pages/gamedevtree/js/canvas.js

79 lines
No EOL
2.2 KiB
JavaScript

var canvas;
var ctx;
window.addEventListener("resize", (_=>resizeCanvas()));
function retrieveCanvasData() {
let treeCanv = document.getElementById("treeCanvas")
let treeTab = document.getElementById("treeTab")
if (treeCanv===undefined||treeCanv===null) return false;
if (treeTab===undefined||treeTab===null) return false;
canvas = treeCanv;
ctx = canvas.getContext("2d");
return true;
}
function resizeCanvas() {
if (!retrieveCanvasData()) return
canvas.width = 0;
canvas.height = 0;
canvas.width = document.getElementById("treeTab").scrollWidth;
canvas.height = document.getElementById("treeTab").scrollHeight;
drawTree();
}
var colors = {
default: {
1: "#ffffff",
2: "#bfbfbf",
3: "#7f7f7f",
},
aqua: {
1: "#bfdfff",
2: "#8fa7bf",
3: "#5f6f7f",
},
}
var colors_theme
function drawTree() {
if (!retrieveCanvasData()) return;
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (layer in layers){
if (tmp[layer].layerShown && tmp[layer].branches){
for (branch in tmp[layer].branches)
{
drawTreeBranch(layer, tmp[layer].branches[branch])
}
}
}
}
function drawTreeBranch(num1, data) { // taken from Antimatter Dimensions & adjusted slightly
let num2 = data
let color_id = 1
if (Array.isArray(data)){
num2 = data[0]
color_id = data[1]
}
if(typeof(color_id) == "number")
color_id = colors_theme[color_id]
if (document.getElementById(num1) == null || document.getElementById(num2) == null)
return
let start = document.getElementById(num1).getBoundingClientRect();
let end = document.getElementById(num2).getBoundingClientRect();
let x1 = start.left + (start.width / 2) + (document.getElementById("treeTab").scrollLeft || document.body.scrollLeft);
let y1 = start.top + (start.height / 2) + (document.getElementById("treeTab").scrollTop || document.body.scrollTop) - 50;
let x2 = end.left + (end.width / 2) + (document.getElementById("treeTab").scrollLeft || document.body.scrollLeft);
let y2 = end.top + (end.height / 2) + (document.getElementById("treeTab").scrollTop || document.body.scrollTop) - 50;
ctx.lineWidth = 15;
ctx.beginPath();
ctx.strokeStyle = color_id
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
}