pages/assets/public_gamedevtree_changelog.md.7503a901.js

1 line
5.8 KiB
JavaScript

import{_ as e,c as i,o as l,a}from"./app.9bfeb8de.js";const g=JSON.parse('{"title":"The Game Dev Tree changelog:","description":"","frontmatter":{},"headers":[{"level":3,"title":"v1.0.4 Version Bump [rebalanced,debuggedx3] - 2020-11-09","slug":"v1-0-4-version-bump-rebalanced-debuggedx3-2020-11-09","link":"#v1-0-4-version-bump-rebalanced-debuggedx3-2020-11-09","children":[]},{"level":3,"title":"v1.0.3 Version Bump [rebalanced,debuggedx2] - 2020-11-08","slug":"v1-0-3-version-bump-rebalanced-debuggedx2-2020-11-08","link":"#v1-0-3-version-bump-rebalanced-debuggedx2-2020-11-08","children":[]},{"level":3,"title":"v1.0.2 Version Bump [rebalanced,debugged] - 2020-11-08","slug":"v1-0-2-version-bump-rebalanced-debugged-2020-11-08","link":"#v1-0-2-version-bump-rebalanced-debugged-2020-11-08","children":[]},{"level":3,"title":"v1.0.1 Version Bump [rebalanced] - 2020-11-08","slug":"v1-0-1-version-bump-rebalanced-2020-11-08","link":"#v1-0-1-version-bump-rebalanced-2020-11-08","children":[]},{"level":3,"title":"v1.0 Version Bump - 2020-11-08","slug":"v1-0-version-bump-2020-11-08","link":"#v1-0-version-bump-2020-11-08","children":[]},{"level":3,"title":"v0.2.3 Stylish - 2020-10-30","slug":"v0-2-3-stylish-2020-10-30","link":"#v0-2-3-stylish-2020-10-30","children":[]},{"level":3,"title":"v0.2.2 Row 3 - 2020-10-22","slug":"v0-2-2-row-3-2020-10-22","link":"#v0-2-2-row-3-2020-10-22","children":[]},{"level":3,"title":"v0.2.1 Row 3 - 2020-10-21","slug":"v0-2-1-row-3-2020-10-21","link":"#v0-2-1-row-3-2020-10-21","children":[]},{"level":3,"title":"v0.2 Row 3 - 2020-10-21","slug":"v0-2-row-3-2020-10-21","link":"#v0-2-row-3-2020-10-21","children":[]},{"level":3,"title":"v0.1.1 Cash Influx [rebalanced] - 2020-10-19","slug":"v0-1-1-cash-influx-rebalanced-2020-10-19","link":"#v0-1-1-cash-influx-rebalanced-2020-10-19","children":[]},{"level":3,"title":"v0.1 Cash Influx - 2020-10-19","slug":"v0-1-cash-influx-2020-10-19","link":"#v0-1-cash-influx-2020-10-19","children":[]},{"level":3,"title":"v0.0 Initial Commit - 2020-10-18","slug":"v0-0-initial-commit-2020-10-18","link":"#v0-0-initial-commit-2020-10-18","children":[]}],"relativePath":"public/gamedevtree/changelog.md","lastUpdated":null}'),r={name:"public/gamedevtree/changelog.md"},n=a('<h1 id="the-game-dev-tree-changelog" tabindex="-1">The Game Dev Tree changelog: <a class="header-anchor" href="#the-game-dev-tree-changelog" aria-hidden="true">#</a></h1><h3 id="v1-0-4-version-bump-rebalanced-debuggedx3-2020-11-09" tabindex="-1">v1.0.4 Version Bump [rebalanced,debuggedx3] - 2020-11-09 <a class="header-anchor" href="#v1-0-4-version-bump-rebalanced-debuggedx3-2020-11-09" aria-hidden="true">#</a></h3><ul><li>Fixed refactorings 2, 3, and 4 not actually affecting productivity</li></ul><h3 id="v1-0-3-version-bump-rebalanced-debuggedx2-2020-11-08" tabindex="-1">v1.0.3 Version Bump [rebalanced,debuggedx2] - 2020-11-08 <a class="header-anchor" href="#v1-0-3-version-bump-rebalanced-debuggedx2-2020-11-08" aria-hidden="true">#</a></h3><ul><li>Fixed API milestone 4 not working</li></ul><h3 id="v1-0-2-version-bump-rebalanced-debugged-2020-11-08" tabindex="-1">v1.0.2 Version Bump [rebalanced,debugged] - 2020-11-08 <a class="header-anchor" href="#v1-0-2-version-bump-rebalanced-debugged-2020-11-08" aria-hidden="true">#</a></h3><ul><li>Fixed tree lines being hidden after hitting &quot;keepGoing&quot; in the victory screen</li></ul><h3 id="v1-0-1-version-bump-rebalanced-2020-11-08" tabindex="-1">v1.0.1 Version Bump [rebalanced] - 2020-11-08 <a class="header-anchor" href="#v1-0-1-version-bump-rebalanced-2020-11-08" aria-hidden="true">#</a></h3><ul><li>Buffed several TAs</li></ul><h3 id="v1-0-version-bump-2020-11-08" tabindex="-1">v1.0 Version Bump - 2020-11-08 <a class="header-anchor" href="#v1-0-version-bump-2020-11-08" aria-hidden="true">#</a></h3><ul><li>Finished row 4</li><li>Added colored text to lore</li><li>Fixed some visual bugs with milestones</li><li>Probably other stuff lol its been a week</li></ul><h3 id="v0-2-3-stylish-2020-10-30" tabindex="-1">v0.2.3 Stylish - 2020-10-30 <a class="header-anchor" href="#v0-2-3-stylish-2020-10-30" aria-hidden="true">#</a></h3><ul><li>Re-styled basically everything</li><li>Added favicon</li><li>Added header bar</li><li>Added changelog</li></ul><h3 id="v0-2-2-row-3-2020-10-22" tabindex="-1">v0.2.2 Row 3 - 2020-10-22 <a class="header-anchor" href="#v0-2-2-row-3-2020-10-22" aria-hidden="true">#</a></h3><ul><li>Removed debug statement</li><li>Moved milestones in F layer beneath the buyables</li></ul><h3 id="v0-2-1-row-3-2020-10-21" tabindex="-1">v0.2.1 Row 3 - 2020-10-21 <a class="header-anchor" href="#v0-2-1-row-3-2020-10-21" aria-hidden="true">#</a></h3><ul><li>Fixed layers hiding</li><li>Fixed typos/minor issues</li><li>Fixed S layer being highlighted before you can unlock the layer</li></ul><h3 id="v0-2-row-3-2020-10-21" tabindex="-1">v0.2 Row 3 - 2020-10-21 <a class="header-anchor" href="#v0-2-row-3-2020-10-21" aria-hidden="true">#</a></h3><ul><li>Implemented row 3</li></ul><h3 id="v0-1-1-cash-influx-rebalanced-2020-10-19" tabindex="-1">v0.1.1 Cash Influx [rebalanced] - 2020-10-19 <a class="header-anchor" href="#v0-1-1-cash-influx-rebalanced-2020-10-19" aria-hidden="true">#</a></h3><ul><li>Fixed notification issue</li><li>Rebalanced to make early game faster and late game slower</li><li>Fixed other minor issues</li></ul><h3 id="v0-1-cash-influx-2020-10-19" tabindex="-1">v0.1 Cash Influx - 2020-10-19 <a class="header-anchor" href="#v0-1-cash-influx-2020-10-19" aria-hidden="true">#</a></h3><ul><li>Implemented row 2</li></ul><h3 id="v0-0-initial-commit-2020-10-18" tabindex="-1">v0.0 Initial Commit - 2020-10-18 <a class="header-anchor" href="#v0-0-initial-commit-2020-10-18" aria-hidden="true">#</a></h3><ul><li>Implemented row 1</li></ul>',25),d=[n];function t(s,h,o,u,c,v){return l(),i("div",null,d)}const m=e(r,[["render",t]]);export{g as __pageData,m as default};