Fixed start description
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@ -6,25 +6,26 @@ title: Start
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Note: If the web version is too slow, you can download it for windows [here](/assets/scripting-assets/Start/win.zip).
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The purpose of this project was to demonstrate how to create a game where you use Unity's physics system to control a ball, with enemies and pickups and jump pads, etc.
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The purpose of this project was to demonstrate how to create a game with multiple mechanics and features.
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**Controls:**
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In the level selection,
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Navigate the interface using the mouse
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- Arrow keys to switch level
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- Enter to select level
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- Escape to quit game
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*Keyboard:*
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- Join the game by pressing z in the player join screen
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- Leave the game or Deready yourself by pressing x in the player join screen
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- Ready yourself by pressing Enter in the player join screen
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- Move your character using arrow keys (recommended) or WASD
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- Perform actions using z, x, c, v (corresponding actions are listed in player join screen, but its setup like a, b, x, y for controllers)
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*Controller:*
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- Join the game by pressing a in the player join screen
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- Leave the game or Deready yourself by pressing b in the player join screen
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- Ready yourself by pressing Start in the player join screen
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- Move your character using the joystick
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- Perform actions using a, b, x, y (corresponding actions are listed in player join screen, but its setup like how it appears on an xbox controller)
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In the game,
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- Mouse to look, WASD to move
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- Try to reach the green "finish" platform as quickly as possible, without dying
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- Red objects are hazards
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- Blue powerups increase your speed
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- Red powerups make you smaller and lighter
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- Yellow pickups reduce your time taken
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- Green arrows make you jump
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- Blue platforms slow you down
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- Backspace to restart the level
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- Escape to return to level select
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