to-incrementals/defining-the-genre/index.html#the-berlin-interpretation",a:"the-berlin-interpretation"},"24.5":{t:"The Incremental Games Canon",p:"Alright, time to get controversial. Up til now, I've been tryi ...",l:"garden/guide-to-incrementals/defining-the-genre/index.html#the-incremental-games-canon",a:"the-incremental-games-canon"},"24.6":{t:"The Paradigm Shift",p:"The Paradigm Shift is probably the highest possible value fact ...",l:"garden/guide-to-incrementals/defining-the-genre/index.html#the-paradigm-shift",a:"the-paradigm-shift"},"24.7":{t:"High-Value Factors",p:"I won't take as long to discuss the high and low-value factors ...",l:"garden/guide-to
Guide to Incrementals/Defining the Genre
Guide to Incremental ...`,l:"garden/guide-to-incrementals/index.html#ludology",a:"ludology"},"25.3":{t:"Making an Incremental",p:`
Guide to Incrementals/Navigating Criticism
`,l:"garden/guide-to-incrementals/index.html#making-an-incremental",a:"making-an-incremental"},"26.0":{t:"# Guide to Incrementals/Navigating Criticism",p:"Developing games is fun and exciting and teaches a lot of wond ...",l:"garden/guide-to-incrementals/navigating-criticism/index.html",a:"guide-to-incrementals-navigating-criticism"},"26.1":{t:"Reading Feedback",p:"Game development is a skill that takes time and practice to ge ...",l:"garden/guide-to-incrementals/navigating-criticism/index.html#reading-feedback",a:"reading-feedback"},"26.2":{t:"Seeking Feedback",p:"When deciding where to share your game, consider the type of p ...",l:"garden/guide-to-incrementals/navigating-criticism/index.html#seeking-feedback",a:"seeking-feedback"},"26.3":{t:"Responding to Feedback",p:"Negative feedback can naturally feel like an attack, and it's ...",l:"garden/guide-to-incrementals/navigating-criticism/index.html#responding-to-feedback",a:"responding-to-feedback"},"27.0":{t:"# Guide to Incrementals/What is Content?",p:"If you've been in the incremental games community for any amou ...",l:"garden/guide-to-incrementals/what-is-content/index.html",a:"guide-to-incrementals-what-is-content"},"27.1":{t:"Interaction",p:"I think it should be a fairly non-controversial opinion that t ...",l:"garden/guide-to-incrementals/what-is-content/index.html#interaction",a:"interaction"},"27.2":{t:"Repeatable Purchases",p:"Imagine an entity in a game that you can purchase multiple tim ...",l:"garden/guide-to-incrementals/what-is-content/index.html#repeatable-purchases",a:"repeatable-purchases"},"27.3":{t:"Following Instructions",p:"We're getting more and more controversial as we go along! Let' ...",l:"garden/guide-to-incrementals/what-is-content/index.html#following-instructions",a:"following-instructions"},"27.4":{t:"Tips for Developers",p:"If you're a developer, by this point you should have a pretty ...",l:"garden/guide-to-incrementals/what-is-content/index.html#tips-for-developers",a:"tips-for-developers"},"28.0":{t:"# Incremental Social",p:`
Referenced by: Federated Identity, My Personal Website, Webri ...`,l:"garden/incremental-social/index.html",a:"incremental-social"},"29.0":{t:"# Ivy Road",p:`
Referenced by: Davey Wreden, Wanderstop
Tags: Davey Wreden
...`,l:"garden/ivy-road/index.html",a:"ivy-road"},"30.0":{t:"# Kronos",p:`
Referenced by: V-ecs
Tags: My Projects, Profectus
My large ...`,l:"garden/kronos/index.html",a:"kronos"},"31.0":{t:"# Logseq",p:`
Referenced by: This Knowledge Hub
Logseq is an Open Source o ...`,l:"garden/logseq/index.html",a:"logseq"},"32.0":{t:"# Matrix",p:`
Referenced by: Cinny, Commune, Synapse
Matrix is a protocol ...`,l:"garden/matrix/index.html",a:"matrix"},"33.0":{t:"# Mbin",p:`
Referenced by: Incremental Social
Mbin is an Open Source Fed ...`,l:"garden/mbin/index.html",a:"mbin"},"34.0":{t:"# My Personal Website",p:`
Referenced by: The Small Web
A Personal Websites for me, ava ...`,l:"garden/my-personal-website/index.html",a:"my-personal-website"},"35.0":{t:"# My Projects",p:`
Tagged by: Advent Incremental, Babble Buds, Capture the Citad ...`,l:"garden/my-projects/index.html",a:"my-projects"},"35.1":{t:"Games",p:`
Planar Pioneers (play)
Advent Incremental (play)
Game Dev Tre ...`,l:"garden/my-projects/index.html#games",a:"games"},"35.2":{t:"Tools (and other non-games)",p:`
Profectus
Incremental Social
Babble Buds
V-ecs
Opti-Speech
`,l:"garden/my-projects/index.html#tools-and-other-non-games",a:"tools-and-other-non-games"},"36.0":{t:"# Nostr",p:`
Referenced by: Fediverse
Tags: Decentralized
Nostr is a pr ...`,l:"garden/nostr/index.html",a:"nostr"},"37.0":{t:"# Open Source",p:`
Referenced by: Advent Incremental, Cinny, Commune, Dice Armor ...`,l:"garden/open-source/index.html",a:"open-source"},"38.0":{t:"# Opti-Speech",p:`
Tags: My Projects
In college I continued development on the ...`,l:"garden/opti-speech/index.html",a:"opti-speech"},"38.1":{t:"The Original Project",p:"The Optispeech project involves designing and testing a real-t ...",l:"garden/opti-speech/index.html#the-original-project",a:"the-original-project"},"38.2":{t:"My Work",p:"As the sole programmer at UT Dallas Speech Production Lab at t ...",l:"garden/opti-speech/index.html#my-work",a:"my-work"},"39.0":{t:"# Planar Pioneers",p:`
Tags: My Projects, Profectus
Play it here!
An Open Source ga ...`,l:"garden/planar-pioneers/index.html",a:"planar-pioneers"},"40.0":{t:"# Profectus",p:`
Referenced by: Advent Incremental, Planar Pioneers
Tagged b ...`,l:"garden/profectus/index.html",a:"profectus"},"41.0":{t:"# Social Media",p:`
Referenced by: Commune, Fedi v2, Fediverse
Traditional socia ...`,l:"garden/social-media/index.html",a:"social-media"},"42.0":{t:"# Synapse",p:`
Referenced by: Incremental Social
Synapse is an Open Source ...`,l:"garden/synapse/index.html",a:"synapse"},"43.0":{t:"# The Beginner's Guide",p:`
Tags: Davey Wreden
My favorite video game of all time, bar n ...`,l:"garden/the-beginner-s-guide/index.html",a:"the-beginner-s-guide"},"44.0":{t:"# The Cozy Web",p:`
Referenced by: Digital Gardens, The Small Web
The Cozy Web i ...`,l:"garden/the-cozy-web/index.html",a:"the-cozy-web"},"45.0":{t:"# The Small Web",p:`
Referenced by: This Knowledge Hub
Small personal websites cr ...`,l:"garden/the-small-web/index.html",a:"the-small-web"},"45.1":{t:"Browsing the small web",p:`
Follow Webrings or other links from known small websites
Marg ...`,l:"garden/the-small-web/index.html#browsing-the-small-web",a:"browsing-the-small-web"},"45.2":{t:"Building personal websites",p:`IndieWeb contains various resources
Their building blocks are ...`,l:"garden/the-small-web/index.html#building-personal-websites",a:"building-personal-websites"},"45.3":{t:"Streams",p:`Microsub is a proposed protocol to support this
That way, peo ...`,l:"garden/the-small-web/index.html#streams",a:"streams"},"45.4":{t:"Digital Gardens",p:"These sites may be useful to occasionally check up on rather t ...",l:"garden/the-small-web/index.html#digital-gardens",a:"digital-gardens"},"45.5":{t:"Why people want the small web",p:"There are tools these days that make making websites incredibl ...",l:"garden/the-small-web/index.html#why-people-want-the-small-web",a:"why-people-want-the-small-web"},"45.6":{t:"Recommended videos about the small web",p:"<iframe width="560" height="315" src=&q ...",l:"garden/the-small-web/index.html#recommended-videos-about-the-small-web",a:"recommended-videos-about-the-small-web"},"46.0":{t:"# This Knowledge Hub",p:`
Referenced by: Digital Gardens
This is my knowledge hub!
It ...`,l:"garden/this-knowledge-hub/index.html",a:"this-knowledge-hub"},"47.0":{t:"# V-ecs",p:`
Tags: My Projects
!screenshot.png
V-ecs (pronounced "Ve ...`,l:"garden/v-ecs/index.html",a:"v-ecs"},"48.0":{t:"# Vitepress",p:`
Referenced by: This Knowledge Hub
Vitepress is an Open Sourc ...`,l:"garden/vitepress/index.html",a:"vitepress"},"49.0":{t:"# Wanderstop",p:`
Tags: Davey Wreden
Wanderstop is the first game by Ivy Road. ...`,l:"garden/wanderstop/index.html",a:"wanderstop"},"50.0":{t:"# Webrings",p:`
Referenced by: The Small Web
A collection of Personal Websit ...`,l:"garden/webrings/index.html",a:"webrings"},"51.0":{t:"# Weird",p:`
Referenced by: Commune, Fedi v2, The Small Web
Weird is an O ...`,l:"garden/weird/index.html",a:"weird"},"52.0":{t:"# Guide to Incrementals/Navigating Criticism",p:"Developing games is fun and exciting and teaches a lot of wond ...",l:"guide-to-incrementals/design/criticism/index.html",a:"guide-to-incrementals-navigating-criticism"},"52.1":{t:"Reading Feedback",p:"Game development is a skill that takes time and practice to ge ...",l:"guide-to-incrementals/design/criticism/index.html#reading-feedback",a:"reading-feedback"},"52.2":{t:"Seeking Feedback",p:"When deciding where to share your game, consider the type of p ...",l:"guide-to-incrementals/design/criticism/index.html#seeking-feedback",a:"seeking-feedback"},"52.3":{t:"Responding to Feedback",p:"Negative feedback can naturally feel like an attack, and it's ...",l:"guide-to-incrementals/design/criticism/index.html#responding-to-feedback",a:"responding-to-feedback"},"53.0":{t:"# Guide to Incrementals",p:"This is a comprehensive guide to Incremental Games, a genre of ...",l:"guide-to-incrementals/index.html",a:"guide-to-incrementals"},"53.1":{t:"Why am I making this?",p:"That's a good question! What authority do I have to be making ...",l:"guide-to-incrementals/index.html#why-am-i-making-this",a:"why-am-i-making-this"},"53.2":{t:"Ludology",p:`
Guide to Incrementals/Defining the Genre
Guide to Incremental ...`,l:"guide-to-incrementals/index.html#ludology",a:"ludology"},"53.3":{t:"Making an Incremental",p:`
Guide to Incrementals/Navigating Criticism
`,l:"guide-to-incrementals/index.html#making-an-incremental",a:"making-an-incremental"},"54.0":{t:"# Guide to Incrementals/Appeal to Developers",p:"There are a lot of developers in the incremental games communi ...",l:"guide-to-incrementals/ludology/appeal-developers/index.html",a:"guide-to-incrementals-appeal-to-developers"},"54.1":{t:"Incrementals are Easy to Make",p:"Compared to other genres, incrementals have quite low expectat ...",l:"guide-to-incrementals/ludology/appeal-developers/index.html#incrementals-are-easy-to-make",a:"incrementals-are-easy-to-make"},"54.2":{t:"Players are Easy to Find",p:"Once you've finished your game and uploaded it on github pages ...",l:"guide-to-incrementals/ludology/appeal-developers/index.html#players-are-easy-to-find",a:"players-are-easy-to-find"},"54.3":{t:"Monetization",p:"I'd like to clarify that everything I've said above mainly app ...",l:"guide-to-incrementals/ludology/appeal-developers/index.html#monetization",a:"monetization"},"55.0":{t:"# Guide to Incrementals/Appeal to Players",p:"This is something that has been discussed and analyzed by many ...",l:"guide-to-incrementals/ludology/appeal-gamers/index.html",a:"guide-to-incrementals-appeal-to-players"},"55.1":{t:"Numbers Going Up",p:"This is a very common response to why people enjoy incremental ...",l:"guide-to-incrementals/ludology/appeal-gamers/index.html#numbers-going-up",a:"numbers-going-up"},"55.2":{t:"Effortlessness",p:"Incremental games are so easy, a lot of them even have you pro ...",l:"guide-to-incrementals/ludology/appeal-gamers/index.html#effortlessness",a:"effortlessness"},"55.3":{t:"Strategy",p:"Incremental games could be considered a subset of strategy gam ...",l:"guide-to-incrementals/ludology/appeal-gamers/index.html#strategy",a:"strategy"},"55.4":{t:"Avoiding Staleness",p:"Incremental games tend to have "paradigm shifts", wh ...",l:"guide-to-incrementals/ludology/appeal-gamers/index.html#avoiding-staleness",a:"avoiding-staleness"},"55.5":{t:"Good Game Design",p:"Incremental games tend to show their game design "plainly ...",l:"guide-to-incrementals/ludology/appeal-gamers/index.html#good-game-design",a:"good-game-design"},"55.6":{t:"Artistic Merit",p:"The Vampire Survivors video made me think back to the old argu ...",l:"guide-to-incrementals/ludology/appeal-gamers/index.html#artistic-merit",a:"artistic-merit"},"56.0":{t:"# Guide to Incrementals/What is Content?",p:"If you've been in the incremental games community for any amou ...",l:"guide-to-incrementals/ludology/content/index.html",a:"guide-to-incrementals-what-is-content"},"56.1":{t:"Interaction",p:"I think it should be a fairly non-controversial opinion that t ...",l:"guide-to-incrementals/ludology/content/index.html#interaction",a:"interaction"},"56.2":{t:"Repeatable Purchases",p:"Imagine an entity in a game that you can purchase multiple tim ...",l:"guide-to-incrementals/ludology/content/index.html#repeatable-purchases",a:"repeatable-purchases"},"56.3":{t:"Following Instructions",p:"We're getting more and more controversial as we go along! Let' ...",l:"guide-to-incrementals/ludology/content/index.html#following-instructions",a:"following-instructions"},"56.4":{t:"Tips for Developers",p:"If you're a developer, by this point you should have a pretty ...",l:"guide-to-incrementals/ludology/content/index.html#tips-for-developers",a:"tips-for-developers"},"57.0":{t:"# Guide to Incrementals/Defining the Genre",p:"Video games are placed into genres for a variety of reasons. T ...",l:"guide-to-incrementals/ludology/definition/index.html",a:"guide-to-incrementals-defining-the-genre"},"57.1":{t:"Incrementals vs Idlers vs Clickers",p:"Oftentimes people refer to this genre as idle games and/or cli ...",l:"guide-to-incrementals/ludology/definition/index.html#incrementals-vs-idlers-vs-clickers",a:"incrementals-vs-idlers-vs-clickers"},"57.2":{t:"Incrementals as NGU",p:"Another broad definition often used is that incremental games ...",l:"guide-to-incrementals/ludology/definition/index.html#incrementals-as-ngu",a:"incrementals-as-ngu"},"57.3":{t:"R
Temp format is changed from temp.something[layer] to temp[lay ...`,l:"public/gamedevtree/2.0-format-changes.html",a:"_2-0-format-changes"},"60.0":{t:"# The-Modding-Tree",p:"A modified version of The Prestige Tree that is much easier to ...",l:"public/gamedevtree/README.html",a:"the-modding-tree"},"61.0":{t:"# The Game Dev Tree changelog:",p:"",l:"public/gamedevtree/changelog.html",a:"the-game-dev-tree-changelog"},"61.1":{t:"v1.0.4 Version Bump [rebalanced,debuggedx3] - 2020-11-09",p:`
Fixed refactorings 2, 3, and 4 not actually affecting product ...`,l:"public/gamedevtree/changelog.html#v1-0-4-version-bump-rebalanced-debuggedx3-2020-11-09",a:"v1-0-4-version-bump-rebalanced-debuggedx3-2020-11-09"},"61.2":{t:"v1.0.3 Version Bump [rebalanced,debuggedx2] - 2020-11-08",p:`
Fixed API milestone 4 not working
`,l:"public/gamedevtree/changelog.html#v1-0-3-version-bump-rebalanced-debuggedx2-2020-11-08",a:"v1-0-3-version-bump-rebalanced-debuggedx2-2020-11-08"},"61.3":{t:"v1.0.2 Version Bump [rebalanced,debugged] - 2020-11-08",p:`
Fixed tree lines being hidden after hitting "keepGoing&q ...`,l:"public/gamedevtree/changelog.html#v1-0-2-version-bump-rebalanced-debugged-2020-11-08",a:"v1-0-2-version-bump-rebalanced-debugged-2020-11-08"},"61.4":{t:"v1.0.1 Version Bump [rebalanced] - 2020-11-08",p:`
Buffed several TAs
`,l:"public/gamedevtree/changelog.html#v1-0-1-version-bump-rebalanced-2020-11-08",a:"v1-0-1-version-bump-rebalanced-2020-11-08"},"61.5":{t:"v1.0 Version Bump - 2020-11-08",p:`
Finished row 4
Added colored text to lore
Fixed some visual b ...`,l:"public/gamedevtree/changelog.html#v1-0-version-bump-2020-11-08",a:"v1-0-version-bump-2020-11-08"},"61.6":{t:"v0.2.3 Stylish - 2020-10-30",p:`
Re-styled basically everything
Added favicon
Added header bar ...`,l:"public/gamedevtree/changelog.html#v0-2-3-stylish-2020-10-30",a:"v0-2-3-stylish-2020-10-30"},"61.7":{t:"v0.2.2 Row 3 - 2020-10-22",p:`
Removed debug statement
Moved milestones in F layer beneath t ...`,l:"public/gamedevtree/changelog.html#v0-2-2-row-3-2020-10-22",a:"v0-2-2-row-3-2020-10-22"},"61.8":{t:"v0.2.1 Row 3 - 2020-10-21",p:`
Fixed layers hiding
Fixed typos/minor issues
Fixed S layer be ...`,l:"public/gamedevtree/changelog.html#v0-2-1-row-3-2020-10-21",a:"v0-2-1-row-3-2020-10-21"},"61.9":{t:"v0.2 Row 3 - 2020-10-21",p:`
Implemented row 3
`,l:"public/gamedevtree/changelog.html#v0-2-row-3-2020-10-21",a:"v0-2-row-3-2020-10-21"},"61.10":{t:"v0.1.1 Cash Influx [rebalanced] - 2020-10-19",p:`
Fixed notification issue
Rebalanced to make early game faster ...`,l:"public/gamedevtree/changelog.html#v0-1-1-cash-influx-rebalanced-2020-10-19",a:"v0-1-1-cash-influx-rebalanced-2020-10-19"},"61.11":{t:"v0.1 Cash Influx - 2020-10-19",p:`
Implemented row 2
`,l:"public/gamedevtree/changelog.html#v0-1-cash-influx-2020-10-19",a:"v0-1-cash-influx-2020-10-19"},"61.12":{t:"v0.0 Initial Commit - 2020-10-18",p:`
Implemented row 1
`,l:"public/gamedevtree/changelog.html#v0-0-initial-commit-2020-10-18",a:"v0-0-initial-commit-2020-10-18"},"62.0":{t:"# The-Modding-Tree",p:"The main way to add content is through creating layers. You ca ...",l:"public/gamedevtree/docs/!general-info.html",a:"the-modding-tree"},"62.1":{t:"General:",p:`
Getting Started: Getting your own copy of the code set up wit ...`,l:"public/gamedevtree/docs/!general-info.html#general",a:"general"},"62.2":{t:"Common components",p:`
Upgrades: How to create upgrades for a layer.
Milestones: How ...`,l:"public/gamedevtree/docs/!general-info.html#common-components",a:"common-components"},"62.3":{t:"Other components",p:`
Challenges: How to create challenges for a layer.
Bars: Displ ...`,l:"public/gamedevtree/docs/!general-info.html#other-components",a:"other-components"},"63.0":{t:"# Achievements",p:"Achievements are awarded to the player when they meet a certai ...",l:"public/gamedevtree/docs/achievements.html",a:"achievements"},"64.0":{t:"# Bars",p:"Bars let you display information in a more direct way. It can ...",l:"public/gamedevtree/docs/bars.html",a:"bars"},"65.0":{t:"# Basic layer breakdown",p:"This is a very minimal layer with minimal features. Most thing ...",l:"public/gamedevtree/docs/basic-layer-breakdown.html",a:"basic-layer-breakdown"},"66.0":{t:"# Buyables",p:"Buyables are usually things that can be bought multiple times ...",l:"public/gamedevtree/docs/buyables.html",a:"buyables"},"67.0":{t:"# Challenges",p:"Useful functions for dealing with Challenges and implementing ...",l:"public/gamedevtree/docs/challenges.html",a:"challenges"},"68.0":{t:"# Clickables",p:"Clickables are any kind of thing that you can click for an eff ...",l:"public/gamedevtree/docs/clickables.html",a:"clickables"},"69.0":{t:"# Custom tab layouts",p:"Note: If you are using subtabs, tabFormat is used differently, ...",l:"public/gamedevtree/docs/custom-tab-layouts.html",a:"custom-tab-layouts"},"70.0":{t:"# Getting started",p:`Welcome to The Modding Tree!
Using the Modding Tree, at its si ...`,l:"public/gamedevtree/docs/getting-started.html",a:"getting-started"},"70.1":{t:"Getting set up with Github and The Modding Tree:",p:`
Install Github Desktop and Visual Studio Code.
Make a Gith ...`,l:"public/gamedevtree/docs/getting-started.html#getting-set-up-with-github-and-the-modding-tree",a:"getting-set-up-with-github-and-the-modding-tree"},"70.2":{t:"Using your repository",p:`
Click on "show in finder" to the right, and then o ...`,l:"public/gamedevtree/docs/getting-started.html#using-your-repository",a:"using-your-repository"},"71.0":{t:"# Infoboxes",p:"Infoboxes are good for displaying "lore", or story e ...",l:"public/gamedevtree/docs/infoboxes.html",a:"infoboxes"},"72.0":{t:"# Layer Features",p:"This is a more comprehensive list of established features to a ...",l:"public/gamedevtree/docs/layer-features.html",a:"layer-features"},"72.1":{t:"Layer Definition features",p:`
layer: Assigned automagically. It's the same value as the na ...`,l:"public/gamedevtree/docs/layer-features.html#layer-definition-features",a:"layer-definition-features"},"72.2":{t:"Big features (all optional)",p:`
upgrades: A grid of one-time purchases which can have unique ...`,l:"public/gamedevtree/docs/layer-features.html#big-features-all-optional",a:"big-features-all-optional"},"72.3":{t:"Prestige formula features",p:`
type: optional, Determines which prestige formula you use. D ...`,l:"public/gamedevtree/docs/layer-features.html#prestige-formula-features",a:"prestige-formula-features"},"72.4":{t:"Tree/node features",p:`
symbol: optional, the text that appears on this layer's node ...`,l:"public/gamedevtree/docs/layer-features.html#tree-node-features",a:"tree-node-features"},"72.5":{t:"Other features",p:`
doReset(resettingLayer): optional, is triggered when a layer ...`,l:"public/gamedevtree/docs/layer-features.html#other-features",a:"other-features"},"72.6":{t:"Custom Prestige type ",p:`
getResetGain(): For custom prestige type, Returns how many p ...`,l:"public/gamedevtree/docs/layer-features.html#custom-prestige-type",a:"custom-prestige-type"},"73.0":{t:"# mod.js",p:"All of the code and data that you're likely to edit is here in ...",l:"public/gamedevtree/docs/main-mod-info.html",a:"mod-js"},"74.0":{t:"# Milestones",p:"Milestones are awarded to the player when they meet a certain ...",l:"public/gamedevtree/docs/milestones.html",a:"milestones"},"75.0":{t:"# Subtabs and Microtabs",p:"Subtabs are separate sections of a tab that you can view by se ...",l:"public/gamedevtree/docs/subtabs-and-microtabs.html",a:"subtabs-and-microtabs"},"76.0":{t:"# Updating The Modding Tree",p:"This tutorial assumes that you have used the Getting Started T ...",l:"public/gamedevtree/docs/updating-tmt.html",a:"updating-the-modding-tree"},"77.0":{t:"# Upgrades",p:"Useful functions for dealing with Upgrades and implementing th ...",l:"public/gamedevtree/docs/upgrades.html",a:"upgrades"},"78.0":{t:"# 2.0 format changes",p:`
Temp format is changed from temp.something[layer] to temp[lay ...`,l:"public/kronos/Old Things/2.0-format-changes.html",a:"_2-0-format-changes"},"79.0":{t:"# Kronos",p:`Play here.
Updating the website:
git submodule update --remot ...`,l:"public/kronos/README.html",a:"kronos"},"80.0":{t:"# The Modding Tree changelog:",p:"",l:"public/kronos/changelog.html",a:"the-modding-tree-changelog"},"80.1":{t:"v2.5.9.2 - 5/19/21",p:`
Fixed many issues with things not updating.
`,l:"public/kronos/changelog.html#v2-5-9-2-5-19-21",a:"v2-5-9-2-5-19-21"},"80.2":{t:"v2.5.9.1 - 5/18/21",p:`
Made text inputs never give NaNs.
`,l:"public/kronos/changelog.html#v2-5-9-1-5-18-21",a:"v2-5-9-1-5-18-21"},"80.3":{t:"v2.5.9 - 5/18/21",p:`
Fixed issue when using text inputs for Numbers.
Added particl ...`,l:"public/kronos/changelog.html#v2-5-9-5-18-21",a:"v2-5-9-5-18-21"},"80.4":{t:"v2.5.8 - 5/17/21",p:`
Added makeShinies, which creates a stationary particle in a r ...`,l:"public/kronos/changelog.html#v2-5-8-5-17-21",a:"v2-5-8-5-17-21"},"80.5":{t:"v2.5.7 - 5/15/21",p:`
Added a particle system! Not only can it be used for visual e ...`,l:"public/kronos/changelog.html#v2-5-7-5-15-21",a:"v2-5-7-5-15-21"},"80.6":{t:"v2.5.6 - 5/14/21",p:`
You can now use non-numeric ids for upgrades, buyables, etc.
...`,l:"public/kronos/changelog.html#v2-5-6-5-14-21",a:"v2-5-6-5-14-21"},"80.7":{t:"v2.5.5.2 - 5/12/21",p:`
Fixed a major issue with buyables.
Fixed a variety of tabForm ...`,l:"public/kronos/changelog.html#v2-5-5-2-5-12-21",a:"v2-5-5-2-5-12-21"},"80.8":{t:"v2.5.5.1 - 5/12/21",p:`
Fixed clickables.
`,l:"public/kronos/changelog.html#v2-5-5-1-5-12-21",a:"v2-5-5-1-5-12-21"},"80.9":{t:"v2.5.5 - 5/12/21",p:`
Added grids! They are a grid of buttons which behave the same ...`,l:"public/kronos/changelog.html#v2-5-5-5-12-21",a:"v2-5-5-5-12-21"},"80.10":{t:"v2.5.4 - 5/10/21",p:`
Added a setting to always use single-tab mode.
Added directMu ...`,l:"public/kronos/changelog.html#v2-5-4-5-10-21",a:"v2-5-4-5-10-21"},"80.11":{t:"v2.5.3 - 5/8/21",p:`
Improved performance of tab formats and bars.
Respec confirma ...`,l:"public/kronos/changelog.html#v2-5-3-5-8-21",a:"v2-5-3-5-8-21"},"80.12":{t:"v2.5.2.1 - 5/7/21",p:`
Fixed microtabs making layers highlight incorrectly.
`,l:"public/kronos/changelog.html#v2-5-2-1-5-7-21",a:"v2-5-2-1-5-7-21"},"80.13":{t:"v2.5.2 - 5/7/21",p:`
Added glowColor for subtabs.
Improved the display for extreme ...`,l:"public/kronos/changelog.html#v2-5-2-5-7-21",a:"v2-5-2-5-7-21"},"80.14":{t:"v2.5.1 - 5/7/21",p:`
Fixed dynamic things in tabFormat not updating.
`,l:"public/kronos/changelog.html#v2-5-1-5-7-21",a:"v2-5-1-5-7-21"},"80.15":{t:"v2.5: Dreams Really Do Come True - 5/7/21",p:`
Optimizations, hopefully a significant amount.
Added OOM/s po ...`,l:"public/kronos/changelog.html#v2-5-dreams-really-do-come-true-5-7-21",a:"v2-5-dreams-really-do-come-true-5-7-21"},"80.16":{t:"v2.4.1 - 4/29/21",p:`
A number of minor fixes, many thanks to thepaperpilot.
The re ...`,l:"public/kronos/changelog.html#v2-4-1-4-29-21",a:"v2-4-1-4-29-21"},"80.17":{t:"v2.4: Rationalized Edition - 4/29/21",p:`
Completely reworked tooltips. Shift-click a node to force it ...`,l:"public/kronos/changelog.html#v2-4-rationalized-edition-4-29-21",a:"v2-4-rationalized-edition-4-29-21"},"80.18":{t:"v2.π.1 - 4/7/21",p:`
Fixed formatting for some larger numbers.
Upgrades will expan ...`,l:"public/kronos/changelog.html#v2-π-1-4-7-21",a:"v2-π-1-4-7-21"},"80.19":{t:"v2.π: Incrementally Updated - 2/5/21",p:`
Performance improvements.
Fixed tooltips overlapping with the ...`,l:"public/kronos/changelog.html#v2-π-incrementally-updated-2-5-21",a:"v2-π-incrementally-updated-2-5-21"},"80.20":{t:"v2.3.5 - 12/21/20",p:`
Added resetTime, which tracks the time since a layer prestige ...`,l:"public/kronos/changelog.html#v2-3-5-12-21-20",a:"v2-3-5-12-21-20"},"80.21":{t:"v2.3.4 - 12/16/20",p:`
Added a node image feature.
Resource display now always shows ...`,l:"public/kronos/changelog.html#v2-3-4-12-16-20",a:"v2-3-4-12-16-20"},"80.22":{t:"v2.3.3 - 12/13/20",p:`
Fixed the first node in a row always taking up space.
layerSh ...`,l:"public/kronos/changelog.html#v2-3-3-12-13-20",a:"v2-3-3-12-13-20"},"80.23":{t:"v2.3.2 - 12/13/20",p:`
Fixed achievement/milestone popups.
`,l:"public/kronos/changelog.html#v2-3-2-12-13-20",a:"v2-3-2-12-13-20"},"80.24":{t:"v2.3.1 - 12/12/20",p:`
Another attempt to fix flickering tooltips.
The "this&qu ...`,l:"public/kronos/changelog.html#v2-3-1-12-12-20",a:"v2-3-1-12-12-20"},"80.25":{t:"v2.3: Cooler and Newer Edition - 12/10/20",p:`
Added achievement/milestone popups (thank you to Jacorb for t ...`,l:"public/kronos/changelog.html#v2-3-cooler-and-newer-edition-12-10-20",a:"v2-3-cooler-and-newer-edition-12-10-20"},"80.26":{t:"v2.2.8 - 12/03/20",p:`
Double-clicking a layer node brings you to the main subtab fo ...`,l:"public/kronos/changelog.html#v2-2-8-12-03-20",a:"v2-2-8-12-03-20"},"80.27":{t:"v2.2.7 - 11/30/20",p:`
Added autoUpgrade feature.
resource-display now shows resourc ...`,l:"public/kronos/changelog.html#v2-2-7-11-30-20",a:"v2-2-7-11-30-20"},"80.28":{t:"v2.2.6 - 11/30/20",p:`
Added goalDescription for challenges and made the new "c ...`,l:"public/kronos/changelog.html#v2-2-6-11-30-20",a:"v2-2-6-11-30-20"},"80.29":{t:"v2.2.5 - 11/29/20",p:`
Added features for overriding the displays and costs/goals of ...`,l:"public/kronos/changelog.html#v2-2-5-11-29-20",a:"v2-2-5-11-29-20"},"80.30":{t:"v2.2.4 - 11/28/20",p:`
Added softcap and softcapPower features (for Normal layers)
O ...`,l:"public/kronos/changelog.html#v2-2-4-11-28-20",a:"v2-2-4-11-28-20"},"80.31":{t:"v2.2.3 - 11/28/20",p:`
Layers will be highlighted if you can finish a challenge.
The ...`,l:"public/kronos/changelog.html#v2-2-3-11-28-20",a:"v2-2-3-11-28-20"},"80.32":{t:"v2.2.2 - 11/22/20",p:`
Fixed right half of the screen being unclickable in some circ ...`,l:"public/kronos/changelog.html#v2-2-2-11-22-20",a:"v2-2-2-11-22-20"},"80.33":{t:"v2.2.1 - 11/7/20",p:`
Added a small highlight to layers you can meaningfully presti ...`,l:"public/kronos/changelog.html#v2-2-1-11-7-20",a:"v2-2-1-11-7-20"},"80.34":{t:"v2.2: Uprooted - 11/7/20",p:`
You can now embed a layer inside of a subtab or microtab!
Add ...`,l:"public/kronos/changelog.html#v2-2-uprooted-11-7-20",a:"v2-2-uprooted-11-7-20"},"80.35":{t:"v2.1.4 - 10/25/20",p:`
Added an infobox component. Thank you to thepaperpilot for th ...`,l:"public/kronos/changelog.html#v2-1-4-10-25-20",a:"v2-1-4-10-25-20"},"80.36":{t:"v2.1.3.1 - 10/21/20",p:`
Fixed the update function.
`,l:"public/kronos/changelog.html#v2-1-3-1-10-21-20",a:"v2-1-3-1-10-21-20"},"80.37":{t:"v2.1.3 - 10/21/20",p:`
gainMult and gainExp are now optional.
Layer unlocking is now ...`,l:"public/kronos/changelog.html#v2-1-3-10-21-20",a:"v2-1-3-10-21-20"},"80.38":{t:"v2.1.2 - 10/19/20",p:`
Added buyUpgrade function (buyUpg still works though)
Added a ...`,l:"public/kronos/changelog.html#v2-1-2-10-19-20",a:"v2-1-2-10-19-20"},"80.39":{t:"v2.1.1 - 10/17/20",p:`
Added resource-display component, which displays the base cur ...`,l:"public/kronos/changelog.html#v2-1-1-10-17-20",a:"v2-1-1-10-17-20"},"80.40":{t:"v2.1: We should have thought of this sooner! - 10/17/20",p:`
Moved most of the code users will want to edit to mod.js, add ...`,l:"public/kronos/changelog.html#v2-1-we-should-have-thought-of-this-sooner-10-17-20",a:"v2-1-we-should-have-thought-of-this-sooner-10-17-20"},"80.41":{t:"v2.0.5 - 10/16/20",p:`
Made more features (including prestige parameters) able to be ...`,l:"public/kronos/changelog.html#v2-0-5-10-16-20",a:"v2-0-5-10-16-20"},"80.42":{t:"v2.0.4 - 10/16/20",p:`
Fixed HTML on buttons interfering with clicking on them.
`,l:"public/kronos/changelog.html#v2-0-4-10-16-20",a:"v2-0-4-10-16-20"},"80.43":{t:"v2.0.3 - 10/16/20",p:`
Fixed hotkeys not displaying in info.
Fixed the game supressi ...`,l:"public/kronos/changelog.html#v2-0-3-10-16-20",a:"v2-0-3-10-16-20"},"80.44":{t:"v2.0.2 - 10/15/20",p:`
Branches are now dynamic (they can be functions).
Fixed a cra ...`,l:"public/kronos/changelog.html#v2-0-2-10-15-20",a:"v2-0-2-10-15-20"},"80.45":{t:"v2.0.1 - 10/15/20",p:`
Fixed side layers appearing multiple times.
`,l:"public/kronos/changelog.html#v2-0-1-10-15-20",a:"v2-0-1-10-15-20"},"80.46":{t:"v2.0: The Pinnacle of Achievement Mountain - 10/15/20",p:`
Added progress bars, which are highly customizable and can be ...`,l:"public/kronos/changelog.html#v2-0-the-pinnacle-of-achievement-mountain-10-15-20",a:"v2-0-the-pinnacle-of-achievement-mountain-10-15-20"},"80.47":{t:"v1.3.5:",p:`
Completely automated convertToDecimal, now you never have to ...`,l:"public/kronos/changelog.html#v1-3-5",a:"v1-3-5"},"80.48":{t:"v1.3.4 - 10/8/20",p:`
Added "midsection" feature to add things to a tab's ...`,l:"public/kronos/changelog.html#v1-3-4-10-8-20",a:"v1-3-4-10-8-20"},"80.49":{t:"v1.3.3 - 10/7/20",p:`
Fix for the "order of operations" issue in temp.
`,l:"public/kronos/changelog.html#v1-3-3-10-7-20",a:"v1-3-3-10-7-20"},"80.50":{t:"v1.3.1 - 10/7/20",p:`
Added custom CSS and tooltips for Layer Nodes.
Added custom C ...`,l:"public/kronos/changelog.html#v1-3-1-10-7-20",a:"v1-3-1-10-7-20"},"80.51":{t:"v1.3: Tabception... ception! - 10/7/20",p:`
Added subtabs! And also a Micro-tab component to let you make ...`,l:"public/kronos/changelog.html#v1-3-tabception-ception-10-7-20",a:"v1-3-tabception-ception-10-7-20"},"80.52":{t:"v1.2.4 - 10/4/20",p:`
Layers are now highlighted if you can buy an upgrade, and a n ...`,l:"public/kronos/changelog.html#v1-2-4-10-4-20",a:"v1-2-4-10-4-20"},"80.53":{t:"v1.2.3 - 10/3/20",p:`
Added a row component, which displays a list of objects in a ...`,l:"public/kronos/changelog.html#v1-2-3-10-3-20",a:"v1-2-3-10-3-20"},"80.54":{t:"v1.2: This Changes Everything! - 10/3/20",p:`
Many layer features can now be static values or functions. (T ...`,l:"public/kronos/changelog.html#v1-2-this-changes-everything-10-3-20",a:"v1-2-this-changes-everything-10-3-20"},"80.55":{t:"v1.1.1 - 9/30/20",p:`
You can define hotkeys directly from layer config.
`,l:"public/kronos/changelog.html#v1-1-1-9-30-20",a:"v1-1-1-9-30-20"},"80.56":{t:"v1.1: Enhanced Edition - 9/30/20",p:`
Added "Buyables", which can function like Space Bui ...`,l:"public/kronos/changelog.html#v1-1-enhanced-edition-9-30-20",a:"v1-1-enhanced-edition-9-30-20"},"80.57":{t:"v1.0 - 9/27/20",p:`
First release.
`,l:"public/kronos/changelog.html#v1-0-9-27-20",a:"v1-0-9-27-20"},"81.0":{t:"# The-Modding-Tree",p:"Making a game in The Modding Tree mostly involves defining par ...",l:"public/kronos/docs/!general-info.html",a:"the-modding-tree"},"81.1":{t:"Table of Contents",p:"",l:"public/kronos/docs/!general-info.html#table-of-contents",a:"table-of-contents"},"81.2":{t:"General",p:`
Getting Started: Getting your own copy of the code set up wit ...`,l:"public/kronos/docs/!general-info.html#general",a:"general"},"81.3":{t:"Common components",p:`
Upgrades: How to create upgrades for a layer.
Milestones: How ...`,l:"public/kronos/docs/!general-info.html#common-components",a:"common-components"},"81.4":{t:"Other components and features",p:`
Challenges: How to create challenges for a layer.
Bars: Displ ...`,l:"public/kronos/docs/!general-info.html#other-components-and-features",a:"other-components-and-features"},"82.0":{t:"# Achievements",p:"Achievements are awarded to the player when they meet a certai ...",l:"public/kronos/docs/achievements.html",a:"achievements"},"83.0":{t:"# Bars",p:"Bars let you display information in a more direct way. It can ...",l:"public/kronos/docs/bars.html",a:"bars"},"84.0":{t:"# Basic layer breakdown",p:"This is a very minimal layer with minimal features. Most thing ...",l:"public/kronos/docs/basic-layer-breakdown.html",a:"basic-layer-breakdown"},"85.0":{t:"# Buyables",p:"Buyables are usually things that can be bought multiple times ...",l:"public/kronos/docs/buyables.html",a:"buyables"},"86.0":{t:"# Challenges",p:"Challenges can have fully customizable win conditions. Useful ...",l:"public/kronos/docs/challenges.html",a:"challenges"},"87.0":{t:"# Clickables",p:"Clickables are any kind of thing that you can click for an eff ...",l:"public/kronos/docs/clickables.html",a:"clickables"},"88.0":{t:"# Custom tab layouts",p:"Note: If you are using subtabs, tabFormat is used differently, ...",l:"public/kronos/docs/custom-tab-layouts.html",a:"custom-tab-layouts"},"89.0":{t:"# Getting started",p:`Welcome to The Modding Tree!
Using the Modding Tree, at its si ...`,l:"public/kronos/docs/getting-started.html",a:"getting-started"},"89.1":{t:"Getting set up with Github Desktop, Visual Studio Code, and The Modding Tree:",p:`
Install Github Desktop and Visual Studio Code.
Make a Gith ...`,l:"public/kronos/docs/getting-started.html#getting-set-up-with-github-desktop-visual-studio-code-and-the-modding-tree",a:"getting-set-up-with-github-desktop-visual-studio-code-and-the-modding-tree"},"89.2":{t:"Using your repository",p:`
Click on "show in explorer/finder" to the right, a ...`,l:"public/kronos/docs/getting-started.html#using-your-repository",a:"using-your-repository"},"90.0":{t:"# Grids",p:"Grids are an easier way of making a group of similar clickable ...",l:"public/kronos/docs/grids.html",a:"grids"},"91.0":{t:"# Infoboxes",p:"Infoboxes are good for displaying "lore", or story e ...",l:"public/kronos/docs/infoboxes.html",a:"infoboxes"},"92.0":{t:"# Layer Features",p:"This is a more comprehensive list of established features to a ...",l:"public/kronos/docs/layer-features.html",a:"layer-features"},"92.1":{t:"Layer Definition features",p:`
layer: assigned automagically. It's the same value as the na ...`,l:"public/kronos/docs/layer-features.html#layer-definition-features",a:"layer-definition-features"},"92.2":{t:"Big features (all optional)",p:`
upgrades: A set of one-time purchases which can have unique ...`,l:"public/kronos/docs/layer-features.html#big-features-all-optional",a:"big-features-all-optional"},"92.3":{t:"Prestige formula features",p:`
type: optional. Determines which prestige formula you use. D ...`,l:"public/kronos/docs/layer-features.html#prestige-formula-features",a:"prestige-formula-features"},"92.4":{t:"Other prestige-related features",p:`
canBuyMax(): sometimes required. required for static layers, ...`,l:"public/kronos/docs/layer-features.html#other-prestige-related-features",a:"other-prestige-related-features"},"92.5":{t:"Tree/node features",p:`
symbol: optional. The text that appears on this layer's node ...`,l:"public/kronos/docs/layer-features.html#tree-node-features",a:"tree-node-features"},"92.6":{t:"Other features",p:`
doReset(resettingLayer): optional. Is triggered when a layer ...`,l:"public/kronos/docs/layer-features.html#other-features",a:"other-features"},"92.7":{t:"Custom Prestige type ",p:`(All of these can also be used by other prestige types)
getR ...`,l:"public/kronos/docs/layer-features.html#custom-prestige-type",a:"custom-prestige-type"},"93.0":{t:"# mod.js",p:"Most of the non-layer code and data that you're likely to edit ...",l:"public/kronos/docs/main-mod-info.html",a:"mod-js"},"94.0":{t:"# Milestones",p:"Milestones are awarded to the player when they meet a certain ...",l:"public/kronos/docs/milestones.html",a:"milestones"},"95.0":{t:"# Particles",p:"Particles are free-floating elements that can move and have ma ...",l:"public/kronos/docs/particles.html",a:"particles"},"96.0":{t:"# Subtabs and Microtabs",p:"Subtabs are separate sections of a tab that you can view by se ...",l:"public/kronos/docs/subtabs-and-microtabs.html",a:"subtabs-and-microtabs"},"97.0":{t:"# Trees and tree customization",p:"If you want to have something beyond the standard tree on the ...",l:"public/kronos/docs/trees-and-tree-customization.html",a:"trees-and-tree-customization"},"97.1":{t:"layoutInfo",p:`The most important part is layoutInfo, containing:
startTab: ...`,l:"public/kronos/docs/trees-and-tree-customization.html#layoutinfo",a:"layoutinfo"},"97.2":{t:"Trees",p:"The tree component is defined as an array of arrays of names o ...",l:"public/kronos/docs/trees-and-tree-customization.html#trees",a:"trees"},"97.3":{t:"Nodes",p:"Nodes are non-layer buttons that can go in trees. They are def ...",l:"public/kronos/docs/trees-and-tree-customization.html#nodes",a:"nodes"},"98.0":{t:"# Updating The Modding Tree",p:"This tutorial assumes that you have used the Getting Started T ...",l:"public/kronos/docs/updating-tmt.html",a:"updating-the-modding-tree"},"99.0":{t:"# Upgrades",p:"Useful functions for dealing with Upgrades and implementing th ...",l:"public/kronos/docs/upgrades.html",a:"upgrades"},"100.0":{t:"# 2.0 format changes",p:`
Temp format is changed from temp.something[layer] to temp[lay ...`,l:"public/lit/Old Things/2.0-format-changes.html",a:"_2-0-format-changes"},"101.0":{t:"# Kronos",p:`Play here.
Updating the website:
git submodule update --remot ...`,l:"public/lit/README.html",a:"kronos"},"102.0":{t:"# The Modding Tree changelog:",p:"",l:"public/lit/changelog.html",a:"the-modding-tree-changelog"},"102.1":{t:"v2.π: Incrementally Updated - 2/5/21",p:`
Performance improvements.
Fixed tooltips overlapping with the ...`,l:"public/lit/changelog.html#v2-π-incrementally-updated-2-5-21",a:"v2-π-incrementally-updated-2-5-21"},"102.2":{t:"v2.3.5 - 12/21/20",p:`
Added resetTime, which tracks the time since a layer prestige ...`,l:"public/lit/changelog.html#v2-3-5-12-21-20",a:"v2-3-5-12-21-20"},"102.3":{t:"v2.3.4 - 12/16/20",p:`
Added a node image feature.
Resource display now always shows ...`,l:"public/lit/changelog.html#v2-3-4-12-16-20",a:"v2-3-4-12-16-20"},"102.4":{t:"v2.3.3 - 12/13/20",p:`
Fixed the first node in a row always taking up space.
layerSh ...`,l:"public/lit/changelog.html#v2-3-3-12-13-20",a:"v2-3-3-12-13-20"},"102.5":{t:"v2.3.2 - 12/13/20",p:`
Fixed achievement/milestone popups.
`,l:"public/lit/changelog.html#v2-3-2-12-13-20",a:"v2-3-2-12-13-20"},"102.6":{t:"v2.3.1 - 12/12/20",p:`
Another attempt to fix flickering tooltips.
The "this&qu ...`,l:"public/lit/changelog.html#v2-3-1-12-12-20",a:"v2-3-1-12-12-20"},"102.7":{t:"v2.3: Cooler and Newer Edition - 12/10/20",p:`
Added achievement/milestone popups (thank you to Jacorb for t ...`,l:"public/lit/changelog.html#v2-3-cooler-and-newer-edition-12-10-20",a:"v2-3-cooler-and-newer-edition-12-10-20"},"102.8":{t:"v2.2.8 - 12/03/20",p:`
Double-clicking a layer node brings you to the main subtab fo ...`,l:"public/lit/changelog.html#v2-2-8-12-03-20",a:"v2-2-8-12-03-20"},"102.9":{t:"v2.2.7 - 11/30/20",p:`
Added autoUpgrade feature.
resource-display now shows resourc ...`,l:"public/lit/changelog.html#v2-2-7-11-30-20",a:"v2-2-7-11-30-20"},"102.10":{t:"v2.2.6 - 11/30/20",p:`
Added goalDescription for challenges and made the new "c ...`,l:"public/lit/changelog.html#v2-2-6-11-30-20",a:"v2-2-6-11-30-20"},"102.11":{t:"v2.2.5 - 11/29/20",p:`
Added features for overriding the displays and costs/goals of ...`,l:"public/lit/changelog.html#v2-2-5-11-29-20",a:"v2-2-5-11-29-20"},"102.12":{t:"v2.2.4 - 11/28/20",p:`
Added softcap and softcapPower features (for Normal layers)
O ...`,l:"public/lit/changelog.html#v2-2-4-11-28-20",a:"v2-2-4-11-28-20"},"102.13":{t:"v2.2.3 - 11/28/20",p:`
Layers will be highlighted if you can finish a challenge.
The ...`,l:"public/lit/changelog.html#v2-2-3-11-28-20",a:"v2-2-3-11-28-20"},"102.14":{t:"v2.2.2 - 11/22/20",p:`
Fixed right half of the screen being unclickable in some circ ...`,l:"public/lit/changelog.html#v2-2-2-11-22-20",a:"v2-2-2-11-22-20"},"102.15":{t:"v2.2.1 - 11/7/20",p:`
Added a small highlight to layers you can meaningfully presti ...`,l:"public/lit/changelog.html#v2-2-1-11-7-20",a:"v2-2-1-11-7-20"},"102.16":{t:"v2.2: Uprooted - 11/7/20",p:`
You can now embed a layer inside of a subtab or microtab!
Add ...`,l:"public/lit/changelog.html#v2-2-uprooted-11-7-20",a:"v2-2-uprooted-11-7-20"},"102.17":{t:"v2.1.4 - 10/25/20",p:`
Added an infobox component. Thank you to thepaperpilot for th ...`,l:"public/lit/changelog.html#v2-1-4-10-25-20",a:"v2-1-4-10-25-20"},"102.18":{t:"v2.1.3.1 - 10/21/20",p:`
Fixed the update function.
`,l:"public/lit/changelog.html#v2-1-3-1-10-21-20",a:"v2-1-3-1-10-21-20"},"102.19":{t:"v2.1.3 - 10/21/20",p:`
gainMult and gainExp are now optional.
Layer unlocking is now ...`,l:"public/lit/changelog.html#v2-1-3-10-21-20",a:"v2-1-3-10-21-20"},"102.20":{t:"v2.1.2 - 10/19/20",p:`
Added buyUpgrade function (buyUpg still works though)
Added a ...`,l:"public/lit/changelog.html#v2-1-2-10-19-20",a:"v2-1-2-10-19-20"},"102.21":{t:"v2.1.1 - 10/17/20",p:`
Added resource-display component, which displays the base cur ...`,l:"public/lit/changelog.html#v2-1-1-10-17-20",a:"v2-1-1-10-17-20"},"102.22":{t:"v2.1: We should have thought of this sooner! - 10/17/20",p:`
Moved most of the code users will want to edit to mod.js, add ...`,l:"public/lit/changelog.html#v2-1-we-should-have-thought-of-this-sooner-10-17-20",a:"v2-1-we-should-have-thought-of-this-sooner-10-17-20"},"102.23":{t:"v2.0.5 - 10/16/20",p:`
Made more features (including prestige parameters) able to be ...`,l:"public/lit/changelog.html#v2-0-5-10-16-20",a:"v2-0-5-10-16-20"},"102.24":{t:"v2.0.4 - 10/16/20",p:`
Fixed HTML on buttons interfering with clicking on them.
`,l:"public/lit/changelog.html#v2-0-4-10-16-20",a:"v2-0-4-10-16-20"},"102.25":{t:"v2.0.3 - 10/16/20",p:`
Fixed hotkeys not displaying in info.
Fixed the game supressi ...`,l:"public/lit/changelog.html#v2-0-3-10-16-20",a:"v2-0-3-10-16-20"},"102.26":{t:"v2.0.2 - 10/15/20",p:`
Branches are now dynamic (they can be functions).
Fixed a cra ...`,l:"public/lit/changelog.html#v2-0-2-10-15-20",a:"v2-0-2-10-15-20"},"102.27":{t:"v2.0.1 - 10/15/20",p:`
Fixed side layers appearing multiple times.
`,l:"public/lit/changelog.html#v2-0-1-10-15-20",a:"v2-0-1-10-15-20"},"102.28":{t:"v2.0: The Pinnacle of Achievement Mountain - 10/15/20",p:`
Added progress bars, which are highly customizable and can be ...`,l:"public/lit/changelog.html#v2-0-the-pinnacle-of-achievement-mountain-10-15-20",a:"v2-0-the-pinnacle-of-achievement-mountain-10-15-20"},"102.29":{t:"v1.3.5:",p:`
Completely automated convertToDecimal, now you never have to ...`,l:"public/lit/changelog.html#v1-3-5",a:"v1-3-5"},"102.30":{t:"v1.3.4 - 10/8/20",p:`
Added "midsection" feature to add things to a tab's ...`,l:"public/lit/changelog.html#v1-3-4-10-8-20",a:"v1-3-4-10-8-20"},"102.31":{t:"v1.3.3 - 10/7/20",p:`
Fix for the "order of operations" issue in temp.
`,l:"public/lit/changelog.html#v1-3-3-10-7-20",a:"v1-3-3-10-7-20"},"102.32":{t:"v1.3.1 - 10/7/20",p:`
Added custom CSS and tooltips for Layer Nodes.
Added custom C ...`,l:"public/lit/changelog.html#v1-3-1-10-7-20",a:"v1-3-1-10-7-20"},"102.33":{t:"v1.3: Tabception... ception! - 10/7/20",p:`
Added subtabs! And also a Micro-tab component to let you make ...`,l:"public/lit/changelog.html#v1-3-tabception-ception-10-7-20",a:"v1-3-tabception-ception-10-7-20"},"102.34":{t:"v1.2.4 - 10/4/20",p:`
Layers are now highlighted if you can buy an upgrade, and a n ...`,l:"public/lit/changelog.html#v1-2-4-10-4-20",a:"v1-2-4-10-4-20"},"102.35":{t:"v1.2.3 - 10/3/20",p:`
Added a row component, which displays a list of objects in a ...`,l:"public/lit/changelog.html#v1-2-3-10-3-20",a:"v1-2-3-10-3-20"},"102.36":{t:"v1.2: This Changes Everything! - 10/3/20",p:`
Many layer features can now be static values or functions. (T ...`,l:"public/lit/changelog.html#v1-2-this-changes-everything-10-3-20",a:"v1-2-this-changes-everything-10-3-20"},"102.37":{t:"v1.1.1:",p:`
You can define hotkeys directly from layer config.
`,l:"public/lit/changelog.html#v1-1-1",a:"v1-1-1"},"102.38":{t:"v1.1: Enhanced Edition",p:`
Added "Buyables", which can function like Space Bui ...`,l:"public/lit/changelog.html#v1-1-enhanced-edition",a:"v1-1-enhanced-edition"},"102.39":{t:"v1.0:",p:`
First release.
`,l:"public/lit/changelog.html#v1-0",a:"v1-0"},"103.0":{t:"# The-Modding-Tree",p:"The main way to add content is through creating layers. You ca ...",l:"public/lit/docs/!general-info.html",a:"the-modding-tree"},"103.1":{t:"Table of Contents",p:"",l:"public/lit/docs/!general-info.html#table-of-contents",a:"table-of-contents"},"103.2":{t:"General",p:`
Getting Started: Getting your own copy of the code set up wit ...`,l:"public/lit/docs/!general-info.html#general",a:"general"},"103.3":{t:"Common components",p:`
Upgrades: How to create upgrades for a layer.
Milestones: How ...`,l:"public/lit/docs/!general-info.html#common-components",a:"common-components"},"103.4":{t:"Other components and features",p:`
Challenges: How to create challenges for a layer.
Bars: Displ ...`,l:"public/lit/docs/!general-info.html#other-components-and-features",a:"other-components-and-features"},"104.0":{t:"# Achievements",p:"Achievements are awarded to the player when they meet a certai ...",l:"public/lit/docs/achievements.html",a:"achievements"},"105.0":{t:"# Bars",p:"Bars let you display information in a more direct way. It can ...",l:"public/lit/docs/bars.html",a:"bars"},"106.0":{t:"# Basic layer breakdown",p:"This is a very minimal layer with minimal features. Most thing ...",l:"public/lit/docs/basic-layer-breakdown.html",a:"basic-layer-breakdown"},"107.0":{t:"# Buyables",p:"Buyables are usually things that can be bought multiple times ...",l:"public/lit/docs/buyables.html",a:"buyables"},"108.0":{t:"# Challenges",p:"Challenges can have fully customizable win conditions. Useful ...",l:"public/lit/docs/challenges.html",a:"challenges"},"109.0":{t:"# Clickables",p:"Clickables are any kind of thing that you can click for an eff ...",l:"public/lit/docs/clickables.html",a:"clickables"},"110.0":{t:"# Custom tab layouts",p:"Note: If you are using subtabs, tabFormat is used differently, ...",l:"public/lit/docs/custom-tab-layouts.html",a:"custom-tab-layouts"},"111.0":{t:"# Getting started",p:`Welcome to The Modding Tree!
Using the Modding Tree, at its si ...`,l:"public/lit/docs/getting-started.html",a:"getting-started"},"111.1":{t:"Getting set up with Github Desktop, Visual Studio Code, and The Modding Tree:",p:`
Install Github Desktop and Visual Studio Code.
Make a Gith ...`,l:"public/lit/docs/getting-started.html#getting-set-up-with-github-desktop-visual-studio-code-and-the-modding-tree",a:"getting-set-up-with-github-desktop-visual-studio-code-and-the-modding-tree"},"111.2":{t:"Using your repository",p:`
Click on "show in explorer/finder" to the right, a ...`,l:"public/lit/docs/getting-started.html#using-your-repository",a:"using-your-repository"},"112.0":{t:"# Infoboxes",p:"Infoboxes are good for displaying "lore", or story e ...",l:"public/lit/docs/infoboxes.html",a:"infoboxes"},"113.0":{t:"# Layer Features",p:"This is a more comprehensive list of established features to a ...",l:"public/lit/docs/layer-features.html",a:"layer-features"},"113.1":{t:"Layer Definition features",p:`
layer: assigned automagically. It's the same value as the na ...`,l:"public/lit/docs/layer-features.html#layer-definition-features",a:"layer-definition-features"},"113.2":{t:"Big features (all optional)",p:`
upgrades: A grid of one-time purchases which can have unique ...`,l:"public/lit/docs/layer-features.html#big-features-all-optional",a:"big-features-all-optional"},"113.3":{t:"Prestige formula features",p:`
type: optional. Determines which prestige formula you use. D ...`,l:"public/lit/docs/layer-features.html#prestige-formula-features",a:"prestige-formula-features"},"113.4":{t:"Other prestige-related features",p:`
canBuyMax(): sometimes required. required for static layers, ...`,l:"public/lit/docs/layer-features.html#other-prestige-related-features",a:"other-prestige-related-features"},"113.5":{t:"Tree/node features",p:`
symbol: optional. The text that appears on this layer's node ...`,l:"public/lit/docs/layer-features.html#tree-node-features",a:"tree-node-features"},"113.6":{t:"Other features",p:`
doReset(resettingLayer): optional. Is triggered when a layer ...`,l:"public/lit/docs/layer-features.html#other-features",a:"other-features"},"113.7":{t:"Custom Prestige type ",p:`(All of these can also be used by other prestige types)
getR ...`,l:"public/lit/docs/layer-features.html#custom-prestige-type",a:"custom-prestige-type"},"114.0":{t:"# mod.js",p:"All of the non-layer code and data that you're likely to edit ...",l:"public/lit/docs/main-mod-info.html",a:"mod-js"},"115.0":{t:"# Milestones",p:"Milestones are awarded to the player when they meet a certain ...",l:"public/lit/docs/milestones.html",a:"milestones"},"116.0":{t:"# Subtabs and Microtabs",p:"Subtabs are separate sections of a tab that you can view by se ...",l:"public/lit/docs/subtabs-and-microtabs.html",a:"subtabs-and-microtabs"},"117.0":{t:"# Trees and tree customization",p:"If you want to have something beyond the standard tree on the ...",l:"public/lit/docs/trees-and-tree-customization.html",a:"trees-and-tree-customization"},"117.1":{t:"layoutInfo",p:`The most important part is layoutInfo, containing:
startTab: ...`,l:"public/lit/docs/trees-and-tree-customization.html#layoutinfo",a:"layoutinfo"},"117.2":{t:"Trees",p:"The tree component is defined as an array of arrays of names o ...",l:"public/lit/docs/trees-and-tree-customization.html#trees",a:"trees"},"117.3":{t:"Nodes",p:"Nodes are non-layer buttons that can go in trees. They are def ...",l:"public/lit/docs/trees-and-tree-customization.html#nodes",a:"nodes"},"118.0":{t:"# Updating The Modding Tree",p:"This tutorial assumes that you have used the Getting Started T ...",l:"public/lit/docs/updating-tmt.html",a:"updating-the-modding-tree"},"119.0":{t:"# Upgrades",p:"Useful functions for dealing with Upgrades and implementing th ...",l:"public/lit/docs/upgrades.html",a:"upgrades"}},a={previewLength:62,buttonLabel:"Search",placeholder:"Search website",allow:[],ignore:[]},n={INDEX_DATA:e,PREVIEW_LOOKUP:t,Options:a};export{n as default};