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The-Modding-Tree/js/technical/temp.js

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var tmp = {}
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var temp = tmp // Proxy for tmp
var funcs = {}
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var NaNalert = false;
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// Tmp will not call these
var activeFunctions = [
"startData", "onPrestige", "doReset", "update", "automate",
"buy", "buyMax", "respec", "onPress", "onClick", "onHold", "masterButtonPress",
"sellOne", "sellAll", "pay", "actualCostFunction", "actualEffectFunction",
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"effectDescription", "display", "fullDisplay", "effectDisplay", "rewardDisplay",
"tabFormat", "content",
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"onComplete", "onPurchase", "onEnter", "onExit", "done",
"getUnlocked", "getStyle", "getCanClick", "getTitle", "getDisplay"
]
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var noCall = doNotCallTheseFunctionsEveryTick
for (item in noCall) {
activeFunctions.push(noCall[item])
}
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// Add the names of classes to traverse
var traversableClasses = []
function setupTemp() {
tmp = {}
tmp.pointGen = {}
tmp.displayThings = []
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tmp.scrolled = 0
funcs = {}
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setupTempData(layers, tmp, funcs)
for (layer in layers){
tmp[layer].resetGain = {}
tmp[layer].nextAt = {}
tmp[layer].nextAtDisp = {}
tmp[layer].canReset = {}
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tmp[layer].notify = {}
tmp[layer].prestigeNotify = {}
tmp[layer].computedNodeStyle = []
setupBuyables(layer)
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tmp[layer].trueGlowColor = []
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}
tmp.other = {
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lastPoints: player.points || decimalZero,
oomps: decimalZero,
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screenWidth: 0,
screenHeight: 0,
}
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updateWidth()
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temp = tmp
}
function setupTempData(layerData, tmpData, funcsData) {
for (item in layerData){
if (layerData[item] == null) {
tmpData[item] = null
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}
else if (layerData[item] instanceof Decimal)
tmpData[item] = layerData[item]
else if (Array.isArray(layerData[item])) {
tmpData[item] = []
funcsData[item] = []
setupTempData(layerData[item], tmpData[item], funcsData[item])
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}
else if ((!!layerData[item]) && (layerData[item].constructor === Object)) {
tmpData[item] = {}
funcsData[item] = []
setupTempData(layerData[item], tmpData[item], funcsData[item])
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}
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else if ((!!layerData[item]) && (typeof layerData[item] === "object") && traversableClasses.includes(layerData[item].constructor.name)) {
tmpData[item] = new layerData[item].constructor()
funcsData[item] = new layerData[item].constructor()
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}
else if (isFunction(layerData[item]) && !activeFunctions.includes(item)){
funcsData[item] = layerData[item]
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tmpData[item] = decimalOne // The safest thing to put probably?
} else {
tmpData[item] = layerData[item]
}
}
}
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function updateTemp() {
if (tmp === undefined)
setupTemp()
updateTempData(layers, tmp, funcs)
for (layer in layers){
tmp[layer].resetGain = getResetGain(layer)
tmp[layer].nextAt = getNextAt(layer)
tmp[layer].nextAtDisp = getNextAt(layer, true)
tmp[layer].canReset = canReset(layer)
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tmp[layer].trueGlowColor = tmp[layer].glowColor
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tmp[layer].notify = shouldNotify(layer)
tmp[layer].prestigeNotify = prestigeNotify(layer)
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}
tmp.pointGen = getPointGen()
tmp.displayThings = []
for (thing in displayThings){
let text = displayThings[thing]
if (isFunction(text)) text = text()
tmp.displayThings.push(text)
}
}
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function updateTempData(layerData, tmpData, funcsData, useThis) {
for (item in funcsData){
if (Array.isArray(layerData[item])) {
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if (item !== "tabFormat" && item !== "content") // These are only updated when needed
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updateTempData(layerData[item], tmpData[item], funcsData[item], useThis)
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}
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else if ((!!layerData[item]) && (layerData[item].constructor === Object) || (typeof layerData[item] === "object") && traversableClasses.includes(layerData[item].constructor.name)){
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updateTempData(layerData[item], tmpData[item], funcsData[item], useThis)
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}
else if (isFunction(layerData[item]) && !isFunction(tmpData[item])){
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let value
if (useThis !== undefined) value = layerData[item].bind(useThis)()
else value = layerData[item]()
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Vue.set(tmpData, item, value)
}
}
}
function updateChallengeTemp(layer)
{
updateTempData(layers[layer].challenges, tmp[layer].challenges, funcs[layer].challenges)
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}
function updateBuyableTemp(layer)
{
updateTempData(layers[layer].buyables, tmp[layer].buyables, funcs[layer].buyables)
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}
function updateClickableTemp(layer)
{
updateTempData(layers[layer].clickables, tmp[layer].clickables, funcs[layer].clickables)
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}
function setupBuyables(layer) {
for (id in layers[layer].buyables) {
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if (isPlainObject(layers[layer].buyables[id])) {
let b = layers[layer].buyables[id]
b.actualCostFunction = b.cost
b.cost = function(x) {
x = (x === undefined ? player[this.layer].buyables[this.id] : x)
return layers[this.layer].buyables[this.id].actualCostFunction(x)
}
b.actualEffectFunction = b.effect
b.effect = function(x) {
x = (x === undefined ? player[this.layer].buyables[this.id] : x)
return layers[this.layer].buyables[this.id].actualEffectFunction(x)
}
}
}
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}
function checkDecimalNaN(x) {
return (x instanceof Decimal) && !x.eq(x)
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}