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</svg></a><!--]--></div></div></div><!--]--><!--]--></div></div></div><!--[--><!--]--><button type="button" class="VPNavBarHamburger hamburger" aria-label="mobile navigation" aria-expanded="false" aria-controls="VPNavScreen" data-v-a0fd61f4 data-v-e5dd9c1c><span class="container" data-v-e5dd9c1c><span class="top" data-v-e5dd9c1c></span><span class="middle" data-v-e5dd9c1c></span><span class="bottom" data-v-e5dd9c1c></span></span></button></div></div></div></div><!----></header><div class="VPLocalNav fixed reached-top" data-v-5a346dfe data-v-79c8c1df><!----><div class="VPLocalNavOutlineDropdown" style="--vp-vh:0px;" data-v-79c8c1df data-v-1c15a60a><button data-v-1c15a60a>Return to top</button><!----></div></div><!----><div class="VPContent" id="VPContent" data-v-5a346dfe data-v-669faec9><div class="VPDoc has-aside" data-v-669faec9 data-v-6b87e69f><!--[--><!--]--><div class="container" data-v-6b87e69f><div class="aside" data-v-6b87e69f><div class="aside-curtain" data-v-6b87e69f></div><div class="aside-container" data-v-6b87e69f><div class="aside-content" data-v-6b87e69f><div class="VPDocAside" data-v-6b87e69f data-v-3f215769><!--[--><!--]--><!--[--><!--]--><div class="VPDocAsideOutline" role="navigation" data-v-3f215769 data-v-d330b1bb><div class="content" data-v-d330b1bb><div class="outline-marker" data-v-d330b1bb></div><div class="outline-title" role="heading" aria-level="2" data-v-d330b1bb>On this page</div><nav aria-labelledby="doc-outline-aria-label" data-v-d330b1bb><span class="visually-hidden" id="doc-outline-aria-label" data-v-d330b1bb> Table of Contents for current page </span><ul class="root" data-v-d330b1bb data-v-d0ee3533><!--[--><!--]--></ul></nav></div></div><!--[--><!--]--><div class="spacer" data-v-3f215769></div><!--[--><!--]--><!----><!--[--><!--]--><!--[--><!--]--></div></div></div></div><div class="content" data-v-6b87e69f><div class="content-container" data-v-6b87e69f><!--[--><!--]--><!----><main class="main" data-v-6b87e69f><div style="position:relative;" class="vp-doc _public_gamedevtree_docs_basic-layer-breakdown" data-v-6b87e69f><div><h1 id="basic-layer-breakdown" tabindex="-1">Basic layer breakdown <a class="header-anchor" href="#basic-layer-breakdown" aria-label="Permalink to "Basic layer breakdown""></a></h1><p>This is a very minimal layer with minimal features. Most things will require additional features.</p><div class="language-js vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">js</span><pre class="shiki github-dark vp-code-dark"><code><span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">p</span><span style="color:#E1E4E8;">: {</span></span>
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<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">startData</span><span style="color:#E1E4E8;">() { </span><span style="color:#F97583;">return</span><span style="color:#E1E4E8;"> { </span><span style="color:#6A737D;">// startData is a function that returns default data for a layer. </span></span>
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<span class="line"><span style="color:#E1E4E8;"> unlocked: </span><span style="color:#79B8FF;">false</span><span style="color:#E1E4E8;">, </span><span style="color:#6A737D;">// You can add more variables here to add them to your layer.</span></span>
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<span class="line"><span style="color:#E1E4E8;"> points: </span><span style="color:#F97583;">new</span><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">Decimal</span><span style="color:#E1E4E8;">(</span><span style="color:#79B8FF;">0</span><span style="color:#E1E4E8;">), </span><span style="color:#6A737D;">// "points" is the internal name for the main resource of the layer.</span></span>
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<span class="line"><span style="color:#E1E4E8;"> }},</span></span>
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<span class="line"></span>
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<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">color</span><span style="color:#E1E4E8;">: </span><span style="color:#9ECBFF;">"#FE0102"</span><span style="color:#E1E4E8;">, </span><span style="color:#6A737D;">// The color for this layer, which affects many elements</span></span>
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<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">resource</span><span style="color:#E1E4E8;">: </span><span style="color:#9ECBFF;">"prestige points"</span><span style="color:#E1E4E8;">, </span><span style="color:#6A737D;">// The name of this layer's main prestige resource</span></span>
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<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">row</span><span style="color:#E1E4E8;">: </span><span style="color:#79B8FF;">0</span><span style="color:#E1E4E8;">, </span><span style="color:#6A737D;">// The row this layer is on (0 is the first row)</span></span>
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<span class="line"></span>
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<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">baseResource</span><span style="color:#E1E4E8;">: </span><span style="color:#9ECBFF;">"points"</span><span style="color:#E1E4E8;">, </span><span style="color:#6A737D;">// The name of the resource your prestige gain is based on</span></span>
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<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">baseAmount</span><span style="color:#E1E4E8;">() {</span><span style="color:#F97583;">return</span><span style="color:#E1E4E8;"> player.points}, </span><span style="color:#6A737D;">// A function to return the current value of that resource</span></span>
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<span class="line"></span>
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<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">requires</span><span style="color:#E1E4E8;">: </span><span style="color:#F97583;">new</span><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">Decimal</span><span style="color:#E1E4E8;">(</span><span style="color:#79B8FF;">200</span><span style="color:#E1E4E8;">), </span><span style="color:#6A737D;">// The amount of the base needed to gain 1 of the prestige currency.</span></span>
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<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#6A737D;">// Also the amount required to unlock the layer.</span></span>
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<span class="line"><span style="color:#E1E4E8;"> </span></span>
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<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">type</span><span style="color:#E1E4E8;">: </span><span style="color:#9ECBFF;">"normal"</span><span style="color:#E1E4E8;">, </span><span style="color:#6A737D;">// Determines the formula used for calculating prestige currency.</span></span>
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<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">exponent</span><span style="color:#E1E4E8;">: </span><span style="color:#79B8FF;">0.5</span><span style="color:#E1E4E8;">, </span><span style="color:#6A737D;">// "normal" prestige gain is (currency^exponent)</span></span>
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<span class="line"></span>
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<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">gainMult</span><span style="color:#E1E4E8;">() { </span><span style="color:#6A737D;">// Returns your multiplier to your gain of the prestige resource</span></span>
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<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#F97583;">return</span><span style="color:#E1E4E8;"> </span><span style="color:#F97583;">new</span><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">Decimal</span><span style="color:#E1E4E8;">(</span><span style="color:#79B8FF;">1</span><span style="color:#E1E4E8;">) </span><span style="color:#6A737D;">// Factor in any bonuses multiplying gain here</span></span>
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<span class="line"><span style="color:#E1E4E8;"> },</span></span>
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<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">gainExp</span><span style="color:#E1E4E8;">() { </span><span style="color:#6A737D;">// Returns your exponent to your gain of the prestige resource</span></span>
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<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#F97583;">return</span><span style="color:#E1E4E8;"> </span><span style="color:#F97583;">new</span><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">Decimal</span><span style="color:#E1E4E8;">(</span><span style="color:#79B8FF;">1</span><span style="color:#E1E4E8;">)</span></span>
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<span class="line"><span style="color:#E1E4E8;"> },</span></span>
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<span class="line"></span>
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<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">layerShown</span><span style="color:#E1E4E8;">() {</span><span style="color:#F97583;">return</span><span style="color:#E1E4E8;"> </span><span style="color:#79B8FF;">true</span><span style="color:#E1E4E8;">}, </span><span style="color:#6A737D;">// Returns a bool for if this layer's node should be visible in the tree.</span></span>
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<span class="line"><span style="color:#E1E4E8;"> },</span></span></code></pre><pre class="shiki github-light vp-code-light"><code><span class="line"><span style="color:#24292E;"> </span><span style="color:#6F42C1;">p</span><span style="color:#24292E;">: {</span></span>
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<span class="line"><span style="color:#24292E;"> </span><span style="color:#6F42C1;">startData</span><span style="color:#24292E;">() { </span><span style="color:#D73A49;">return</span><span style="color:#24292E;"> { </span><span style="color:#6A737D;">// startData is a function that returns default data for a layer. </span></span>
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<span class="line"><span style="color:#24292E;"> unlocked: </span><span style="color:#005CC5;">false</span><span style="color:#24292E;">, </span><span style="color:#6A737D;">// You can add more variables here to add them to your layer.</span></span>
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<span class="line"><span style="color:#24292E;"> points: </span><span style="color:#D73A49;">new</span><span style="color:#24292E;"> </span><span style="color:#6F42C1;">Decimal</span><span style="color:#24292E;">(</span><span style="color:#005CC5;">0</span><span style="color:#24292E;">), </span><span style="color:#6A737D;">// "points" is the internal name for the main resource of the layer.</span></span>
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<span class="line"><span style="color:#24292E;"> }},</span></span>
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<span class="line"></span>
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<span class="line"><span style="color:#24292E;"> </span><span style="color:#6F42C1;">color</span><span style="color:#24292E;">: </span><span style="color:#032F62;">"#FE0102"</span><span style="color:#24292E;">, </span><span style="color:#6A737D;">// The color for this layer, which affects many elements</span></span>
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<span class="line"><span style="color:#24292E;"> </span><span style="color:#6F42C1;">resource</span><span style="color:#24292E;">: </span><span style="color:#032F62;">"prestige points"</span><span style="color:#24292E;">, </span><span style="color:#6A737D;">// The name of this layer's main prestige resource</span></span>
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<span class="line"><span style="color:#24292E;"> </span><span style="color:#6F42C1;">row</span><span style="color:#24292E;">: </span><span style="color:#005CC5;">0</span><span style="color:#24292E;">, </span><span style="color:#6A737D;">// The row this layer is on (0 is the first row)</span></span>
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<span class="line"></span>
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<span class="line"><span style="color:#24292E;"> </span><span style="color:#6F42C1;">baseResource</span><span style="color:#24292E;">: </span><span style="color:#032F62;">"points"</span><span style="color:#24292E;">, </span><span style="color:#6A737D;">// The name of the resource your prestige gain is based on</span></span>
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<span class="line"><span style="color:#24292E;"> </span><span style="color:#6F42C1;">baseAmount</span><span style="color:#24292E;">() {</span><span style="color:#D73A49;">return</span><span style="color:#24292E;"> player.points}, </span><span style="color:#6A737D;">// A function to return the current value of that resource</span></span>
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<span class="line"></span>
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<span class="line"><span style="color:#24292E;"> </span><span style="color:#6F42C1;">requires</span><span style="color:#24292E;">: </span><span style="color:#D73A49;">new</span><span style="color:#24292E;"> </span><span style="color:#6F42C1;">Decimal</span><span style="color:#24292E;">(</span><span style="color:#005CC5;">200</span><span style="color:#24292E;">), </span><span style="color:#6A737D;">// The amount of the base needed to gain 1 of the prestige currency.</span></span>
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<span class="line"><span style="color:#24292E;"> </span><span style="color:#6A737D;">// Also the amount required to unlock the layer.</span></span>
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<span class="line"><span style="color:#24292E;"> </span></span>
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<span class="line"><span style="color:#24292E;"> </span><span style="color:#6F42C1;">type</span><span style="color:#24292E;">: </span><span style="color:#032F62;">"normal"</span><span style="color:#24292E;">, </span><span style="color:#6A737D;">// Determines the formula used for calculating prestige currency.</span></span>
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<span class="line"><span style="color:#24292E;"> </span><span style="color:#6F42C1;">exponent</span><span style="color:#24292E;">: </span><span style="color:#005CC5;">0.5</span><span style="color:#24292E;">, </span><span style="color:#6A737D;">// "normal" prestige gain is (currency^exponent)</span></span>
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<span class="line"></span>
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<span class="line"><span style="color:#24292E;"> </span><span style="color:#6F42C1;">gainMult</span><span style="color:#24292E;">() { </span><span style="color:#6A737D;">// Returns your multiplier to your gain of the prestige resource</span></span>
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<span class="line"><span style="color:#24292E;"> </span><span style="color:#D73A49;">return</span><span style="color:#24292E;"> </span><span style="color:#D73A49;">new</span><span style="color:#24292E;"> </span><span style="color:#6F42C1;">Decimal</span><span style="color:#24292E;">(</span><span style="color:#005CC5;">1</span><span style="color:#24292E;">) </span><span style="color:#6A737D;">// Factor in any bonuses multiplying gain here</span></span>
|
||
<span class="line"><span style="color:#24292E;"> },</span></span>
|
||
<span class="line"><span style="color:#24292E;"> </span><span style="color:#6F42C1;">gainExp</span><span style="color:#24292E;">() { </span><span style="color:#6A737D;">// Returns your exponent to your gain of the prestige resource</span></span>
|
||
<span class="line"><span style="color:#24292E;"> </span><span style="color:#D73A49;">return</span><span style="color:#24292E;"> </span><span style="color:#D73A49;">new</span><span style="color:#24292E;"> </span><span style="color:#6F42C1;">Decimal</span><span style="color:#24292E;">(</span><span style="color:#005CC5;">1</span><span style="color:#24292E;">)</span></span>
|
||
<span class="line"><span style="color:#24292E;"> },</span></span>
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||
<span class="line"></span>
|
||
<span class="line"><span style="color:#24292E;"> </span><span style="color:#6F42C1;">layerShown</span><span style="color:#24292E;">() {</span><span style="color:#D73A49;">return</span><span style="color:#24292E;"> </span><span style="color:#005CC5;">true</span><span style="color:#24292E;">}, </span><span style="color:#6A737D;">// Returns a bool for if this layer's node should be visible in the tree.</span></span>
|
||
<span class="line"><span style="color:#24292E;"> },</span></span></code></pre></div></div></div></main><footer class="VPDocFooter" data-v-6b87e69f data-v-ef5dee53><!--[--><!--]--><div class="edit-info" data-v-ef5dee53><!----><div class="last-updated" data-v-ef5dee53><p class="VPLastUpdated" data-v-ef5dee53 data-v-7e05ebdb>Last updated: <time datetime="2021-05-19T01:41:49.000Z" data-v-7e05ebdb></time></p></div></div><!----></footer><!--[--><!--]--></div></div></div><!--[--><!--]--></div></div><!----><!--[--><!--]--></div></div>
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