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import{_ as e,c as a,o as r,a5 as t}from"./chunks/framework.CK8QU5WH.js";const g=JSON.parse('{"title":"Profectus","description":"","frontmatter":{"public":"true","slug":"profectus","tags":["My Projects"],"title":"Profectus","prev":false,"next":false},"headers":[],"relativePath":"garden/profectus/index.md","filePath":"garden/profectus/index.md"}'),o={name:"garden/profectus/index.md"},n=t('<h1 id="profectus" tabindex="-1">Profectus <a class="header-anchor" href="#profectus" aria-label="Permalink to &quot;Profectus&quot;"></a></h1><blockquote><p>Referenced by: <a href="/garden/advent-incremental/">Advent Incremental</a>, <a href="/garden/planar-pioneers/">Planar Pioneers</a></p></blockquote><blockquote><p>Tagged by: <a href="/garden/advent-incremental/">Advent Incremental</a>, <a href="/garden/kronos/">Kronos</a>, <a href="/garden/planar-pioneers/">Planar Pioneers</a></p></blockquote><blockquote><p>Tags: <a href="/garden/my-projects/">My Projects</a></p></blockquote><p><a href="https://moddingtree.com" target="_blank" rel="noreferrer">Profectus</a> is an <a href="/garden/open-source/">Open Source</a> game engine I made, loosely based on The Modding Tree by Acamaeda</p><p>Technically it&#39;s more of a template for making web games</p><p>It centers around using Vue&#39;s reactivity and is designed with the intent to not restrain developers into making games that only look or behave &quot;one way&quot;</p><p>Games made with Profectus:</p><ul><li>Everything in this garden tagged with this page!</li><li>The <a href="https://itch.io/jam/profectus-creation-jam/entries" target="_blank" rel="noreferrer">entries</a> to the Profectus Creation Jam</li><li><a href="https://jacorb90.me/Primordial-Tree/" target="_blank" rel="noreferrer">Primordia</a> by Jacorb</li></ul>',9),s=[n];function i(c,l,d,p,f,u){return r(),a("div",null,s)}const m=e(o,[["render",i]]);export{g as __pageData,m as default};