mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-22 08:31:33 +00:00
39 lines
No EOL
1.4 KiB
Markdown
39 lines
No EOL
1.4 KiB
Markdown
# Buyables
|
|
|
|
Buyables are things that can be bought multiple times with scaling costs. If you set a respec function,
|
|
the player can reset the purchases to get their currency back.
|
|
|
|
Buyables should be formatted like this:
|
|
|
|
`` buyables: {
|
|
rows: # of rows
|
|
cols: # of columns
|
|
respec() {}, **optional**, implement it to reset things and give back your currency.
|
|
Having this function makes a respec button appear
|
|
respecText: **optional**, text that appears on the respec button
|
|
11: {
|
|
desc: "Blah",
|
|
etc
|
|
}
|
|
etc
|
|
} ``
|
|
|
|
Features:
|
|
|
|
- title: **optional**, displayed at the top in a larger font
|
|
|
|
- cost(x): cost for buying xth buyable, can be an object if there are multiple currencies
|
|
|
|
- effect(x): **optional**, A function that calculates and returns the current values of bonuses
|
|
for having x of this buyable. Can return a value or an object containing multiple values.
|
|
|
|
- display(): A function returning everything that should be displayed on the rebuyable after the title, likely
|
|
including the description, amount bought, cost, and current effect
|
|
|
|
- unl(): A function returning a bool to determine if the buyable is visible or not.
|
|
|
|
- canAfford(): A function returning a bool to determine if you can buy one of the buyables.
|
|
|
|
- buy(): A function that implements buying one of the buyable.
|
|
|
|
- buyMax(): **optional**, A function that implements buying as many of the buyable as possible. |