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import{_ as e,c as t,o as a,a5 as r}from"./chunks/framework.Mb1uu3dm.js";const f=JSON.parse('{"title":"Babble Buds","description":"","frontmatter":{"public":"true","slug":"babble-buds","tags":["My Projects"],"title":"Babble Buds","prev":false,"next":false},"headers":[],"relativePath":"garden/babble-buds/index.md","filePath":"garden/babble-buds/index.md","lastUpdated":1717647948000}'),o={name:"garden/babble-buds/index.md"},s=r('<h1 id="babble-buds" tabindex="-1">Babble Buds <a class="header-anchor" href="#babble-buds" aria-label="Permalink to &quot;Babble Buds&quot;"></a></h1><blockquote><p>Tags: <a href="/garden/my-projects/">My Projects</a></p></blockquote><p><a href="http://babblebuds.xyz" target="_blank" rel="noreferrer">Babble Buds</a> is a tool for creating puppets and interacting with puppets controlled by others on a shared stage</p><blockquote><p>Note: I need to move the website off replit because of their monetization strategy changing. In the meantime, you can check it out from its <a href="https://github.com/thepaperpilot/babble-buds" target="_blank" rel="noreferrer">github repository</a></p></blockquote><p>Inspired by Puppet Pals by Robert Moran</p><p>Intended for use in RPG Campaigns</p><p>The renderer was separated into its own project, <a href="https://github.com/thepaperpilot/babble.js" target="_blank" rel="noreferrer">babble.js</a>, so it could be used for stuff like cutscenes</p><p>I ported the engine to C# and used it for the cutscenes in <a href="/garden/dice-armor/">Dice Armor</a></p><ul><li>I don&#39;t believe I ever separated it out into its own project, but you can find the code <a href="https://github.com/sreynoldsdesign/dice_armor/tree/master/Assets/Scripts/babble.cs" target="_blank" rel="noreferrer">here</a></li></ul>',9),b=[s];function n(i,d,l,p,c,u){return a(),t("div",null,b)}const _=e(o,[["render",n]]);export{f as __pageData,_ as default};