15 lines
10 KiB
JavaScript
15 lines
10 KiB
JavaScript
import{_ as s,q as i,p as a,ag as t}from"./chunks/framework.DvHfxfnp.js";const y=JSON.parse('{"title":"Buyables","description":"","frontmatter":{},"headers":[],"relativePath":"public/lit/docs/buyables.md","filePath":"public/lit/docs/buyables.md"}'),e={name:"public/lit/docs/buyables.md"},l=t(`<h1 id="buyables" tabindex="-1">Buyables <a class="header-anchor" href="#buyables" aria-label="Permalink to "Buyables""></a></h1><p>Buyables are usually things that can be bought multiple times with scaling costs. If you set a respec function, the player can reset the purchases to get their currency back.</p><p>The amount of a buyable owned is a <code>Decimal</code>.</p><p>Useful functions for dealing with buyables and implementing their effects:</p><ul><li>getBuyableAmount(layer, id): get the amount of the buyable the player has</li><li>setBuyableAmount(layer, id, amount): set the amount of the buyable the player has</li><li>buyableEffect(layer, id): Returns the current effects of the buyable, if any.</li></ul><p>Buyables should be formatted like this:</p><div class="language-js vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">js</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">buyables</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: {</span></span>
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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> rows</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: # </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">of</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> rows,</span></span>
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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> cols</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: # </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">of</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> columns,</span></span>
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<span class="line"><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 11</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: {</span></span>
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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> cost</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">x</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">) { </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">return</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> new</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> Decimal</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">1</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">).</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">mul</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(x </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">||</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> getBuyableAmt</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">this</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">.layer, </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">this</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">.id)) },</span></span>
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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> display</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() { </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">return</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> "Blah"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> },</span></span>
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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> canAfford</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() { </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player[</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">this</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">.layer].points.</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">gte</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">this</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">.</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">cost</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">()) },</span></span>
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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> buy</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() {</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player[</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">this</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">.layer].points </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player[</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">this</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">.layer].points.</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">sub</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">this</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">.</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">cost</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">())</span></span>
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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> setBuyableAmount</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">this</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">.layer, </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">this</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">.id, </span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">getBuyableAmt</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">this</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">.layer, </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">this</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">.id).</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">add</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">1</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">))</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> },</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> etc</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> },</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> etc</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span></code></pre></div><p>Features:</p><ul><li><p>title: <strong>optional</strong>. displayed at the top in a larger font. It can also be a function that returns updating text.</p></li><li><p>cost(): cost for buying the next buyable. Can have an optional argument "x" to calculate the cost of the x+1th object, but needs to use "current amount" as a default value for x. (x is a <code>Decimal</code>). Can return an object if there are multiple currencies.</p></li><li><p>effect(): <strong>optional</strong>. A function that calculates and returns the current values of bonuses of this buyable. Can return a value or an object containing multiple values.</p></li><li><p>display(): A function returning everything that should be displayed on the buyable after the title, likely including the description, amount bought, cost, and current effect. Can use basic HTML.</p></li><li><p>unlocked(): <strong>optional</strong>. A function returning a bool to determine if the buyable is visible or not. Default is unlocked.</p></li><li><p>canAfford(): A function returning a bool to determine if you can buy one of the buyables.</p></li><li><p>buy(): A function that implements buying one of the buyable, including spending the currency.</p></li><li><p>buyMax(): <strong>optional</strong>. A function that implements buying as many of the buyable as possible.</p></li><li><p>style: <strong>optional</strong>. Applies CSS to this buyable, in the form of an object where the keys are CSS attributes, and the values are the values for those attributes (both as strings).</p></li><li><p>layer: <strong>assigned automagically</strong>. It's the same value as the name of this layer, so you can do <code>player[this.layer].points</code> or similar.</p></li><li><p>id: <strong>assigned automagically</strong>. It's the "key" which the buyable was stored under, for convenient access. The buyable in the example's id is 11.</p></li></ul><p>Sell One/Sell All:</p><p>Including a <code>sellOne</code> or <code>sellAll</code> function will cause an additional button to appear beneath the buyable. They are functionally identical, but "sell one" appears above "sell all". You can also use them for other things.</p><ul><li><p>sellOne/sellAll(): <strong>optional</strong>. Called when the button is pressed. The standard use would be to decrease/reset the amount of the buyable, and possibly return some currency to the player.</p></li><li><p>canSellOne/canSellAll(): <strong>optional</strong>. booleans determining whether or not to show the buttons. If "canSellOne/All" is absent but "sellOne/All" is present, the appropriate button will always show.</p></li></ul>`,12),n=[l];function h(p,k,r,o,d,E){return a(),i("div",null,n)}const g=s(e,[["render",h]]);export{y as __pageData,g as default};
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