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Fixed milestone visual bug
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5 changed files with 11 additions and 5 deletions
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@ -1,5 +1,8 @@
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# The Modding Tree changelog:
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# v2.6.2.1 - 6/10/21
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- Fixed a visual bug with milestones.
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## v2.6.2 - 6/10/21
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- Broke up style.css into many files to make it easier to find and customize what matters. If you already have custom CSS, keep that and ignore the new ones maybe?
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- Added buyable and clickable trees.
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@ -170,7 +170,6 @@ ul {
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.tooltipBox {
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position: relative;
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display: inline-block;
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}
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.tooltipBox:hover .tooltip{
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@ -181,7 +180,11 @@ ul {
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opacity: 1;
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}
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.respecCheckbox {
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display: inline-block;
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}
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#loadingSection {
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display: flex;
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flex-direction: column;
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@ -11,7 +11,7 @@ let modInfo = {
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// Set your version in num and name
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let VERSION = {
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num: "2.6.2",
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num: "2.6.2.1",
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name: "Fixed Reality",
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}
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@ -311,7 +311,7 @@ function loadVue() {
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props: ['layer', 'data'],
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template: `
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<div v-if="tmp[layer].buyables && tmp[layer].buyables.respec && !(tmp[layer].buyables.showRespec !== undefined && tmp[layer].buyables.showRespec == false)">
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<div class="tooltipBox"><input type="checkbox" v-model="player[layer].noRespecConfirm" ><tooltip v-bind:text="'Disable respec confirmation'"></tooltip></div>
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<div class="tooltipBox respecCheckbox"><input type="checkbox" v-model="player[layer].noRespecConfirm" ><tooltip v-bind:text="'Disable respec confirmation'"></tooltip></div>
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<button v-on:click="respecBuyables(layer)" v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }" style="margin-right: 18px">{{tmp[layer].buyables.respecText ? tmp[layer].buyables.respecText : "Respec"}}</button>
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</div>
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`
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@ -4,7 +4,7 @@ var gameEnded = false;
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// Don't change this
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const TMT_VERSION = {
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tmtNum: "2.6.2",
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tmtNum: "2.6.2.1",
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tmtName: "Fixed Reality"
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}
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