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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> startData</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() { </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> { </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// startData is a function that returns default data for a layer. </span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> unlocked: </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">true</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// You can add more variables here to add them to your layer.</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> points: </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">new</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> Decimal</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">), </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// &quot;points&quot; is the internal name for the main resource of the layer.</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }},</span></span>
<span class="line"></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> color: </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">&quot;#4BDC13&quot;</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// The color for this layer, which affects many elements.</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> resource: </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">&quot;prestige points&quot;</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// The name of this layer&#39;s main prestige resource.</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> row: </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// The row this layer is on (0 is the first row).</span></span>
<span class="line"></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> baseResource: </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">&quot;points&quot;</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// The name of the resource your prestige gain is based on.</span></span>
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> baseAmount</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() { </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player.points }, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// A function to return the current amount of baseResource.</span></span>
<span class="line"></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> requires: </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">new</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> Decimal</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">10</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">), </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// The amount of the base needed to gain 1 of the prestige currency.</span></span>
<span class="line"><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> // Also the amount required to unlock the layer.</span></span>
<span class="line"></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> type: </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">&quot;normal&quot;</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// Determines the formula used for calculating prestige currency.</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> exponent: </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">0.5</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// &quot;normal&quot; prestige gain is (currency^exponent).</span></span>
<span class="line"></span>
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> gainMult</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() { </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// Returns your multiplier to your gain of the prestige resource.</span></span>
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> return</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> new</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> Decimal</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">1</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">) </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// Factor in any bonuses multiplying gain here.</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> },</span></span>
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> gainExp</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() { </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// Returns your exponent to your gain of the prestige resource.</span></span>
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> return</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> new</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> Decimal</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">1</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> },</span></span>
<span class="line"></span>
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> layerShown</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() { </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">return</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> true</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> } </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// Returns a bool for if this layer&#39;s node should be visible in the tree.</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">})</span></span></code></pre></div></div></div></main><footer class="VPDocFooter" data-v-39a288b8 data-v-d4a0bba5><!--[--><!--]--><div class="edit-info" data-v-d4a0bba5><!----><div class="last-updated" data-v-d4a0bba5><p class="VPLastUpdated" data-v-d4a0bba5 data-v-7e05ebdb>Last updated: <time datetime="2023-11-28T02:07:43.000Z" data-v-7e05ebdb></time></p></div></div><!----></footer><!--[--><!--]--></div></div></div><!--[--><!--]--></div></div><!----><!--[--><!--]--></div></div>
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