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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">var</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> doNotCallTheseFunctionsEveryTick </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> [</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"doReset"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"buy"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"onPurchase"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"blowUpEverything"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">]</span></span></code></pre></div><ul><li><p>getStartPoints(): A function to determine the amount of points the player starts with after a reset. (returns a Decimal value)</p></li><li><p>canGenPoints(): A function returning a boolean for if points should be generated. Use this if you want an upgrade to unlock generating points.</p></li><li><p>getPointGen(): A function that calculates your points per second. Anything that affects your point gain should go into the calculation here.</p></li><li><p>addedPlayerData(): A function that returns any non-layer-related data that you want to be added to the save data and "player" object.</p></li></ul><div class="language-js vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">js</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">function</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> addedPlayerData</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() { </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> weather: </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"Yes"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">,</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> happiness: </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">new</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> Decimal</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">72</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">),</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}}</span></span></code></pre></div><ul><li><p>displayThings: An array of functions used to display extra things at the top of the tree tab. Each function returns a string, which is a line to display (with basic HTML support). If a function returns nothing, nothing is displayed (and it doesn't take up a line).</p></li><li><p>isEndgame(): A function to determine if the player has reached the end of the game, at which point the "you win!" screen appears.</p></li></ul><p>Less important things beyond this point!</p><ul><li>maxTickLength(): Returns the maximum tick length, in milliseconds. Only really useful if you have something that reduces over time, which long ticks mess up (usually a challenge).</li></ul></div></div></main><footer class="VPDocFooter" data-v-39a288b8 data-v-d4a0bba5><!--[--><!--]--><div class="edit-info" data-v-d4a0bba5><!----><div class="last-updated" data-v-d4a0bba5><p class="VPLastUpdated" data-v-d4a0bba5 data-v-7e05ebdb>Last updated: <time datetime="2023-11-28T02:07:21.000Z" data-v-7e05ebdb></time></p></div></div><!----></footer><!--[--><!--]--></div></div></div><!--[--><!--]--></div></div><!----><!--[--><!--]--></div></div>
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