Added incarcerated

This commit is contained in:
thepaperpilot 2017-10-25 17:46:05 -05:00
parent 3dceb8ae61
commit 0d443870af
32 changed files with 133 additions and 10 deletions

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---
layout: default
title: Incarcerated Embed
embed: /assets/scripting-assets/Incarcerated/index.html
---

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---
layout: default
title: Incarcerated
---
The purpose of this project was to demonstrate how to create a game where you use Unity's physics system to control a ball, with enemies and pickups and jump pads, etc.
**Controls:**
In the level selection,
- Arrow keys to switch level
- Enter to select level
- Escape to quit game
In the game,
- Mouse to look, WASD to move
- Try to reach the green "finish" platform as quickly as possible, without dying
- Red objects are hazards
- Blue powerups increase your speed
- Red powerups make you smaller and lighter
- Yellow pickups reduce your time taken
- Green arrows make you jump
- Blue platforms slow you down
- Backspace to restart the level
- Escape to return to level select

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title: Markov Chains
category: Software
cards: [Markov Chains]
tags: [web]
tags: [javascript, web]
---
A rock paper scissors game using markov chains to predict the player's pick. Due to the limitations of markov chains, it's not really good. But I feel it's at least better than RNG, since *if* the player uses a simple pattern, the chain will figure it out.

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@ -4,6 +4,6 @@ title: Reddit Exporter
category: Software
cards: [Reddit Exporter]
links: ["Source Code|https://github.com/thepaperpilot/RedditSavedLinksExporter"]
tags: [web, python]
tags: [javascript, python, tornado]
---
Uses OAuth to talk to reddit and retrieve all your saved links, and export them to useful formats, and maybe wipe them all afterwards.

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@ -4,7 +4,7 @@ title: todo.md
category: Software
cards: [todo.md, todo.md Screenshot 1, todo.md Screenshot 2]
links: ["Source Code|https://github.com/thepaperpilot/todo.md"]
tags: [web, python]
tags: [javascript, python, tornado]
---
todo.md is a web app for listing things to do in _beautiful_ **markdown**. Using a plaintext standard makes your todo list easy to version control, sync, and of course independent of the tool you use.

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title: Web Design
category: Other
cards: [Web Design]
tags: [web]
tags: [javascript]
---
Websites I've designed for myself or others.

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@ -5,6 +5,6 @@ category: Software
banner: namedraw
cards: [Name Draw]
links: ["Source Code|https://github.com/thepaperpilot/NameDraw", "Web App|https://namedraw.tech"]
tags: [rails, ruby, web]
tags: [javascript, ruby, rails]
---
A web app for co-ordinating group gift exchanges allowing for a variety of situations including secret santas or complex rules involving restricting who can give gifts to whom.

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@ -5,6 +5,6 @@ category: Software
banner: babble
cards: [Babble Buds, Babble Buds Screenshot, Networking, Hosting]
links: ["Source Code|https://github.com/thepaperpilot/Babble-Buds", "URealms Post|https://forums.urealms.com/discussion/272/babble/p1"]
tags: [pixi.js]
tags: [javascript, pixi.js]
---
A free, open source virtual puppet show software, based on URealms' Puppet Pals software, using electron and PIXI.js

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@ -5,6 +5,6 @@ category: Game
banner: slime
cards: [Slime Chargers Embed, Slime Chargers!, Slime Chargers Screenshot 1, Slime Chargers Screenshot 2, Slime Chargers Screenshot 3, Slime Chargers Screenshot 4]
links: ["Source Code|https://github.com/thepaperpilot/Slime-Chargers", "Store Page|https://thepaperpilot.itch.io/ld39", "Ludum Dare Entry|https://ldjam.com/events/ludum-dare/39/slime-chargers"]
tags: [web, pixi.js, ludum dare]
tags: [javascript, pixi.js, ludum dare]
---
A game made for Ludum Dare 39 about using slimes to charge crystals.

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---
layout: default
title: Scripting for Games
category: Game
banner: scripting
cards: [Incarcerated Embed, Incarcerated]
links: ["Source Code|https://github.com/thepaperpilot/Scripting-For-Games"]
tags: [c#, unity]
---
A collection of projects made for Scripting for Games course.

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@ -5,6 +5,6 @@ category: Game
banner: toweroffense
cards: [Tower Offense Embed, Tower Offense, Tower Offense Screenshot 1, Tower Offense Screenshot 2, Tower Offense Screenshot 3]
links: ["Source Code|https://github.com/thepaperpilot/Tower-Offense", "Store Page|https://thepaperpilot.itch.io/tower-offense"]
tags: [web, pixi.js, chillenium]
tags: [javascript, pixi.js, chillenium]
---
A game made in 48 hours for the 4th Annual Chillenium at Texas A&M University. It was made by Team NaN, consisting of Anthony Lawn, Grant Barbee, Hudson Bielstein, and Daniel Casper. The theme was "Role Reversal".

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{
"TOTAL_MEMORY": 268435456,
"dataUrl": "web.data.unityweb",
"asmCodeUrl": "web.asm.code.unityweb",
"asmMemoryUrl": "web.asm.memory.unityweb",
"asmFrameworkUrl": "web.asm.framework.unityweb",
"splashScreenStyle": "Dark",
"backgroundColor": "#231F20"
}

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function UnityProgress(gameInstance, progress) {
if (!gameInstance.Module)
return;
if (!gameInstance.logo) {
gameInstance.logo = document.createElement("div");
gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
gameInstance.container.appendChild(gameInstance.logo);
}
if (!gameInstance.progress) {
gameInstance.progress = document.createElement("div");
gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
gameInstance.progress.empty = document.createElement("div");
gameInstance.progress.empty.className = "empty";
gameInstance.progress.appendChild(gameInstance.progress.empty);
gameInstance.progress.full = document.createElement("div");
gameInstance.progress.full.className = "full";
gameInstance.progress.appendChild(gameInstance.progress.full);
gameInstance.container.appendChild(gameInstance.progress);
}
gameInstance.progress.full.style.width = (100 * progress) + "%";
gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
if (progress == 1)
gameInstance.logo.style.display = gameInstance.progress.style.display = "none";
}

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.webgl-content * {border: 0; margin: 0; padding: 0}
.webgl-content {position: absolute; top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}
.webgl-content .logo, .progress {position: absolute; left: 50%; top: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}
.webgl-content .logo {background: url('progressLogo.Light.png') no-repeat center / contain; width: 154px; height: 130px;}
.webgl-content .progress {height: 18px; width: 141px; margin-top: 90px;}
.webgl-content .progress .empty {background: url('progressEmpty.Light.png') no-repeat right / cover; float: right; width: 100%; height: 100%; display: inline-block;}
.webgl-content .progress .full {background: url('progressFull.Light.png') no-repeat left / cover; float: left; width: 0%; height: 100%; display: inline-block;}
.webgl-content .logo.Dark {background-image: url('progressLogo.Dark.png');}
.webgl-content .progress.Dark .empty {background-image: url('progressEmpty.Dark.png');}
.webgl-content .progress.Dark .full {background-image: url('progressFull.Dark.png');}
.webgl-content .footer {margin-top: 5px; height: 38px; line-height: 38px; font-family: Helvetica, Verdana, Arial, sans-serif; font-size: 18px;}
.webgl-content .footer .webgl-logo, .title, .fullscreen {height: 100%; display: inline-block; background: transparent center no-repeat;}
.webgl-content .footer .webgl-logo {background-image: url('webgl-logo.png'); width: 204px; float: left;}
.webgl-content .footer .title {margin-right: 10px; float: right;}
.webgl-content .footer .fullscreen {background-image: url('fullscreen.png'); width: 38px; float: right;}

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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Incarcerated</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<script src="TemplateData/UnityProgress.js"></script>
<script src="Build/UnityLoader.js"></script>
<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/web.json", {onProgress: UnityProgress});
</script>
</head>
<body>
<div class="webgl-content" style="width: 100%; height: 100%">
<div id="gameContainer" style="width: 100%; height: 100%"></div>
</div>
<script type="text/javascript">
window.onresize=(width,height)=>{
var ctx = document.getElementById('#canvas').getContext('webgl2');
ctx.canvas.width = window.innerWidth;
ctx.canvas.height = window.innerHeight;
}
</script>
</body>
</html>

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Subproject commit 14661b061761ea20c3b05fb6569659e6b56e5032
Subproject commit a1f41ec26ef4946aed99ad182f25a2630637df0c

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// Set up fullscreen buttons (used on pages with embedded games)
function fullscreen() {
console.log("Hi1")
// check if fullscreen mode is available
if (document.fullscreenEnabled ||
document.webkitFullscreenEnabled ||
@ -19,6 +18,7 @@ function fullscreen() {
} else if (iframe.msRequestFullscreen) {
iframe.msRequestFullscreen();
}
iframe.contentWindow.focus();
}
else {
console.log('Your browser is not supported');