Added Dice Armor builds

This commit is contained in:
thepaperpilot 2018-03-19 09:41:09 -05:00
parent 266b895ed5
commit b544dbc8a1
12 changed files with 49 additions and 2 deletions

View file

@ -0,0 +1,5 @@
---
layout: default
title: Dice Armor Embed
embed: /assets/dicearmor-assets/index.html
---

View file

@ -2,4 +2,4 @@
layout: default layout: default
title: Dice Armor Publishing title: Dice Armor Publishing
--- ---
After the end of the semester, Dice Armor will be published as a web game and windows, mac, and linux app on itch.io as well as a mobile app on the Google Play store and iOS app store. The game has been developed with flexible resolutions and aspect ratios in mind. Monetization strategies and whether or not to make the code open source is not yet determined. After the end of the semester, Dice Armor will be published for windows, mac, and linux app on itch.io as well as a mobile app on the Google Play store and iOS app store. The game has been developed with flexible resolutions and aspect ratios in mind. Monetization strategies and whether or not to make the code open source is not yet determined. There will be a web demo hosted online here, but it is missing some features and may have some graphical glitches not present in the downloaded versions of the game (gameplay and story should be unaffected), and may have perfomance issues. It is recommended to download the version made for your preferred platform.

View file

@ -3,7 +3,8 @@ layout: default
title: Dice Armor title: Dice Armor
category: Game category: Game
banner: dice banner: dice
cards: [Dice Armor Summary, Dice Armor Cutscene Screenshot, Dice Armor Publishing, Dice Armor Mobile Screenshot] cards: [Dice Armor Embed, Dice Armor Summary, Dice Armor Cutscene Screenshot, Dice Armor Publishing, Dice Armor Mobile Screenshot]
links: ["Windows Download|/assets/dicearmor-assets/win.zip", "Android Download|/assets/dicearmor-assets/dicearmor.apk"]
tags: [c#, unity] tags: [c#, unity]
--- ---
Roll your armor, attack your opponent, and seize victory in this dice dueling game. Collect dice with varying abilities, elements, and stats as you play through an action-packed adventure! I am the lead programmer on a team of nine creating this game in a semester long college course. Roll your armor, attack your opponent, and seize victory in this dice dueling game. Collect dice with varying abilities, elements, and stats as you play through an action-packed adventure! I am the lead programmer on a team of nine creating this game in a semester long college course.

File diff suppressed because one or more lines are too long

Binary file not shown.

Binary file not shown.

View file

@ -0,0 +1,13 @@
{
"companyName": "DiceTry",
"productName": "Dice Armor",
"dataUrl": "webgl.data.unityweb",
"asmCodeUrl": "webgl.asm.code.unityweb",
"asmMemoryUrl": "webgl.asm.memory.unityweb",
"asmFrameworkUrl": "webgl.asm.framework.unityweb",
"TOTAL_MEMORY": 268435456,
"graphicsAPI": ["WebGL 2.0", "WebGL 1.0"],
"webglContextAttributes": {"preserveDrawingBuffer": false},
"splashScreenStyle": "Dark",
"backgroundColor": "#000000"
}

Binary file not shown.

View file

@ -0,0 +1,24 @@
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Dice Armor</title>
<script src="Build/UnityLoader.js"></script>
<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/webgl.json");
</script>
</head>
<body style="margin: 0;">
<div id="gameContainer" style="width: 100%; height: 100%;"></div>
<script type="text/javascript">
let resize = ()=>{
var ctx = document.getElementById('#canvas').getContext('webgl2');
ctx.canvas.width = window.innerWidth;
ctx.canvas.height = window.innerHeight;
}
window.onresize=resize
requestAnimationFrame(resize)
</script>
</body>
</html>

Binary file not shown.