forked from profectus/Profectus
391 lines
19 KiB
Markdown
391 lines
19 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Added
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- **BREAKING** New requirements system
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- Replaces many features' existing requirements with new generic form
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- **BREAKING** Formulas, which can be used to calculate buy max for you
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- Requirements can use them so repeatables and challenges can be "buy max" without any extra effort
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- Conversions now use formulas instead of the old scaling functions system, allowing for arbitrary functions that are much easier to follow
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- There's a utility for converting modifiers to formulas, thus replacing things like the gain modifier on conversions
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- Action feature, which is a clickable with a cooldown
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- ETA util (calculates time until a specific amount of a resource, based on its current gain rate)
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- createCollapsibleAchievements util
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- deleteLowerSaves util
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- Minimized layers can now display a component
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- submitOnBlur property to Text fields
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- showPopups property to achievements
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- Mouse/touch events to more onClick listeners
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- Example hotkey to starting layer
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- Schema for projInfo.json
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### Changes
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- **BREAKING** Buyables renamed to Repeatables
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- Renamed purchaseLimit to limit
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- Renamed buyMax to maximize
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- Added initialAmount property
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- **BREAKING** Persistent refs no longer have redundancies in save object
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- Requires referencing persistent refs either through a proxy or by wrapping in `noPersist()`
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- **BREAKING** Visibility properties can now take booleans
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- Removed showIf util
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- Tweaked settings display
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- setupPassiveGeneration will no longer lower the resource
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- displayResource now floors resource amounts
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- Tweaked modifier displays, incl showing negative modifiers in red
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- Hotkeys now appear on key graphic
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- Mofifier sections now accept computable strings for title and subtitle
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- Every VueFeature's `[Component]` property is now typed as GenericComponent
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- Make errors throw objects instead of strings
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- Updated b_e
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### Fixed
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- NaN detection stopped working
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- Now specifically only checks persistent refs
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- trackTotal would increase the total when loading the save
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- PWAs wouldn't show updates
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- Board feature no longer working at all
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- Some discord links didn't open in new tab
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- Adjacent grid cells wouldn't merge
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- When fixing old saves, the modVersion would not be updated
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- Default layer would display `Dev Speed: 0x` when paused
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- Fixed hotkeys not working with shift + numbers
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- Fixed console errors about deleted persistent refs not being included in the layer object
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- Modifiers wouldn't display small numbers
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- Conversions' addSoftcap wouldn't affect currentAt or nextAt
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- MainDisplay not respecting style and classes props
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- Tabs could sometimes not update correctly
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- offlineTime not capping properly
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- Tooltips being user-selectable
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- Pinnable tooltips causing stack overflow
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- Workflows not working with submodules
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- Various minor typing issues
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### Removed
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- **BREAKING** Removed milestones (achievements now have small and large displays)
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### Documented
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- every single feature
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- formulas
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- requirements
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### Tests
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- conversions
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- formulas
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- requirements
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Contributors: thepaperpilot, escapee, adsaf, ducdat
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## [0.5.2] - 2022-08-22
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### Added
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- onLoad event
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- fontsLoaded event
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- Dismissable notification you can add to VueFeatures when they're interactable
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- Option on exponential modifiers to better support numbers less than 1
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- Utility function to track if a VueFeature is being hovered over
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- Utility to unwrap Resources that may be in refs
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- Utility to join JSX elements together with a joiner
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- Type for converting readonly string arrays into a union of string values
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### Changed
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- The main and prestige layers no longer use arrow functions for their options functions
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- Modifiers are now lazily loaded
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- Collapsible modifier sections are now lazily loaded
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- Converted several refs into shallow refs for improved performance
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- Roboto Mono and Material Icons fonts are now bundled instead of downloaded from the web, so they work with PWAs
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- Node bounds are now updated whenever that context has a node removed or added, fixing many issues with incorrect bounds
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### Fixed
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- trackResetTime not updating
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- colorText prepending $s
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- Default .replit config was broken
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- Pixi.js canvases no longer rendering
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- Node positions being shifted on initial page load due to fonts loading on firefox
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- Modifier sections looked wrong if the topmost section wasn't visible
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## [0.5.1] - 2022-07-17
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### Added
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- Notif component that displays a jumping exclamation point
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- showAmount boolean to buyable displays
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- Tab families now take option to style the tab buttons container
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- Utility for creating text of a certain color
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### Changed
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- Improved typing of player.layers
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- Improved typing of createCollapsibleModifierSections's parameters
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- Made Particles vue component typed as GenericComponent due to issues generating documentation
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- Minimized how much of pixi.js is included in the built site
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- Split bundles into smaller bundles for faster loading
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- Updated TypeScript
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- Descriptions on buyables are now optional
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- Improved tooltips performance
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- Improved how MainDisplay displays effect strings
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- MainDisplays are now sticky
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- processComputable now binds uncached functions as well
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### Fixed
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- trackResetTime stopped working once its layer was removed and re-added
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- Runtime compilation was disabled in vite config
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- Websites had to be hosted on root directory to have assets load correctly
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- Tooltips' persistent ref was lazily created
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- In some situations Links would not update its bounding rect
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- Achievements' and milestones' onComplete callbacks were firing on load
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- Processed JSXFunctions were not considered coercable components by isCoercableComponent
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- Error from passing in overlay text to bar component
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### Removed
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- lodash.cloneDeep dependency, which hasn't been used in awhile
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- Some unused configs from vue-cli-service
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### Documented
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- Update vitepress, and updated the content of many pages
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- Rest of /game
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- Rest of /data
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- layers.tsx
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- Any type augmentations to Window object
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- Various cleanup of docs comments
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- Fixed doc generation being broken from switch to vite
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### Tests
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- Switched from jest to vitest
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## [0.5.0] - 2022-06-27
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### Added
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- Projects now cache for offline play, and show notification when an update is available
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- Projects can now be "installed" as a Progressive Web App
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- Conversions can now be given a custom spend function, which defaults to setting the base resource amount to 0
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- Components for displaying Floor and Square Root symbols
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### Changed
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- **BREAKING** Several projInfo properties now default to empty strings, to prevent things like reusing project IDs
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- **BREAKING** Replaced vue-cli-service with vite (should not break most projects)
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- Updated dependencies
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- Made all type-only imports explicit
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- setupPassiveGeneration now works properly on independent conversions
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- setupPassiveGeneration now takes an option cap it can't go over
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- Improved typing for PlayerData.layers
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- Options Functions have an improved `this` type - it now includes the options themselves
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- Removed v-show being used in data/common.tsx
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### Tests
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- Implement Jest, and running tests automatically on push
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- Tests written for utils/common.ts
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## [0.4.2] - 2022-05-23
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### Added
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- costModifier to conversions
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- onConvert(amountGained) to conversions
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### Changed
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- **BREAKING** getFirstFeature has a new signature, that will lead to improved performance
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- trackResetTime is now intended to be used with a reset button
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- regularFormat handles small numbers better
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- Slider tooltips now appear below the slider, not above
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- Node's mutation observers now ignore attributes. This shouldn't have issues with links/particle effect positions, but prevents a _lot_ of unnecessary node updates
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- OptionsFunc no longer takes its S type parameter, as it was unnecessary. Layer options functions now have proper `this` typing
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- Several functions have been updated to take BaseLayer instead of GenericLayer, to allow them to work with `this` inside layer options functions
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### Fixed
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- Particle effects and links would not always appear on reload or when switching layers
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- Particle effects and links no longer appear in wrong spot after nodes are added or removed
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- Collapsibles having wrong widths on the button and collapsed content sections
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- Additive modifiers with negative values appeared like "+-" instead of "-"
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- Buyables' onPurchase was not being called
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- Reset button would display "Next:" if the buyMax property is a ref
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## [0.4.1] - 2022-05-10
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### Added
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- findFeatures can now accept multiple feature types
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- excludeFeatures can now be used to find features with a feature type _blacklist_
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- All the icons in the saves manager now have tooltips
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### Changed
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- All touch events that can be passive now are
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- Layers' style and classes attributes are now applied to the tab element rather than the layer-tab
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- Saving now always uses lz-string, and saveEncoding has been renamed to exportEncoding
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- The property will now only affect exports, and defaults to base64 so exports can be shared in more places without issues
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- Buyables can now have their onClick/purchase function overwritten
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### Fixed
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- Arrays in player were not being wrapped in proxies for things like NaN detection
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- Error when switching between saves with different layers
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- Links would sometimes error from trying to use nodes that were removed earlier that frame
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- createModifierSection would require modifiers to have revert and enabled properties despite not using them
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- Tab buttons would not use the style property if it was a ref
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- Typings on the Board vue component were incorrect
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- Offline time would always show, if offlineLimit is set to 0
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- Buyables will now call onPurchase() when cost and/or resource were not set
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- Presets dropdown wouldn't deselect the option after creating the save
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### Documented
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- feature.ts
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## [0.4.0] - 2022-05-01
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### Added
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- Saves can now be encoded in two new options: plaintext and lz compressed, determined by a new "saveEncoding" property in projInfo
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- Saves will be loaded in whatever format is detected. The setting only applies when writing saves
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- createModifierSection has new parameter to override the label used for the base value
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- createCollapsibleModifierSections utility function to display `createModifierSection`s in collapsible forms
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### Fixed
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- Saves manager would not clear the current save from its cache when switching saves, leading to progress loss if flipping between saves
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- Layer.minWidth being ignored
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- Separators between tabs (player.tabs) would not extend to the bottom of the screen when scrolling
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- Tree nodes not being clicked on their edges
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### Changed
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- **BREAKING** No features extend persistent anymore
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- This will break ALL existing saves that aren't manually dealt with in fixOldSave
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- Affected features: Achievement, Buyable, Grid, Infobox, Milestone, TabFamily, and Upgrade
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- Affected features will now have a property within them where the persistent ref is stored. This means new persistent refs can now be safely added to these features
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- Features with option functions with 0 required properties now don't require passing in an options function
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- Improved the look of the goBack and minimize buttons (and made them more consistent with each other)
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- Newly created saves are immediately switched to
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- TooltipDirection and Direction have been merged into one enum
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- Made layers shallow reactive, so it works better with dynamic layers
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- Modifier functions all have more explicit types now
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- Scaling functions take computables instead of processed computables
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### Removed
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- Unused tsParticles.d.ts file
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### Documented
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- modifiers.ts
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- conversions.ts
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## [0.3.3] - 2022-04-24
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### Fixed
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- Spacing between rows in Tree components
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- Computed style attributes on tooltips were ignored
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- Tooltips could cause infinite loops due to cyclical dependencies
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## [0.3.2] - 2022-04-23
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### Fixed
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- Clickables and several other elements would not register clicks sometimes, if the display is updating rapidly
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- createLayerTreeNode wasn't using display option correctly
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## [0.3.1] - 2022-04-23
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### Added
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- Render utility methods that always return JSX Elements
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### Changed
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- **BREAKING** Tooltips overhaul
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- Tree Nodes no longer have tooltips related properties
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- Tooltips can now be added to any feature with a Vue component using the `addTooltip` function
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- Any tooltip can be made pinnable by setting pinnable to true in the addTooltip options, or by passing a `Ref<boolean>` to a Tooltip component
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- Pinned tooltips have an icon to represent that. It can be disabled by setting the theme's `showPin` property to false
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- Modifiers are now their own features rather than a part of conversions
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- Including utilities to display the current state of all the modifiers
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- TabFamilies' options function is now optional
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- Layer.minWidth can take string values
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- If parseable into a number, it'll have "px" appended. Otherwise it'll be un-processed
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- TreeNodes now have Vue components attached to them
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- `createResourceTooltip` now shows the resource name
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- Made classic and aqua theme's `feature-foreground` color dark rather than light
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## [0.3.0] - 2022-04-10
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### Added
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- conversion.currentAt [#4](https://github.com/profectus-engine/Profectus/pull/4)
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- OptionsFunc utility type, improving type inferencing in feature types
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- minimumGain property to ResetButton, defaulting to 1
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### Changed
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- **BREAKING** Major persistence rework
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- Removed makePersistent
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- Removed old Persistent, and renamed PersistentRef to Persistent
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- createLazyProxy now takes optional base object (replacing use cases for makePersistent)
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- Added warnings when creating refs outside a layer
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- Added warnings when persistent refs aren't included in their layer object
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- **BREAKING** createLayer now takes id as the first param, rather than inside the option function
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- resetButton now shows "Req:" instead of "Next:" when conversion.buyMax is false
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- Conversion nextAt and currentAt now cap at 0 after reverting modifier
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### Fixed
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- Independent conversion gain calculation [#4](https://github.com/profectus-engine/Profectus/pull/4)
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- Persistence issue when loading layer dynamically
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- resetButton's gain and requirement display being incorrect when conversion.buyMax is false
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- Independent conversions with buyMax false capping incorrectly
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## [0.2.2] - 2022-04-01
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Unironically posting an update on April Fool's Day ;)
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### Changed
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- **BREAKING** Replaced tsparticles with pixi-emitter. Different options, and behaves differently.
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- Print key and value in lazy proxy's setter message
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- Update bounding boxes after web fonts load in
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### Removed
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- safff.txt
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## [0.2.1] - 2022-03-29
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### Changed
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- **BREAKING** Reworked conversion.modifyGainAmount into conversion.gainModifier, with several utility functions. This makes nextAt accurate with modified gain
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### Fixed
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- Made overlay nav not overlap leftmost layer
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## [0.2.0] - 2022-03-27
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### Added
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- Particles feature
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- Collapsible layout component
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- Utility function for splitting off the first from the list of features that meets a given filter
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### Changed
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- **BREAKING** Reworked most of the code from Links into a generic Context component that manages the positions of features in the DOM
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- Updated vue-cli and TS dependencies
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- Challenges cannot be started when maxed, and `canStart` now defaults to `true`
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- onClick listeners on various features now get passed a MouseEvent or TouchEvent when possible
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- Minor style changes to Milestones, most notably removing min-height
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### Fixed
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- Buyables didn't support CoercableComponents for displays
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- TreeNodes would have a double glow effect on hover
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### Removed
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- Unused mousemove listener attached to App.vue
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## [0.1.4] - 2022-03-13
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### Added
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- You can now access this.on() from within a createLayer function (and other BaseLayer properties)
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- Support for passing non-persistent refs to createResource
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- dontMerge class to allow features to ignore mergeAdjacent
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### Fixed
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- Clickables would not merge adjacent
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- onClick and onHold functions would not be bound to their object when being called
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- Refs passed to a components style prop would be ignored
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- Fixed z-index issue when stopping hovering over features with .can class
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## [0.1.3] - 2022-03-11
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### Added
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- Milestone.complete
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- Challenge.complete
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- setupAutoClick function to run a clickable's onClick every tick
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- setupAutoComplete function to attempt to complete a challenge every tick
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- isAnyChallengeActive function to query if any challenge from a given list is active
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- Hotkeys now appear in info modal, if any exist
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- projInfo.json now includes a "enablePausing" option that can be used to prevent the player from pausing the game
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- Added a "gameWon" global event
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### Changed
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- **BREAKING** Buyables now default to an infinite purchase limit
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- **BREAKING** devSpeed, playedTime, offlineTime, and diff now use numbers instead of Decimals
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- **BREAKING** Achievements and milestones now use watchEffect to check for completion, instead of polling each tick. shouldEarn properties now only accept functions
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- Cached more decimal values for optimization
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### Fixed
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- Many types not being exported
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- setupHoldToClick wouldn't stop clicking after a component is unmounted
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- Header's banner would not have correct width
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### Removed
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- **BREAKING** Removed setupAutoReset
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### Documentation
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- Support for documentation generation using typedoc
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- Hide main layer from docs
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- Hide prestige layer from docs
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- Use stub declaration files for libs that don't provide types (vue-panzoom and vue-textarea-autosize)
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## [0.1.2] - 2022-03-05
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### Changed
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- **BREAKING** Removed "@" path alias, and used baseUrl instead
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- **BREAKING** Renamed createExponentialScaling to createPolynomialScaling and removed coefficient parameter
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- Changed options passed into createLayerTreeNode; now allows overriding display
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- App component is no longer cloned before being passed to `createApp`
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- Changed TS version from ^4.5.4 to ~4.5.5
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### Fixed
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- Document title is set as soon as possible now
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## [0.1.1] - 2022-03-02
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### Added
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- Configuration for Glitch projects
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- Configuration for Replit projects
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- Hide versionTitle if blank
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### Changed
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- **BREAKING** Renamed modInfo.json -> projInfo.json
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- **BREAKING** Renamed mod.tsx -> projEntry.tsx
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- Improved performance of branch drawing code
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- Improved performance of formatting numbers
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- Changed some projInfo default values to empty strings
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- Renamed projInfo.allowSmall -> projInfo.defaultShowSmall
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### Fixed
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- Spacing on discord logo in NaN screen
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- Some files accessing old location for persistence code
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- Fixed lint-staged not being listed in devDependencies
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- Branch locations were not accurate after scrolling
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- Saves Manager displayed "default body" while closing
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- Reset buttons activating when held down when canClick is false
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- Lifting up on auto clickable elements not stopping the auto clicker
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### Removed
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- Removed Theme.stackedInfoboxes
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- Removed Theme.showSingleTab
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## [0.1.0] - Initial Release
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