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Clickables
Clickables are any kind of thing that you can click for an effect. They're a more generalized version of Buyables.
There are several differences between the two. One is that a buyable's saved data is its amount as a Decimal, while Clickables store a "state" which can be a number or string, but not Decimal, array, or object). Buyables have a number of extra features which you can see on their page. Clickables also have a smaller default size.
You can get and set a clickable's state with getClickableState(layer, id) and setClickableState(layer, id, state). You can use clickableEffect(layer, id) to get the current effects of a clickable.
Clickables should be formatted like this:
clickables: {
rows: # of rows
cols: # of columns
masterButtonPress() // **optional** If this is present, an additional button will appear above the clickables.
// pressing it will call the function.
masterButtonText: "Press me!" // **optional** text to display on the Master Button
11: {
desc:() => "Blah",
etc
}
etc
}
Features:
-
title: optional, displayed at the top in a larger font It can also be a function that returns updating text.
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effect(): optional, A function that calculates and returns the current values of bonuses of this clickable. Can return a value or an object containing multiple values.
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display(): A function returning everything that should be displayed on the clickable after the title, likely changing based on its state. Can use basic HTML.
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unl(): A function returning a bool to determine if the clickable is visible or not.
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canClick(): A function returning a bool to determine if you can click the clickable.
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onClick(): A function that implements clicking one of the clickable.
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style: Optional, A CSS object, which affects this clickable.
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layer: Assigned automagically. It's the same value as the name of this layer, so you can do player[this.layer].points or similar
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id: Assigned automagically. It's the id for this clickable.