Update homepage links
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@ -10,7 +10,7 @@
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"repository": "git+https://github.com/thepaperpilot/thepaperpilot.github.io.git",
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"author": "thepaperpilot",
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"license": "ISC",
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"homepage": "https://thepaperpilot.org/thepaperpilot.github.io",
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"homepage": "https://www.thepaperpilot.org/thepaperpilot.github.io",
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"dependencies": {
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"vitepress": "^1.0.0-rc.22",
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"vue": "^3.3.4"
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@ -50,14 +50,14 @@ module.exports = {
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{
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text: "Play Now",
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items: [
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{ text: "Planar Pioneers", link: "https://thepaperpilot.org/planar" },
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{ text: "Advent Incremental", link: "https://thepaperpilot.org/advent" },
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{ text: "Kronos", link: "https://thepaperpilot.org/kronos/" },
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{ text: "Game Dev Tree", link: "https://thepaperpilot.org/gamedevtree/" },
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{ text: "Lit", link: "https://thepaperpilot.org/lit/" },
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{ text: "The Ascension Tree", link: "https://thepaperpilot.org/the_ascension_tree/" },
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{ text: "Dream Hero", link: "https://thepaperpilot.org/dream/" },
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{ text: "My Itch Page", link: "https://thepaperpilot.itch.io/" }
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{ text: "Planar Pioneers", link: "https://www.thepaperpilot.org/planar" },
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{ text: "Advent Incremental", link: "https://www.thepaperpilot.org/advent" },
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{ text: "Kronos", link: "https://www.thepaperpilot.org/kronos/" },
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{ text: "Game Dev Tree", link: "https://www.thepaperpilot.org/gamedevtree/" },
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{ text: "Lit", link: "https://www.thepaperpilot.org/lit/" },
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{ text: "The Ascension Tree", link: "https://www.thepaperpilot.org/the_ascension_tree/" },
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{ text: "Dream Hero", link: "https://www.thepaperpilot.org/dream/" },
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{ text: "My Itch Page", link: "https://www.thepaperpilot.itch.io/" }
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]
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},
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{
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Subproject commit 45a4699378358e2b65fcaca15e21f9f0972c4516
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Subproject commit 289104d47ec111d1c9694080842204ef007a9fb3
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@ -21,7 +21,7 @@ Users can connect to the public server and create private rooms so that they and
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## Engine
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The engine originally made to make the Babble Buds program was separated into a separate engine called `babble.js`, so that projects created in Babble Buds can be used in other projects. For example, a game can create puppets in Babble Buds and then use them for cutscenes or player agency inside of the game. Additionally, it has been ported to C# (called `babble.cs`) for use with Unity, for the same kinds of purposes. You can check out [Tower Offense](https://thepaperpilot.itch.io/tower-offense) for a pixi.js game using Babble Buds puppets for the cutscenes, or [Dice Armor](../dice/) for a unity game using Babble Buds puppets for the cutscenes.
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The engine originally made to make the Babble Buds program was separated into a separate engine called `babble.js`, so that projects created in Babble Buds can be used in other projects. For example, a game can create puppets in Babble Buds and then use them for cutscenes or player agency inside of the game. Additionally, it has been ported to C# (called `babble.cs`) for use with Unity, for the same kinds of purposes. You can check out [Tower Offense](https://www.thepaperpilot.itch.io/tower-offense) for a pixi.js game using Babble Buds puppets for the cutscenes, or [Dice Armor](../dice/) for a unity game using Babble Buds puppets for the cutscenes.
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## Babble Movie Maker
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---
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# Games!
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I make games regularly! Check them out in the sidebar or on my [itch.io](https://thepaperpilot.itch.io/) page.
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I make games regularly! Check them out in the sidebar or on my [itch.io](https://www.thepaperpilot.itch.io/) page.
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# Profectus!
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Subproject commit 4a4fef005e218f792e4c98fdf0e68144e9e52382
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