459 lines
17 KiB
JavaScript
459 lines
17 KiB
JavaScript
Vue.component("candypop", {
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props: ["layer", "data"],
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template: `<div class="candypop-container" v-if="tmp[data].layerShown">
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<clickable :layer="layer" :data="data" />
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<div class="candypop" v-bind:style="{ background: layers[data].color }"></div>
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<span style="font-size: 36px; margin: 10px">〉〉</span>
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<h3 style="flex: 1">{{ formatWhole(freeLevels) }} free <span v-bind:style="{ color: layers[data].color }">{{ layers[layer].clickables["select" + data.slice(0, 1).toUpperCase() + data.slice(1)].title }}</span> levels</h3>
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</div>`,
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computed: {
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freeLevels() {
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return player.levelModifiers[this.data];
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}
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}
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});
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addLayer("flowers", {
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name: "flowers",
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resource: "flowers",
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image: "images/white-orchid-1974498_1920.jpg",
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color: flowersColor,
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jobName: "Collecting flowers",
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showJobDelay: 0,
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layerShown: true,
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startData() {
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return {
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unlocked: true,
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points: new Decimal(1),
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xp: new Decimal(1),
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lastLevel: new Decimal(1),
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realTime: 0,
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timeLoopActive: false,
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sacrificeType: "flowers"
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};
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},
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getResetGain() {
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if (!tmp[this.layer].layerShown || (player.tab !== this.layer && !player[this.layer].timeLoopActive)) {
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return new Decimal(0);
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}
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if (player.chapter === 1 && hasMilestone("flowers", "4")) {
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return new Decimal(0);
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}
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let gain = new Decimal(1);
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gain = gain.times(new Decimal(1.1).pow(getJobLevel(this.layer)));
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if (hasUpgrade("flowers", 11)) {
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gain = gain.times(upgradeEffect("flowers", 11));
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}
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if (hasUpgrade("flowers", 12)) {
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gain = gain.times(upgradeEffect("flowers", 12));
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}
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if (hasUpgrade("flowers", 14)) {
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gain = gain.times(upgradeEffect("flowers", 14));
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}
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gain = gain.times(buyableEffect("flowers", 11));
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gain = gain.times(layers.generators.clickables[this.layer].effect());
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gain = gain.pow(buyableEffect("flowers", 13));
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gain = gain.times(ritualEffect("gain"));
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if (player.generators.flowersActive && (player.tab === "generators" || player.generators.timeLoopActive)) {
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gain = gain.sqrt().div(10);
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}
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return gain;
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},
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passiveGeneration: new Decimal(1),
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tabFormat: {
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"Main": {
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content: () => [
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"main-display",
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["display-text", `You are collecting <span style="color: ${flowersColor}; text-shadow: ${flowersColor} 0 0 10px">${format(tmp.flowers.getResetGain)}</span> flowers per second`],
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"blank",
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["display-text", (() => {
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if (player.flowers.xp.lte(1e3)) {
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return "There's a very large field of flowers";
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}
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if (player.flowers.xp.lte(1e5)) {
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return "A small patch is missing from the field of flowers";
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}
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if (player.flowers.xp.lte(1e7)) {
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return "A medium patch is missing from the field of flowers";
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}
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if (player.flowers.xp.lte(4e8)) {
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return "A large patch is missing from the field of flowers";
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}
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if (player.flowers.xp.lte(9e8)) {
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return "The field of flowers looks about half way picked";
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}
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if (player.flowers.xp.lte(1e9)) {
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return "There are very few flowers left";
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}
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if (player.flowers.xp.gte(1e9) && player.chapter === 1) {
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return "The field is barren";
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}
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return "";
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})()],
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"blank",
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["display-text", (() => {
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if (!hasMilestone("flowers", 0)) {
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return "Discover new ways to harness the flower's power at level 2";
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}
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if (!hasMilestone("flowers", 1)) {
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return "Discover new ways to harness the flower's power at level 4";
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}
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if (!hasMilestone("flowers", 2)) {
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return "Discover new ways to harness the flower's power at level 6";
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}
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if (!hasMilestone("flowers", 3)) {
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return "Discover new ways to harness the flower's power at level 8";
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}
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if (!hasMilestone("flowers", 4)) {
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return "Discover new ways to harness the flower's power at level 10";
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}
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return "";
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})()],
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["upgrade", "nextChapter"],
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"blank",
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"buyables",
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"blank",
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"upgrades",
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"blank",
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["milestones-filtered", [4, 5]]
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],
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shouldNotify: () => Object.values(tmp.flowers.buyables).some(buyable => buyable.unlocked && buyable.canAfford) || Object.values(tmp.flowers.upgrades).some(upgrade => upgrade.unlocked && upgrade.canAfford)
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},
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"Candypop": {
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content: () => [
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["sticky", [0, ["column", [
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["display-text", "Choose input job:"],
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["row", [
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["clickable", "selectFlowers"],
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["clickable", "selectDistill"],
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["clickable", "selectStudy"],
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["clickable", "selectSands"],
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["clickable", "selectGenerators"],
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["clickable", "selectRituals"]
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]]
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]]]],
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"blank",
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["display-text", "Note: Free levels do <b>NOT</b> affect xp requirements.<br/>Note: You cannot throw levels of a specific type if you'd drop below 10.<br/>If you don't know why these are useful, they probably aren't."],
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"blank",
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["candypop", "flowers"],
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["candypop", "distill"],
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["candypop", "study"],
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["candypop", "sands"],
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["candypop", "generators"],
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["candypop", "rituals"]
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],
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unlocked: () => hasMilestone("generators", 5)
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}
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},
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update(diff) {
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if (player.tab === this.layer || player[this.layer].timeLoopActive) {
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if (player.generators.flowersActive && (player.tab === "generators" || player.generators.timeLoopActive)) {
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diff = diff / 10;
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}
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player[this.layer].realTime += diff;
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}
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},
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onAddPoints(gain) {
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let xpGain = gain;
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if (hasUpgrade(this.layer, 13)) {
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xpGain = xpGain.times(upgradeEffect(this.layer, 13));
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}
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xpGain = xpGain.times(buyableEffect("flowers", 12));
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if (hasUpgrade("generators", 13)) {
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xpGain = xpGain.times(layers.generators.clickables[this.layer].effect());
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}
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xpGain = xpGain.times(ritualEffect("globalXp"));
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player[this.layer].xp = player[this.layer].xp.add(xpGain);
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checkJobXP(this.layer);
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},
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milestones: {
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0: {
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requirementDescription: "Level 2",
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done: () => player.flowers.xp.gte(10)
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},
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1: {
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requirementDescription: "Level 4",
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done: () => player.flowers.xp.gte(1e3)
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},
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2: {
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requirementDescription: "Level 6",
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done: () => player.flowers.xp.gte(1e5)
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},
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3: {
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requirementDescription: "Level 8",
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done: () => player.flowers.xp.gte(1e7)
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},
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4: {
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title: "The story was so fantastic and incredible,",
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requirementDescription: "Level 10",
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"effectDescription": "Unlock study flowers job",
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done: () => player.flowers.xp.gte(1e9),
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unlocked: () => player.chapter > 1
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},
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5: {
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title: "the telling so credible and sober",
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requirementDescription: "Level 25",
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"effectDescription": "Unlock ???",
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done: () => player.flowers.xp.gte(1e24) && player.chapter > 2,
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unlocked: () => player.chapter > 2
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}
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},
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buyables: {
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rows: 1,
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cols: 3,
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11: {
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title: "I tried to look at the thing in a scientific spirit<br/>",
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display() {
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return `Each casting of this spell increases its cost, and makes collecting flowers 50% faster.<br/><br/>Currently: x${format(this.effect())}<br/><br/>Cost: ${format(this.cost())} flowers`;
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},
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cost(x) {
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const amount = x || getBuyableAmount(this.layer, this.id);
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if (amount.gte(10)) {
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// goes up 10x instead of 3x after 10 levels
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return new Decimal(1000).times(new Decimal(3).pow(10)).times(Decimal.pow(10, amount.sub(10)));
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}
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return new Decimal(1000).times(new Decimal(3).pow(amount));
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},
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effect() {
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return new Decimal(1.5).pow(getBuyableAmount(this.layer, this.id));
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},
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canAfford() {
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return player[this.layer].points.gte(this.cost());
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},
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buy() {
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player[this.layer].points = player[this.layer].points.sub(this.cost());
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setBuyableAmount(this.layer, this.id, getBuyableAmount(this.layer, this.id).add(1));
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},
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unlocked: () => hasMilestone("flowers", 1)
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},
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12: {
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title: "Why should I trouble myself?<br/>",
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display() {
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return `Each casting of this spell increases its cost, and doubles experience gain.<br/><br/>Currently: x${format(this.effect())}<br/><br/>Cost: ${format(this.cost())} flowers`;
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},
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cost(x) {
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return new Decimal(10000).times(new Decimal(4).pow(x || getBuyableAmount(this.layer, this.id)));
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},
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effect() {
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return new Decimal(2).pow(getBuyableAmount(this.layer, this.id));
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},
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canAfford() {
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return player[this.layer].points.gte(this.cost());
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},
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buy() {
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player[this.layer].points = player[this.layer].points.sub(this.cost());
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setBuyableAmount(this.layer, this.id, getBuyableAmount(this.layer, this.id).add(1));
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},
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unlocked: () => hasMilestone("flowers", 2)
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},
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13: {
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title: "And there was Weena dancing at my side!<br/>",
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display() {
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return `Each casting of this spell increases its cost, and raises flower collection rate to an additive +.05 power (softcapped immediately).<br/><br/>Currently: ^${format(this.effect())}<br/><br/>Cost: ${format(this.cost())} flowers`;
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},
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cost(x) {
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const amount = x || getBuyableAmount(this.layer, this.id);
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return new Decimal(250000).times(amount.sub(10).max(0).add(10).pow(amount));
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},
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effect() {
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return new Decimal(.05).times(getBuyableAmount(this.layer, this.id).pow(.6)).add(1);
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},
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canAfford() {
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return player[this.layer].points.gte(this.cost());
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},
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buy() {
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player[this.layer].points = player[this.layer].points.sub(this.cost());
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setBuyableAmount(this.layer, this.id, getBuyableAmount(this.layer, this.id).add(1));
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},
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unlocked: () => hasMilestone("flowers", 3)
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}
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},
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upgrades: {
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rows: 1,
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cols: 4,
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nextChapter: {
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title: "And those that carry us forward, are dreams.<br/>",
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description: "Close the time loop.",
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unlocked: () => player.chapter === 1 && hasMilestone("flowers", "4"),
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onPurchase() {
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showTab("none");
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player.chapter = 2;
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player.timeSlots = new Decimal(1);
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}
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},
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11: {
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title: "A chain of beautiful flowers<br>",
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description: "Increase collection speed based on how many flowers you have",
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cost: new Decimal(10),
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effect: () => player.flowers.points.clampMin(1).pow(0.1).add(1),
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unlocked: () => hasMilestone("flowers", 0),
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effectDisplay() {
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return `x${format(this.effect())}`;
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}
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},
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12: {
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title: "A big garland of flowers<br>",
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description: "Increase collection speed based on your collecting flowers level",
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cost: new Decimal(100),
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effect: () => new Decimal(getJobLevel("flowers")).pow(2).div(10).add(1),
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unlocked: () => hasMilestone("flowers", 0),
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effectDisplay() {
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return `x${format(this.effect())}`;
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}
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},
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13: {
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title: "Weena's Gift<br>",
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description: "Increase experience gain based on real time spent collecting flowers",
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cost: new Decimal(250),
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effect: () => new Decimal(player.flowers.realTime).div(100).add(1),
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unlocked: () => hasMilestone("flowers", 0),
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effectDisplay() {
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return `x${format(this.effect())}`;
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}
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},
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14: {
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title: "White Sphinx<br>",
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description: "Increase flower collection based on the number of upgrades bought",
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cost: new Decimal(500),
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effect: () => Decimal.pow(1.5, player.flowers.upgrades.length),
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unlocked: () => hasMilestone("flowers", 0),
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effectDisplay() {
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return `x${format(this.effect())}`;
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}
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}
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},
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clickables: {
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selectFlowers: {
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title: "Collecting",
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color: flowersColor,
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class: { 'candypop-selector': true },
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style: { minHeight: "50px", color: "black", backgroundColor: flowersColor },
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canClick: () => player.flowers.sacrificeType !== "flowers",
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onClick: () => player.flowers.sacrificeType = "flowers",
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unlocked: () => tmp.flowers.layerShown
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},
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selectDistill: {
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title: "Distilling",
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color: distillColor,
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class: { 'candypop-selector': true },
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style: { minHeight: "50px", color: "black", backgroundColor: distillColor },
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canClick: () => player.flowers.sacrificeType !== "distill",
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onClick: () => player.flowers.sacrificeType = "distill",
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unlocked: () => tmp.distill.layerShown
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},
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selectStudy: {
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title: "Studying",
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color: studyColor,
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class: { 'candypop-selector': true },
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style: { minHeight: "50px", color: "black", backgroundColor: studyColor },
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canClick: () => player.flowers.sacrificeType !== "study",
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onClick: () => player.flowers.sacrificeType = "study",
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unlocked: () => tmp.study.layerShown
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},
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selectSands: {
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title: "Experimenting",
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color: sandsColor,
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class: { 'candypop-selector': true },
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style: { minHeight: "50px", color: "black", backgroundColor: sandsColor },
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canClick: () => player.flowers.sacrificeType !== "sands",
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onClick: () => player.flowers.sacrificeType = "sands",
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unlocked: () => tmp.sands.layerShown
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},
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selectGenerators: {
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title: "Generating",
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color: electricColor,
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class: { 'candypop-selector': true },
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style: { minHeight: "50px", color: "black", backgroundColor: electricColor },
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canClick: () => player.flowers.sacrificeType !== "generators",
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onClick: () => player.flowers.sacrificeType = "generators",
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unlocked: () => tmp.generators.layerShown
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},
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selectRituals: {
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title: "Rituals",
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color: ritualsColor,
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class: { 'candypop-selector': true },
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style: { minHeight: "50px", color: "white", backgroundColor: ritualsColor },
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canClick: () => player.flowers.sacrificeType !== "rituals",
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onClick: () => player.flowers.sacrificeType = "rituals",
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unlocked: () => tmp.rituals.layerShown
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},
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flowers: {
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title: "Subjugation of nature<br/>",
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color: "#dc3545",
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display: () => `Throw (and permanently <b>LOSE</b>) three ${layers.flowers.clickables["select" + player.flowers.sacrificeType.slice(0, 1).toUpperCase() + player.flowers.sacrificeType.slice(1)].title} levels into the vanilla candypop`,
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canClick: () => player.flowers.sacrificeType !== "flowers" && getJobLevel(player.flowers.sacrificeType).gte(13),
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onClick: () => {
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player.levelModifiers[player.flowers.sacrificeType] = player.levelModifiers[player.flowers.sacrificeType].sub(3);
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player.levelModifiers.flowers = player.levelModifiers.flowers.add(1);
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player.study.deep = player.study.deep.min(getJobLevel("study"));
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}
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},
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distill: {
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title: "Languor and decay<br/>",
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color: "#dc3545",
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display: () => `Throw (and permanently <b>LOSE</b>) three ${layers.flowers.clickables["select" + player.flowers.sacrificeType.slice(0, 1).toUpperCase() + player.flowers.sacrificeType.slice(1)].title} levels into the mint candypop`,
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canClick: () => player.flowers.sacrificeType !== "distill" && getJobLevel(player.flowers.sacrificeType).gte(13),
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onClick: () => {
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player.levelModifiers[player.flowers.sacrificeType] = player.levelModifiers[player.flowers.sacrificeType].sub(3);
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player.levelModifiers.distill = player.levelModifiers.distill.add(1);
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player.study.deep = player.study.deep.min(getJobLevel("study"));
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}
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},
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study: {
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title: "Pain and necessity<br/>",
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color: "#dc3545",
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display: () => `Throw (and permanently <b>LOSE</b>) three ${layers.flowers.clickables["select" + player.flowers.sacrificeType.slice(0, 1).toUpperCase() + player.flowers.sacrificeType.slice(1)].title} levels into the chocolate candypop`,
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canClick: () => player.flowers.sacrificeType !== "study" && getJobLevel(player.flowers.sacrificeType).gte(13),
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onClick: () => {
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player.levelModifiers[player.flowers.sacrificeType] = player.levelModifiers[player.flowers.sacrificeType].sub(3);
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player.levelModifiers.study = player.levelModifiers.study.add(1);
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player.study.deep = player.study.deep.min(getJobLevel("study"));
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}
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},
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sands: {
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title: "Abominable desolation<br/>",
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color: "#dc3545",
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display: () => `Throw (and permanently <b>LOSE</b>) three ${layers.flowers.clickables["select" + player.flowers.sacrificeType.slice(0, 1).toUpperCase() + player.flowers.sacrificeType.slice(1)].title} levels into the caramel candypop`,
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canClick: () => player.flowers.sacrificeType !== "sands" && getJobLevel(player.flowers.sacrificeType).gte(13),
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onClick: () => {
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player.levelModifiers[player.flowers.sacrificeType] = player.levelModifiers[player.flowers.sacrificeType].sub(3);
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player.levelModifiers.sands = player.levelModifiers.sands.add(1);
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player.study.deep = player.study.deep.min(getJobLevel("study"));
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}
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},
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generators: {
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title: "Futility of all ambition<br/>",
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color: "#dc3545",
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display: () => `Throw (and permanently <b>LOSE</b>) three ${layers.flowers.clickables["select" + player.flowers.sacrificeType.slice(0, 1).toUpperCase() + player.flowers.sacrificeType.slice(1)].title} levels into the damson candypop`,
|
|
canClick: () => player.flowers.sacrificeType !== "generators" && getJobLevel(player.flowers.sacrificeType).gte(13),
|
|
onClick: () => {
|
|
player.levelModifiers[player.flowers.sacrificeType] = player.levelModifiers[player.flowers.sacrificeType].sub(3);
|
|
player.levelModifiers.generators = player.levelModifiers.generators.add(1);
|
|
player.study.deep = player.study.deep.min(getJobLevel("study"));
|
|
}
|
|
},
|
|
rituals: {
|
|
title: "Waste Garden<br/>",
|
|
color: "#dc3545",
|
|
display: () => `Throw (and permanently <b>LOSE</b>) three ${layers.flowers.clickables["select" + player.flowers.sacrificeType.slice(0, 1).toUpperCase() + player.flowers.sacrificeType.slice(1)].title} levels into the blackcurrant candypop`,
|
|
canClick: () => player.flowers.sacrificeType !== "rituals" && getJobLevel(player.flowers.sacrificeType).gte(13),
|
|
onClick: () => {
|
|
player.levelModifiers[player.flowers.sacrificeType] = player.levelModifiers[player.flowers.sacrificeType].sub(3);
|
|
player.levelModifiers.rituals = player.levelModifiers.rituals.add(1);
|
|
player.study.deep = player.study.deep.min(getJobLevel("study"));
|
|
}
|
|
}
|
|
},
|
|
bars: {
|
|
job: getJobProgressBar("flowers", flowersColor)
|
|
}
|
|
});
|
|
|
|
// Names to use
|
|
// - https://www.shmoop.com/study-guides/literature/time-machine-hg-wells/quotes
|
|
//
|
|
// - delicate flowers
|
|
//
|
|
// - common sense of the morning
|
|
//
|
|
// - Time is only a kind of Space
|