262 lines
14 KiB
JavaScript
262 lines
14 KiB
JavaScript
addLayer("f", {
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name: "fame",
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symbol: "F",
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color: fameColor,
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branches: [ 'c' ],
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row: 2,
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position: 3,
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resource: "fame",
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baseResource: "cash",
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infoboxes: {
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lore: {
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title: "fame",
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body: `You've started accumulating a name for yourself. Some people even recognize your name, and check out your new releases. The more <span style="color: ${fameColor}">fans</span> you have, the more quickly you attract more. Time to take advantage of that!<br/><br/>` +
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`By creating social media accounts you can harness your <span style="color: ${fameColor}">fan base</span> for all sorts of benefits! In fact, you may as well create some alt accounts while you're at it: the more the merrier, when <span style="color: ${fameColor}">fame</span> is involved!`
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}
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},
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resetDescription: "Elevate your social status by ",
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startData() { return {
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unlocked: false,
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best: new Decimal(0),
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points: new Decimal(0),
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fans: new Decimal(1)
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}},
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layerShown() { return player[this.layer].unlocked || player.u.best.gte(30) },
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type: "static",
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requires: new Decimal(2500),
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base: new Decimal(4),
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baseAmount() { return player.c.points },
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exponent: 1.25,
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gainMult() {
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mult = new Decimal(1)
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if (hasUpgrade("g", 23) && !inChallenge("d", 11)) mult = mult.div(upgradeEffect("g", 23))
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if (hasUpgrade("l", 12)) mult = mult.div(upgradeEffect("l", 12))
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return mult
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},
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gainExp() {
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return new Decimal(1)
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},
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roundUpCost: true,
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canBuyMax() { return true },
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effect() {
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return {
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doubleFrequency: player[this.layer].points.gte(1) ? new Decimal(60).div(player[this.layer].points.mul(layers.g.effect())).div(buyableEffect("f", 11).add(1)) : new Decimal("infinity"),
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productivityMult: player[this.layer].fans.mul(layers.g.effect()).clampMin(10).log10(),
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fanMult: buyableEffect("f", 11),
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cashMult: buyableEffect("f", 12),
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expMult: buyableEffect("f", 13),
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upgMult: buyableEffect("f", 14)
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}
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},
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effectDescription() {
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return player[this.layer].points.lessThan(1) ? "" : `which double your amount of fans every ${format(this.effect().doubleFrequency)} seconds.`
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},
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doReset(resettingLayer) {
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if (['d', 'l', 'g'].includes(resettingLayer)) {
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layerDataReset(this.layer, hasMilestone("g", 2) && !inChallenge("d", 11) ? [ 'milestones', 'upgrades' ] : [])
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if (hasMilestone("g", 0) && !inChallenge("d", 11)) player[this.layer].fans = new Decimal(1000)
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if (hasMilestone("g", 1) && !inChallenge("d", 11)) {
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setBuyableAmount("f", 11, new Decimal(1))
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setBuyableAmount("f", 12, new Decimal(1))
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setBuyableAmount("f", 13, new Decimal(1))
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setBuyableAmount("f", 14, new Decimal(1))
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}
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}
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},
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resetsNothing() { return challengeCompletions("d", 22) > 0 },
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hotkeys: [
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{
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key: "f",
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description: "Press F to elevate your social status",
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onPress() { if (canReset(this.layer)) doReset(this.layer) }
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}
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],
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tabFormat: [
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["infobox", "lore"],
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"main-display",
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["display-text", function() {
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const { productivityMult, fanMult, cashMult, expMult, upgMult } = layers.f.effect()
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let text = `<br/>You currently have ${format(player.f.fans.floor(), 4)} fans, which currently:`
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text += `<br/>Multiplies productivity by ${format(productivityMult)}x`
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if (getBuyableAmount("f", 11).gte(1)) text += `<br/>Multiplies fan gain by ${format(fanMult)}x due to discord`
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if (getBuyableAmount("f", 12).gte(1)) text += `<br/>Multiplies cash gain by ${format(cashMult)}x due to patreon`
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if (getBuyableAmount("f", 13).gte(1)) text += `<br/>Multiplies experience gain by ${format(expMult)}x due to twitch`
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if (getBuyableAmount("f", 14).gte(1)) text += `<br/>Multiplies update gain by ${format(upgMult)}x due to github`
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return text
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}],
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"blank",
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"prestige-button",
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"blank",
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"buyables",
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"blank",
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"upgrades",
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"blank",
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["display-text", () => `Your best fame is ${player.f.best}`],
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"milestones"
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],
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update(diff) {
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if (player[this.layer].points.gte(1)) {
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const freq = this.effect().doubleFrequency
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if (freq.gt(0))
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player[this.layer].fans = player[this.layer].fans.mul(new Decimal(2).pow(new Decimal(diff).div(freq)))
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}
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if (hasUpgrade("l", 12) && !inChallenge("d", 21))
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[11, 12, 13, 14].forEach(id => {
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if (layers.f.buyables[id].canAfford()) layers.f.buyables[id].buy()
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})
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},
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buyables: {
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rows: 1,
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cols: 4,
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11: {
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title: "Discord",
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cost() { return getBuyableAmount("f", 11).add(1) },
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display() { return getBuyableAmount("f", 11).gte(1) ? `Each alt account raises your discord effect on fan gain to the ^1.1 power.<br/><br/>Next upgrade cost: ${this.cost()} fame` : `Create a discord, boosting your fan gain the more fans you have<br/><br/>Unlock cost: ${this.cost()} fame` },
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canAfford() { return player[this.layer].points.gte(this.cost()) },
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effect() {
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if (getBuyableAmount("f", 11).lte(0)) return new Decimal(1)
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let effect = new Decimal(1.1).pow(getBuyableAmount("f", 11).sub(1)).mul(player[this.layer].fans.clampMin(10).log10().pow(0.3)).mul(layers.g.effect()).add(1)
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if (hasUpgrade("f", 14) && hasUpgrade("g", 12) && !inChallenge("d", 11)) effect = effect.mul(upgradeEffect("f", 14))
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return effect
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},
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buy() {
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if (!hasUpgrade("l", 12) || inChallenge("d", 21)) player[this.layer].points = player[this.layer].points.sub(this.cost())
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setBuyableAmount("f", 11, getBuyableAmount("f", 11).add(1))
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}
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},
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12: {
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title: "Patreon",
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cost() { return getBuyableAmount("f", 12).add(1).mul(2) },
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display() { return getBuyableAmount("f", 12).gte(1) ? `Each alt account raises your patreon effect on cash gain to the ^1.1 power.<br/><br/>Next upgrade cost: ${this.cost()} fame` : `Create a patreon, boosting your cash gain the more fans you have<br/><br/>Unlock cost: ${this.cost()} fame` },
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canAfford() { return player[this.layer].points.gte(this.cost()) },
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effect() {
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if (getBuyableAmount("f", 12).lte(0)) return new Decimal(1)
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return new Decimal(1.1).pow(getBuyableAmount("f", 12).sub(1)).mul(player[this.layer].fans.clampMin(10).log2().sqrt()).mul(layers.g.effect()).add(1)
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},
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buy() {
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if (!hasUpgrade("l", 12) || inChallenge("d", 21)) player[this.layer].points = player[this.layer].points.sub(this.cost())
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setBuyableAmount("f", 12, getBuyableAmount("f", 12).add(1))
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}
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},
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13: {
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title: "Twitch",
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cost() { return getBuyableAmount("f", 13).add(1).mul(2) },
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display() { return getBuyableAmount("f", 13).gte(1) ? `Each alt account raises your twitch effect on experience gain to the ^1.1 power.<br/><br/>Next upgrade cost: ${this.cost()} fame` : `Create a twitch where you stream development and get instant feedback, boosting your experience gain the more fans you have<br/><br/>Unlock cost: ${this.cost()} fame` },
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canAfford() { return player[this.layer].points.gte(this.cost()) },
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effect() {
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if (getBuyableAmount("f", 11).lte(0)) return new Decimal(1)
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return new Decimal(1.1).pow(getBuyableAmount("f", 13).sub(1)).mul(player[this.layer].fans.clampMin(10).log2().pow(0.25)).mul(layers.g.effect()).add(1)
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},
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buy() {
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if (!hasUpgrade("l", 12) || inChallenge("d", 21)) player[this.layer].points = player[this.layer].points.sub(this.cost())
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setBuyableAmount("f", 13, getBuyableAmount("f", 13).add(1))
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}
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},
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14: {
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title: "Github",
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cost() { return getBuyableAmount("f", 14).add(1).mul(3) },
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display() { return getBuyableAmount("f", 14).gte(1) ? `Each alt account raises your github effect on update gain to the ^1.1 power.<br/><br/>Next upgrade cost: ${this.cost()} fame` : `Add a link in the game to the github repo, boosting your update gain the more fans you have<br/><br/>Unlock cost: ${this.cost()} fame` },
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canAfford() { return player[this.layer].points.gte(this.cost()) },
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effect() {
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if (getBuyableAmount("f", 11).lte(0)) return new Decimal(1)
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return new Decimal(1.1).pow(getBuyableAmount("f", 14).sub(1)).mul(player[this.layer].fans.clampMin(10).log10().pow(0.25)).mul(layers.g.effect()).add(1)
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},
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buy() {
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if (!hasUpgrade("l", 12) || inChallenge("d", 21)) player[this.layer].points = player[this.layer].points.sub(this.cost())
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setBuyableAmount("f", 14, getBuyableAmount("f", 14).add(1))
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}
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}
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},
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upgrades: {
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rows: 1,
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cols: 4,
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11: {
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title: "Create p2p botnet",
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description() { return `Include malware in a game to use your players to pirate textbooks, increasing experience gain based on number of fans.` },
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currencyDisplayName: "updates",
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currencyInternalName: "points",
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currencyLocation() { return player.u },
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cost: new Decimal(15000),
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unlocked() { return hasUpgrade("g", 12) && !inChallenge("d", 11) },
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effect() { return player.f.fans.clampMin(10).log10().log(1.5).mul(layers.g.effect()).add(1) }
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},
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12: {
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title: "Use botnet for scalping",
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description() { return `Use your botnet to buy limited supply items before legitimate buyers, increasing cash gain based on number of fans.` },
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currencyDisplayName: "updates",
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currencyInternalName: "points",
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currencyLocation() { return player.u },
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cost: new Decimal(20000),
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unlocked() { return hasUpgrade("g", 12) && !inChallenge("d", 11) },
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effect() { return player.f.fans.clampMin(10).log10().log2().mul(layers.g.effect()).add(1) }
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},
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13: {
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title: "Use botnet for distributed processing",
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description() { return `Use your botnet to automatically analyze your games with deep learning, increasing refactoring gain based on number of fans.` },
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currencyDisplayName: "updates",
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currencyInternalName: "points",
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currencyLocation() { return player.u },
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cost: new Decimal(30000),
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unlocked() { return hasUpgrade("g", 12) && !inChallenge("d", 11) },
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effect() { return player.f.fans.clampMin(10).log10().log2().sqrt().mul(layers.g.effect()).add(1) }
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},
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14: {
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title: "Use botnet for social media manipulation",
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description() { return `Use your botnet to automatically like posts on social media, increasing fan gain based on number of fans.` },
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currencyDisplayName: "updates",
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currencyInternalName: "points",
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currencyLocation() { return player.u },
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cost: new Decimal(50000),
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unlocked() { return hasUpgrade("g", 12) && !inChallenge("d", 11) },
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effect() { return player.f.fans.clampMin(10).log10().log10().mul(layers.g.effect()).add(1) }
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}
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},
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milestones: {
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0: {
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requirementDescription: "1 best fame",
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effectDescription: "Retain the first equipment upgrade",
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done() { return player[this.layer].best.gte(1) }
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},
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1: {
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requirementDescription: "2 best fame",
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effectDescription: "Retain the second equipment upgrade",
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done() { return player[this.layer].best.gte(2) }
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},
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2: {
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requirementDescription: "3 best fame",
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effectDescription: "Retain the third equipment upgrade",
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done() { return player[this.layer].best.gte(3) },
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unlocked() { return hasMilestone("f", 0) }
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},
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3: {
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requirementDescription: "4 best fame",
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effectDescription: "Retain the fourth equipment upgrade",
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done() { return player[this.layer].best.gte(4) },
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unlocked() { return hasMilestone("f", 1) }
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},
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4: {
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requirementDescription: "5 best fame",
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effectDescription: "Retain the fifth equipment upgrade",
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done() { return player[this.layer].best.gte(5) },
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unlocked() { return hasMilestone("f", 2) }
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},
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5: {
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requirementDescription: "6 best fame",
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effectDescription: "Retain the sixth equipment upgrade",
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done() { return player[this.layer].best.gte(6) },
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unlocked() { return hasMilestone("f", 3) }
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},
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6: {
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requirementDescription: "7 best fame",
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effectDescription: "Retain the seventh equipment upgrade",
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done() { return player[this.layer].best.gte(7) },
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unlocked() { return hasMilestone("f", 4) }
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},
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7: {
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requirementDescription: "8 best fame",
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effectDescription: "Retain the eighth equipment upgrade",
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done() { return player[this.layer].best.gte(8) },
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unlocked() { return hasMilestone("f", 5) }
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}
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}
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})
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