Testing new Pathfinder site

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thepaperpilot 2015-05-05 17:20:15 -05:00
parent 5d666568d6
commit 647d9d3085
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title></title>
<meta name="generator" content="Zim 0.60">
<meta name="viewport" content="width=device-width">
<!-- <link href='http://fonts.googleapis.com/css?family=Open+Sans:300&subset=latin,greek,latin-ext' rel='stylesheet' type='text/css'> -->
<![if !IE]>
<!-- comment out for IE since it spams the user with warnings -->
<script type='text/javascript' src='http://code.jquery.com/jquery-1.7.1.js'></script>
<script type='text/javascript'>
$(window).load(function(){$("#navigation").height( $("#content").height()+65 );});
</script>
<![endif]>
<style>
body, html {
height:100%;
font-family:'Open Sans', sans-serif;
line-height:1.5em;
font-weight:300;
background-color:#FAFAFA;
text-rendering:geometricPrecision;
margin:0;
padding:0;
}
.wrapper {
height:100%;
position:relative;
}
#navigation {
background-color:#F3F3F3;
display:inline-block;
border-right:1px solid #EAEAEA;
padding-right:65px;
padding-top:65px;
padding-left:25px;
position:relative;
float:left;
min-height:100%;
}
#content {
float:left;
display:inline-block;
position:absolute;
max-width:960px;
padding:65px;
}
#navigation ul {
margin-top:0;
margin-bottom:0;
padding-left:40px;
}
#navigation li {
list-style-type:none;
}
#navigation a {
text-decoration:none;
color:gray;
}
#navigation strong {
color:#4E9A06;
font-weight:400;
}
#navigation a:hover {
text-decoration:underline;
}
#content h1:nth-child(1) {
margin-top:0;
}
h1,h2,h3,h4,h5,h6 {
color:#4E9A06;
font-weight:300;
}
#content a {
color:#CE5C00;
}
#content a {
text-decoration: none;
}
#content a:hover {
text-decoration: underline;
}
#content a:active {
text-decoration: underline;
}
#content strike {
color: grey;
}
#content u {
text-decoration: none;
background-color: yellow;
}
#content tt {
color: #2e3436;
}
#content pre {
color: #2e3436;
margin-left: 20px;
}
.backlinks {
color:gray;
}
hr.footnotes {
width: 20%;
margin-left: 0;
}
@media print{
#navigation{
background-color:#FFF;
}
}
</style>
</head>
<body>
<div class="wrapper">
<div id="navigation"> <ul>
<li><strong class="activepage">Pathfinder</strong></li>
<ul>
<li><a href="./Pathfinder/Characters.html" title="Characters" class="page">Characters</a></li>
<li><a href="./Pathfinder/Places.html" title="Places" class="page">Places</a></li>
</ul>
</ul>
</div>
<div id="content">
<h1>Pathfinder</h1>
<h2>Next Session: June 20th</h2>
<img src="./Pathfinder/map.png" alt="" width="1000">
<h3>Party Inventory:</h3>
<li>542 gold</li>
<li>5 potions of cure light wounds (1d8+2)</li>
<li>Star tapestry holding the Orb of Sir Ganesh (1/day gives blindness to everyone nearby, DC15 reflex save)</li>
<li>10 Days of Rations</li>
<li>Levitation Boots</li>
<li>Wand of Magic Weapon (500 charges)</li>
<h3>Active Quests:</h3>
<li>Follow the Caravan. Kill the Vampires. Bring the Artifact back to the Constable.</li>
<li>Take over Abeg in the name of the Thieves' Guild.</li>
<h3>Important Links:</h3>
<li><a href="https://www.reddit.com/r/Pathfinder_RPG/" title="Pathfinder Subreddit" class="https">Pathfinder Subreddit</a></li>
<li><a href="http://www.d20pfsrd.com/" title="Pathfinder Bible" class="http">Pathfinder Bible</a></li>
</div>
</div>
</body>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title></title>
<meta name="generator" content="Zim 0.60">
<meta name="viewport" content="width=device-width">
<!-- <link href='http://fonts.googleapis.com/css?family=Open+Sans:300&subset=latin,greek,latin-ext' rel='stylesheet' type='text/css'> -->
<![if !IE]>
<!-- comment out for IE since it spams the user with warnings -->
<script type='text/javascript' src='http://code.jquery.com/jquery-1.7.1.js'></script>
<script type='text/javascript'>
$(window).load(function(){$("#navigation").height( $("#content").height()+65 );});
</script>
<![endif]>
<style>
body, html {
height:100%;
font-family:'Open Sans', sans-serif;
line-height:1.5em;
font-weight:300;
background-color:#FAFAFA;
text-rendering:geometricPrecision;
margin:0;
padding:0;
}
.wrapper {
height:100%;
position:relative;
}
#navigation {
background-color:#F3F3F3;
display:inline-block;
border-right:1px solid #EAEAEA;
padding-right:65px;
padding-top:65px;
padding-left:25px;
position:relative;
float:left;
min-height:100%;
}
#content {
float:left;
display:inline-block;
position:absolute;
max-width:960px;
padding:65px;
}
#navigation ul {
margin-top:0;
margin-bottom:0;
padding-left:40px;
}
#navigation li {
list-style-type:none;
}
#navigation a {
text-decoration:none;
color:gray;
}
#navigation strong {
color:#4E9A06;
font-weight:400;
}
#navigation a:hover {
text-decoration:underline;
}
#content h1:nth-child(1) {
margin-top:0;
}
h1,h2,h3,h4,h5,h6 {
color:#4E9A06;
font-weight:300;
}
#content a {
color:#CE5C00;
}
#content a {
text-decoration: none;
}
#content a:hover {
text-decoration: underline;
}
#content a:active {
text-decoration: underline;
}
#content strike {
color: grey;
}
#content u {
text-decoration: none;
background-color: yellow;
}
#content tt {
color: #2e3436;
}
#content pre {
color: #2e3436;
margin-left: 20px;
}
.backlinks {
color:gray;
}
hr.footnotes {
width: 20%;
margin-left: 0;
}
@media print{
#navigation{
background-color:#FFF;
}
}
</style>
</head>
<body>
<div class="wrapper">
<div id="navigation"> <ul>
<li><a href="../Pathfinder.html" title="Pathfinder" class="page">Pathfinder</a></li>
<ul>
<li><strong class="activepage">Characters</strong></li>
<ul>
<li><a href="./Characters/Fonkin_Raulnor.html" title="Fonkin Raulnor" class="page">Fonkin Raulnor</a></li>
<li><a href="./Characters/Fuldor.html" title="Fuldor" class="page">Fuldor</a></li>
<li><a href="./Characters/IRKIGI.html" title="IRKIGI" class="page">IRKIGI</a></li>
<li><a href="./Characters/Isaac_Lamb.html" title="Isaac Lamb" class="page">Isaac Lamb</a></li>
<li><a href="./Characters/Lee_Gravesbane.html" title="Lee Gravesbane" class="page">Lee Gravesbane</a></li>
</ul>
<li><a href="./Places.html" title="Places" class="page">Places</a></li>
</ul>
</ul>
</div>
<div id="content">
<h1>Characters</h1>
<p>
<ul>
<li><a href="./Characters/Fonkin_Raulnor.html" title="Fonkin Raulnor" class="page">Fonkin Raulnor</a></li>
<li><a href="./Characters/Fuldor.html" title="Fuldor" class="page">Fuldor</a></li>
<li><a href="./Characters/IRKIGI.html" title="IRKIGI" class="page">IRKIGI</a></li>
<li><a href="./Characters/Isaac_Lamb.html" title="Isaac Lamb" class="page">Isaac Lamb</a></li>
<li><a href="./Characters/Lee_Gravesbane.html" title="Lee Gravesbane" class="page">Lee Gravesbane</a></li>
</ul>
</p>
</div>
</div>
</body>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title></title>
<meta name="generator" content="Zim 0.60">
<meta name="viewport" content="width=device-width">
<!-- <link href='http://fonts.googleapis.com/css?family=Open+Sans:300&subset=latin,greek,latin-ext' rel='stylesheet' type='text/css'> -->
<![if !IE]>
<!-- comment out for IE since it spams the user with warnings -->
<script type='text/javascript' src='http://code.jquery.com/jquery-1.7.1.js'></script>
<script type='text/javascript'>
$(window).load(function(){$("#navigation").height( $("#content").height()+65 );});
</script>
<![endif]>
<style>
body, html {
height:100%;
font-family:'Open Sans', sans-serif;
line-height:1.5em;
font-weight:300;
background-color:#FAFAFA;
text-rendering:geometricPrecision;
margin:0;
padding:0;
}
.wrapper {
height:100%;
position:relative;
}
#navigation {
background-color:#F3F3F3;
display:inline-block;
border-right:1px solid #EAEAEA;
padding-right:65px;
padding-top:65px;
padding-left:25px;
position:relative;
float:left;
min-height:100%;
}
#content {
float:left;
display:inline-block;
position:absolute;
max-width:960px;
padding:65px;
}
#navigation ul {
margin-top:0;
margin-bottom:0;
padding-left:40px;
}
#navigation li {
list-style-type:none;
}
#navigation a {
text-decoration:none;
color:gray;
}
#navigation strong {
color:#4E9A06;
font-weight:400;
}
#navigation a:hover {
text-decoration:underline;
}
#content h1:nth-child(1) {
margin-top:0;
}
h1,h2,h3,h4,h5,h6 {
color:#4E9A06;
font-weight:300;
}
#content a {
color:#CE5C00;
}
#content a {
text-decoration: none;
}
#content a:hover {
text-decoration: underline;
}
#content a:active {
text-decoration: underline;
}
#content strike {
color: grey;
}
#content u {
text-decoration: none;
background-color: yellow;
}
#content tt {
color: #2e3436;
}
#content pre {
color: #2e3436;
margin-left: 20px;
}
.backlinks {
color:gray;
}
hr.footnotes {
width: 20%;
margin-left: 0;
}
@media print{
#navigation{
background-color:#FFF;
}
}
</style>
</head>
<body>
<div class="wrapper">
<div id="navigation"> <ul>
<li><a href="../../Pathfinder.html" title="Pathfinder" class="page">Pathfinder</a></li>
<ul>
<li><a href="../Characters.html" title="Characters" class="page">Characters</a></li>
<ul>
<li><strong class="activepage">Fonkin Raulnor</strong></li>
<li><a href="./Fuldor.html" title="Fuldor" class="page">Fuldor</a></li>
<li><a href="./IRKIGI.html" title="IRKIGI" class="page">IRKIGI</a></li>
<li><a href="./Isaac_Lamb.html" title="Isaac Lamb" class="page">Isaac Lamb</a></li>
<li><a href="./Lee_Gravesbane.html" title="Lee Gravesbane" class="page">Lee Gravesbane</a></li>
</ul>
<li><a href="../Places.html" title="Places" class="page">Places</a></li>
</ul>
</ul>
</div>
<div id="content">
<h1>Fonkin Raulnor</h1>
<p>
<ul>
<li><a href="./Fonkin_Raulnor/Fonkin%20Raulnor.pdf" title="Character Sheet" class="file">Character Sheet</a></li>
<li><a href="./Fonkin_Raulnor/Fonkin%20Raulnor.pcg" title="pcg file (for nerds)" class="file">pcg file (for nerds)</a> (right click, select "save link as...")</li>
</ul>
</p>
<h2>Gandy</h2>
<p>
<ul>
<li><a href="./Fonkin_Raulnor/Gandy.pdf" title="Character Sheet" class="file">Character Sheet</a></li>
<li><a href="./Fonkin_Raulnor/Gandy.pcg" title="pcg file (for nerds)" class="file">pcg file (for nerds)</a> (right click, select "save link as...")</li>
</ul>
</p>
</div>
</div>
</body>
</html>

View file

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PCGVERSION:2.0
# System Information
CAMPAIGN:Pathfinder RPG Core Supplements
VERSION:6.05.00
ROLLMETHOD:0|EXPRESSION:0
PURCHASEPOINTS:N
CHARACTERTYPE:PC
PREVIEWSHEET:Standard.htm
POOLPOINTS:0
POOLPOINTSAVAIL:20
GAMEMODE:Pathfinder_RPG
TABLABEL:0
AUTOSPELLS:Y
USEHIGHERKNOWN:N
USEHIGHERPREPPED:N
LOADCOMPANIONS:N
USETEMPMODS:Y
AUTOSORTGEAR:Y
SKILLSOUTPUTORDER:0
SKILLFILTER:2
IGNORECOST:N
ALLOWDEBT:N
AUTORESIZEGEAR:Y
# Character Bio
CHARACTERNAME:Fonkin Raulnor
TABNAME:
PLAYERNAME:
HEIGHT:37
WEIGHT:35
AGE:25
GENDER:Male
HANDED:Right
SKINCOLOR:
EYECOLOR:
HAIRCOLOR:
HAIRSTYLE:
LOCATION:
CITY:
BIRTHDAY:
BIRTHPLACE:
PERSONALITYTRAIT1:
PERSONALITYTRAIT2:
SPEECHPATTERN:
PHOBIAS:
INTERESTS:
CATCHPHRASE:
PORTRAIT:
# Character Attributes
STAT:STR|SCORE:7
STAT:DEX|SCORE:14
STAT:CON|SCORE:14
STAT:INT|SCORE:13
STAT:WIS|SCORE:8
STAT:CHA|SCORE:18
ALIGN:TN
RACE:Halfling
# Character Class(es)
CLASS:Summoner|LEVEL:4|SKILLPOOL:0|SPELLBASE:CHA|CANCASTPERDAY:0,3,1
CLASSABILITIESLEVEL:Summoner=1|HITPOINTS:8|SKILLSGAINED:3|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Summoner=2|HITPOINTS:4|PRESTAT:STR=-3|PRESTAT:CHA=7|PRESTAT:INT=-5|PRESTAT:WIS=-7|PRESTAT:CON=7|PRESTAT:DEX=4|SKILLSGAINED:3|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Summoner=3|HITPOINTS:4|SKILLSGAINED:3|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Summoner=4|HITPOINTS:4|PRESTAT:CHA=1|SKILLSGAINED:3|SKILLSREMAINING:0
# Character Experience
EXPERIENCE:9000
EXPERIENCETABLE:Medium
# Character Templates
TEMPLATESAPPLIED:[NAME:Creature with Class Levels]
TEMPLATESAPPLIED:[NAME:FACE_5]
TEMPLATESAPPLIED:[NAME:REACH_5]
TEMPLATESAPPLIED:[NAME:Lycanthrope]
TEMPLATESAPPLIED:[NAME:Afflicted Wereboar]
# Character Region
REGION:None
# Character Skills
SKILL:Acrobatics|OUTPUTORDER:1|
SKILL:Acrobatics (Perform (Dance))|OUTPUTORDER:2|
SKILL:Appraise|OUTPUTORDER:3|
SKILL:Bluff|OUTPUTORDER:4|CLASSBOUGHT:[CLASS:Summoner|RANKS:1.0|COST:1|CLASSSKILL:N]
SKILL:Bluff (Perform (Act))|OUTPUTORDER:5|
SKILL:Bluff (Perform (Comedy))|OUTPUTORDER:6|
SKILL:Bluff (Perform (Sing))|OUTPUTORDER:7|
SKILL:Bluff (Perform (String Instruments))|OUTPUTORDER:8|
SKILL:Climb|OUTPUTORDER:9|
SKILL:Craft (Untrained)|OUTPUTORDER:10|
SKILL:Diplomacy|OUTPUTORDER:11|
SKILL:Diplomacy (Perform (Keyboard Instruments))|OUTPUTORDER:12|
SKILL:Diplomacy (Perform (Oratory))|OUTPUTORDER:13|
SKILL:Diplomacy (Perform (String Instruments))|OUTPUTORDER:14|
SKILL:Diplomacy (Perform (Wind Instruments))|OUTPUTORDER:15|
SKILL:Disguise|OUTPUTORDER:17|
SKILL:Disguise (Perform (Act))|OUTPUTORDER:18|
SKILL:Escape Artist|OUTPUTORDER:19|
SKILL:Fly|OUTPUTORDER:20|CLASSBOUGHT:[CLASS:Summoner|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Fly (Perform (Dance))|OUTPUTORDER:21|
SKILL:Handle Animal|OUTPUTORDER:22|CLASSBOUGHT:[CLASS:Summoner|RANKS:3.0|COST:1|CLASSSKILL:Y]
SKILL:Handle Animal (Perform (Percussion Instruments))|OUTPUTORDER:24|
SKILL:Handle Animal (Perform (Wind Instruments))|OUTPUTORDER:25|
SKILL:Heal|OUTPUTORDER:26|
SKILL:Intimidate|OUTPUTORDER:27|
SKILL:Intimidate (Perform (Comedy))|OUTPUTORDER:28|
SKILL:Intimidate (Perform (Keyboard Instruments))|OUTPUTORDER:29|
SKILL:Intimidate (Perform (Percussion Instruments))|OUTPUTORDER:30|
SKILL:Knowledge (Untrained)|OUTPUTORDER:31|
SKILL:Perception|OUTPUTORDER:33|
SKILL:Perform (Untrained)|OUTPUTORDER:34|
SKILL:Profession (Untrained)|OUTPUTORDER:35|
SKILL:Ride|OUTPUTORDER:36|CLASSBOUGHT:[CLASS:Summoner|RANKS:3.0|COST:1|CLASSSKILL:Y]
SKILL:Samurai Mount|OUTPUTORDER:37|
SKILL:Sense Motive|OUTPUTORDER:38|
SKILL:Sense Motive (Perform (Oratory))|OUTPUTORDER:39|
SKILL:Sense Motive (Perform (Sing))|OUTPUTORDER:40|
SKILL:Spellcraft|OUTPUTORDER:43|CLASSBOUGHT:[CLASS:Summoner|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Stealth|OUTPUTORDER:44|
SKILL:Survival|OUTPUTORDER:45|
SKILL:Swim|OUTPUTORDER:46|
SKILL:Untrained Charisma|OUTPUTORDER:47|
SKILL:Untrained Dexterity|OUTPUTORDER:48|
SKILL:Untrained Intelligence|OUTPUTORDER:49|
SKILL:Untrained Strength|OUTPUTORDER:50|
SKILL:Untrained Wisdom|OUTPUTORDER:51|
SKILL:Untrained ~ Disable Device|OUTPUTORDER:16|
SKILL:Untrained ~ Handle Animal|OUTPUTORDER:23|
SKILL:Untrained ~ Linguistics|OUTPUTORDER:32|
SKILL:Untrained ~ Sleight of Hand|OUTPUTORDER:41|
SKILL:Untrained ~ Spellcraft|OUTPUTORDER:42|
SKILL:Untrained ~ Use Magic Device|OUTPUTORDER:53|
SKILL:Use Magic Device|OUTPUTORDER:52|CLASSBOUGHT:[CLASS:Summoner|RANKS:3.0|COST:1|CLASSSKILL:Y]
# Character Languages
LANGUAGE:Common|LANGUAGE:Dwarven|LANGUAGE:Halfling
# Character Feats
FEATPOOL:0.0
# Character Abilities
ABILITY:*LANGBONUS|TYPE:VIRTUAL|CATEGORY:*LANGBONUS|KEY:*LANGBONUS|APPLIEDTO:Dwarven|TYPE:
USERPOOL:*LANGBONUS|POOLPOINTS:0.0
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Resilient Eidolon|TYPE:General|DESC:Your link with your eidolon is strong enough that it can remain with you for a short time after you fall unconscious or are killed.
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Summoner's Call|TYPE:General|DESC:Whenever you summon your eidolon, it is more powerful for a brief period of time.
USERPOOL:FEAT|POOLPOINTS:0.0
ABILITY:Favored Class|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Summoner|TYPE:FavoredClass
USERPOOL:Favored Class|POOLPOINTS:0.0
ABILITY:Favored Class Bonus|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Favored Class Bonus ~ Eidolon Skill Rank|APPLIEDTO:,,,|TYPE:SpecialQuality.FavoredClassBonus.FavoredClassSummoner|DESC:Add +1 skill rank to the summoner's eidolon.
USERPOOL:Favored Class Bonus|POOLPOINTS:0.0
ABILITY:Lycanthrope Kind|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Wereboar|TYPE:SpecialQuality.LycanthropeKind
USERPOOL:Lycanthrope Kind|POOLPOINTS:0.0
ABILITY:Lycanthrope Type|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Afflicted Lycanthrope|TYPE:SpecialQuality.LycanthropeType
USERPOOL:Lycanthrope Type|POOLPOINTS:0.0
ABILITY:Traits|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Trait ~ Animal Friend|TYPE:Trait.RaceTrait.GnomeTrait|DESC:You've long been a friend to animals, and feel safer when there are animals nearby. You gain a +1 trait bonus on Will saving throws as long as an animal (Tiny or larger, must be at least indifferent toward you) is within 30 feet.
ABILITY:Traits|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Trait ~ Scholar of the Great Beyond|APPLIEDTO:Knowledge (Planes)|TYPE:Trait.BasicTrait.FaithTrait|DESC:Your great interests as a child did not lie with current events or the mundane-- you have always felt out of place, as if you were born in the wrong era. You gain a +1 trait bonus on Knowledge (History) and Knowledge (Planes) checks, and %1 is always a class skill for you.&pipe;%LIST
USERPOOL:Traits|POOLPOINTS:0.0
# Character Weapon proficiencies
WEAPONPROF:[WEAPON:Battle Aspergillum|WEAPON:Bayonet|WEAPON:Blowgun|WEAPON:Boar Spear|WEAPON:Brass Knuckles|WEAPON:Cestus|WEAPON:Club|WEAPON:Crossbow (Heavy)|WEAPON:Crossbow (Light)|WEAPON:Dagger]
WEAPONPROF:[WEAPON:Dagger (Chain)|WEAPON:Dagger (Punching)|WEAPON:Dart|WEAPON:Gaff|WEAPON:Gauntlet|WEAPON:Gauntlet (Spiked)|WEAPON:Grapple|WEAPON:Javelin|WEAPON:Longspear|WEAPON:Mace (Heavy)]
WEAPONPROF:[WEAPON:Mace (Light)|WEAPON:Mere Club|WEAPON:Morningstar|WEAPON:Quarterstaff|WEAPON:Rock|WEAPON:Shortspear|WEAPON:Sickle|WEAPON:Sling|WEAPON:Spear|WEAPON:Spear (Boar)]
WEAPONPROF:[WEAPON:Spells (Ray)|WEAPON:Spells (Touch)|WEAPON:Splash Weapon|WEAPON:Stake|WEAPON:Unarmed Strike|WEAPON:Underwater Crossbow (Heavy)|WEAPON:Underwater Crossbow (Light)]
# Character Equipment
MONEY:0
EQUIPNAME:Bolt (Crossbow) (Small)|OUTPUTORDER:3|COST:0.1|WT:0.05|QUANTITY:10.0|NOTE:|CUSTOMIZATION:[BASEITEM:Bolt (Crossbow)|DATA:NAME=Bolt (Crossbow) (Small)$KEY=AUTOSIZESBolt (Crossbow)$SIZE=S$EQMOD=STEEL.WOOD]
EQUIPNAME:Crossbow (Light) (Small)|OUTPUTORDER:1|COST:35.0|WT:2.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Crossbow (Light)|DATA:NAME=Crossbow (Light) (Small)$KEY=AUTOSIZESCrossbow (Light)$SIZE=S$EQMOD=WOOD]
EQUIPNAME:Leather (Small)|OUTPUTORDER:2|COST:10.0|WT:7.5|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Leather|DATA:NAME=Leather (Small)$KEY=AUTOSIZESLeather$SIZE=S$EQMOD=LEATHER]
EQUIPSET:Default Set|ID:0.1|USETEMPMODS:Y
EQUIPSET:Armor|ID:0.1.01|VALUE:Leather (Small)|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Equipped|ID:0.1.02|VALUE:Bolt (Crossbow) (Small)|QUANTITY:10.0|USETEMPMODS:Y
EQUIPSET:Both Hands|ID:0.1.03|VALUE:Crossbow (Light) (Small)|QUANTITY:1.0|USETEMPMODS:Y
CALCEQUIPSET:0.1
# Temporary Bonuses
# EquipSet Temp Bonuses
# Character Deity/Domain
# Character Spells Information
SPELLBOOK:Prepared Spells|TYPE:2
SPELLNAME:Acid Splash|TIMES:1|CLASS:Summoner|BOOK:Known Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Summoner]
SPELLNAME:Arcane Mark|TIMES:1|CLASS:Summoner|BOOK:Known Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Summoner]
SPELLNAME:Barkskin|TIMES:1|CLASS:Summoner|BOOK:Known Spells|SPELLLEVEL:2|SOURCE:[TYPE:CLASS|NAME:Summoner]
SPELLNAME:Enlarge Person|TIMES:1|CLASS:Summoner|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Summoner]
SPELLNAME:Light|TIMES:1|CLASS:Summoner|BOOK:Known Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Summoner]
SPELLNAME:Mage Armor|TIMES:1|CLASS:Summoner|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Summoner]
SPELLNAME:Mending|TIMES:1|CLASS:Summoner|BOOK:Known Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Summoner]
SPELLNAME:Read Magic|TIMES:1|CLASS:Summoner|BOOK:Known Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Summoner]
SPELLNAME:Rejuvenate Eidolon (Lesser)|TIMES:1|CLASS:Summoner|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Summoner]
SPELLNAME:Resistance|TIMES:1|CLASS:Summoner|BOOK:Known Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Summoner]
SPELLNAME:Restore Eidolon (Lesser)|TIMES:1|CLASS:Summoner|BOOK:Known Spells|SPELLLEVEL:2|SOURCE:[TYPE:CLASS|NAME:Summoner]
SPELLNAME:Shield|TIMES:1|CLASS:Summoner|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Summoner]
# Character Description/Bio/History
CHARACTERBIO:
CHARACTERDESC:
CHARACTERCOMP:
CHARACTERASSET:
CHARACTERMAGIC:
CHARACTERDMNOTES:
# Kits
# Character Master/Follower
FOLLOWER:Gandy|TYPE:Eidolon|RACE:EIDOLON|HITDICE:0|FILE:Gandy.pcg
# Character Notes Tab
# Age Set Selections
AGESET:1:0:0:0:0:0:0:0:0:0
# Campaign History
# Suppressed Biography Fields
SUPPRESSBIOFIELDS:SKIN_TONE|HAIR_COLOR|HAIR_STYLE|EYE_COLOR|HEIGHT|WEIGHT|REGION

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@ -0,0 +1,190 @@
PCGVERSION:2.0
# System Information
CAMPAIGN:Pathfinder RPG Core Supplements
VERSION:6.05.00
ROLLMETHOD:0|EXPRESSION:0
PURCHASEPOINTS:N
CHARACTERTYPE:PC
PREVIEWSHEET:Standard.htm
POOLPOINTS:0
POOLPOINTSAVAIL:20
GAMEMODE:Pathfinder_RPG
TABLABEL:0
AUTOSPELLS:Y
USEHIGHERKNOWN:N
USEHIGHERPREPPED:N
LOADCOMPANIONS:N
USETEMPMODS:Y
AUTOSORTGEAR:Y
SKILLSOUTPUTORDER:0
SKILLFILTER:2
IGNORECOST:N
ALLOWDEBT:N
AUTORESIZEGEAR:Y
# Character Bio
CHARACTERNAME:Gandy
TABNAME:
PLAYERNAME:
HEIGHT:0
WEIGHT:0
AGE:0
GENDER:Male
HANDED:Right
SKINCOLOR:
EYECOLOR:
HAIRCOLOR:
HAIRSTYLE:
LOCATION:
CITY:
BIRTHDAY:
BIRTHPLACE:
PERSONALITYTRAIT1:
PERSONALITYTRAIT2:
SPEECHPATTERN:
PHOBIAS:
INTERESTS:
CATCHPHRASE:
PORTRAIT:
# Character Attributes
STAT:STR|SCORE:11
STAT:DEX|SCORE:10
STAT:CON|SCORE:11
STAT:INT|SCORE:12
STAT:WIS|SCORE:10
STAT:CHA|SCORE:10
ALIGN:LN
RACE:Eidolon
# Character Class(es)
CLASS:Eidolon|LEVEL:4|SKILLPOOL:0|SPELLBASE:None|CANCASTPERDAY:
CLASSABILITIESLEVEL:Eidolon=1|HITPOINTS:10|SKILLSGAINED:5|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Eidolon=2|HITPOINTS:7|PRESTAT:INT=1|PRESTAT:CHA=-1|SKILLSGAINED:5|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Eidolon=3|HITPOINTS:5|SKILLSGAINED:5|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Eidolon=4|HITPOINTS:5|PRESTAT:STR=1|SKILLSGAINED:5|SKILLSREMAINING:0
# Character Experience
EXPERIENCE:0
EXPERIENCETABLE:Medium
# Character Templates
TEMPLATESAPPLIED:[NAME:Creature with Class Levels]
TEMPLATESAPPLIED:[NAME:FACE_5]
TEMPLATESAPPLIED:[NAME:REACH_5]
TEMPLATESAPPLIED:[NAME:LEGS 4]
# Character Region
REGION:None
# Character Skills
SKILL:Acrobatics|OUTPUTORDER:1|
SKILL:Acrobatics (Perform (Dance))|OUTPUTORDER:2|
SKILL:Appraise|OUTPUTORDER:3|
SKILL:Bluff|OUTPUTORDER:4|
SKILL:Bluff (Perform (Act))|OUTPUTORDER:5|
SKILL:Bluff (Perform (Comedy))|OUTPUTORDER:6|
SKILL:Bluff (Perform (Sing))|OUTPUTORDER:7|
SKILL:Bluff (Perform (String Instruments))|OUTPUTORDER:8|
SKILL:Climb|OUTPUTORDER:9|
SKILL:Craft (Untrained)|OUTPUTORDER:10|
SKILL:Diplomacy|OUTPUTORDER:11|
SKILL:Diplomacy (Perform (Keyboard Instruments))|OUTPUTORDER:12|
SKILL:Diplomacy (Perform (Oratory))|OUTPUTORDER:13|
SKILL:Diplomacy (Perform (String Instruments))|OUTPUTORDER:14|
SKILL:Diplomacy (Perform (Wind Instruments))|OUTPUTORDER:15|
SKILL:Disguise|OUTPUTORDER:17|CLASSBOUGHT:[CLASS:Eidolon|RANKS:4.0|COST:1|CLASSSKILL:N]
SKILL:Disguise (Perform (Act))|OUTPUTORDER:18|
SKILL:Escape Artist|OUTPUTORDER:19|
SKILL:Fly|OUTPUTORDER:20|
SKILL:Fly (Perform (Dance))|OUTPUTORDER:21|
SKILL:Handle Animal (Perform (Percussion Instruments))|OUTPUTORDER:23|
SKILL:Handle Animal (Perform (Wind Instruments))|OUTPUTORDER:24|
SKILL:Heal|OUTPUTORDER:25|
SKILL:Intimidate|OUTPUTORDER:26|CLASSBOUGHT:[CLASS:Eidolon|RANKS:4.0|COST:1|CLASSSKILL:Y]
SKILL:Intimidate (Perform (Comedy))|OUTPUTORDER:27|
SKILL:Intimidate (Perform (Keyboard Instruments))|OUTPUTORDER:28|
SKILL:Intimidate (Perform (Percussion Instruments))|OUTPUTORDER:29|
SKILL:Knowledge (Untrained)|OUTPUTORDER:30|
SKILL:Perception|OUTPUTORDER:32|CLASSBOUGHT:[CLASS:Eidolon|RANKS:4.0|COST:1|CLASSSKILL:Y]
SKILL:Perform (Untrained)|OUTPUTORDER:33|
SKILL:Profession (Untrained)|OUTPUTORDER:34|
SKILL:Ride|OUTPUTORDER:35|
SKILL:Samurai Mount|OUTPUTORDER:36|
SKILL:Sense Motive|OUTPUTORDER:37|CLASSBOUGHT:[CLASS:Eidolon|RANKS:4.0|COST:1|CLASSSKILL:Y]
SKILL:Sense Motive (Perform (Oratory))|OUTPUTORDER:38|
SKILL:Sense Motive (Perform (Sing))|OUTPUTORDER:39|
SKILL:Stealth|OUTPUTORDER:42|CLASSBOUGHT:[CLASS:Eidolon|RANKS:4.0|COST:1|CLASSSKILL:Y]
SKILL:Survival|OUTPUTORDER:43|
SKILL:Swim|OUTPUTORDER:44|
SKILL:Untrained Charisma|OUTPUTORDER:45|
SKILL:Untrained Dexterity|OUTPUTORDER:46|
SKILL:Untrained Intelligence|OUTPUTORDER:47|
SKILL:Untrained Strength|OUTPUTORDER:48|
SKILL:Untrained Wisdom|OUTPUTORDER:49|
SKILL:Untrained ~ Disable Device|OUTPUTORDER:16|
SKILL:Untrained ~ Handle Animal|OUTPUTORDER:22|
SKILL:Untrained ~ Linguistics|OUTPUTORDER:31|
SKILL:Untrained ~ Sleight of Hand|OUTPUTORDER:40|
SKILL:Untrained ~ Spellcraft|OUTPUTORDER:41|
SKILL:Untrained ~ Use Magic Device|OUTPUTORDER:50|
# Character Languages
# Character Feats
FEATPOOL:0.0
# Character Abilities
ABILITY:Eidolon Type Selection|TYPE:NORMAL|CATEGORY:Internal|KEY:Eidolon Type ~ Quadruped|TYPE:EidolonTypeSelection
USERPOOL:Eidolon Type Selection|POOLPOINTS:0.0
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Athletic|TYPE:General.AquaticBloodline|DESC:You possess inherent physical prowess.
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Improved Natural Armor|APPLIEDTO:|TYPE:General|DESC:This creature's hide is tougher than most.
USERPOOL:FEAT|POOLPOINTS:0.0
ABILITY:Traits|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Trait ~ Bully|TYPE:Trait.BasicTrait.SocialTrait|DESC:You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.
ABILITY:Traits|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Trait ~ Courageous|TYPE:Trait.BasicTrait.CombatTrait|DESC:Your childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you'd make it through. You gain a +2 trait bonus on saving throws against fear effects.
USERPOOL:Traits|POOLPOINTS:0.0
# Character Weapon proficiencies
WEAPONPROF:[WEAPON:Bite]
# Character Equipment
MONEY:0
EQUIPNAME:Bite (Natural/Primary)|OUTPUTORDER:0|COST:0|WT:0.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Bite|DATA:KEY=Bite]
EQUIPSET:Default Set|ID:0.1|USETEMPMODS:Y
EQUIPSET:Natural-Primary|ID:0.1.1|VALUE:Bite (Natural/Primary)|QUANTITY:1.0|USETEMPMODS:Y
CALCEQUIPSET:0.1
# Temporary Bonuses
# EquipSet Temp Bonuses
# Character Deity/Domain
# Character Spells Information
# Character Description/Bio/History
CHARACTERBIO:
CHARACTERDESC:
CHARACTERCOMP:
CHARACTERASSET:
CHARACTERMAGIC:
CHARACTERDMNOTES:
# Kits
KIT:Eidolon
# Character Master/Follower
MASTER:Fonkin Raulnor|TYPE:Eidolon|HITDICE:2|FILE:Fonkin Raulnor.pcg|ADJUSTMENT:0
# Character Notes Tab
# Age Set Selections
AGESET:0:0:0:0:0:0:0:0:0:0
# Campaign History
# Suppressed Biography Fields
SUPPRESSBIOFIELDS:

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<ul>
<li><a href="./Fonkin_Raulnor.html" title="Fonkin Raulnor" class="page">Fonkin Raulnor</a></li>
<li><strong class="activepage">Fuldor</strong></li>
<li><a href="./IRKIGI.html" title="IRKIGI" class="page">IRKIGI</a></li>
<li><a href="./Isaac_Lamb.html" title="Isaac Lamb" class="page">Isaac Lamb</a></li>
<li><a href="./Lee_Gravesbane.html" title="Lee Gravesbane" class="page">Lee Gravesbane</a></li>
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<h1>Fuldor</h1>
<p>
<ul>
<li><a href="./Fuldor/Fuldor.pdf" title="Character Sheet" class="file">Character Sheet</a> </li>
<li><a href="./Fuldor/Fuldor.pcg" title="pcg file (for nerds)" class="file">pcg file (for nerds)</a> (right click, select "Save Link as...")</li>
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@ -0,0 +1,249 @@
PCGVERSION:2.0
# System Information
CAMPAIGN:Pathfinder RPG Core Supplements
VERSION:6.05.00
ROLLMETHOD:2|EXPRESSION:Epic Fantasy
PURCHASEPOINTS:Y|TYPE:Epic Fantasy
CHARACTERTYPE:NPC
PREVIEWSHEET:Standard.htm
POOLPOINTS:25
POOLPOINTSAVAIL:25
GAMEMODE:Pathfinder_RPG
TABLABEL:0
AUTOSPELLS:Y
USEHIGHERKNOWN:N
USEHIGHERPREPPED:N
LOADCOMPANIONS:N
USETEMPMODS:Y
AUTOSORTGEAR:Y
SKILLSOUTPUTORDER:0
SKILLFILTER:2
IGNORECOST:N
ALLOWDEBT:N
AUTORESIZEGEAR:Y
# Character Bio
CHARACTERNAME:Fuldor
TABNAME:
PLAYERNAME:
HEIGHT:71
WEIGHT:121
AGE:28
GENDER:Female
HANDED:Right
SKINCOLOR:
EYECOLOR:
HAIRCOLOR:
HAIRSTYLE:
LOCATION:
CITY:
BIRTHDAY:
BIRTHPLACE:
PERSONALITYTRAIT1:
PERSONALITYTRAIT2:
SPEECHPATTERN:
PHOBIAS:
INTERESTS:
CATCHPHRASE:
PORTRAIT:
# Character Attributes
STAT:STR|SCORE:8
STAT:DEX|SCORE:10
STAT:CON|SCORE:10
STAT:INT|SCORE:19
STAT:WIS|SCORE:14
STAT:CHA|SCORE:14
ALIGN:CN
RACE:Elf
# Character Class(es)
CLASS:Wizard|SUBCLASS:Fire|LEVEL:5|SKILLPOOL:0
CLASSABILITIESLEVEL:Wizard=1|HITPOINTS:6|SPECIALTIES:[SPECIALTY:FireSchool]|SKILLSGAINED:7|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Wizard=2|HITPOINTS:3|SKILLSGAINED:7|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Wizard=3|HITPOINTS:3|SKILLSGAINED:7|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Wizard=4|HITPOINTS:4|PRESTAT:INT=1|SKILLSGAINED:7|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Wizard=5|HITPOINTS:4|SKILLSGAINED:7|SKILLSREMAINING:0
# Character Experience
EXPERIENCE:15000
EXPERIENCETABLE:Medium
# Character Templates
TEMPLATESAPPLIED:[NAME:Creature with Class Levels]
TEMPLATESAPPLIED:[NAME:FACE_5]
TEMPLATESAPPLIED:[NAME:REACH_5]
# Character Region
REGION:None
# Character Skills
SKILL:Acrobatics|OUTPUTORDER:1|
SKILL:Acrobatics (Perform (Dance))|OUTPUTORDER:2|
SKILL:Appraise|OUTPUTORDER:3|CLASSBOUGHT:[CLASS:Wizard|RANKS:5.0|COST:1|CLASSSKILL:Y]
SKILL:Bluff|OUTPUTORDER:4|
SKILL:Bluff (Perform (Act))|OUTPUTORDER:5|
SKILL:Bluff (Perform (Comedy))|OUTPUTORDER:6|
SKILL:Bluff (Perform (Sing))|OUTPUTORDER:7|
SKILL:Bluff (Perform (String Instruments))|OUTPUTORDER:8|
SKILL:Climb|OUTPUTORDER:9|
SKILL:Craft (Untrained)|OUTPUTORDER:10|
SKILL:Diplomacy|OUTPUTORDER:11|
SKILL:Diplomacy (Perform (Keyboard Instruments))|OUTPUTORDER:12|
SKILL:Diplomacy (Perform (Oratory))|OUTPUTORDER:13|
SKILL:Diplomacy (Perform (String Instruments))|OUTPUTORDER:14|
SKILL:Diplomacy (Perform (Wind Instruments))|OUTPUTORDER:15|
SKILL:Disguise|OUTPUTORDER:17|
SKILL:Disguise (Perform (Act))|OUTPUTORDER:18|
SKILL:Escape Artist|OUTPUTORDER:19|
SKILL:Fly|OUTPUTORDER:20|CLASSBOUGHT:[CLASS:Wizard|RANKS:5.0|COST:1|CLASSSKILL:Y]
SKILL:Fly (Perform (Dance))|OUTPUTORDER:21|
SKILL:Handle Animal (Perform (Percussion Instruments))|OUTPUTORDER:23|
SKILL:Handle Animal (Perform (Wind Instruments))|OUTPUTORDER:24|
SKILL:Heal|OUTPUTORDER:25|
SKILL:Intimidate|OUTPUTORDER:26|
SKILL:Intimidate (Perform (Comedy))|OUTPUTORDER:27|
SKILL:Intimidate (Perform (Keyboard Instruments))|OUTPUTORDER:28|
SKILL:Intimidate (Perform (Percussion Instruments))|OUTPUTORDER:29|
SKILL:Knowledge (Untrained)|OUTPUTORDER:30|
SKILL:Perception|OUTPUTORDER:32|CLASSBOUGHT:[CLASS:Wizard|RANKS:5.0|COST:1|CLASSSKILL:N]
SKILL:Perform (Untrained)|OUTPUTORDER:33|
SKILL:Profession (Untrained)|OUTPUTORDER:34|
SKILL:Ride|OUTPUTORDER:35|
SKILL:Samurai Mount|OUTPUTORDER:36|
SKILL:Sense Motive|OUTPUTORDER:37|CLASSBOUGHT:[CLASS:Wizard|RANKS:5.0|COST:1|CLASSSKILL:N]
SKILL:Sense Motive (Perform (Oratory))|OUTPUTORDER:38|
SKILL:Sense Motive (Perform (Sing))|OUTPUTORDER:39|
SKILL:Spellcraft|CLASSBOUGHT:[CLASS:Wizard|RANKS:5.0|COST:1|CLASSSKILL:Y]
SKILL:Stealth|OUTPUTORDER:42|CLASSBOUGHT:[CLASS:Wizard|RANKS:5.0|COST:1|CLASSSKILL:N]
SKILL:Survival|OUTPUTORDER:43|
SKILL:Swim|OUTPUTORDER:44|
SKILL:Untrained Charisma|OUTPUTORDER:45|
SKILL:Untrained Dexterity|OUTPUTORDER:46|
SKILL:Untrained Intelligence|OUTPUTORDER:47|
SKILL:Untrained Strength|OUTPUTORDER:48|
SKILL:Untrained Wisdom|OUTPUTORDER:49|
SKILL:Untrained ~ Disable Device|OUTPUTORDER:16|
SKILL:Untrained ~ Handle Animal|OUTPUTORDER:22|
SKILL:Untrained ~ Linguistics|OUTPUTORDER:31|
SKILL:Untrained ~ Sleight of Hand|OUTPUTORDER:40|
SKILL:Untrained ~ Spellcraft|OUTPUTORDER:41|
SKILL:Untrained ~ Use Magic Device|OUTPUTORDER:50|
SKILL:Use Magic Device|OUTPUTORDER:51|CLASSBOUGHT:[CLASS:Wizard|RANKS:5.0|COST:1|CLASSSKILL:N]
# Character Languages
LANGUAGE:Celestial|LANGUAGE:Common|LANGUAGE:Draconic|LANGUAGE:Elven|LANGUAGE:Gnome|LANGUAGE:Orc|LANGUAGE:Sylvan
# Character Feats
FEATPOOL:0.0
# Character Abilities
ABILITY:Arcane Bond|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Arcane Bond ~ Bonded Object|TYPE:WizardClassFeatures.ArcaneBond.SpecialQuality|DESC:Objects that are the subject of an arcane bond must fall into one of the following categories&colon; amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be held in one hand. When attempting to cast a spell without your bonded object worn or in hand, you must make a concentration check or lose the spell (DC 20 + the spell's level). A ring or amulet occupies the ring or neck slot accordingly.
USERPOOL:Arcane Bond|POOLPOINTS:0.0
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Greater Spell Focus|APPLIEDTO:FireSchool|TYPE:General|DESC:Any spells you cast from your chosen school of magic are very hard to resist.
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Spell Focus|APPLIEDTO:FireSchool,Evocation|TYPE:General.ArcaneBloodline.UndeadBloodline.ProteanBloodline|DESC:Any spells you cast of your chosen school of magic are more difficult to resist.
USERPOOL:FEAT|POOLPOINTS:0.0
ABILITY:Favored Class|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Wizard|TYPE:FavoredClass
USERPOOL:Favored Class|POOLPOINTS:0.0
ABILITY:Favored Class Bonus|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Favored Class Bonus ~ Arcane School Power Use|APPLIEDTO:,,,,|TYPE:SpecialQuality.FavoredClassBonus.FavoredClassWizard|DESC:Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard's Intelligence modifier. The wizard adds +1/2 to the number of uses per day of that arcane school power.
USERPOOL:Favored Class Bonus|POOLPOINTS:0.0
ABILITY:Wizard Bonus Feat|TYPE:NORMAL|CATEGORY:FEAT|KEY:Burning Spell|TYPE:Metamagic|DESC:You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor.
USERPOOL:Wizard Bonus Feat|POOLPOINTS:0.0
# Character Weapon proficiencies
WEAPONPROF:[WEAPON:Club|WEAPON:Crossbow (Heavy)|WEAPON:Crossbow (Light)|WEAPON:Dagger|WEAPON:Grapple|WEAPON:Longbow|WEAPON:Longsword|WEAPON:Quarterstaff|WEAPON:Rapier|WEAPON:Shortbow]
WEAPONPROF:[WEAPON:Spells (Ray)|WEAPON:Spells (Touch)|WEAPON:Splash Weapon|WEAPON:Unarmed Strike]
# Character Equipment
MONEY:0.00
EQUIPNAME:Masterwork Amulet (Bonded)|OUTPUTORDER:1|COST:50.0|WT:0.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Amulet|DATA:NAME=Masterwork Amulet (Bonded)$EQMOD=MWORKB.BONDED_OBJECT]
EQUIPNAME:Robe ( Skill Bonus (Competence) (Spellcraft +1))|OUTPUTORDER:2|COST:100.0|WT:0.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Robe|DATA:NAME=Robe ( Skill Bonus (Competence) (Spellcraft +1))$EQMOD=BNS_SKL_CMP&pipe;Spellcraft=+1]
EQUIPNAME:Spellbook (Wizard's/Blank)|OUTPUTORDER:3|COST:15|WT:3.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Spellbook (Wizard's/Blank)|DATA:NAME=Spellbook (Wizard's/Blank)]
EQUIPSET:Default Set|ID:0.1|USETEMPMODS:Y
EQUIPSET:Neck|ID:0.1.02|VALUE:Masterwork Amulet (Bonded)|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Body|ID:0.1.03|VALUE:Robe ( Skill Bonus (Competence) (Spellcraft +1))|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Carried|ID:0.1.1|VALUE:Spellbook (Wizard's/Blank)|QUANTITY:1.0|USETEMPMODS:Y
CALCEQUIPSET:0.1
# Temporary Bonuses
# EquipSet Temp Bonuses
# Character Deity/Domain
DEITY:Nethys|DEITYDOMAINS:[DOMAIN:Destruction|DOMAIN:Knowledge|DOMAIN:Magic|DOMAIN:Protection|DOMAIN:Rune|DOMAIN:Arcane Subdomain|DOMAIN:Catastrophe Subdomain|DOMAIN:Defense Subdomain|DOMAIN:Divine Subdomain|DOMAIN:Thought Subdomain|DOMAIN:Wards Subdomain]|ALIGNALLOW:|DESC:God of magic|HOLYITEM:|DEITYFAVWEAP:[WEAPON:Quarterstaff]|DEITYALIGN:TN
# Character Spells Information
SPELLBOOK:Spellbook (Wizard's/Blank)|TYPE:3|AUTOADDKNOWN:Y
SPELLBOOK:Prepared Spells|TYPE:2
SPELLNAME:Blink|TIMES:1|CLASS:Wizard|BOOK:Known Spells|SPELLLEVEL:3|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Blink|TIMES:1|CLASS:Wizard|BOOK:Spellbook (Wizard's/Blank)|SPELLLEVEL:3|SPELLNUMPAGES:3|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Bungle|TIMES:1|CLASS:Wizard|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Bungle|TIMES:1|CLASS:Wizard|BOOK:Spellbook (Wizard's/Blank)|SPELLLEVEL:1|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Bungle|TIMES:1|CLASS:Wizard|BOOK:Prepared Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Burning Gaze|TIMES:1|CLASS:Wizard|BOOK:Known Spells|SPELLLEVEL:2|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Burning Gaze|TIMES:1|CLASS:Wizard|BOOK:Spellbook (Wizard's/Blank)|SPELLLEVEL:2|SPELLNUMPAGES:2|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Burning Gaze|TIMES:1|CLASS:Wizard|BOOK:Prepared Spells|SPELLLEVEL:2|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Burning Hands|TIMES:1|CLASS:Wizard|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Burning Hands|TIMES:1|CLASS:Wizard|BOOK:Spellbook (Wizard's/Blank)|SPELLLEVEL:1|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Burning Hands|TIMES:1|CLASS:Wizard|BOOK:Prepared Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Campfire Wall|TIMES:1|CLASS:Wizard|BOOK:Known Spells|SPELLLEVEL:3|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Campfire Wall|TIMES:1|CLASS:Wizard|BOOK:Spellbook (Wizard's/Blank)|SPELLLEVEL:3|SPELLNUMPAGES:3|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Charm Person|TIMES:1|CLASS:Wizard|BOOK:Spellbook (Wizard's/Blank)|SPELLLEVEL:1|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Detect Magic|TIMES:1|CLASS:Wizard|BOOK:Known Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Detect Magic|TIMES:1|CLASS:Wizard|BOOK:Spellbook (Wizard's/Blank)|SPELLLEVEL:0|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Detect Magic|TIMES:1|CLASS:Wizard|BOOK:Prepared Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Ear-Piercing Scream|TIMES:1|CLASS:Wizard|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Ear-Piercing Scream|TIMES:1|CLASS:Wizard|BOOK:Spellbook (Wizard's/Blank)|SPELLLEVEL:1|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Elemental Speech|TIMES:1|CLASS:Wizard|BOOK:Spellbook (Wizard's/Blank)|SPELLLEVEL:2|SPELLNUMPAGES:2|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Fiery Shuriken|TIMES:1|CLASS:Wizard|BOOK:Known Spells|SPELLLEVEL:2|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Fiery Shuriken|TIMES:1|CLASS:Wizard|BOOK:Spellbook (Wizard's/Blank)|SPELLLEVEL:2|SPELLNUMPAGES:2|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Fire Breath|TIMES:1|CLASS:Wizard|BOOK:Known Spells|SPELLLEVEL:2|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Fire Breath|TIMES:1|CLASS:Wizard|BOOK:Spellbook (Wizard's/Blank)|SPELLLEVEL:2|SPELLNUMPAGES:2|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Fire Breath|TIMES:1|CLASS:Wizard|BOOK:Prepared Spells|SPELLLEVEL:2|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Fireball|TIMES:1|CLASS:Wizard|BOOK:Known Spells|SPELLLEVEL:3|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Fireball|TIMES:1|CLASS:Wizard|BOOK:Spellbook (Wizard's/Blank)|SPELLLEVEL:3|SPELLNUMPAGES:3|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Fireball|TIMES:3|CLASS:Wizard|BOOK:Prepared Spells|SPELLLEVEL:3|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Flaming Sphere|TIMES:1|CLASS:Wizard|BOOK:Known Spells|SPELLLEVEL:2|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Flaming Sphere|TIMES:1|CLASS:Wizard|BOOK:Spellbook (Wizard's/Blank)|SPELLLEVEL:2|SPELLNUMPAGES:2|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Flaming Sphere|TIMES:2|CLASS:Wizard|BOOK:Prepared Spells|SPELLLEVEL:2|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Flare|TIMES:1|CLASS:Wizard|BOOK:Known Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Flare|TIMES:1|CLASS:Wizard|BOOK:Spellbook (Wizard's/Blank)|SPELLLEVEL:0|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Flare|TIMES:1|CLASS:Wizard|BOOK:Prepared Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Floating Disk|TIMES:1|CLASS:Wizard|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Floating Disk|TIMES:1|CLASS:Wizard|BOOK:Spellbook (Wizard's/Blank)|SPELLLEVEL:1|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Floating Disk|TIMES:1|CLASS:Wizard|BOOK:Prepared Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Mage Hand|TIMES:1|CLASS:Wizard|BOOK:Known Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Mage Hand|TIMES:1|CLASS:Wizard|BOOK:Spellbook (Wizard's/Blank)|SPELLLEVEL:0|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Mage Hand|TIMES:1|CLASS:Wizard|BOOK:Prepared Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Magic Missile|TIMES:1|CLASS:Wizard|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Magic Missile|TIMES:1|CLASS:Wizard|BOOK:Spellbook (Wizard's/Blank)|SPELLLEVEL:1|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Magic Missile|TIMES:3|CLASS:Wizard|BOOK:Prepared Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Shadow Weapon|TIMES:1|CLASS:Wizard|BOOK:Spellbook (Wizard's/Blank)|SPELLLEVEL:1|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Spark|TIMES:1|CLASS:Wizard|BOOK:Known Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Spark|TIMES:1|CLASS:Wizard|BOOK:Spellbook (Wizard's/Blank)|SPELLLEVEL:0|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Wizard]
SPELLNAME:Spark|TIMES:1|CLASS:Wizard|BOOK:Prepared Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Wizard]
# Character Description/Bio/History
CHARACTERBIO:
CHARACTERDESC:
CHARACTERCOMP:
CHARACTERASSET:
CHARACTERMAGIC:
CHARACTERDMNOTES:
# Kits
KIT:Wizard Spellbook
# Character Master/Follower
# Character Notes Tab
# Age Set Selections
AGESET:1:0:0:0:0:0:0:0:0:0
# Campaign History
# Suppressed Biography Fields
SUPPRESSBIOFIELDS:

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<li><a href="./Fonkin_Raulnor.html" title="Fonkin Raulnor" class="page">Fonkin Raulnor</a></li>
<li><a href="./Fuldor.html" title="Fuldor" class="page">Fuldor</a></li>
<li><strong class="activepage">IRKIGI</strong></li>
<li><a href="./Isaac_Lamb.html" title="Isaac Lamb" class="page">Isaac Lamb</a></li>
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<h1>IRKIGI</h1>
<p>
<ul>
<li><a href="./IRKIGI/IRKIGI.pdf" title="Character Sheet" class="file">Character Sheet</a></li>
<li><a href="./IRKIGI/Irkigi.pcg" title="pcg file (for nerds)" class="file">pcg file (for nerds)</a> (right click, select "save link as...")</li>
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<p>
I grew up in a tribe less than 20 miles from the nearest village. There were major Orc rivalries surrounding the village. They all had the same goal of taking over the village. Our tribe, the Miryks, won control after a 9 year war. My father, an Orc named Itan, became the head of the guard, while my mother, a human named Illia, became a priestess. I was born a month before the disaster.<br>
Word got out that Orcs had taken over a village under human rule, and foreigners came with an immense army to reclaim the land. More than doubling the Orcs in troops, they won with ease. I was given to the forest in hopes that my instincts would help me survive.<br>
l learned to heighten my senses enough to survive for a few years. Then, I was attacked by a giant snake. I would have died if not for my newest friend Kalvin. He was my mentor from then on out. He taught me everything I know. He taught by forcing me into situations- climbing, swimming, fighting. He was the best at everything, and taught me how to be to. Now, if anything gets close I become a monster.<br>
My rage can be a problem. It began the moment Kalvin was attacked. Some hunters found our cave, and he was fatally injured. I killed every last hunter in the providence. When I finally calmed down, I met Lee and Isaac, and we've been friends ever since. <br>
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PCGVERSION:2.0
# System Information
CAMPAIGN:Pathfinder RPG Core Supplements
VERSION:6.05.00
ROLLMETHOD:0|EXPRESSION:0
PURCHASEPOINTS:N
CHARACTERTYPE:PC
PREVIEWSHEET:Standard.htm
POOLPOINTS:0
POOLPOINTSAVAIL:20
GAMEMODE:Pathfinder_RPG
TABLABEL:0
AUTOSPELLS:Y
USEHIGHERKNOWN:N
USEHIGHERPREPPED:N
LOADCOMPANIONS:N
USETEMPMODS:Y
AUTOSORTGEAR:Y
SKILLSOUTPUTORDER:0
SKILLFILTER:2
IGNORECOST:N
ALLOWDEBT:N
AUTORESIZEGEAR:Y
# Character Bio
CHARACTERNAME:IRKIGI
TABNAME:
PLAYERNAME:Trey
HEIGHT:75
WEIGHT:269
AGE:15
GENDER:Male
HANDED:Right
SKINCOLOR:Green
EYECOLOR:Brown
HAIRCOLOR:Red
HAIRSTYLE:Mohawk
LOCATION:
CITY:
BIRTHDAY:
BIRTHPLACE:
PERSONALITYTRAIT1:
PERSONALITYTRAIT2:
SPEECHPATTERN:
PHOBIAS:
INTERESTS:
CATCHPHRASE:
PORTRAIT:/home/anthony/Downloads/trey.png
PORTRAITTHUMBNAILRECT:376,201,100,100
# Character Attributes
STAT:STR|SCORE:18
STAT:DEX|SCORE:13
STAT:CON|SCORE:16
STAT:INT|SCORE:8
STAT:WIS|SCORE:8
STAT:CHA|SCORE:8
ALIGN:CG
RACE:Half-Orc
# Character Class(es)
CLASS:Barbarian|LEVEL:4|SKILLPOOL:0|SPELLBASE:None|CANCASTPERDAY:
CLASSABILITIESLEVEL:Barbarian=1|HITPOINTS:12|SKILLSGAINED:3|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Barbarian=2|HITPOINTS:6|SKILLSGAINED:3|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Barbarian=3|HITPOINTS:6|SKILLSGAINED:3|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Barbarian=4|HITPOINTS:6|PRESTAT:STR=1|SKILLSGAINED:3|SKILLSREMAINING:0
# Character Experience
EXPERIENCE:9000
EXPERIENCETABLE:Medium
# Character Templates
TEMPLATESAPPLIED:[NAME:Creature with Class Levels]
TEMPLATESAPPLIED:[NAME:FACE_5]
TEMPLATESAPPLIED:[NAME:REACH_5]
TEMPLATESAPPLIED:[NAME:Lycanthrope]
TEMPLATESAPPLIED:[NAME:Afflicted Werebear]
# Character Region
REGION:None
# Character Skills
SKILL:Acrobatics|OUTPUTORDER:1|CLASSBOUGHT:[CLASS:Barbarian|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Acrobatics (Perform (Dance))|OUTPUTORDER:2|
SKILL:Appraise|OUTPUTORDER:3|
SKILL:Bluff|OUTPUTORDER:4|
SKILL:Bluff (Perform (Act))|OUTPUTORDER:5|
SKILL:Bluff (Perform (Comedy))|OUTPUTORDER:6|
SKILL:Bluff (Perform (Sing))|OUTPUTORDER:7|
SKILL:Bluff (Perform (String Instruments))|OUTPUTORDER:8|
SKILL:Climb|OUTPUTORDER:9|CLASSBOUGHT:[CLASS:Barbarian|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Craft (Untrained)|OUTPUTORDER:10|
SKILL:Diplomacy|OUTPUTORDER:11|
SKILL:Diplomacy (Perform (Keyboard Instruments))|OUTPUTORDER:12|
SKILL:Diplomacy (Perform (Oratory))|OUTPUTORDER:13|
SKILL:Diplomacy (Perform (String Instruments))|OUTPUTORDER:14|
SKILL:Diplomacy (Perform (Wind Instruments))|OUTPUTORDER:15|
SKILL:Disguise|OUTPUTORDER:17|
SKILL:Disguise (Perform (Act))|OUTPUTORDER:18|
SKILL:Escape Artist|OUTPUTORDER:19|
SKILL:Fly|OUTPUTORDER:20|
SKILL:Fly (Perform (Dance))|OUTPUTORDER:21|
SKILL:Handle Animal|OUTPUTORDER:22|CLASSBOUGHT:[CLASS:Barbarian|RANKS:2.0|COST:1|CLASSSKILL:Y]
SKILL:Handle Animal (Perform (Percussion Instruments))|OUTPUTORDER:24|
SKILL:Handle Animal (Perform (Wind Instruments))|OUTPUTORDER:25|
SKILL:Heal|OUTPUTORDER:26|
SKILL:Intimidate|OUTPUTORDER:27|CLASSBOUGHT:[CLASS:Barbarian|RANKS:3.0|COST:1|CLASSSKILL:Y]
SKILL:Intimidate (Perform (Comedy))|OUTPUTORDER:28|
SKILL:Intimidate (Perform (Keyboard Instruments))|OUTPUTORDER:29|
SKILL:Intimidate (Perform (Percussion Instruments))|OUTPUTORDER:30|
SKILL:Knowledge (Untrained)|OUTPUTORDER:31|
SKILL:Perception|OUTPUTORDER:33|
SKILL:Perform (Untrained)|OUTPUTORDER:34|
SKILL:Profession (Untrained)|OUTPUTORDER:35|
SKILL:Ride|OUTPUTORDER:36|CLASSBOUGHT:[CLASS:Barbarian|RANKS:2.0|COST:1|CLASSSKILL:Y]
SKILL:Samurai Mount|OUTPUTORDER:37|
SKILL:Sense Motive|OUTPUTORDER:38|
SKILL:Sense Motive (Perform (Oratory))|OUTPUTORDER:39|
SKILL:Sense Motive (Perform (Sing))|OUTPUTORDER:40|
SKILL:Stealth|OUTPUTORDER:43|
SKILL:Survival|OUTPUTORDER:44|CLASSBOUGHT:[CLASS:Barbarian|RANKS:2.0|COST:1|CLASSSKILL:Y]
SKILL:Swim|OUTPUTORDER:45|CLASSBOUGHT:[CLASS:Barbarian|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Untrained Charisma|OUTPUTORDER:46|
SKILL:Untrained Dexterity|OUTPUTORDER:47|
SKILL:Untrained Intelligence|OUTPUTORDER:48|
SKILL:Untrained Strength|OUTPUTORDER:49|
SKILL:Untrained Wisdom|OUTPUTORDER:50|
SKILL:Untrained ~ Disable Device|OUTPUTORDER:16|
SKILL:Untrained ~ Handle Animal|OUTPUTORDER:23|
SKILL:Untrained ~ Linguistics|OUTPUTORDER:32|
SKILL:Untrained ~ Sleight of Hand|OUTPUTORDER:41|
SKILL:Untrained ~ Spellcraft|OUTPUTORDER:42|
SKILL:Untrained ~ Use Magic Device|OUTPUTORDER:51|
# Character Languages
LANGUAGE:Common|LANGUAGE:Orc
# Character Feats
FEATPOOL:0.0
# Character Abilities
ABILITY:Ability Bonus|TYPE:NORMAL|CATEGORY:Special Ability|KEY:+2 Constitution|TYPE:AbilityBonus
USERPOOL:Ability Bonus|POOLPOINTS:0.0
ABILITY:Barbarian Archetype|TYPE:NORMAL|CATEGORY:Archetype|KEY:Barbarian Archetype ~ Elemental Kin|TYPE:Archetype.BarbarianArchetype.BarbarianCFTrapSense.BarbarianTrapSense|DESC:Some barbarian tribes have strong ties to the elemental forces of nature. Their shamans anoint the warriors at birth, tying them to the patron element of the tribe and granting them lasting boons against such forces.
ABILITY:Barbarian Archetype|TYPE:NORMAL|CATEGORY:Archetype|KEY:Barbarian Archetype ~ Totem Warrior|TYPE:Archetype.BarbarianArchetype|DESC:A barbarian often has a special totem that is the patron of her tribe. While individual totems vary, those in the tribe that call upon a totem receive similar abilities.
USERPOOL:Barbarian Archetype|POOLPOINTS:0.0
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Persuasive|TYPE:General.DreamspunBloodline.SerpentineBloodline.ImperiousBloodline.MaestroBloodline|DESC:You are skilled at swaying attitudes and intimidating others into your way of thinking.
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Power Attack|TYPE:Combat.AttackOption.AbyssalBloodline.DraconicBloodline.ElementalBloodline.BorealBloodline.SaurianShamanBonus.DjinniBloodline.EfreetiBloodline.MaridBloodline.ShaitanBloodline|DESC:You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
USERPOOL:FEAT|POOLPOINTS:0.0
ABILITY:Favored Class|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Barbarian|TYPE:FavoredClass
USERPOOL:Favored Class|POOLPOINTS:0.0
ABILITY:Favored Class Bonus|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Favored Class Bonus ~ Hit Point|APPLIEDTO:,,|TYPE:FavoredClassBonus
ABILITY:Favored Class Bonus|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Favored Class Bonus ~ Skill Rank|APPLIEDTO:Intimidate|TYPE:FavoredClassBonus
USERPOOL:Favored Class Bonus|POOLPOINTS:0.0
ABILITY:Lycanthrope Kind|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Werebear|TYPE:SpecialQuality.LycanthropeKind
USERPOOL:Lycanthrope Kind|POOLPOINTS:0.0
ABILITY:Lycanthrope Type|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Afflicted Lycanthrope|TYPE:SpecialQuality.LycanthropeType
USERPOOL:Lycanthrope Type|POOLPOINTS:0.0
ABILITY:Rage Power|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Rage Power ~ Elemental Rage (Lesser)|TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural|DESC:As a swift action, the barbarian can cause her melee attacks to deal an additional 1d6 points of energy damage (acid, cold, electricity, or fire) for 1 round.
ABILITY:Rage Power|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Rage Power ~ Ferocious Mount|TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary|DESC:While raging and mounted, the barbarian's mount also gains the benefits of rage (including greater rage and mighty rage) as long as the barbarian is mounted or adjacent to it. While her mount is raging in this way, she must spend one additional round of rage per round. She can elect not to pay this cost, in which case her mount does not rage.
USERPOOL:Rage Power|POOLPOINTS:0.0
ABILITY:Traits|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Trait ~ Deft Dodger|TYPE:Trait.BasicTrait.CombatTrait|DESC:Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
ABILITY:Traits|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Trait ~ Outcast|TYPE:Trait.RaceTrait.HalfOrcTrait|DESC:Driven from town after town because of your heritage, you have become adept at living apart from others. You gain a +1 trait bonus on Survival skill checks, and Survival is always a class skill for you.
USERPOOL:Traits|POOLPOINTS:0.0
# Character Weapon proficiencies
WEAPONPROF:[WEAPON:Amentum|WEAPON:Amentum (Javelin)|WEAPON:Atlatl|WEAPON:Axe (Orc Double)|WEAPON:Axe (Throwing)|WEAPON:Bardiche|WEAPON:Battle Aspergillum|WEAPON:Battleaxe|WEAPON:Bayonet|WEAPON:Bec de Corbin]
WEAPONPROF:[WEAPON:Bill|WEAPON:Blowgun|WEAPON:Boar Spear|WEAPON:Brass Knuckles|WEAPON:Broadsword (Nine Ring)|WEAPON:Butterfly Sword|WEAPON:Cestus|WEAPON:Chakram|WEAPON:Club|WEAPON:Crossbow (Heavy)]
WEAPONPROF:[WEAPON:Crossbow (Light)|WEAPON:Dagger|WEAPON:Dagger (Chain)|WEAPON:Dagger (Punching)|WEAPON:Dart|WEAPON:Dogslicer|WEAPON:Double Chicken Saber|WEAPON:Earth Breaker|WEAPON:Falchion|WEAPON:Flail]
WEAPONPROF:[WEAPON:Flail (Heavy)|WEAPON:Gaff|WEAPON:Gauntlet|WEAPON:Gauntlet (Spiked)|WEAPON:Gladius|WEAPON:Glaive|WEAPON:Glaive-Guisarme|WEAPON:Grapple|WEAPON:Great Terbutje|WEAPON:Greataxe]
WEAPONPROF:[WEAPON:Greatclub|WEAPON:Greatsword|WEAPON:Guisarme|WEAPON:Halberd|WEAPON:Hammer (Light)|WEAPON:Handaxe|WEAPON:Hooked Lance|WEAPON:Horsechopper|WEAPON:Hunga Munga|WEAPON:Iron Brush]
WEAPONPROF:[WEAPON:Javelin|WEAPON:Jutte|WEAPON:Katana|WEAPON:Kerambit|WEAPON:Klar|WEAPON:Kukri|WEAPON:Lance|WEAPON:Longbow|WEAPON:Longspear|WEAPON:Longsword]
WEAPONPROF:[WEAPON:Lucerne Hammer|WEAPON:Lungchuan Tamo|WEAPON:Mace (Heavy)|WEAPON:Mace (Light)|WEAPON:Mattock|WEAPON:Mere Club|WEAPON:Monk's Spade|WEAPON:Morningstar|WEAPON:Naginata|WEAPON:Nodachi]
WEAPONPROF:[WEAPON:Ogre Hook|WEAPON:Pick (Heavy)|WEAPON:Pick (Light)|WEAPON:Pilum|WEAPON:Poisoned Sand Tube|WEAPON:Quarterstaff|WEAPON:Ranseur|WEAPON:Rapier|WEAPON:Rhomphaia|WEAPON:Rock]
WEAPONPROF:[WEAPON:Sansetsukon|WEAPON:Sap|WEAPON:Scimitar|WEAPON:Scizore|WEAPON:Scythe|WEAPON:Sea-Knife|WEAPON:Shang Gou|WEAPON:Shieldbash|WEAPON:Shortbow|WEAPON:Shortspear]
WEAPONPROF:[WEAPON:Sibat|WEAPON:Sickle|WEAPON:Sling|WEAPON:Spear|WEAPON:Spear (Boar)|WEAPON:Spells (Ray)|WEAPON:Spells (Touch)|WEAPON:Spiked Armor|WEAPON:Splash Weapon|WEAPON:Stake]
WEAPONPROF:[WEAPON:Starknife|WEAPON:Sword (Bastard)|WEAPON:Sword (Short)|WEAPON:Sword (Tri-Point Double-Edged)|WEAPON:Sword Cane|WEAPON:Tepoztopilli|WEAPON:Terbutje|WEAPON:Tiger Fork|WEAPON:Tonfa|WEAPON:Trident]
WEAPONPROF:[WEAPON:Tube Arrow Shooter|WEAPON:Unarmed Strike|WEAPON:Underwater Crossbow (Heavy)|WEAPON:Underwater Crossbow (Light)|WEAPON:Waraxe (Dwarven)|WEAPON:Warhammer|WEAPON:Wushu Dart]
# Character Equipment
MONEY:0
EQUIPNAME:Chain Shirt|OUTPUTORDER:2|COST:100.0|WT:25.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Chain Shirt|DATA:NAME=Chain Shirt$EQMOD=STEEL]
EQUIPNAME:Greatclub|OUTPUTORDER:1|COST:5.0|WT:8.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Greatclub|DATA:NAME=Greatclub$EQMOD=WOOD]
EQUIPSET:Default Set|ID:0.1|USETEMPMODS:Y
EQUIPSET:Both Hands|ID:0.1.02|VALUE:Greatclub|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Armor|ID:0.1.03|VALUE:Chain Shirt|QUANTITY:1.0|USETEMPMODS:Y
CALCEQUIPSET:0.1
# Temporary Bonuses
# EquipSet Temp Bonuses
# Character Deity/Domain
DEITY:Gorum|DEITYDOMAINS:[DOMAIN:Chaos|DOMAIN:Destruction|DOMAIN:Glory|DOMAIN:Strength|DOMAIN:War|DOMAIN:Blood Subdomain|DOMAIN:Ferocity Subdomain|DOMAIN:Protean Subdomain|DOMAIN:Rage Subdomain|DOMAIN:Resolve Subdomain|DOMAIN:Tactics Subdomain]|ALIGNALLOW:|DESC:God of strength, battle, weapons|HOLYITEM:|DEITYFAVWEAP:[WEAPON:Greatsword]|DEITYALIGN:CN
# Character Spells Information
# Character Description/Bio/History
CHARACTERBIO:I grew up in a tribe less than 20 miles from the nearest village. There were major Orc rivalries surrounding the village. They all had the same goal of taking over the village. Our tribe, the Miryks, won control after a 9 year war. My father, an Orc named Itan, became the head of the guard, while my mother, a human named Illia, became a priestess. I was born a month before the disaster.&nl;&nl;Word got out that Orcs had taken over a village under human rule, and foreigners came with an immense army to reclaim the land. More than doubling the Orcs in troops, they won with ease. I was given to the forest in hopes that my instincts would help me survive.&nl;&nl;l learned to heighten my senses enough to survive for a few years. Then, I was attacked by a giant snake. I would have died if not for my newest friend Kalvin. He was my mentor from then on out. He taught me everything I know. He taught by forcing me into situations- climbing, swimming, fighting. He was the best at everything, and taught me how to be to. Now, if anything gets close I become a monster.&nl;&nl;My rage can be a problem. It began the moment Kalvin was attacked. Some hunters found our cave, and he was fatally injured. I killed every last hunter in the providence. When I finally calmed down, I met Lee and Isaac, and weve been friends ever since.
CHARACTERDESC:
CHARACTERCOMP:
CHARACTERASSET:
CHARACTERMAGIC:
CHARACTERDMNOTES:
# Kits
# Character Master/Follower
# Character Notes Tab
# Age Set Selections
AGESET:1:0:0:0:0:0:0:0:0:0
# Campaign History
# Suppressed Biography Fields
SUPPRESSBIOFIELDS:REGION

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<li><strong class="activepage">Isaac Lamb</strong></li>
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<h1>Isaac Lamb</h1>
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<li><a href="./Isaac_Lamb/Isaac%20Lamb.pdf" title="Character Sheet" class="file">Character Sheet</a></li>
<li><a href="./Isaac_Lamb/Isaac%20Lamb.pcg" title="pcg file (for nerds)" class="file">pcg file (for nerds)</a> (right click, select "save link as...")</li>
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PCGVERSION:2.0
# System Information
CAMPAIGN:Pathfinder RPG Core Supplements
VERSION:6.05.00
ROLLMETHOD:2|EXPRESSION:High Fantasy
PURCHASEPOINTS:Y|TYPE:High Fantasy
CHARACTERTYPE:PC
PREVIEWSHEET:Standard.htm
POOLPOINTS:20
POOLPOINTSAVAIL:20
GAMEMODE:Pathfinder_RPG
TABLABEL:0
AUTOSPELLS:Y
USEHIGHERKNOWN:N
USEHIGHERPREPPED:N
LOADCOMPANIONS:N
USETEMPMODS:Y
AUTOSORTGEAR:Y
SKILLSOUTPUTORDER:0
SKILLFILTER:2
IGNORECOST:N
ALLOWDEBT:N
AUTORESIZEGEAR:Y
# Character Bio
CHARACTERNAME:Isaac Lamb
TABNAME:
PLAYERNAME:Trent Phan
HEIGHT:37
WEIGHT:35
AGE:10
GENDER:Male
HANDED:Right
SKINCOLOR:
EYECOLOR:Black
HAIRCOLOR:
HAIRSTYLE:
LOCATION:
CITY:
BIRTHDAY:
BIRTHPLACE:
PERSONALITYTRAIT1:
PERSONALITYTRAIT2:
SPEECHPATTERN:
PHOBIAS:
INTERESTS:
CATCHPHRASE:
PORTRAIT:
# Character Attributes
STAT:STR|SCORE:8
STAT:DEX|SCORE:10
STAT:CON|SCORE:10
STAT:INT|SCORE:15
STAT:WIS|SCORE:15
STAT:CHA|SCORE:16
ALIGN:NE
RACE:Halfling
# Character Class(es)
CLASS:Cleric|LEVEL:3|SKILLPOOL:0
CLASSABILITIESLEVEL:Cleric=1|HITPOINTS:8|PRESTAT:STR=1|PRESTAT:DEX=-1|PRESTAT:CON=-1|SKILLSGAINED:4|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Cleric=2|HITPOINTS:4|PRESTAT:DEX=-2|PRESTAT:WIS=2|SKILLSGAINED:4|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Cleric=3|HITPOINTS:4|SKILLSGAINED:4|SKILLSREMAINING:0
# Character Experience
EXPERIENCE:5000
EXPERIENCETABLE:Medium
# Character Templates
TEMPLATESAPPLIED:[NAME:Creature with Class Levels]
TEMPLATESAPPLIED:[NAME:FACE_5]
TEMPLATESAPPLIED:[NAME:REACH_5]
TEMPLATESAPPLIED:[NAME:Lycanthrope]
TEMPLATESAPPLIED:[NAME:Afflicted Wererat]
# Character Region
REGION:None
# Character Skills
SKILL:Acrobatics|OUTPUTORDER:1|
SKILL:Acrobatics (Perform (Dance))|OUTPUTORDER:2|
SKILL:Appraise|OUTPUTORDER:3|CLASSBOUGHT:[CLASS:Cleric|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Bluff|OUTPUTORDER:4|
SKILL:Bluff (Perform (Act))|OUTPUTORDER:5|
SKILL:Bluff (Perform (Comedy))|OUTPUTORDER:6|
SKILL:Bluff (Perform (Sing))|OUTPUTORDER:7|
SKILL:Bluff (Perform (String Instruments))|OUTPUTORDER:8|
SKILL:Climb|OUTPUTORDER:9|
SKILL:Craft (Untrained)|OUTPUTORDER:10|
SKILL:Diplomacy|OUTPUTORDER:11|CLASSBOUGHT:[CLASS:Cleric|RANKS:2.0|COST:1|CLASSSKILL:Y]
SKILL:Diplomacy (Perform (Keyboard Instruments))|OUTPUTORDER:12|
SKILL:Diplomacy (Perform (Oratory))|OUTPUTORDER:13|
SKILL:Diplomacy (Perform (String Instruments))|OUTPUTORDER:14|
SKILL:Diplomacy (Perform (Wind Instruments))|OUTPUTORDER:15|
SKILL:Disguise|OUTPUTORDER:17|
SKILL:Disguise (Perform (Act))|OUTPUTORDER:18|
SKILL:Escape Artist|OUTPUTORDER:19|
SKILL:Fly|OUTPUTORDER:20|
SKILL:Fly (Perform (Dance))|OUTPUTORDER:21|
SKILL:Handle Animal (Perform (Percussion Instruments))|OUTPUTORDER:23|
SKILL:Handle Animal (Perform (Wind Instruments))|OUTPUTORDER:24|
SKILL:Heal|OUTPUTORDER:25|CLASSBOUGHT:[CLASS:Cleric|RANKS:2.0|COST:1|CLASSSKILL:Y]
SKILL:Intimidate|OUTPUTORDER:26|
SKILL:Intimidate (Perform (Comedy))|OUTPUTORDER:27|
SKILL:Intimidate (Perform (Keyboard Instruments))|OUTPUTORDER:28|
SKILL:Intimidate (Perform (Percussion Instruments))|OUTPUTORDER:29|
SKILL:Knowledge (Arcana)|OUTPUTORDER:30|CLASSBOUGHT:[CLASS:Cleric|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Knowledge (Dungeoneering)|OUTPUTORDER:31|CLASSBOUGHT:[CLASS:Cleric|RANKS:2.0|COST:1|CLASSSKILL:Y]
SKILL:Knowledge (Untrained)|OUTPUTORDER:32|
SKILL:Linguistics|OUTPUTORDER:33|CLASSBOUGHT:[CLASS:Cleric|RANKS:1.0|COST:1|CLASSSKILL:Y]|ASSOCIATEDDATA:Orc
SKILL:Perception|OUTPUTORDER:35|
SKILL:Perform (Untrained)|OUTPUTORDER:36|
SKILL:Profession (Untrained)|OUTPUTORDER:37|
SKILL:Ride|OUTPUTORDER:38|
SKILL:Samurai Mount|OUTPUTORDER:39|
SKILL:Sense Motive|OUTPUTORDER:40|CLASSBOUGHT:[CLASS:Cleric|RANKS:2.0|COST:1|CLASSSKILL:Y]
SKILL:Sense Motive (Perform (Oratory))|OUTPUTORDER:41|
SKILL:Sense Motive (Perform (Sing))|OUTPUTORDER:42|
SKILL:Spellcraft|OUTPUTORDER:44|CLASSBOUGHT:[CLASS:Cleric|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Stealth|OUTPUTORDER:46|
SKILL:Survival|OUTPUTORDER:47|
SKILL:Swim|OUTPUTORDER:48|
SKILL:Untrained Charisma|OUTPUTORDER:49|
SKILL:Untrained Dexterity|OUTPUTORDER:50|
SKILL:Untrained Intelligence|OUTPUTORDER:51|
SKILL:Untrained Strength|OUTPUTORDER:52|
SKILL:Untrained Wisdom|OUTPUTORDER:53|
SKILL:Untrained ~ Disable Device|OUTPUTORDER:16|
SKILL:Untrained ~ Handle Animal|OUTPUTORDER:22|
SKILL:Untrained ~ Linguistics|OUTPUTORDER:34|
SKILL:Untrained ~ Sleight of Hand|OUTPUTORDER:43|
SKILL:Untrained ~ Spellcraft|OUTPUTORDER:45|
SKILL:Untrained ~ Use Magic Device|OUTPUTORDER:54|
# Character Languages
LANGUAGE:Common|LANGUAGE:Dwarven|LANGUAGE:Goblin|LANGUAGE:Halfling|LANGUAGE:Orc
# Character Feats
FEATPOOL:0.0
# Character Abilities
ABILITY:*LANGBONUS|TYPE:VIRTUAL|CATEGORY:*LANGBONUS|KEY:*LANGBONUS|APPLIEDTO:Goblin,Dwarven|TYPE:
ABILITY:*LANGBONUS|TYPE:VIRTUAL|CATEGORY:*LANGBONUS|KEY:*LANGBONUS|APPLIEDTO:Goblin,Dwarven|TYPE:
USERPOOL:*LANGBONUS|POOLPOINTS:0.0
ABILITY:Channel Energy|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Cleric ~ Channel Negative Energy|TYPE:ClericClassFeatures.Supernatural.SpecialAttack.ChannelEnergy.Channel Energy.Channel Energy Negative.Channel Negative Energy|DESC:You can unleash a wave of negative energy. You must choose to deal %1d%2 points of negative energy damage to living creatures or to heal undead creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. You can use this ability %4 times per day.&pipe;ClericChannelNegativeEnergyDice&pipe;ClericChannelNegativeEnergyDieSize&pipe;ClericChannelNegativeEnergyDC&pipe;ClericChannelEnergyTimes
USERPOOL:Channel Energy|POOLPOINTS:0.0
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Alignment Channel|APPLIEDTO:Good|TYPE:General.AttackOption|DESC:You can channel your divine energy to harm or heal outsiders that possess your chosen alignment subtype.
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Selective Channeling|TYPE:General|DESC:You can choose whom to affect when you channel energy.
USERPOOL:FEAT|POOLPOINTS:0.0
ABILITY:Favored Class|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Cleric|TYPE:FavoredClass
USERPOOL:Favored Class|POOLPOINTS:0.0
ABILITY:Favored Class Bonus|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Favored Class Bonus ~ Cleric Domain Power Use|APPLIEDTO:,,|TYPE:SpecialQuality.FavoredClassBonus.FavoredClassCleric|DESC:Select one domain power granted at 1st level that is normally usable for a number of times per day equal to 3 + the cleric's Wisdom modifier. The cleric adds 1/2 to the number of uses per day of that domain power.
USERPOOL:Favored Class Bonus|POOLPOINTS:0.0
ABILITY:Lycanthrope Kind|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Wererat|TYPE:SpecialQuality.LycanthropeKind
USERPOOL:Lycanthrope Kind|POOLPOINTS:0.0
ABILITY:Lycanthrope Type|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Afflicted Lycanthrope|TYPE:SpecialQuality.LycanthropeType
USERPOOL:Lycanthrope Type|POOLPOINTS:0.0
ABILITY:Traits|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Trait ~ Focused Mind|TYPE:Trait.BasicTrait.MagicTrait|DESC:Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.
ABILITY:Traits|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Trait ~ Indomitable Faith|TYPE:Trait.BasicTrait.FaithTrait|DESC:You were born in a region where your faith was not popular, yet you never abandoned it. You gain a +1 trait bonus on Will saves as a result.
USERPOOL:Traits|POOLPOINTS:0.0
ABILITY:Variant Channeling|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Variant Channeling - Luck|TYPE:SpecialQuality.VariantChanneling|DESC:Heal - Creatures gain a +%1 channel bonus or a luck bonus (creature's choice) on one roll (attack roll, CMB check, saving throw, or skill check) made before the end of your next turn. Harm - Creatures take a -%1 channel penalty on all d20 rolls until the end of your next turn.
USERPOOL:Variant Channeling|POOLPOINTS:0.0
# Character Weapon proficiencies
WEAPONPROF:[WEAPON:Battle Aspergillum|WEAPON:Bayonet|WEAPON:Blowgun|WEAPON:Boar Spear|WEAPON:Brass Knuckles|WEAPON:Cestus|WEAPON:Club|WEAPON:Crossbow (Heavy)|WEAPON:Crossbow (Light)|WEAPON:Dagger]
WEAPONPROF:[WEAPON:Dagger (Chain)|WEAPON:Dagger (Punching)|WEAPON:Dart|WEAPON:Gaff|WEAPON:Gauntlet|WEAPON:Gauntlet (Spiked)|WEAPON:Grapple|WEAPON:Javelin|WEAPON:Longspear|WEAPON:Mace (Heavy)]
WEAPONPROF:[WEAPON:Mace (Light)|WEAPON:Mere Club|WEAPON:Morningstar|WEAPON:Quarterstaff|WEAPON:Rock|WEAPON:Shortspear|WEAPON:Sickle|WEAPON:Sling|WEAPON:Spear|WEAPON:Spear (Boar)]
WEAPONPROF:[WEAPON:Spells (Ray)|WEAPON:Spells (Touch)|WEAPON:Splash Weapon|WEAPON:Stake|WEAPON:Unarmed Strike|WEAPON:Underwater Crossbow (Heavy)|WEAPON:Underwater Crossbow (Light)]
# Character Equipment
MONEY:0
EQUIPNAME:Leather (Small)|OUTPUTORDER:2|COST:10.0|WT:7.5|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Leather|DATA:NAME=Leather (Small)$KEY=AUTOSIZESLeather$SIZE=S$EQMOD=LEATHER]
EQUIPNAME:Quarterstaff (Small)|OUTPUTORDER:1|COST:0.0|WT:2.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Quarterstaff|DATA:NAME=Quarterstaff (Small)$KEY=AUTOSIZESQuarterstaff$SIZE=S$EQMOD=WOOD$ALTEQMOD=WOOD]
EQUIPSET:Default Set|ID:0.1|USETEMPMODS:Y
EQUIPSET:Armor|ID:0.1.01|VALUE:Leather (Small)|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Double Weapon|ID:0.1.02|VALUE:Quarterstaff (Small)|QUANTITY:1.0|USETEMPMODS:Y
CALCEQUIPSET:0.1
# Temporary Bonuses
# EquipSet Temp Bonuses
# Character Deity/Domain
DEITY:Pharasma|DEITYDOMAINS:[DOMAIN:Death (Pharasma)|DOMAIN:Healing|DOMAIN:Knowledge|DOMAIN:Repose|DOMAIN:Water|DOMAIN:Ancestors Subdomain|DOMAIN:Ice Subdomain|DOMAIN:Memory Subdomain|DOMAIN:Resurrection Subdomain|DOMAIN:Souls (Pharasma) Subdomain|DOMAIN:Thought Subdomain]|ALIGNALLOW:|DESC:Goddess of fate, death, prophecy, birth|HOLYITEM:|DEITYFAVWEAP:[WEAPON:Dagger]|DEITYALIGN:TN
DOMAIN:Memory Subdomain|SOURCE:[TYPE:PCClass|NAME:Cleric|LEVEL:1]
DOMAIN:Healing|DOMAINGRANTS:Your touch staves off pain and death, and your healing magic is particularly vital and potent.|SOURCE:[TYPE:PCClass|NAME:Cleric|LEVEL:1]
# Character Spells Information
SPELLBOOK:Prepared Spells|TYPE:2
SPELLNAME:Cure Light Wounds|TIMES:1|CLASS:Cleric|BOOK:Prepared Spells|SPELLLEVEL:1|SOURCE:[TYPE:DOMAIN|NAME:Healing]
SPELLNAME:Cure Moderate Wounds|TIMES:1|CLASS:Cleric|BOOK:Prepared Spells|SPELLLEVEL:2|SOURCE:[TYPE:DOMAIN|NAME:Healing]
SPELLNAME:Guidance|TIMES:1|CLASS:Cleric|BOOK:Prepared Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Cleric]
SPELLNAME:Inflict Moderate Wounds|TIMES:1|CLASS:Cleric|BOOK:Prepared Spells|SPELLLEVEL:2|SOURCE:[TYPE:CLASS|NAME:Cleric]
SPELLNAME:Light|TIMES:1|CLASS:Cleric|BOOK:Prepared Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Cleric]
SPELLNAME:Read Magic|TIMES:1|CLASS:Cleric|BOOK:Prepared Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Cleric]
SPELLNAME:Sanctuary|TIMES:1|CLASS:Cleric|BOOK:Prepared Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Cleric]
SPELLNAME:Summon Monster I|TIMES:2|CLASS:Cleric|BOOK:Prepared Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Cleric]
SPELLNAME:Virtue|TIMES:1|CLASS:Cleric|BOOK:Prepared Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Cleric]
SPELLNAME:Zone of Truth|TIMES:1|CLASS:Cleric|BOOK:Prepared Spells|SPELLLEVEL:2|SOURCE:[TYPE:CLASS|NAME:Cleric]
# Character Description/Bio/History
CHARACTERBIO:
CHARACTERDESC:
CHARACTERCOMP:
CHARACTERASSET:
CHARACTERMAGIC:
CHARACTERDMNOTES:
# Kits
# Character Master/Follower
# Character Notes Tab
# Age Set Selections
AGESET:1:0:0:0:0:0:0:0:0:0
# Campaign History
# Suppressed Biography Fields
SUPPRESSBIOFIELDS:SKIN_TONE|HAIR_COLOR|HAIR_STYLE|REGION

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<li><strong class="activepage">Lee Gravesbane</strong></li>
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<h1>Lee Gravesbane</h1>
<p>
<ul>
<li><a href="./Lee_Gravesbane/Lee%20Gravesbane.pdf" title="Character Sheet" class="file">Character Sheet</a></li>
<li><a href="./Lee_Gravesbane/Lee%20Gravesbane.pcg" title="pcg file (for nerds)" class="file">pcg file (for nerds)</a> (right click, select "save link as...")</li>
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<p>
Lee is a half-elf whose father was a traveller who married an elf. Lee grew up to age 9 learning how to be agile and shoot the bow until the village was attacked by a horde of Vampires with an undead horde. His parents were killed by a head vampire and thats when he fled. Lee took a horse and escaped to the nearest city. While there he did what any orphaned child does in a city; he learned the thieves trade. <br>
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View file

@ -0,0 +1,234 @@
PCGVERSION:2.0
# System Information
CAMPAIGN:Pathfinder RPG Core Supplements
VERSION:6.05.00
ROLLMETHOD:0|EXPRESSION:0
PURCHASEPOINTS:N
CHARACTERTYPE:PC
PREVIEWSHEET:Standard.htm
POOLPOINTS:0
POOLPOINTSAVAIL:20
GAMEMODE:Pathfinder_RPG
TABLABEL:0
AUTOSPELLS:Y
USEHIGHERKNOWN:N
USEHIGHERPREPPED:N
LOADCOMPANIONS:N
USETEMPMODS:Y
AUTOSORTGEAR:Y
SKILLSOUTPUTORDER:0
SKILLFILTER:2
IGNORECOST:N
ALLOWDEBT:N
AUTORESIZEGEAR:Y
# Character Bio
CHARACTERNAME:Lee Gravesbane
TABNAME:
PLAYERNAME:Matthew Funderburk
HEIGHT:66
WEIGHT:130
AGE:26
GENDER:Male
HANDED:Right
SKINCOLOR:
EYECOLOR:
HAIRCOLOR:
HAIRSTYLE:
LOCATION:
CITY:
BIRTHDAY:
BIRTHPLACE:
PERSONALITYTRAIT1:
PERSONALITYTRAIT2:
SPEECHPATTERN:
PHOBIAS:
INTERESTS:
CATCHPHRASE:
PORTRAIT:
# Character Attributes
STAT:STR|SCORE:12
STAT:DEX|SCORE:16
STAT:CON|SCORE:11
STAT:INT|SCORE:13
STAT:WIS|SCORE:12
STAT:CHA|SCORE:13
ALIGN:CN
RACE:Half-Elf
# Character Class(es)
CLASS:Rogue|LEVEL:3|SKILLPOOL:0|SPELLBASE:None|CANCASTPERDAY:
CLASS:Ranger|LEVEL:1|SKILLPOOL:-1|SPELLBASE:WIS|CANCASTPERDAY:
CLASSABILITIESLEVEL:Rogue=1|HITPOINTS:8|SKILLSGAINED:9|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Ranger=1|HITPOINTS:6|SKILLSGAINED:7|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Rogue=2|HITPOINTS:4|SKILLSGAINED:9|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Rogue=3|HITPOINTS:4|PRESTAT:STR=1|SKILLSGAINED:9|SKILLSREMAINING:0
# Character Experience
EXPERIENCE:9000
EXPERIENCETABLE:Medium
# Character Templates
TEMPLATESAPPLIED:[NAME:Creature with Class Levels]
TEMPLATESAPPLIED:[NAME:FACE_5]
TEMPLATESAPPLIED:[NAME:REACH_5]
TEMPLATESAPPLIED:[NAME:Lycanthrope]
TEMPLATESAPPLIED:[NAME:Afflicted Weretiger]
# Character Region
REGION:None
# Character Skills
SKILL:Acrobatics|OUTPUTORDER:1|CLASSBOUGHT:[CLASS:Ranger|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Acrobatics (Perform (Dance))|OUTPUTORDER:2|
SKILL:Appraise|OUTPUTORDER:3|CLASSBOUGHT:[CLASS:Ranger|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Bluff|OUTPUTORDER:4|CLASSBOUGHT:[CLASS:Rogue|RANKS:2.0|COST:1|CLASSSKILL:Y]
SKILL:Bluff (Perform (Act))|OUTPUTORDER:5|
SKILL:Bluff (Perform (Comedy))|OUTPUTORDER:6|
SKILL:Bluff (Perform (Sing))|OUTPUTORDER:7|
SKILL:Bluff (Perform (String Instruments))|OUTPUTORDER:8|
SKILL:Climb|OUTPUTORDER:9|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Craft (Untrained)|OUTPUTORDER:10|
SKILL:Diplomacy|OUTPUTORDER:11|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Diplomacy (Perform (Keyboard Instruments))|OUTPUTORDER:12|
SKILL:Diplomacy (Perform (Oratory))|OUTPUTORDER:13|
SKILL:Diplomacy (Perform (String Instruments))|OUTPUTORDER:14|
SKILL:Diplomacy (Perform (Wind Instruments))|OUTPUTORDER:15|
SKILL:Disable Device|OUTPUTORDER:16|CLASSBOUGHT:[CLASS:Rogue|RANKS:4.0|COST:1|CLASSSKILL:Y]
SKILL:Disguise|OUTPUTORDER:18|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Disguise (Perform (Act))|OUTPUTORDER:19|
SKILL:Escape Artist|OUTPUTORDER:20|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Fly|OUTPUTORDER:21|
SKILL:Fly (Perform (Dance))|OUTPUTORDER:22|
SKILL:Handle Animal|OUTPUTORDER:23|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Handle Animal (Perform (Percussion Instruments))|OUTPUTORDER:25|
SKILL:Handle Animal (Perform (Wind Instruments))|OUTPUTORDER:26|
SKILL:Heal|OUTPUTORDER:27|
SKILL:Intimidate|OUTPUTORDER:28|CLASSBOUGHT:[CLASS:Ranger|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Intimidate (Perform (Comedy))|OUTPUTORDER:29|
SKILL:Intimidate (Perform (Keyboard Instruments))|OUTPUTORDER:30|
SKILL:Intimidate (Perform (Percussion Instruments))|OUTPUTORDER:31|
SKILL:Knowledge (Nature)|OUTPUTORDER:32|CLASSBOUGHT:[CLASS:Rogue|RANKS:2.0|COST:1|CLASSSKILL:Y]
SKILL:Knowledge (Untrained)|OUTPUTORDER:33|
SKILL:Perception|OUTPUTORDER:35|CLASSBOUGHT:[CLASS:Ranger|RANKS:1.0|COST:1|CLASSSKILL:Y]CLASSBOUGHT:[CLASS:Rogue|RANKS:3.0|COST:1|CLASSSKILL:Y]
SKILL:Perform (Untrained)|OUTPUTORDER:36|
SKILL:Profession (Untrained)|OUTPUTORDER:37|
SKILL:Ride|OUTPUTORDER:38|CLASSBOUGHT:[CLASS:Ranger|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Samurai Mount|OUTPUTORDER:39|
SKILL:Sense Motive|OUTPUTORDER:40|CLASSBOUGHT:[CLASS:Rogue|RANKS:4.0|COST:1|CLASSSKILL:Y]
SKILL:Sense Motive (Perform (Oratory))|OUTPUTORDER:41|
SKILL:Sense Motive (Perform (Sing))|OUTPUTORDER:42|
SKILL:Sleight of Hand|OUTPUTORDER:44|CLASSBOUGHT:[CLASS:Rogue|RANKS:3.0|COST:1|CLASSSKILL:Y]
SKILL:Stealth|OUTPUTORDER:46|CLASSBOUGHT:[CLASS:Rogue|RANKS:2.0|COST:1|CLASSSKILL:Y]
SKILL:Survival|OUTPUTORDER:47|CLASSBOUGHT:[CLASS:Ranger|RANKS:1.0|COST:1|CLASSSKILL:Y]CLASSBOUGHT:[CLASS:Rogue|RANKS:2.0|COST:1|CLASSSKILL:Y]
SKILL:Swim|OUTPUTORDER:48|CLASSBOUGHT:[CLASS:Ranger|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Untrained Charisma|OUTPUTORDER:49|
SKILL:Untrained Dexterity|OUTPUTORDER:50|
SKILL:Untrained Intelligence|OUTPUTORDER:51|
SKILL:Untrained Strength|OUTPUTORDER:52|
SKILL:Untrained Wisdom|OUTPUTORDER:53|
SKILL:Untrained ~ Disable Device|OUTPUTORDER:17|
SKILL:Untrained ~ Handle Animal|OUTPUTORDER:24|
SKILL:Untrained ~ Linguistics|OUTPUTORDER:34|
SKILL:Untrained ~ Sleight of Hand|OUTPUTORDER:43|
SKILL:Untrained ~ Spellcraft|OUTPUTORDER:45|
SKILL:Untrained ~ Use Magic Device|OUTPUTORDER:54|
# Character Languages
LANGUAGE:Common|LANGUAGE:Dwarven|LANGUAGE:Elven
# Character Feats
FEATPOOL:0.0
# Character Abilities
ABILITY:*LANGBONUS|TYPE:VIRTUAL|CATEGORY:*LANGBONUS|KEY:*LANGBONUS|APPLIEDTO:Dwarven|TYPE:
USERPOOL:*LANGBONUS|POOLPOINTS:0.0
ABILITY:Ability Bonus|TYPE:NORMAL|CATEGORY:Special Ability|KEY:+2 Dexterity|TYPE:AbilityBonus
USERPOOL:Ability Bonus|POOLPOINTS:0.0
ABILITY:Adaptability Bonus Feat|TYPE:NORMAL|CATEGORY:FEAT|KEY:Skill Focus|APPLIEDTO:Perception|TYPE:General.SkillFocus|DESC:You are particularly adept at your chosen skill.
USERPOOL:Adaptability Bonus Feat|POOLPOINTS:0.0
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Stealthy|TYPE:General.DeepearthBloodline.SerpentineBloodline.ShadowBloodline.DruidShamanSerpent.RakshasaBloodline|DESC:You are good at avoiding attention and slipping out of bonds.
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Two-Weapon Fighting|TYPE:Combat|DESC:You can fight with a weapon in each of your hands. You can make one extra attack each round with the secondary weapon.
USERPOOL:FEAT|POOLPOINTS:0.0
ABILITY:Favored Class|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Ranger|TYPE:FavoredClass
ABILITY:Favored Class|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Rogue|TYPE:FavoredClass
USERPOOL:Favored Class|POOLPOINTS:0.0
ABILITY:Favored Class Bonus|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Favored Class Bonus ~ Hit Point|APPLIEDTO:,|TYPE:FavoredClassBonus
ABILITY:Favored Class Bonus|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Favored Class Bonus ~ Skill Rank|APPLIEDTO:Stealth,Stealth|TYPE:FavoredClassBonus
USERPOOL:Favored Class Bonus|POOLPOINTS:0.0
ABILITY:Favored Enemy|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Favored Enemy ~ Undead|TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption|DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against undead. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.&pipe;FavoredUndead
USERPOOL:Favored Enemy|POOLPOINTS:0.0
ABILITY:Lycanthrope Kind|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Weretiger|TYPE:SpecialQuality.LycanthropeKind
USERPOOL:Lycanthrope Kind|POOLPOINTS:0.0
ABILITY:Lycanthrope Type|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Afflicted Lycanthrope|TYPE:SpecialQuality.LycanthropeType
USERPOOL:Lycanthrope Type|POOLPOINTS:0.0
ABILITY:Ranger Archetype|TYPE:NORMAL|CATEGORY:Archetype|KEY:Ranger Archetype ~ Infiltrator|TYPE:Archetype.RangerArchetype.RangerFavoredTerrain|DESC:Some rangers study their favored enemies and learn their ways, applying this knowledge to their own abilities and using their foes' strengths against them. Infiltrators are willing to walk a mile in an enemy's shoes so as to learn eveything there is to know about their foes in order to more effectively hunt and kill them.
USERPOOL:Ranger Archetype|POOLPOINTS:0.0
ABILITY:Rogue Archetype|TYPE:NORMAL|CATEGORY:Archetype|KEY:Rogue Archetype ~ Burglar|TYPE:Archetype.RogueArchetype.RogueUncannyDodge.RogueImprovedUncannyDodge
USERPOOL:Rogue Archetype|POOLPOINTS:0.0
ABILITY:Rogue Talent|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Rogue Talent ~ Minor Magic|APPLIEDTO:Disrupt Undead|TYPE:RogueClassFeatures.SpecialQuality.SpellLike.RogueTalent|DESC:You can cast %1. This spell can be cast three times a day as a spell-like ability. The caster level for this ability is %2. The save DC for this spell is %3.&pipe;%CHOICE&pipe;RogueCasterLevel&pipe;10+INT
USERPOOL:Rogue Talent|POOLPOINTS:0.0
ABILITY:Traits|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Trait ~ Child of the Streets|TYPE:Trait.BasicTrait.SocialTrait|DESC:You grew up on the streets of a large city, and as a result you have developed a knack for picking pockets and hiding small objects on your person. You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you.
ABILITY:Traits|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Trait ~ Elven Reflexes|TYPE:Trait.RaceTrait.HalfElfTrait|DESC:One of your parents was a member of a wild elven tribe, and you've inherited a portion of your elven parent's quick reflexes. You gain a +2 trait bonus on Initiative checks.
USERPOOL:Traits|POOLPOINTS:0.0
# Character Weapon proficiencies
WEAPONPROF:[WEAPON:Amentum|WEAPON:Amentum (Javelin)|WEAPON:Atlatl|WEAPON:Axe (Throwing)|WEAPON:Bardiche|WEAPON:Battle Aspergillum|WEAPON:Battleaxe|WEAPON:Bayonet|WEAPON:Bec de Corbin|WEAPON:Bill]
WEAPONPROF:[WEAPON:Blowgun|WEAPON:Boar Spear|WEAPON:Brass Knuckles|WEAPON:Broadsword (Nine Ring)|WEAPON:Butterfly Sword|WEAPON:Cestus|WEAPON:Chakram|WEAPON:Club|WEAPON:Crossbow (Hand)|WEAPON:Crossbow (Heavy)]
WEAPONPROF:[WEAPON:Crossbow (Light)|WEAPON:Dagger|WEAPON:Dagger (Chain)|WEAPON:Dagger (Punching)|WEAPON:Dart|WEAPON:Dogslicer|WEAPON:Double Chicken Saber|WEAPON:Earth Breaker|WEAPON:Falchion|WEAPON:Flail]
WEAPONPROF:[WEAPON:Flail (Heavy)|WEAPON:Gaff|WEAPON:Gauntlet|WEAPON:Gauntlet (Spiked)|WEAPON:Gladius|WEAPON:Glaive|WEAPON:Glaive-Guisarme|WEAPON:Grapple|WEAPON:Great Terbutje|WEAPON:Greataxe]
WEAPONPROF:[WEAPON:Greatclub|WEAPON:Greatsword|WEAPON:Guisarme|WEAPON:Halberd|WEAPON:Hammer (Light)|WEAPON:Handaxe|WEAPON:Hooked Lance|WEAPON:Horsechopper|WEAPON:Hunga Munga|WEAPON:Iron Brush]
WEAPONPROF:[WEAPON:Javelin|WEAPON:Jutte|WEAPON:Katana|WEAPON:Kerambit|WEAPON:Klar|WEAPON:Kukri|WEAPON:Lance|WEAPON:Longbow|WEAPON:Longspear|WEAPON:Longsword]
WEAPONPROF:[WEAPON:Lucerne Hammer|WEAPON:Lungchuan Tamo|WEAPON:Mace (Heavy)|WEAPON:Mace (Light)|WEAPON:Mattock|WEAPON:Mere Club|WEAPON:Monk's Spade|WEAPON:Morningstar|WEAPON:Naginata|WEAPON:Nodachi]
WEAPONPROF:[WEAPON:Ogre Hook|WEAPON:Pick (Heavy)|WEAPON:Pick (Light)|WEAPON:Pilum|WEAPON:Poisoned Sand Tube|WEAPON:Quarterstaff|WEAPON:Ranseur|WEAPON:Rapier|WEAPON:Rhomphaia|WEAPON:Rock]
WEAPONPROF:[WEAPON:Sansetsukon|WEAPON:Sap|WEAPON:Scimitar|WEAPON:Scizore|WEAPON:Scythe|WEAPON:Sea-Knife|WEAPON:Shang Gou|WEAPON:Shieldbash|WEAPON:Shortbow|WEAPON:Shortspear]
WEAPONPROF:[WEAPON:Sibat|WEAPON:Sickle|WEAPON:Sling|WEAPON:Spear|WEAPON:Spear (Boar)|WEAPON:Spells (Ray)|WEAPON:Spells (Touch)|WEAPON:Spiked Armor|WEAPON:Splash Weapon|WEAPON:Stake]
WEAPONPROF:[WEAPON:Starknife|WEAPON:Sword (Bastard)|WEAPON:Sword (Short)|WEAPON:Sword (Tri-Point Double-Edged)|WEAPON:Sword Cane|WEAPON:Tepoztopilli|WEAPON:Terbutje|WEAPON:Tiger Fork|WEAPON:Tonfa|WEAPON:Trident]
WEAPONPROF:[WEAPON:Tube Arrow Shooter|WEAPON:Unarmed Strike|WEAPON:Underwater Crossbow (Heavy)|WEAPON:Underwater Crossbow (Light)|WEAPON:Waraxe (Dwarven)|WEAPON:Warhammer|WEAPON:Wushu Dart]
# Character Equipment
MONEY:0
EQUIPNAME:Bolts (Crossbow/10)|OUTPUTORDER:3|COST:1.0|WT:1.0|QUANTITY:5.0|NOTE:|CUSTOMIZATION:[BASEITEM:Bolts (Crossbow/10)|DATA:NAME=Bolts (Crossbow/10)$EQMOD=STEEL.WOOD]
EQUIPNAME:Crossbow (Heavy)|OUTPUTORDER:4|COST:50.0|WT:8.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Crossbow (Heavy)|DATA:NAME=Crossbow (Heavy)$EQMOD=WOOD]
EQUIPNAME:Dagger|OUTPUTORDER:1|COST:2.0|WT:1.0|QUANTITY:2.0|NOTE:|CUSTOMIZATION:[BASEITEM:Dagger|DATA:NAME=Dagger$EQMOD=STEEL]
EQUIPNAME:Leather|OUTPUTORDER:2|COST:10.0|WT:15.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Leather|DATA:NAME=Leather$EQMOD=LEATHER]
EQUIPSET:Default Set|ID:0.1|USETEMPMODS:Y
EQUIPSET:Equipped|ID:0.1.01|VALUE:Bolts (Crossbow/10)|QUANTITY:5.0|USETEMPMODS:Y
EQUIPSET:Primary Hand|ID:0.1.02|VALUE:Dagger|QUANTITY:2.0|USETEMPMODS:Y
EQUIPSET:Carried|ID:0.1.03|VALUE:Crossbow (Heavy)|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Armor|ID:0.1.04|VALUE:Leather|QUANTITY:1.0|USETEMPMODS:Y
CALCEQUIPSET:0.1
# Temporary Bonuses
# EquipSet Temp Bonuses
# Character Deity/Domain
DEITY:None|DEITYDOMAINS:[DOMAIN:Agathion Subdomain|DOMAIN:Air|DOMAIN:Ancestors Subdomain|DOMAIN:Animal|DOMAIN:Aquatic|DOMAIN:Arcane Subdomain|DOMAIN:Archon Subdomain (Good)|DOMAIN:Archon Subdomain (Law)|DOMAIN:Arctic|DOMAIN:Artifice|DOMAIN:Ash Subdomain|DOMAIN:Azata Subdomain (Chaos)|DOMAIN:Azata Subdomain (Good)|DOMAIN:Blood Subdomain|DOMAIN:Catastrophe Subdomain|DOMAIN:Cave|DOMAIN:Caves Subdomain|DOMAIN:Chaos|DOMAIN:Charm|DOMAIN:Cloud Subdomain|DOMAIN:Community|DOMAIN:Construct Subdomain|DOMAIN:Curse Subdomain|DOMAIN:Daemon Subdomain|DOMAIN:Darkness|DOMAIN:Day Subdomain|DOMAIN:Death|DOMAIN:Death (Pharasma)|DOMAIN:Decay Subdomain|DOMAIN:Deception Subdomain|DOMAIN:Defense Subdomain|DOMAIN:Demon Subdomain (Chaos)|DOMAIN:Demon Subdomain (Evil)|DOMAIN:Desert|DOMAIN:Destruction|DOMAIN:Devil Subdomain (Evil)|DOMAIN:Devil Subdomain (Law)|DOMAIN:Divine Subdomain|DOMAIN:Eagle|DOMAIN:Earth|DOMAIN:Evil|DOMAIN:Exploration Subdomain|DOMAIN:Family Subdomain|DOMAIN:Fate Subdomain|DOMAIN:Feather Subdomain|DOMAIN:Ferocity Subdomain|DOMAIN:Fire|DOMAIN:Freedom Subdomain|DOMAIN:Frog|DOMAIN:Fur Subdomain|DOMAIN:Glory|DOMAIN:Good|DOMAIN:Growth Subdomain|DOMAIN:Healing|DOMAIN:Heroism Subdomain|DOMAIN:Home Subdomain|DOMAIN:Honor Subdomain|DOMAIN:Ice Subdomain|DOMAIN:Inevitable Subdomain|DOMAIN:Insanity Subdomain|DOMAIN:Jungle|DOMAIN:Knowledge|DOMAIN:Language Subdomain|DOMAIN:Law|DOMAIN:Leadership Subdomain|DOMAIN:Liberation|DOMAIN:Light Subdomain|DOMAIN:Loss Subdomain|DOMAIN:Love Subdomain|DOMAIN:Luck|DOMAIN:Lust Subdomain|DOMAIN:Madness|DOMAIN:Magic|DOMAIN:Martyr Subdomain|DOMAIN:Memory Subdomain|DOMAIN:Metal Subdomain|DOMAIN:Monkey|DOMAIN:Mountain|DOMAIN:Murder Subdomain|DOMAIN:Night Subdomain|DOMAIN:Nightmare Subdomain|DOMAIN:Nobility|DOMAIN:Oceans Subdomain|DOMAIN:Plains|DOMAIN:Plant|DOMAIN:Protean Subdomain|DOMAIN:Protection|DOMAIN:Purity Subdomain|DOMAIN:Rage Subdomain|DOMAIN:Repose|DOMAIN:Resolve Subdomain|DOMAIN:Restoration Subdomain|DOMAIN:Resurrection Subdomain|DOMAIN:Revolution Subdomain|DOMAIN:Rune|DOMAIN:Seasons Subdomain|DOMAIN:Serpent|DOMAIN:Smoke Subdomain|DOMAIN:Souls (Pharasma) Subdomain|DOMAIN:Souls Subdomain|DOMAIN:Storms Subdomain|DOMAIN:Strength|DOMAIN:Sun|DOMAIN:Swamp|DOMAIN:Tactics Subdomain|DOMAIN:Thievery Subdomain|DOMAIN:Thought Subdomain|DOMAIN:Toil Subdomain|DOMAIN:Trade Subdomain|DOMAIN:Travel|DOMAIN:Trickery|DOMAIN:Undead Subdomain|DOMAIN:War|DOMAIN:Wards Subdomain|DOMAIN:Water|DOMAIN:Weather|DOMAIN:Wind Subdomain|DOMAIN:Wolf]|ALIGNALLOW:|DESC:None|HOLYITEM:None|DEITYFAVWEAP:[WEAPON:ALL]|DEITYALIGN:
# Character Spells Information
# Character Description/Bio/History
CHARACTERBIO:Lee is a half-elf whose father was a traveller who married an elf. Lee grew up to age 9 learning how to be agile and shoot the bow until the village was attacked by a horde of Vampires with an undead horde. His parents were killed by a head vampire and thats when he fled. Lee took a horse and escaped to the nearest city. While there he did what any orphaned child does in a city; he learned the thieves trade.
CHARACTERDESC:
CHARACTERCOMP:
CHARACTERASSET:
CHARACTERMAGIC:
CHARACTERDMNOTES:
# Kits
# Character Master/Follower
# Character Notes Tab
# Age Set Selections
AGESET:1:0:0:0:0:0:0:0:0:0
# Campaign History
# Suppressed Biography Fields
SUPPRESSBIOFIELDS:SKIN_TONE|HAIR_COLOR|HAIR_STYLE|EYE_COLOR|REGION

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<div class="wrapper">
<div id="navigation"> <ul>
<li><a href="../Pathfinder.html" title="Pathfinder" class="page">Pathfinder</a></li>
<ul>
<li><a href="./Characters.html" title="Characters" class="page">Characters</a></li>
<li><strong class="activepage">Places</strong></li>
<ul>
<li><a href="./Places/Abeg.html" title="Abeg" class="page">Abeg</a></li>
<li><a href="./Places/Adidd.html" title="Adidd" class="page">Adidd</a></li>
</ul>
</ul>
</ul>
</div>
<div id="content">
<h1>Places</h1>
<li><a href="./Places/Abeg.html" title="Abeg" class="page">Abeg</a></li>
<li><a href="./Places/Adidd.html" title="Adidd" class="page">Adidd</a></li>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<head>
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<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title></title>
<meta name="generator" content="Zim 0.60">
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<!-- <link href='http://fonts.googleapis.com/css?family=Open+Sans:300&subset=latin,greek,latin-ext' rel='stylesheet' type='text/css'> -->
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<script type='text/javascript' src='http://code.jquery.com/jquery-1.7.1.js'></script>
<script type='text/javascript'>
$(window).load(function(){$("#navigation").height( $("#content").height()+65 );});
</script>
<![endif]>
<style>
body, html {
height:100%;
font-family:'Open Sans', sans-serif;
line-height:1.5em;
font-weight:300;
background-color:#FAFAFA;
text-rendering:geometricPrecision;
margin:0;
padding:0;
}
.wrapper {
height:100%;
position:relative;
}
#navigation {
background-color:#F3F3F3;
display:inline-block;
border-right:1px solid #EAEAEA;
padding-right:65px;
padding-top:65px;
padding-left:25px;
position:relative;
float:left;
min-height:100%;
}
#content {
float:left;
display:inline-block;
position:absolute;
max-width:960px;
padding:65px;
}
#navigation ul {
margin-top:0;
margin-bottom:0;
padding-left:40px;
}
#navigation li {
list-style-type:none;
}
#navigation a {
text-decoration:none;
color:gray;
}
#navigation strong {
color:#4E9A06;
font-weight:400;
}
#navigation a:hover {
text-decoration:underline;
}
#content h1:nth-child(1) {
margin-top:0;
}
h1,h2,h3,h4,h5,h6 {
color:#4E9A06;
font-weight:300;
}
#content a {
color:#CE5C00;
}
#content a {
text-decoration: none;
}
#content a:hover {
text-decoration: underline;
}
#content a:active {
text-decoration: underline;
}
#content strike {
color: grey;
}
#content u {
text-decoration: none;
background-color: yellow;
}
#content tt {
color: #2e3436;
}
#content pre {
color: #2e3436;
margin-left: 20px;
}
.backlinks {
color:gray;
}
hr.footnotes {
width: 20%;
margin-left: 0;
}
@media print{
#navigation{
background-color:#FFF;
}
}
</style>
</head>
<body>
<div class="wrapper">
<div id="navigation"> <ul>
<li><a href="../../Pathfinder.html" title="Pathfinder" class="page">Pathfinder</a></li>
<ul>
<li><a href="../Characters.html" title="Characters" class="page">Characters</a></li>
<li><a href="../Places.html" title="Places" class="page">Places</a></li>
<ul>
<li><strong class="activepage">Abeg</strong></li>
<li><a href="./Adidd.html" title="Adidd" class="page">Adidd</a></li>
</ul>
</ul>
</ul>
</div>
<div id="content">
<h1>Abeg</h1>
<h3>LN Hamlet</h3>
<p>
<strong>Government:</strong> Martial Law<br>
</p>
<p>
<strong>Noteable NPCs</strong><br>
Constable (Leader of the night hunters )<br>
</p>
<p>
<strong>Market</strong><br>
Market resets in 7 days. <br>
Current Stock:<br>
4 potions of cure light wounds; 50 gp <br>
Armor: Mistmail; 2,250.00 gp <br>
Slotless: Clamor box; 2,000.00 gp <br>
Wand of Cure light wounds (1st Level, CL 1st); 750.00 gp <br>
Melee: Slaying arrow, greater; 4,057.00 gp <br>
Eyes: Pirates eye patch; 2,600.00 gp<br>
</p>
<p>
<strong>Locations</strong><br>
Tavern <br>
</p>
<p>
<strong>Factions</strong><br>
Night hunters <br>
</p>
</div>
</div>
</body>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title></title>
<meta name="generator" content="Zim 0.60">
<meta name="viewport" content="width=device-width">
<!-- <link href='http://fonts.googleapis.com/css?family=Open+Sans:300&subset=latin,greek,latin-ext' rel='stylesheet' type='text/css'> -->
<![if !IE]>
<!-- comment out for IE since it spams the user with warnings -->
<script type='text/javascript' src='http://code.jquery.com/jquery-1.7.1.js'></script>
<script type='text/javascript'>
$(window).load(function(){$("#navigation").height( $("#content").height()+65 );});
</script>
<![endif]>
<style>
body, html {
height:100%;
font-family:'Open Sans', sans-serif;
line-height:1.5em;
font-weight:300;
background-color:#FAFAFA;
text-rendering:geometricPrecision;
margin:0;
padding:0;
}
.wrapper {
height:100%;
position:relative;
}
#navigation {
background-color:#F3F3F3;
display:inline-block;
border-right:1px solid #EAEAEA;
padding-right:65px;
padding-top:65px;
padding-left:25px;
position:relative;
float:left;
min-height:100%;
}
#content {
float:left;
display:inline-block;
position:absolute;
max-width:960px;
padding:65px;
}
#navigation ul {
margin-top:0;
margin-bottom:0;
padding-left:40px;
}
#navigation li {
list-style-type:none;
}
#navigation a {
text-decoration:none;
color:gray;
}
#navigation strong {
color:#4E9A06;
font-weight:400;
}
#navigation a:hover {
text-decoration:underline;
}
#content h1:nth-child(1) {
margin-top:0;
}
h1,h2,h3,h4,h5,h6 {
color:#4E9A06;
font-weight:300;
}
#content a {
color:#CE5C00;
}
#content a {
text-decoration: none;
}
#content a:hover {
text-decoration: underline;
}
#content a:active {
text-decoration: underline;
}
#content strike {
color: grey;
}
#content u {
text-decoration: none;
background-color: yellow;
}
#content tt {
color: #2e3436;
}
#content pre {
color: #2e3436;
margin-left: 20px;
}
.backlinks {
color:gray;
}
hr.footnotes {
width: 20%;
margin-left: 0;
}
@media print{
#navigation{
background-color:#FFF;
}
}
</style>
</head>
<body>
<div class="wrapper">
<div id="navigation"> <ul>
<li><a href="../../Pathfinder.html" title="Pathfinder" class="page">Pathfinder</a></li>
<ul>
<li><a href="../Characters.html" title="Characters" class="page">Characters</a></li>
<li><a href="../Places.html" title="Places" class="page">Places</a></li>
<ul>
<li><a href="./Abeg.html" title="Abeg" class="page">Abeg</a></li>
<li><strong class="activepage">Adidd</strong></li>
</ul>
</ul>
</ul>
</div>
<div id="content">
<h1>Adidd</h1>
<h3>LE Village</h3>
<p>
<strong>Government:</strong> Secret Syndicate<br>
</p>
<p>
<strong>Market</strong><br>
Market resets in 7 days. <br>
Current Stock: <br>
Slotless: Arrow magnet; 600.00 gp <br>
Wand of Summon monster I (1st Level, CL 1st); 750.00 gp <br>
Wand of Magic weapon (1st Level, CL 1st); 750.00 gp <br>
Ring of spell knowledge I; 1,500.00 gp <br>
Wand of Feather fall (1st Level, CL 1st); 750.00 gp <br>
Melee: Spear +1; 2,302.00 gp <br>
Melee: Searing arrow; 1,516.00 gp <br>
Neck: Feychild necklace; 6,000.00 gp <br>
Melee: Dagger +3; 18,302.00 gp<br>
</p>
<p>
<strong>Locations</strong><br>
The Guilty Unicorn<br>
</p>
<p>
<strong>Factions</strong><br>
Thieves Guild<br>
</p>
</div>
</div>
</body>
</html>

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