Added final scripting for games project

This commit is contained in:
thepaperpilot 2018-03-16 11:34:43 -05:00
parent bfe0ab0375
commit b654a046a4
23 changed files with 119 additions and 3 deletions

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.jekyll-metadata Normal file

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---
layout: default
title: Start
---
#### Start
Note: If the web version is too slow, you can download it for windows [here](/assets/scripting-assets/Start/win.zip).
The purpose of this project was to demonstrate how to create a game where you use Unity's physics system to control a ball, with enemies and pickups and jump pads, etc.
**Controls:**
In the level selection,
- Arrow keys to switch level
- Enter to select level
- Escape to quit game
In the game,
- Mouse to look, WASD to move
- Try to reach the green "finish" platform as quickly as possible, without dying
- Red objects are hazards
- Blue powerups increase your speed
- Red powerups make you smaller and lighter
- Yellow pickups reduce your time taken
- Green arrows make you jump
- Blue platforms slow you down
- Backspace to restart the level
- Escape to return to level select

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title: Scripting for Games
category: Game
banner: scripting
cards: [Questable, Incarcerated]
cards: [Questable, Incarcerated, Start]
featured: false
links: ["Source Code|https://github.com/thepaperpilot/Scripting-For-Games", "Questable|/assets/scripting-assets/Questable/index.html", "Incarcerated|/assets/scripting-assets/Incarcerated/index.html"]
links: ["Source Code|https://github.com/thepaperpilot/Scripting-For-Games", "Questable|/assets/scripting-assets/Questable/index.html", "Incarcerated|/assets/scripting-assets/Incarcerated/index.html", "Start|/assets/scripting-assets/Start/index.html"]
tags: [c#, unity]
---
A collection of projects made for my Scripting for Games course.

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<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Incarcerated</title>
<title>Unity WebGL Player | Questable</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<script src="TemplateData/UnityProgress.js"></script>

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{
"companyName": "DefaultCompany",
"productName": "Redone",
"dataUrl": "web.data.unityweb",
"asmCodeUrl": "web.asm.code.unityweb",
"asmMemoryUrl": "web.asm.memory.unityweb",
"asmFrameworkUrl": "web.asm.framework.unityweb",
"TOTAL_MEMORY": 268435456,
"graphicsAPI": ["WebGL 2.0", "WebGL 1.0"],
"webglContextAttributes": {"preserveDrawingBuffer": false},
"splashScreenStyle": "Dark",
"backgroundColor": "#231F20"
}

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function UnityProgress(gameInstance, progress) {
if (!gameInstance.Module)
return;
if (!gameInstance.logo) {
gameInstance.logo = document.createElement("div");
gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
gameInstance.container.appendChild(gameInstance.logo);
}
if (!gameInstance.progress) {
gameInstance.progress = document.createElement("div");
gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
gameInstance.progress.empty = document.createElement("div");
gameInstance.progress.empty.className = "empty";
gameInstance.progress.appendChild(gameInstance.progress.empty);
gameInstance.progress.full = document.createElement("div");
gameInstance.progress.full.className = "full";
gameInstance.progress.appendChild(gameInstance.progress.full);
gameInstance.container.appendChild(gameInstance.progress);
}
gameInstance.progress.full.style.width = (100 * progress) + "%";
gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
if (progress == 1)
gameInstance.logo.style.display = gameInstance.progress.style.display = "none";
}

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.webgl-content * {border: 0; margin: 0; padding: 0}
.webgl-content {position: absolute; top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}
.webgl-content .logo, .progress {position: absolute; left: 50%; top: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}
.webgl-content .logo {background: url('progressLogo.Light.png') no-repeat center / contain; width: 154px; height: 130px;}
.webgl-content .progress {height: 18px; width: 141px; margin-top: 90px;}
.webgl-content .progress .empty {background: url('progressEmpty.Light.png') no-repeat right / cover; float: right; width: 100%; height: 100%; display: inline-block;}
.webgl-content .progress .full {background: url('progressFull.Light.png') no-repeat left / cover; float: left; width: 0%; height: 100%; display: inline-block;}
.webgl-content .logo.Dark {background-image: url('progressLogo.Dark.png');}
.webgl-content .progress.Dark .empty {background-image: url('progressEmpty.Dark.png');}
.webgl-content .progress.Dark .full {background-image: url('progressFull.Dark.png');}
.webgl-content .footer {margin-top: 5px; height: 38px; line-height: 38px; font-family: Helvetica, Verdana, Arial, sans-serif; font-size: 18px;}
.webgl-content .footer .webgl-logo, .title, .fullscreen {height: 100%; display: inline-block; background: transparent center no-repeat;}
.webgl-content .footer .webgl-logo {background-image: url('webgl-logo.png'); width: 204px; float: left;}
.webgl-content .footer .title {margin-right: 10px; float: right;}
.webgl-content .footer .fullscreen {background-image: url('fullscreen.png'); width: 38px; float: right;}

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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Start</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<script src="TemplateData/UnityProgress.js"></script>
<script src="Build/UnityLoader.js"></script>
<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/web.json", {onProgress: UnityProgress});
</script>
</head>
<body>
<div class="webgl-content" style="width: 100%; height: 100%">
<div id="gameContainer" style="width: 100%; height: 100%"></div>
</div>
<script type="text/javascript">
window.onresize=(width,height)=>{
var ctx = document.getElementById('#canvas').getContext('webgl2');
ctx.canvas.width = window.innerWidth;
ctx.canvas.height = window.innerHeight;
}
</script>
</body>
</html>

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