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https://github.com/Acamaeda/The-Modding-Tree.git
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Beta v1.2 Alpha 9
Did stuff (see changelog)
This commit is contained in:
parent
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commit
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2 changed files with 46 additions and 12 deletions
11
index.html
11
index.html
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@ -15,6 +15,13 @@
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<div class="vl"></div>
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<div v-if="player.tab=='changelog'" class="col right">
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<button class="back" onclick="showTab('tree')">←</button><br><br>
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<h3>Beta v1.2 Alpha 9</h3>
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<ul>
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<li>Added hints for h8 & h10</li>
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<li>Added a new Magic milestone</li>
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<li>Reduced offline time to 10% of its original amount</li>
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<li>Balanced up to 1e6,000,000 Points, 3e12 Magic, and 1e11 Balance Energy</li>
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</ul><br>
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<h3>Beta v1.2 Alpha 8</h3>
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<ul>
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<li>Added a new milestone</li>
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@ -239,8 +246,7 @@
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Time Played: {{ formatTime(player.timePlayed) }}<br><br><br>
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<div id="cl" onclick="showTab('credits')">Credits</div><br>
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<div id="cl" onclick="showTab('changelog')">Changelog</div><br>
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<div id="cl" onclick="window.open('https://discord.gg/wwQfgPa','mywindow')" target="_blank">My Discord</div><br>
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<div id="cl" onclick="window.open('https://plaza.dsolver.ca/m/Jacorb90','mywindow')" target="_blank">Plaza dSolver</div><br><br>
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<div id="cl" onclick="window.open('https://discord.gg/wwQfgPa','mywindow')" target="_blank">My Discord</div><br><br>
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<h3>Hotkeys</h3><br><br>
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P: Prestige reset<br>
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<span v-if="player.b.unl">B: Booster reset</span><br>
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@ -444,6 +450,7 @@
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<tr><td v-if="milestoneShown(player.m.best.gte(2))" v-bind:class="{ milestone: player.m.best.lt(2), milestoneDone: player.m.best.gte(2) }">2 Magic<br>Keep Hindrance completions on all resets</td></tr>
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<tr><td v-if="milestoneShown(player.m.best.gte(3))" v-bind:class="{ milestone: player.m.best.lt(3), milestoneDone: player.m.best.gte(3) }">3 Magic<br>Gain 100% of Hindrance Spirit & Quirk gain every second</td></tr>
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<tr><td v-if="milestoneShown(player.m.best.gte(4), true)" v-bind:class="{ milestone: player.m.best.lt(4), milestoneDone: player.m.best.gte(4) }">4 Magic<br>Automatically purchase Hyper-Boosters & Subspace <button v-if="player.m.best.gte(4)" class="smallUpg can hb" onclick="toggleAuto('hb')">{{player.hb.auto?"ON":"OFF"}}</button> <button v-if="player.m.best.gte(4)" class="smallUpg can ss" onclick="toggleAuto('ss')">{{player.ss.auto?"ON":"OFF"}}</button></td></tr>
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<tr><td v-if="milestoneShown(player.m.best.gte(1000), true)" v-bind:class="{ milestone: player.m.best.lt(1000), milestoneDone: player.m.best.gte(1000) }">1,000 Magic<br>Automatically cast Spells <button v-if="player.m.best.gte(1000)" class="smallUpg can m" onclick="toggleAuto('m')">{{player.m.auto?"ON":"OFF"}}</button></td></tr>
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<tr><td v-if="milestoneShown(player.m.best.gte(2.5e9))" v-bind:class="{ milestone: player.m.best.lt(2.5e9), milestoneDone: player.m.best.gte(2.5e9) }">2.5e9 Magic<br>Gain 100% of Hex gain every second, and Spells last 10x longer</td></tr>
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</table>
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</div>
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47
js/game.js
47
js/game.js
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@ -131,6 +131,7 @@ function getStartPlayer() {
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},
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m: {
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unl: false,
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auto: false,
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points: new Decimal(0),
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best: new Decimal(0),
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spellTimes: {
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@ -292,7 +293,7 @@ const LAYER_EFFS = {
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hb: function() { return Decimal.pow(Decimal.add(1.6, addToHBBase()), player.hb.points.pow(getHyperBoosterExp()).times(getHyperBoosterPow())) },
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ss: function() { return player.ss.points.pow(2.5).times(getSubspaceGainMult()) },
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ba: function() { return {
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power: player.ba.points.pow(0.2).pow(tmp.baExp ? tmp.baExp : 1),
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power: player.ba.points.pow(0.2).pow(tmp.baExp ? tmp.baExp : 1).pow(player.ba.upgrades.includes(41)?2:1),
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pos: player.ba.points.pow(0.7).pow(tmp.baExp ? tmp.baExp : 1),
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neg: player.ba.points.pow(0.65).times(0.4).pow(tmp.baExp ? tmp.baExp : 1),
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}},
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@ -1038,9 +1039,11 @@ const LAYER_UPGS = {
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effDisp: function(x) { return format(x)+"x" },
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},
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25: {
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desc: "Placeholder",
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cost: new Decimal(1/0),
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desc: "Subspace is generated faster based on your Quirk Layers.",
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cost: new Decimal(8),
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unl: function() { return player.ba.upgrades.includes(24) },
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currently: function() { return Decimal.pow(10, player.q.layers.sqrt()) },
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effDisp: function(x) { return format(x)+"x" },
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},
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},
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m: {
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@ -1116,13 +1119,13 @@ const LAYER_UPGS = {
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effDisp: function(x) { return "+"+format(x) },
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},
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34: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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desc: "Add 1 free Quirk Layer.",
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cost: new Decimal(4e10),
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unl: function() { return player.m.upgrades.includes(32) },
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},
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},
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ba: {
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rows: 3,
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rows: 4,
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cols: 4,
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11: {
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desc: "All Balance Energy effects use better formulas.",
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@ -1198,6 +1201,26 @@ const LAYER_UPGS = {
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cost: new Decimal(2e6),
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unl: function() { return player.ba.upgrades.includes(32) },
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},
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41: {
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desc: "The first Balance Energy effect is squared.",
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cost: new Decimal(2e10),
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unl: function() { return player.ba.upgrades.includes(33)&&player.ba.upgrades.includes(34) },
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},
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42: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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},
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43: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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},
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44: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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},
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},
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}
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@ -1314,7 +1337,7 @@ function load() {
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if (get===null||get===undefined) player = getStartPlayer()
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else player = JSON.parse(atob(get))
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player.tab = "tree"
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offTime.remain = (Date.now()-player.time)/1000
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offTime.remain = (Date.now()-player.time)/10000
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if (!player.offlineProd) offTime.remain = 0
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player.time = Date.now()
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checkForVars();
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@ -1411,6 +1434,7 @@ function checkForVars() {
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if (player.ss === undefined) player.ss = start.ss
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if (player.ss.auto === undefined) player.ss.auto = false
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if (player.m === undefined) player.m = start.m
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if (player.m.auto === undefined) player.m.auto = false
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if (player.ba === undefined) player.ba = start.ba
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if (player.offlineProd === undefined) player.offlineProd = true
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}
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@ -2335,6 +2359,7 @@ function getQuirkLayerMult() {
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function getExtraQuirkLayers() {
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let layers = new Decimal(0);
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if (player.m.upgrades.includes(24)) layers = layers.plus(LAYER_UPGS.m[24].currently())
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if (player.m.upgrades.includes(34)) layers = layers.plus(1)
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return layers;
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}
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@ -2436,7 +2461,7 @@ const H_CHALLS = {
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},
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42: {
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name: "Slowed to a Halt",
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desc: "Time slows down over time, halting to a stop after 10 seconds.",
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desc: "Time slows down over time, halting to a stop after 10 seconds. Hint: This also impacts auto Enhance Point generation, so make sure to manually press E!",
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unl: function() { return player.h.challs.includes(31)&&player.h.challs.includes(32) },
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goal: new Decimal("1e16500"),
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reward: "Cube the Generator Power effect.",
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@ -2452,7 +2477,7 @@ const H_CHALLS = {
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},
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52: {
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name: "Anti-Enhancers",
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desc: "You lose Enhancers over time, which can make your Enhancer amount get below 0.",
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desc: "You lose Enhancers over time, which can make your Enhancer amount get below 0. Hint: Maybe it's best to not have any Time Capsules or Space Energy?",
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unl: function() { return player.h.challs.includes(41)&&player.h.challs.includes(42)&&player.h.challs.includes(51) },
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goal: new Decimal("1e440000"),
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reward: "Quirk Layers are faster based on your Hindrance Spirit & Quirks.",
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@ -2566,6 +2591,7 @@ function getSubspaceGainMult() {
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if (player.ss.upgrades.includes(12)) mult = mult.times(LAYER_UPGS.ss[12].currently())
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if (player.ss.upgrades.includes(22)) mult = mult.times(LAYER_UPGS.ss[22].currently())
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if (player.ss.upgrades.includes(24)) mult = mult.times(LAYER_UPGS.ss[24].currently())
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if (player.ss.upgrades.includes(25)) mult = mult.times(LAYER_UPGS.ss[25].currently())
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if (player.ba.upgrades.includes(12)) mult = mult.times(LAYER_UPGS.ba[12].currently())
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return mult
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}
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@ -2762,6 +2788,7 @@ function gameLoop(diff) {
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if (player.q.auto&&player.ba.best.gte(3)) maxQuirkLayers()
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if (player.hb.auto&&player.m.best.gte(4)) doReset("hb")
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if (player.ss.auto&&player.m.best.gte(4)) doReset("ss")
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if (player.m.auto&&player.m.best.gte(1000)) for (let i=1;i<=3;i++) activateSpell(i)
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if (player.hasNaN&&!NaNalert) {
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alert("We have detected a corruption in your save. Please visit https://discord.gg/wwQfgPa for help.")
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