pages/assets/garden_babble-buds_index.md.C6pXaSnx.js

1 line
1.9 KiB
JavaScript

import{d as r}from"./chunks/git.data.BUKN53Ta.js";import{u as s,c as o,j as e,a as n,k as t,a5 as i,o as b}from"./chunks/framework.BIC8H_hJ.js";const l=e("h1",{class:"p-name"},"Babble Buds",-1),p=["innerHTML"],d=i('<hr><blockquote><p>Tags: <a href="/garden/my-projects/">My Projects</a></p></blockquote><p><a href="http://babblebuds.xyz" target="_blank" rel="noreferrer">Babble Buds</a> is a tool for creating puppets and interacting with puppets controlled by others on a shared stage</p><blockquote><p>Note: I need to move the website off replit because of their monetization strategy changing. In the meantime, you can check it out from its <a href="https://github.com/thepaperpilot/babble-buds" target="_blank" rel="noreferrer">github repository</a></p></blockquote><p>Inspired by Puppet Pals by Robert Moran</p><p>Intended for use in RPG Campaigns</p><p>The renderer was separated into its own project, <a href="https://github.com/thepaperpilot/babble.js" target="_blank" rel="noreferrer">babble.js</a>, so it could be used for stuff like cutscenes</p><p>I ported the engine to C# and used it for the cutscenes in <a href="/garden/dice-armor/">Dice Armor</a></p><ul><li>I don&#39;t believe I ever separated it out into its own project, but you can find the code <a href="https://github.com/sreynoldsdesign/dice_armor/tree/master/Assets/Scripts/babble.cs" target="_blank" rel="noreferrer">here</a></li></ul>',9),m=JSON.parse('{"title":"Babble Buds","description":"","frontmatter":{"public":"true","slug":"babble-buds","tags":["My Projects"],"title":"Babble Buds","prev":false,"next":false},"headers":[],"relativePath":"garden/babble-buds/index.md","filePath":"garden/babble-buds/index.md"}'),c={name:"garden/babble-buds/index.md"},k=Object.assign(c,{setup(u){const a=s();return(h,_)=>(b(),o("div",null,[l,e("p",null,[n("113 words, ~1 minute read. "),e("span",{innerHTML:t(r)[`site/${t(a).page.value.relativePath}`]},null,8,p)]),d]))}});export{m as __pageData,k as default};