Profectus/src/main.ts

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import "@fontsource/material-icons";
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import App from "App.vue";
import projInfo from "data/projInfo.json";
import "game/notifications";
import { load } from "util/save";
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import { useRegisterSW } from "virtual:pwa-register/vue";
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import type { App as VueApp } from "vue";
import { createApp, nextTick } from "vue";
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import { useToast } from "vue-toastification";
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declare global {
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/**
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* Augment the window object so the vue app and project info can be accessed from the console.
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*/
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interface Window {
vue: VueApp;
projInfo: typeof projInfo;
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}
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/** Fix for typedoc treating import functions as taking AssertOptions instead of GlobOptions. */
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interface AssertOptions {
as: string;
}
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}
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document.title = projInfo.title;
window.projInfo = projInfo;
if (projInfo.id === "") {
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throw new Error(
"Project ID is empty! Please select a unique ID for this project in /src/data/projInfo.json"
);
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}
requestAnimationFrame(async () => {
console.log(
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"%cMade in Profectus%c\nLearn more at www.moddingtree.com",
"font-weight: bold; font-size: 24px; color: #A3BE8C; background: #2E3440; padding: 4px 8px; border-radius: 8px;",
"padding: 4px;"
);
await load();
const { globalBus } = await import("./game/events");
const { startGameLoop } = await import("./game/gameLoop");
// Create Vue
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const vue = (window.vue = createApp(App));
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globalBus.emit("setupVue", vue);
vue.mount("#app");
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// Setup PWA update prompt
nextTick(() => {
const toast = useToast();
const { updateServiceWorker } = useRegisterSW({
onNeedRefresh() {
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toast.info("New content available, click here to update.", {
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timeout: false,
closeOnClick: false,
draggable: false,
icon: {
iconClass: "material-icons",
iconChildren: "refresh",
iconTag: "i"
},
rtl: false,
onClick() {
updateServiceWorker();
}
});
},
onOfflineReady() {
toast.info("App ready to work offline");
},
onRegisterError: console.warn,
onRegistered(r) {
if (r) {
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// https://stackoverflow.com/questions/65500916/typeerror-failed-to-execute-update-on-serviceworkerregistration-illegal-in
setInterval(() => r.update(), 60 * 60 * 1000);
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}
}
});
});
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startGameLoop();
});