still adding projects

This commit is contained in:
thepaperpilot 2016-09-07 09:40:28 -05:00
parent 9e1e786af6
commit 68bc5cd264
25 changed files with 75 additions and 24 deletions

5
_content/click.md Normal file
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---
layout: default
title: One Click Man
---
A small game made for the one button jam that explores the idea of being able to defeat any opponent in a single click

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---
layout: default
title: Shape Tycoon Screenshot 1
---
![](/assets/shape-assets/screenshot1.jpg)

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layout: default
title: Shape Tycoon Screenshot 2
---
![](/assets/shape-assets/screenshot2.jpg)

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layout: default
title: Shape Tycoon Screenshot 3
---
![](/assets/shape-assets/screenshot3.jpg)

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layout: default
title: Shape Tycoon Screenshot 4
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![](/assets/shape-assets/screenshot4.jpg)

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layout: default
title: Shape Tycoon Screenshot 5
---
![](/assets/shape-assets/screenshot5.jpg)

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---
layout: default
title: Shape Tycoon
---
Shape Tycoon is a game where you play as a shape that can shift between several geometric objects in order to entertain an audience. Try to become so popular the entire world is your audience!
Each of your shapes has an attention meter, and you need to shift so that it never gets too low, or else you'll start losing audience members. Audience members generate revenue for you to augment your shapes to help you grow and expand your audience.
It runs in the browser so anyone can play it, but I recommend the desktop version as it'll run smoother and can probably be resized and stuff.
This game was made using the LibGDX engine, by badlogic games. It's a java game, but uses GWT to make the web version.

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<a href="/"><img src="/profile.png" class="home"/></a>
</div>
{% if page.links %}
<div class="card">
<ul class="inline">
{% for link in page.links %}
{% assign split = link | split: "|" %}
<li><a href="{{ split[1] }}">{{ split[0] }}</a></li>
{% endfor %}
</ul>
</div>
{% endif %}
{% if page.cards %}
{% for card in page.cards %}
{% for page in site.content %}
@ -62,17 +73,6 @@
</div>
{% endif %}
{% if page.links %}
<div class="card">
<ul class="inline">
{% for link in page.links %}
{% assign split = link | split: "|" %}
<li><a href="{{ split[1] }}">{{ split[0] }}</a></li>
{% endfor %}
</ul>
</div>
{% endif %}
{% if page.tags.size > 0 %}
<div class="card">
<ul class="inline">

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title: iCan
cards: [iCan, iCan Screenshot 1, iCan Screenshot 2, iCan Screenshot 3]
links: ["Source Code|https://github.com/brianqvpham/iCan"]
tags: [java, android, software]
tags: [java, android, software, jam]
---
A recycling promotion app made for HackTX 2015.

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title: 12 is Strange
cards: [12 is Strange]
links: ["Source Code|https://github.com/thepaperpilot/12-is-strange", "Store Page|https://thepaperpilot.itch.io/12-is-strange"]
tags: [java, libgdx, game]
tags: [java, libgdx, game, jam]
---
This is a point and click adventure made in under 48 hours for UT Dallas' SDGA Fall 2015 Game Jam!

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title: Solar TD
cards: [Solar TD, Solar TD Screenshot 1, Solar TD Screenshot 2, Solar TD Screenshot 3, Solar TD Screenshot 4, Solar TD Screenshot 5, Solar TD Screenshot 6]
links: ["Source Code|https://github.com/thepaperpilot/SolarTD", "Store Page|http://thepaperpilot.itch.io/solar-td"]
tags: [java, libgdx, game]
tags: [java, libgdx, game, jam]
---
A game inspired by Onslaught TD, an old flash game. Now its in HTML5 and in space, with some other new mechanics.

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@ -3,6 +3,6 @@ layout: default
title: Planet Farm
cards: [Planet Farm]
links: ["Source Code|https://github.com/thepaperpilot/PlanetFarm", "Store Page|https://thepaperpilot.itch.io/planet-farm"]
tags: [java, libgdx, software, android, small]
tags: [java, libgdx, software, android]
---
A planet generator that also has, like, some mutation features and stuff.

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title: Fourth Order
cards: [Fourth Order]
links: ["Source Code|https://github.com/thepaperpilot/fourth-order", "Store Page|https://thepaperpilot.itch.io/fourth-order"]
tags: [java, libgdx, game]
tags: [java, libgdx, game, jam]
---
A game made in under 48 hours for UT Dallas' SGDA Spring 2016 Game Jam! A match-3 RPG, reminiscent of Puzzle Quest.

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---
layout: default
title: Shape Tycoon
cards: [Shape Tycoon, Shape Tycoon Screenshot 1, Shape Tycoon Screenshot 2, Shape Tycoon Screenshot 3, Shape Tycoon Screenshot 4, Shape Tycoon Screenshot 5]
links: ["Source Code|https://github.com/thepaperpilot/shape-tycoon", "Store Page|https://thepaperpilot.itch.io/shape-tycoon", "Ludum Dare Entry|http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=90524"]
tags: [java, libgdx, game, jam]
---
Shape Tycoon is a game made for Ludum Dare 35 where you play as a shape that can shift between several geometric objects in order to entertain an audience. Try to become so popular the entire world is your audience!

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layout: default
title: Markov Chains
cards: [Markov Chains]
tags: [web, software, small]
tags: [web, software]
---
A rock paper scissors game using markov chains to predict the player's pick. Due to the limitations of markov chains, it's not really good. But I feel it's at least better than RNG, since *if* the player uses a simple pattern, the chain will figure it out.

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title: Reddit Exporter
cards: [Reddit Exporter]
links: ["Source Code|https://github.com/thepaperpilot/RedditSavedLinksExporter"]
tags: [web, python, software, small]
tags: [web, python, software]
---
Uses OAuth to talk to reddit and retrieve all your saved links, and export them to useful formats, and maybe wipe them all afterwards.
Uses OAuth to talk to reddit and retrieve all your saved links, and export them to useful formats, and maybe wipe them all afterwards.

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@ -1,5 +1,8 @@
---
layout: default
title: One Click Man
cards: [One Click Man]
links: ["Source Code|https://github.com/thepaperpilot/OneClickMan"]
tags: [java, libgdx, game, jam]
---
A small game made for the one button jam that explores the idea of being able to defeat any opponent in a single click

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@ -3,7 +3,7 @@ layout: default
title: todo.md
cards: [todo.md]
links: ["Source Code|https://github.com/thepaperpilot/todo.md"]
tags: [web, python, software, small]
tags: [web, python, software]
---
todo.md is a web app for listing things to do in _beautiful_ **markdown**. Using a plaintext standard makes your todo list easy to version control, sync, and of course independent of the tool you use.

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@ -89,8 +89,8 @@ body {
background: #ccc;
background: linear-gradient(to bottom right, teal, turquoise);
padding: 20px;
padding-bottom: 90px;
margin-bottom: -100px;
padding-bottom: 40px;
margin-bottom: -50px;
text-align: center;
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.12), 0 1px 2px rgba(0, 0, 0, 0.24);
}
@ -112,7 +112,6 @@ body {
max-width: 940px;
margin: auto;
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.12), 0 1px 2px rgba(0, 0, 0, 0.24);
transition: all 0.3s cubic-bezier(.25, .8, .25, 1);
padding: 20px;
}

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@ -36,7 +36,7 @@ nocard: true
{% if page == paginator.page %}
<li><em>{{ page }}</em></li>
{% elsif page == 1 %}
<li><a href="{{ paginator.previous_page_path | prepend: site.baseurl | replace: '//', '/' }}">{{ page }}</a></li>
<li><a href="/">{{ page }}</a></li>
{% else %}
<li><a href="{{ site.paginate_path | prepend: site.baseurl | replace: '//', '/' | replace: ':num', page }}">{{ page }}</a></li>
{% endif %}