Make background support not being full page
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2 changed files with 43 additions and 30 deletions
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@ -1,24 +1,21 @@
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<template>
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<div class="background">
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<TresCanvas>
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<TresOrthographicCamera ref="camera" :position="[0, 0, 10]" />
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<TresGroup ref="blobRef">
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<TresMesh v-for="i in rows * cols" :position="[((i % cols) - cols / 2) * 304, (Math.floor((i - 1) / cols) - rows / 2) * 304, 0]" >
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<TresShapeGeometry :args="[shapes]" />
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<TresShaderMaterial :vertexShader="vertexShader" :fragmentShader="fragmentShader" :uniforms="uniforms" :blending="AdditiveBlending" />
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</TresMesh>
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</TresGroup>
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<TresAmbientLight :intensity="1" />
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<OrbitControls />
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</TresCanvas>
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</div>
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<TresCanvas>
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<TresOrthographicCamera ref="camera" :position="[0, 0, 10]" />
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<TresGroup ref="blobRef">
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<TresMesh v-for="i in rows * cols" :position="[((i % cols) - cols / 2) * 304, (Math.floor((i - 1) / cols) - rows / 2) * 304, 0]" >
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<TresShapeGeometry :args="[shapes]" />
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<TresShaderMaterial :vertexShader="vertexShader" :fragmentShader="fragmentShader" :uniforms="uniforms" :blending="AdditiveBlending" />
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</TresMesh>
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</TresGroup>
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<TresAmbientLight :intensity="1" />
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</TresCanvas>
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<div ref="resizeListener" class="resize-listener" />
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</template>
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<script setup lang="ts">
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import { computed, ref, shallowRef, onMounted, onUnmounted, watch } from "vue";
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import { TresCanvas, useLoader, useRenderLoop } from '@tresjs/core';
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import { SVGLoader } from "three/examples/jsm/loaders/SVGLoader.js";
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import OrbitControls from './OrbitControls.vue';
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import noise from "./noise.glsl?raw";
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import { AdditiveBlending, Vector2 } from "three";
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@ -29,13 +26,16 @@ const { paths } = await useLoader(SVGLoader, '/circuit-board.svg');
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const shapes = paths.map(path => SVGLoader.createShapes(path)).reduce((acc, curr) => [...acc, ...curr]);
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// Handle canvas size
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const width = ref(window.innerWidth);
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const height = ref(window.innerHeight);
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const width = ref(0);
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const height = ref(0);
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const rows = computed(() => Math.ceil(height.value / 304));
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const cols = computed(() => Math.ceil(width.value / 304));
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const resizeObserver = new ResizeObserver(updateSize);
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const resizeListener = ref<Element | null>(null);
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function updateSize() {
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width.value = window.innerWidth;
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height.value = window.innerHeight;
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const rect = resizeListener.value?.getBoundingClientRect();
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width.value = rect?.width ?? 0;
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height.value = rect?.height ?? 0;
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}
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watch([width, height, camera], ([width, height, camera]) => {
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if (camera) {
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@ -70,18 +70,19 @@ function handleMouseLeave(event: MouseEvent) {
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// Setup window listeners
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onMounted(() => {
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window.addEventListener("resize", updateSize);
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if (resizeListener.value != null) {
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resizeObserver.observe(resizeListener.value);
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}
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window.addEventListener("mousemove", updateMousePos);
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window.addEventListener("mouseout", handleMouseLeave);
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});
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onUnmounted(() => {
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window.removeEventListener("resize", updateSize);
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window.removeEventListener("mousemove", updateMousePos);
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window.removeEventListener("mouseout", handleMouseLeave);
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});
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// Shaders
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const blobRef = shallowRef(null);
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const blobRef = shallowRef<Element | null>(null);
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const uniforms = {
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uTime: { value: 0 },
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@ -124,13 +125,13 @@ onLoop(({ elapsed }) => {
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</script>
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<style scoped>
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.background {
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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z-index: -1;
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overflow: hidden;
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.resize-listener {
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position: absolute;
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top: 0px;
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left: 0;
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right: -4px;
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bottom: 5px;
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z-index: -10;
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pointer-events: none;
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}
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</style>
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@ -4,7 +4,9 @@
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<NolebaseHighlightTargetedHeading />
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<ClientOnly>
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<Suspense>
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<Background />
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<div class="background">
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<Background />
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</div>
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</Suspense>
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</ClientOnly>
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</template>
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@ -28,6 +30,16 @@ import Background from './Background.vue'
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</script>
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<style scoped>
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.background {
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position: fixed;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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z-index: -1;
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overflow: hidden;
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}
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footer {
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padding: 2em;
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z-index: 26;
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