1.4 KiB
Buyables
Buyables are things that can be bought multiple times with scaling costs. If you set a respec function, the player can reset the purchases to get their currency back.
Buyables should be formatted like this:
buyables: { rows: # of rows cols: # of columns respec() {}, **optional**, implement it to reset things and give back your currency. Having this function makes a respec button appear respecText: **optional**, text that appears on the respec button 11: { desc: "Blah", etc } etc }
Features:
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title: optional, displayed at the top in a larger font
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cost(x): cost for buying xth buyable, can be an object if there are multiple currencies
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effect(x): optional, A function that calculates and returns the current values of bonuses for having x of this buyable. Can return a value or an object containing multiple values.
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display(): A function returning everything that should be displayed on the rebuyable after the title, likely including the description, amount bought, cost, and current effect
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unl(): A function returning a bool to determine if the buyable is visible or not.
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canAfford(): A function returning a bool to determine if you can buy one of the buyables.
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buy(): A function that implements buying one of the buyable.
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buyMax(): optional, A function that implements buying as many of the buyable as possible.