Fixed start description

This commit is contained in:
thepaperpilot 2018-03-16 11:40:46 -05:00
parent b654a046a4
commit 44425a319f

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@ -6,25 +6,26 @@ title: Start
Note: If the web version is too slow, you can download it for windows [here](/assets/scripting-assets/Start/win.zip).
The purpose of this project was to demonstrate how to create a game where you use Unity's physics system to control a ball, with enemies and pickups and jump pads, etc.
The purpose of this project was to demonstrate how to create a game with multiple mechanics and features.
**Controls:**
In the level selection,
Navigate the interface using the mouse
- Arrow keys to switch level
- Enter to select level
- Escape to quit game
*Keyboard:*
- Join the game by pressing z in the player join screen
- Leave the game or Deready yourself by pressing x in the player join screen
- Ready yourself by pressing Enter in the player join screen
- Move your character using arrow keys (recommended) or WASD
- Perform actions using z, x, c, v (corresponding actions are listed in player join screen, but its setup like a, b, x, y for controllers)
*Controller:*
- Join the game by pressing a in the player join screen
- Leave the game or Deready yourself by pressing b in the player join screen
- Ready yourself by pressing Start in the player join screen
- Move your character using the joystick
- Perform actions using a, b, x, y (corresponding actions are listed in player join screen, but its setup like how it appears on an xbox controller)
In the game,
- Mouse to look, WASD to move
- Try to reach the green "finish" platform as quickly as possible, without dying
- Red objects are hazards
- Blue powerups increase your speed
- Red powerups make you smaller and lighter
- Yellow pickups reduce your time taken
- Green arrows make you jump
- Blue platforms slow you down
- Backspace to restart the level
- Escape to return to level select