Added Dice Armor builds
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12 changed files with 49 additions and 2 deletions
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_content/dicearmor/embed.md
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_content/dicearmor/embed.md
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---
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layout: default
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title: Dice Armor Embed
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embed: /assets/dicearmor-assets/index.html
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---
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layout: default
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title: Dice Armor Publishing
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---
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After the end of the semester, Dice Armor will be published as a web game and windows, mac, and linux app on itch.io as well as a mobile app on the Google Play store and iOS app store. The game has been developed with flexible resolutions and aspect ratios in mind. Monetization strategies and whether or not to make the code open source is not yet determined.
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After the end of the semester, Dice Armor will be published for windows, mac, and linux app on itch.io as well as a mobile app on the Google Play store and iOS app store. The game has been developed with flexible resolutions and aspect ratios in mind. Monetization strategies and whether or not to make the code open source is not yet determined. There will be a web demo hosted online here, but it is missing some features and may have some graphical glitches not present in the downloaded versions of the game (gameplay and story should be unaffected), and may have perfomance issues. It is recommended to download the version made for your preferred platform.
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title: Dice Armor
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category: Game
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banner: dice
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cards: [Dice Armor Summary, Dice Armor Cutscene Screenshot, Dice Armor Publishing, Dice Armor Mobile Screenshot]
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cards: [Dice Armor Embed, Dice Armor Summary, Dice Armor Cutscene Screenshot, Dice Armor Publishing, Dice Armor Mobile Screenshot]
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links: ["Windows Download|/assets/dicearmor-assets/win.zip", "Android Download|/assets/dicearmor-assets/dicearmor.apk"]
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tags: [c#, unity]
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---
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Roll your armor, attack your opponent, and seize victory in this dice dueling game. Collect dice with varying abilities, elements, and stats as you play through an action-packed adventure! I am the lead programmer on a team of nine creating this game in a semester long college course.
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assets/dicearmor-assets/Build/UnityLoader.js
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assets/dicearmor-assets/Build/UnityLoader.js
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assets/dicearmor-assets/Build/webgl.asm.code.unityweb
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assets/dicearmor-assets/Build/webgl.asm.code.unityweb
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assets/dicearmor-assets/Build/webgl.asm.framework.unityweb
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assets/dicearmor-assets/Build/webgl.asm.framework.unityweb
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assets/dicearmor-assets/Build/webgl.asm.memory.unityweb
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assets/dicearmor-assets/Build/webgl.data.unityweb
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assets/dicearmor-assets/Build/webgl.json
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assets/dicearmor-assets/Build/webgl.json
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{
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"companyName": "DiceTry",
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"productName": "Dice Armor",
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"dataUrl": "webgl.data.unityweb",
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"asmCodeUrl": "webgl.asm.code.unityweb",
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"asmMemoryUrl": "webgl.asm.memory.unityweb",
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"asmFrameworkUrl": "webgl.asm.framework.unityweb",
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"TOTAL_MEMORY": 268435456,
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"graphicsAPI": ["WebGL 2.0", "WebGL 1.0"],
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"webglContextAttributes": {"preserveDrawingBuffer": false},
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"splashScreenStyle": "Dark",
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"backgroundColor": "#000000"
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}
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assets/dicearmor-assets/dicearmor.apk
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assets/dicearmor-assets/dicearmor.apk
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assets/dicearmor-assets/index.html
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assets/dicearmor-assets/index.html
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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Unity WebGL Player | Dice Armor</title>
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<script src="Build/UnityLoader.js"></script>
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<script>
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var gameInstance = UnityLoader.instantiate("gameContainer", "Build/webgl.json");
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</script>
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</head>
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<body style="margin: 0;">
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<div id="gameContainer" style="width: 100%; height: 100%;"></div>
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<script type="text/javascript">
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let resize = ()=>{
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var ctx = document.getElementById('#canvas').getContext('webgl2');
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ctx.canvas.width = window.innerWidth;
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ctx.canvas.height = window.innerHeight;
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}
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window.onresize=resize
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requestAnimationFrame(resize)
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</script>
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</body>
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</html>
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assets/dicearmor-assets/win.zip
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assets/dicearmor-assets/win.zip
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