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thepaperpilot 2024-06-13 22:54:30 -05:00
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Garden

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Subproject commit 7f0695b02dca84655a26af7d37601395e5080197
Subproject commit cac2da059dcb8de206ddffa13ea6bfb5e01c08eb

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@ -156,13 +156,12 @@ function toSlug(string) {
resolve();
});
fs.mkdirSync("./site/garden");
fs.mkdirSync("./site/public/garden");
fs.mkdirSync("./site/public/garden", { recursive: true });
// Move everything from ./garden-output/logseq-pages into ./site/garden
await walk("./garden-output/logseq-pages", (dir, file, resolve) => {
const folder = path.resolve("./site/garden", ...path.basename(file, ".md").split('___'));
fs.mkdirSync(folder);
fs.mkdirSync(folder, { recursive: true });
fs.copyFileSync(path.resolve(dir, file), path.resolve(folder, "index.md"));
resolve();
});

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---
public: "true"
slug: "artificial-intelligence"
title: "Artificial Intelligence"
prev: false
next: false
---
# Artificial Intelligence
> Referenced by: [Command Palettes](/garden/command-palettes/index.md)
Catch all term that refers to many different things
Generative AI
- Models trained on large amounts of existing human made content in order to produce more of that content
- Copyright concerns over how training data is obtained
- [What Ethical AI Really Means](https://nebula.tv/videos/philosophytube-what-ethical-ai-really-means/) by Philosophy Tube
- > Ethical AI cannot exist under Capitalism
- Common Examples
- LLMs like ChatGPT
- Some also take voice and video input, like [Gemini](https://gemini.google.com) or [ChatGPT-4o](https://openai.com/index/hello-gpt-4o/)
- Art generators like [Dall-E](https://openai.com/index/dall-e-3/) or [Midjourney](https://www.midjourney.com/home)
Human + AI cooperation
- ["Cyborgs"](https://www.patreon.com/posts/cyborgs-85486143) by Nicky Case
- Personal AI assistants
- [Personal vs Personalized AI](https://doc.searls.com/2024/05/10/personal-vs-personalized/)
- [Home-Cooked Software and Barefoot Developers](https://maggieappleton.com/home-cooked-software) discusses how language models can help individuals build personal specialized software

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---
public: "true"
slug: "command-palettes"
title: "Command Palettes"
prev: false
next: false
---
# Command Palettes
Command palettes are a design pattern where apps expose functionality through a search bar
Typing what you want is almost certainly easier and faster than finding the action in some submenu or remembering an arcane hotkey
- Especially with fuzzy search that also looks through descriptions of actions
- Command palettes scale very well with large amounts of actions
[Artificial Intelligence](/garden/artificial-intelligence/index.md) will make command palettes increasingly powerful
- Eventually these may become conversational interfaces
Maggie Appleton discusses this pattern in her article on [Command K Bars](https://maggieappleton.com/command-bar)
- The name comes from the fact many apps use the ctrl/cmd k shortcut to open the command palette
Many softwares I use have some form of command palette
- Linear
- [Logseq](/garden/logseq/index.md)
- Visual Studio Code

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---
# Fedi v2
> Referenced by: [Social Media](/garden/social-media/index.md)
> Referenced by: [Social Media](/garden/social-media/index.md), [The IndieWeb/Signature Blocks](/garden/the-indieweb/signature-blocks/index.md), [Weird](/garden/weird/index.md)
My take on a theoretical successor to federated [Social Media](/garden/social-media/index.md)
A placeholder name for a theoretical new federated network that is client-centric, in contrast to the server-centric [Fediverse](/garden/fediverse/index.md)
There are further discussions about actually implementing all this within the [Weird](/garden/weird/index.md) community
## Inspiration
- [A Plan for Social Media - Rethinking Federation](https://raphael.lullis.net/a-plan-for-social-media-less-fedi-more-webby/)
@ -22,12 +24,11 @@ My take on a theoretical successor to federated [Social Media](/garden/social-me
- The [Commune](/garden/commune/index.md) community
- Existing protocols:
- [Nostr](https://nostr.com)
- Currently suffers a culture problem by being associated with alt right and crypto users, making broad adoption more difficult
- [ATProto](https://atproto.com)
- Focused on a few large instances, to be run by large corporations. Still requires associating your identity with a server you don't own
- A lot of these ideas are learned lessons from the usenet days
[Weird](/garden/weird/index.md) may eventually move in the direction of implementing something like this
- [Next Gen Federation on Iroh: Graph Data & Linked Documents Layers](https://github.com/commune-os/weird/discussions/32)
## Identity
- [Federated Identity](/garden/federated-identity/index.md)
- Private and public keys anyone can create and store how they want
@ -52,7 +53,6 @@ My take on a theoretical successor to federated [Social Media](/garden/social-me
- Contacts can "vouch" for a identity having a new publickey
- Clients can decide to trust the new publickey based on contacts and naming hubs saying to
- Also applies to stolen or compromised keys
- I believe [Iroh](https://iroh.computer) works this way
## Servers
- Act as relays, merely storing messages and sending them to any clients or servers that have subscribed
@ -84,6 +84,8 @@ My take on a theoretical successor to federated [Social Media](/garden/social-me
- Posting to a community is just replying to that message
- Subscribing to a community is just subscribing to that message
- The original message creator effectively owns the group
- [IndieWeb](/garden/the-small-web/index.md) pages could publish these messages as well, effectively serving as clients within the network
- Perhaps use a bit to actually send those messages to other relays within the network
## Moderation
- In general, edits and delete requests are made by replying with a specially flagged message
@ -106,6 +108,7 @@ My take on a theoretical successor to federated [Social Media](/garden/social-me
- Servers could probably determine the identity of clients sending their messages to them
- A client that only ever sends messages with a specific public key is unlikely to be a server
- A client that doesn't subscribe to all messages is unlikely to be a server
- Perhaps clients and servers can be identified as such, and subscribing to new messages is something you only do to servers, not clients
- Illegal material will likely be placed on the hard drive at least temporarily
- Messages will be downloaded and, even if you follow a moderator bot that looks for illegal material, there's likely to be a delay between receiving the initial message and receiving the bots delete message
- You have to download all spam messages

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---
# Fediverse
> Referenced by: [ATProto](/garden/atproto/index.md), [Decentralized](/garden/decentralized/index.md), [Incremental Social](/garden/incremental-social/index.md), [Mbin](/garden/mbin/index.md), [Weird](/garden/weird/index.md)
> Referenced by: [ATProto](/garden/atproto/index.md), [Decentralized](/garden/decentralized/index.md), [Fedi v2](/garden/fedi-v2/index.md), [Incremental Social](/garden/incremental-social/index.md), [Mbin](/garden/mbin/index.md), [Weird](/garden/weird/index.md)
> Tags: [Decentralized](/garden/decentralized/index.md)

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---
# Guide to Incrementals
> Referenced by: [My Personal Website](/garden/my-personal-website/index.md)
This is a comprehensive guide to Incremental Games, a genre of video games. It will explore defining the genre, why it's appealing, and how to design and build your own incremental game. Along the way will be ~~interactive examples~~, snippets from other creators, and relevant material to contextualize everything.
> Note: This is an incomplete document. I want to keep adding opinions and opposing views from other incremental games developers, and add interactive examples to illustrate various points regarding game design and balancing. Consider this a living document - and see the changelog at the end.

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# Incremental Social
> Referenced by: [Federated Identity](/garden/federated-identity/index.md), [My Personal Website](/garden/my-personal-website/index.md), [Webrings](/garden/webrings/index.md)
> Referenced by: [Federated Identity](/garden/federated-identity/index.md), [Webrings](/garden/webrings/index.md)
> Tags: [My Projects](/garden/my-projects/index.md)

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---
public: "true"
slug: "life-is-strange"
title: "Life is Strange"
prev: false
next: false
---
# Life is Strange
A series of narrative driven video games with a focus on player choices
I really enjoyed the first game and engaged with the community a lot. I would get very emotional playing through the later chapters, and it became one of my favorite games.
- A good "starter" collection of things the community made is available at [Life is Strange Post-Game Depression Starter Kit](https://www.reddit.com/r/lifeisstrange/comments/41hjk6/life_is_strange_postgame_depression_starter_kit/)
Playthroughs I enjoyed:
- [Deadbones](https://www.youtube.com/playlist?list=PLweH2EmozgiPQ1xRAF88-VE-eHHlf5sfS)
- [Laura Kate](https://www.youtube.com/playlist?list=PLD0NeEbRY7VR3Vl35qtQyexV9edtlkODU)
- [Jesse and Dodger](https://www.youtube.com/playlist?list=PLFx-KViPXIkFWTwFCBku5KNgv_rsmPh-r)
- I got a shirt they made for this series signed by Jesse at PAX South 2017
- ![6346b024-885e-45e0-9df6-5ee0311133f7.png](/garden/6346b024-885e-45e0-9df6-5ee0311133f7_1718332409063_0.png)
- ![ce7b2612-2ddb-423e-82eb-95c2ed08c4da.png](/garden/ce7b2612-2ddb-423e-82eb-95c2ed08c4da_1718332277410_0.png)
- [LiS Voice Actors](https://www.youtube.com/watch?v=zvQmqdnFkZA)
## The ending
I was not a huge fan of the ending of Life is Strange. Of the two endings, one very clearly got a lot more resources spent on it, but I think Max's story has a better conclusion under the other.
In my mind, Max's arc (and major themes of the last chapter) was about learning not to rely on her powers, and to learn to live with the consequences of her actions. To that end, having the game end with her taking responsibility and living with the consequences of such a major event is a fitting thematic conclusion to the game and her character arc. In contrast, the other ending shows Max relying on her powers once again and, in my opinion, portrays Max as having not grown nor learned any lessons throughout the entire series. I think its a disservice this ending got so much more attention, with unique outfits and a song dedicated to it.
## Life is Strange: Before the Storm
I really enjoyed this story. I didn't get _quite_ as invested, perhaps due to it being a condensed 3 chapters rather than 5, but the characters will still just as amazing, which is what makes LiS so good. The ending didn't have as much of a punch as LiS1 - in fact, the entire back half of episode 3 didn't quite meet the bar in my eyes. At the time, I enjoyed these threads discussing criticisms levied at that part of the game:
- https://www.reddit.com/r/lifeisstrange/comments/7l0vgq/bts_e3_did_the_last_playable_scene_feel_off_to/
- https://www.reddit.com/r/lifeisstrange/comments/7l1i6k/all_inconsistencies_and_general_issues_with/
Deadbones played through the game [here](https://www.youtube.com/playlist?list=PLweH2EmozgiOuLDIbtyoOnkQ9mWC72HmV)
## The Awesome Adventures of Captain Spirit
I enjoyed the demo, and it certainly got me hyped for LiS2 (although I would've been regardless). Switching to UE seemed like a really good move, and the comic theme fits the aesthetic of the series well.
## Life is Strange 2
Unfortunately, I've only played the first chapter of this game. I wanted to play through it with Haley, but we haven't found time to do so.
LATER Skip the rest of LiS1 and play LiS2 with Haley
## Life is Strange: True Colors
This game seems interesting, although the power does seem a little funnily close to "has empathy". I haven't had time to play it, but would like to.
## Life is Strange: Double Exposure
I'm very excited for this game! Returning to Max's story sounds awesome. Although I will say, from the trailer alone it's _incredibly_ obvious what one of the story beats will be: Revealing that the two timelines follow the two disparate endings from LiS1.
This game was announced to come with premium editions that get access to the game earlier
- I think this is a horrible anti-consumer practice
- Since this game is narratively driven, it is prone to spoilers
- They're getting more money from their biggest fans without providing any tangible value to them, other than making the experience worse for everyone who plays but doesn't cough up that money
- I hope other narratively driven games find other ways to do [Video Game Monetization](/garden/video-game-monetization/index.md)

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# Logseq
> Referenced by: [This Knowledge Hub](/garden/this-knowledge-hub/index.md)
> Referenced by: [Command Palettes](/garden/command-palettes/index.md), [This Knowledge Hub](/garden/this-knowledge-hub/index.md)
[Logseq](https://logseq.com) is an [Open Source](/garden/open-source/index.md) outlining software

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---
alias: "Microtransactions, IAP, In-App Purchases"
public: "true"
slug: "mtx"
title: "MTX"
prev: false
next: false
---
# MTX
> Referenced by: [Premium Currency](/garden/premium-currency/index.md), [Video Game Monetization](/garden/video-game-monetization/index.md)
Purchaseable items in video games that cost real life currencies

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# My Personal Website
> Referenced by: [The Small Web](/garden/the-small-web/index.md)
> Referenced by: [My Personal Website](/garden/my-personal-website/index.md), [The Small Web](/garden/the-small-web/index.md)
A [Personal Websites](/garden/the-small-web/index.md) for me, available at https://thepaperpilot.org

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# My Projects
> Referenced by: [My Personal Website](/garden/my-personal-website/index.md)
> Tagged by: [Advent Incremental](/garden/advent-incremental/index.md), [Babble Buds](/garden/babble-buds/index.md), [Capture the Citadel](/garden/capture-the-citadel/index.md), [Dice Armor](/garden/dice-armor/index.md), [Game Dev Tree](/garden/game-dev-tree/index.md), [Incremental Social](/garden/incremental-social/index.md), [Kronos](/garden/kronos/index.md), [Opti-Speech](/garden/opti-speech/index.md), [Planar Pioneers](/garden/planar-pioneers/index.md), [Profectus](/garden/profectus/index.md), [V-ecs](/garden/v-ecs/index.md)
I like making games and tools!

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---
public: "true"
slug: "pre-order-bonuses"
title: "Pre-Order Bonuses"
prev: false
next: false
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# Pre-Order Bonuses
> Referenced by: [Video Game Monetization](/garden/video-game-monetization/index.md)
Pre-order bonuses are benefits given to players who buy a game before it comes out
They primarily serve to benefit the company
- People commit to buying before the embargo date passes
- Heuristic of how well it'll sell after launch
- Slight lead on return on investment
- More significantly impacts indie studios, who will likely have less cash on hand
- Companies make deals with storefronts to have exclusive bonuses, to drive customers to said storefronts
Common bonuses:
- Digital goods:
- Soundtrack
- Cosmetics
- [Premium Currency](/garden/premium-currency/index.md)
- Physical goods:
- Typically pins, keychains, etc.
- Typically only included in physical editions of the game

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---
public: "true"
slug: "premium-currency"
title: "Premium Currency"
prev: false
next: false
---
# Premium Currency
> Referenced by: [Pre-Order Bonuses](/garden/pre-order-bonuses/index.md)
A popular form of [MTX](/garden/mtx/index.md) where instead of receiving a useful item or effect directly, you receive a currency that is then spent on an in game store
Reasons companies use them
- Abstracts the real world price of items
- No strict conversion ratio
- Discounts for bulk purchasing
- Small amounts given for free based on story progression or watching ads
- Consolidates smaller purchases into a larger one (decreasing friction of individual purchases)

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# Social Media
> Referenced by: [Commune](/garden/commune/index.md), [Fedi v2](/garden/fedi-v2/index.md), [Fediverse](/garden/fediverse/index.md)
> Referenced by: [Commune](/garden/commune/index.md), [Fediverse](/garden/fediverse/index.md)
Traditional social media
- Not [Decentralized](/garden/decentralized/index.md)

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---
public: "true"
slug: "the-indieweb/amplification"
title: "The IndieWeb/Amplification"
prev: false
next: false
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# The IndieWeb/Amplification
Refers to reblogging (and re-hosting, sometimes) of someone else's content on your own site
[The Internet is a series of webs](https://aramzs.xyz/essays/the-internet-is-a-series-of-webs/) discusses some ideas and best practices for amplification
To ensure the rehosted content actually came from the claimed author and was not tampered with, all content should be signed using [The IndieWeb/Signature Blocks](/garden/the-indieweb/signature-blocks/index.md)

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---
public: "true"
slug: "the-indieweb/signature-blocks"
title: "The IndieWeb/Signature Blocks"
prev: false
next: false
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# The IndieWeb/Signature Blocks
A proposal I want to write for posting signed content on your [IndieWeb](/garden/the-small-web/index.md) website

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---
alias: "The IndieWeb, Personal Web, Personal Websites"
alias: "The IndieWeb, Personal Web, Personal Websites, IndieWeb"
public: "true"
slug: "the-small-web"
title: "The Small Web"
@ -58,6 +58,10 @@ How viable would it be to include chat messages in a stream as well?
These sites may be useful to occasionally check up on rather than get notifications from on every post/change
- Although [Garden-RSS](/garden/garden-rss/index.md) could allow those who want to receive notifications to do so
### The future
[The Internet is a series of webs](https://aramzs.xyz/essays/the-internet-is-a-series-of-webs/) talks about transitioning from our current consolidated web back to the indie web
## Why people want the small web
There are tools these days that make making websites incredibly easy
@ -68,7 +72,7 @@ Hosting can be expensive, but static websites are cheap
- There are plenty of free options out there for hosting static websites
- Ideally you'd use some sort of system that is easily transferrable to other servers, and possibly even supports nomadic identities
- [Free hosting for static websites:](/garden/the-small-web/index.md#665b6ac0-d3ca-41d8-9534-929ac2907c2e)
- People are creative and love creating things
- People are creative and love creating things
## Recommended videos about the small web

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---
public: "true"
slug: "video-game-monetization"
title: "Video Game Monetization"
prev: false
next: false
---
# Video Game Monetization
> Referenced by: [Life is Strange](/garden/life-is-strange/index.md)
## AAA games
Cost a lot of money to make, mostly due to the graphics arms race
The price required to make games that expensive earn the cost back would be much higher than the current price of AAA games
Graphics would not justify those higher prices, and AAA studios know this
Techniques AAA games use to make more money without raising the base price:
- Premium Editions
- [MTX](/garden/mtx/index.md)
- [Pre-Order Bonuses](/garden/pre-order-bonuses/index.md)
## Free-to-play games
Typically utilize [MTX](/garden/mtx/index.md) and ads in order to profit
## Indie developers
Trying to make a sustainable living is hard
The industry is packed with lots of competition
I don't blame them for their monetization
## Ethical game monetization
Requirements:
- Free demo
- Paid base game
- No MTX
- Paid content expansions

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> Referenced by: [Commune](/garden/commune/index.md), [Fedi v2](/garden/fedi-v2/index.md), [The Small Web](/garden/the-small-web/index.md)
[Weird](https://weird.one) is an [Open Source](/garden/open-source/index.md) project by the [Commune](/garden/commune/index.md) team currently in development
- Aims to make creating [Personal Websites](/garden/the-small-web/index.md) with [Federated Identity](/garden/federated-identity/index.md) available to everyone
Aims to make creating [Personal Websites](/garden/the-small-web/index.md) with [Federated Identity](/garden/federated-identity/index.md) available to everyone
- Also plans on having paid tiers for giving people access to single user instances of various [Fediverse](/garden/fediverse/index.md) tools
Long term, Weird wants to build a new better fediverse
- It's being built on [Iroh](https://iroh.computer), which allows for decentralized identities that are not reliant on any specific servers continuing to exist
- Their current plans are laid out in [Next Gen Federation on Iroh: Graph Data & Linked Documents Layers](https://github.com/commune-os/weird/discussions/32)
- Erlend discusses some of the implications for identity specifically in [Weird Netizens](https://blog.erlend.sh/weird-netizens)
- I have my own high level take on how this new fediverse would look like in [Fedi v2](/garden/fedi-v2/index.md)