pages/assets/garden_webrings_index.md.C-yxVeE6.js

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import{d as i}from"./chunks/git.data.CyBiH_4j.js";import{u as l,c as r,j as e,a as o,k as a,ag as s,o as n}from"./chunks/framework.VBE0TPts.js";const m=e("h1",{class:"p-name"},"Webrings",-1),c=["innerHTML"],u=s('<hr><blockquote><p>Referenced by: <a href="/garden/the-small-web/">The Small Web</a></p></blockquote><p>A collection of <a href="/garden/the-small-web/">Personal Websites</a> that link to each other</p><ul><li>These websites are all endorsing each other</li><li>They form a network of related sites readers might be interested in</li><li>Built on human trust rather than algorithms</li></ul><p><a href="/garden/commune/">Commune</a> has a vision for modern webrings</p><ul><li>Have communities set up matrix spaces for chatting</li><li>Multiple spaces can contain the same room</li><li>Related communities can share a room about a relevant topic <ul><li>e.g. a bunch of game development libraries shared a &quot;Game Design&quot; room</li></ul></li><li>This allows smaller communities to grow from cross-pollinating with other related communities</li><li>Could <a href="/garden/incremental-social/">Incremental Social</a> host a shared &quot;Incremental Games&quot; room? <ul><li>How to bridge one channel to multiple discord servers, since that&#39;s where most incremental games communities are</li><li>Would this be appealing to already large communities?</li><li>Would this be overwhelming to smaller communities?</li><li>Who would moderate?</li></ul></li></ul>',6),f=JSON.parse('{"title":"Webrings","description":"","frontmatter":{"public":"true","slug":"webrings","title":"Webrings","prev":false,"next":false},"headers":[],"relativePath":"garden/webrings/index.md","filePath":"garden/webrings/index.md"}'),d={name:"garden/webrings/index.md"},w=Object.assign(d,{setup(h){const t=l();return(g,p)=>(n(),r("div",null,[m,e("p",null,[o("139 words, ~1 minute read. "),e("span",{innerHTML:a(i)[`site/${a(t).page.value.relativePath}`]},null,8,c)]),u]))}});export{f as __pageData,w as default};