1 line
3.2 KiB
JavaScript
1 line
3.2 KiB
JavaScript
import{_ as e,c as a,o as t,a9 as n}from"./chunks/framework.D8PMdl4T.js";const p=JSON.parse('{"title":"Guide to Incrementals","description":"","frontmatter":{"public":"true","slug":"guide-to-incrementals","title":"Guide to Incrementals","prev":false,"next":false},"headers":[],"relativePath":"garden/guide-to-incrementals/index.md","filePath":"garden/guide-to-incrementals/index.md","lastUpdated":1717647948000}'),i={name:"garden/guide-to-incrementals/index.md"},o=n('<h1 id="guide-to-incrementals" tabindex="-1">Guide to Incrementals <a class="header-anchor" href="#guide-to-incrementals" aria-label="Permalink to "Guide to Incrementals""></a></h1><p>This is a comprehensive guide to Incremental Games, a genre of video games. It will explore defining the genre, why it's appealing, and how to design and build your own incremental game. Along the way will be <s>interactive examples</s>, snippets from other creators, and relevant material to contextualize everything.</p><blockquote><p>Note: This is an incomplete document. I want to keep adding opinions and opposing views from other incremental games developers, and add interactive examples to illustrate various points regarding game design and balancing. Consider this a living document - and see the changelog at the end.</p></blockquote><blockquote><p>Note: This was made before my switch to a digital garden, and is written as prose. Hope you don't mind!</p></blockquote><h2 id="why-am-i-making-this" tabindex="-1">Why am I making this? <a class="header-anchor" href="#why-am-i-making-this" aria-label="Permalink to "Why am I making this?""></a></h2><p>That's a good question! What authority do I have to be making this guide? I haven't made the best incremental games, nor the most incremental games, certainly not the most popular ones either. But I do have some formal education in game development, know a lot of incremental game devs (as well as other game devs), and have a passionate interest in ludology, classifying genres, etc. I've also made <a href="/garden/my-projects/">a couple of incremental games</a>) myself.</p><p>If you have any additional questions about my credentials or anything on this site, feel free to reach out!</p><h2 id="ludology" tabindex="-1">Ludology <a class="header-anchor" href="#ludology" aria-label="Permalink to "Ludology""></a></h2><ul><li><a href="/garden/guide-to-incrementals/defining-the-genre/">Guide to Incrementals/Defining the Genre</a></li><li><a href="/garden/guide-to-incrementals/appeal-to-players/">Guide to Incrementals/Appeal to Players</a></li><li><a href="/garden/guide-to-incrementals/appeal-to-developers/">Guide to Incrementals/Appeal to Developers</a></li><li><a href="/garden/guide-to-incrementals/what-is-content/">Guide to Incrementals/What is Content?</a></li></ul><h2 id="making-an-incremental" tabindex="-1">Making an Incremental <a class="header-anchor" href="#making-an-incremental" aria-label="Permalink to "Making an Incremental""></a></h2><ul><li><a href="/garden/guide-to-incrementals/navigating-criticism/">Guide to Incrementals/Navigating Criticism</a></li></ul>',11),r=[o];function l(s,d,m,c,g,h){return t(),a("div",null,r)}const f=e(i,[["render",l]]);export{p as __pageData,f as default};
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