Replaced aesthetic images for black hat
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@ -39,9 +39,15 @@ To give an example of an ending that doesn't feel like a failure while still not
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The game will take place in the 80s, with dark or faded colors, especially faded gold. A good reference point would be the [Halt and Catch Fire](https://www.google.com/search?tbm=isch&q=halt+and+catch+fire+scene) or, to a lesser extent, [Mr.Robot](https://www.google.com/search?tbm=isch&q=mr+robot+scene) aesthetic. Try to include references to [1980s hackers](https://en.wikipedia.org/wiki/Timeline_of_computer_security_hacker_history#1980s) or other things that make it feel more authentically 80s.
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The game will take place in the 80s, with dark or faded colors, especially faded gold. A good reference point would be the [Halt and Catch Fire](https://www.google.com/search?tbm=isch&q=halt+and+catch+fire+scene) or, to a lesser extent, [Mr.Robot](https://www.google.com/search?tbm=isch&q=mr+robot+scene) aesthetic. Try to include references to [1980s hackers](https://en.wikipedia.org/wiki/Timeline_of_computer_security_hacker_history#1980s) or other things that make it feel more authentically 80s.
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<div class="centerimages" markdown="1">
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<div class="centerimages" markdown="1">
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</div>
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</div>
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The atmosphere is filled with ambiguity and paranoia. Worries about making too big a splash as just a kid. Gets threats from people on IRC, maybe on one day before going to a mission someone comes to his house looking for him, etc.
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The atmosphere is filled with ambiguity and paranoia. Worries about making too big a splash as just a kid. Gets threats from people on IRC, maybe on one day before going to a mission someone comes to his house looking for him, etc.
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#### Characters
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#### Characters
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